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1. In team-based tournament sports, often individual contributions are
overshadowed by the binary end result: win or lose. This
winner-takes-all mentality may unfairly pair players in later
stages of the tournament based on the team's score rather than
their own in early stages.
2. Project Objectives:
* To address issues of fairness in tournament orchestration and
* To create a general-purpose open source solution for organizing
team-based tournaments where individual performance matters
* by implementing an out-of-the-box open source server software
* capable of managing pairings, scoring, and statistics for a
variety of applicable game types
* accessable via an intuitive web interface.
3. Stakeholders - the development team, testers, and a future community of users.
4. A Project Leaguer server provides the user with everything needed
to run a tournament: regisration, pairing, scoring, and statistics,
right away through a simple web interface. Project Leaguer also
gives its users a unique option for scoring, not available through
traditional tournament management techniques: peer review. By
providing a forward facing, web-based interface for tournament
participants to score their teammates, Project Leaguer allows
individual ability and activity to be recognized within the context
of an all-in, win-or-lose multiplayer team game.
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