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diff --git a/docs/ProductBacklog.md b/docs/ProductBacklog.md deleted file mode 100644 index 59b5e11..0000000 --- a/docs/ProductBacklog.md +++ /dev/null @@ -1,89 +0,0 @@ ---- -title: Team 6 - Leaguer -author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ] ---- - -Problem Statement ------------------ - -In team-based tournament sports, often individual contributions are -overshadowed by the binary end result: win or lose. This -winner-takes-all mentality may unfairly pair players in later stages -of the tournament based on the team's score rather than their own in -early stages. - - -Background ----------- - -Generally, new team based competitions have been managed -electronically using archaic methods. The winning team advances and -the losing team is defeated. In the real world there are many -examples of individual review (as in football) and handicaps (as in -golf). Our goal is to create software that allows teams to compete -and review their peers to more accurately represent modern team -competitions. Our domain is online competition management and -e-sports. The targeted audience is defined on two levels, on a broad -level it is for any individual wishing to manage a competitive event, -on a niche level it is for individuals looking to manage and -participate in team competitions (like League of Legends). - -All existing solutions that we found were limited by the binary -win/lose. Several open-souce options exist, which we could possibly -extend. - -The most prominent of these is "XDojo". It has not been modified in -roughly two years, but has been used for several national -tournaments. Unfortunately, the documentation is not in English. -Because of this, evaluating it for possible adaptation is at the very -least, a spike. - -Another current offering is "OMGT" (Open Manager for Game -Tournaments). It seems to be reasonably well developed and stable, -though the install process is mostly undocumented, and while probably -not very complex, we haven't figured it out yet. - -The third current open source offering looked at was "tournamentmngr", -which seems to be unstable/incomplete. It is written in C#, which -gets in the way of our "easy to install" requirement. - -System Model ------------- - -\ - -Requirements ------------- - - - Essential functional requirements - - As a host, I would like to create a new tournament. - - As a host, I would like to set some of the parameters of a - tournamet, such as number of players per team, whether - spectators ar allowed, and game type. - - As a player, I would like to register for a tournament. - - As a host, I would like to assign members to team, or have the - option to randomly assign teams. - - As a player, I would like to rate my peers, and would like to be - reviewed by my peers. - - As a player, or spectator, I would like to see the standings of - all players. - - As a host, or a player, I would like my win/rating history to be - stored so that I can have the same profile throughout many - tournaments. - - Essential non-functional requirements - - As a host, player, or spectator I would like the Project Leaguer - interface to be simple and easy to use. - - As a host, player, or spectator I would like the Project Leaguer - server to be secure and to operate quickly. - - Non-essential functional requirements - - As a host, I would like to be able to send public alerts to - players and spectators. - - As a player, I would like to be able to exchange private - messages with a host. - - As a player or spectator I would like access to Advanced - Tournament Search facilities. - - Non-essential non-functional requirements - - As a player or spectator I would like to utilize an Interactive Menu. - - As a spectator, I would like to be able to watch matches on "Twitch". - - As a player, or a spectator, I would like to be able to access - the service on a mobile device. |