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-rw-r--r--libre/sdl-libre/PKGBUILD6
-rw-r--r--libre/sdl-libre/riva_mmio.patch554
2 files changed, 559 insertions, 1 deletions
diff --git a/libre/sdl-libre/PKGBUILD b/libre/sdl-libre/PKGBUILD
index ffc0ec5f4..3024bd9bf 100644
--- a/libre/sdl-libre/PKGBUILD
+++ b/libre/sdl-libre/PKGBUILD
@@ -3,10 +3,11 @@
# Contributor: dorphell <dorphell@archlinux.org>
# Maintainer (Connochaetos): Henry Jensen <hjensen@connochaetos.org>
# Maintainer (Parabola): André Silva <andre.paulista@adinet.com.uy>
+# Maintainer (Parabola): Márcio Silva <coadde@adinet.com.uy>
pkgname=sdl-libre
pkgver=1.2.15
-pkgrel=1
+pkgrel=1.1
pkgdesc="A library for portable low-level access to a video framebuffer, audio output, mouse, and keyboard"
arch=('i686' 'x86_64')
url="http://www.libsdl.org"
@@ -20,16 +21,19 @@ options=('!libtool')
source=(http://www.libsdl.org/release/SDL-${pkgver}.tar.gz
sdl-1.2.14-fix-mouse-clicking.patch
sdl-1.2.14-disable-mmx.patch
+ riva_mmio.patch
no-riva-accel.patch)
md5sums=('9d96df8417572a2afb781a7c4c811a85'
'04d8c179f125e04bcd4c9d60e013c2d7'
'e5c16b7611f62c7cb25f0534eff68852'
+ 'f5ab9ba6ba2bb8df74d0f768f9df3ea8'
'eb2f5899db608ad27b379faa5e0beb80')
build() {
cd ${srcdir}/SDL-${pkgver}
patch -Np1 -i $srcdir/sdl-1.2.14-fix-mouse-clicking.patch
patch -Np1 -i $srcdir/sdl-1.2.14-disable-mmx.patch
+ patch -Np0 -i $srcdir/riva_mmio.patch
patch -Np0 -i $srcdir/no-riva-accel.patch
./configure --prefix=/usr --disable-nasm --enable-alsa --enable-esd \
--with-x --disable-rpath --disable-static
diff --git a/libre/sdl-libre/riva_mmio.patch b/libre/sdl-libre/riva_mmio.patch
new file mode 100644
index 000000000..945d9bf9b
--- /dev/null
+++ b/libre/sdl-libre/riva_mmio.patch
@@ -0,0 +1,554 @@
+--- src/video/fbcon/riva_mmio.h 2012-01-19 04:30:06.000000000 -0200
++++ /dev/null 2012-04-01 13:58:27.776718756 -0300
+@@ -1,449 +0,0 @@
+-/***************************************************************************\
+-|* *|
+-|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *|
+-|* *|
+-|* NOTICE TO USER: The source code is copyrighted under U.S. and *|
+-|* international laws. Users and possessors of this source code are *|
+-|* hereby granted a nonexclusive, royalty-free copyright license to *|
+-|* use this code in individual and commercial software. *|
+-|* *|
+-|* Any use of this source code must include, in the user documenta- *|
+-|* tion and internal comments to the code, notices to the end user *|
+-|* as follows: *|
+-|* *|
+-|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *|
+-|* *|
+-|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
+-|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
+-|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
+-|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
+-|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
+-|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
+-|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
+-|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
+-|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
+-|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
+-|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
+-|* *|
+-|* U.S. Government End Users. This source code is a "commercial *|
+-|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
+-|* consisting of "commercial computer software" and "commercial *|
+-|* computer software documentation," as such terms are used in *|
+-|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
+-|* ment only as a commercial end item. Consistent with 48 C.F.R. *|
+-|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
+-|* all U.S. Government End Users acquire the source code with only *|
+-|* those rights set forth herein. *|
+-|* *|
+-\***************************************************************************/
+-
+-#ifndef __RIVA_HW_H__
+-#define __RIVA_HW_H__
+-#define RIVA_SW_VERSION 0x00010003
+-
+-/*
+- * Typedefs to force certain sized values.
+- */
+-typedef Uint8 U008;
+-typedef Uint16 U016;
+-typedef Uint32 U032;
+-
+-/*
+- * HW access macros.
+- */
+-#define NV_WR08(p,i,d) (((U008 *)(p))[i]=(d))
+-#define NV_RD08(p,i) (((U008 *)(p))[i])
+-#define NV_WR16(p,i,d) (((U016 *)(p))[(i)/2]=(d))
+-#define NV_RD16(p,i) (((U016 *)(p))[(i)/2])
+-#define NV_WR32(p,i,d) (((U032 *)(p))[(i)/4]=(d))
+-#define NV_RD32(p,i) (((U032 *)(p))[(i)/4])
+-#define VGA_WR08(p,i,d) NV_WR08(p,i,d)
+-#define VGA_RD08(p,i) NV_RD08(p,i)
+-
+-/*
+- * Define supported architectures.
+- */
+-#define NV_ARCH_03 0x03
+-#define NV_ARCH_04 0x04
+-#define NV_ARCH_10 0x10
+-/***************************************************************************\
+-* *
+-* FIFO registers. *
+-* *
+-\***************************************************************************/
+-
+-/*
+- * Raster OPeration. Windows style ROP3.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 Rop3;
+-} RivaRop;
+-/*
+- * 8X8 Monochrome pattern.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BD];
+- U032 Shape;
+- U032 reserved03[0x001];
+- U032 Color0;
+- U032 Color1;
+- U032 Monochrome[2];
+-} RivaPattern;
+-/*
+- * Scissor clip rectangle.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 TopLeft;
+- U032 WidthHeight;
+-} RivaClip;
+-/*
+- * 2D filled rectangle.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop[1];
+- U032 reserved01[0x0BC];
+- U032 Color;
+- U032 reserved03[0x03E];
+- U032 TopLeft;
+- U032 WidthHeight;
+-} RivaRectangle;
+-/*
+- * 2D screen-screen BLT.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 TopLeftSrc;
+- U032 TopLeftDst;
+- U032 WidthHeight;
+-} RivaScreenBlt;
+-/*
+- * 2D pixel BLT.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop[1];
+- U032 reserved01[0x0BC];
+- U032 TopLeft;
+- U032 WidthHeight;
+- U032 WidthHeightIn;
+- U032 reserved02[0x03C];
+- U032 Pixels;
+-} RivaPixmap;
+-/*
+- * Filled rectangle combined with monochrome expand. Useful for glyphs.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 reserved03[(0x040)-1];
+- U032 Color1A;
+- struct
+- {
+- U032 TopLeft;
+- U032 WidthHeight;
+- } UnclippedRectangle[64];
+- U032 reserved04[(0x080)-3];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipB;
+- U032 Color1B;
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClippedRectangle[64];
+- U032 reserved05[(0x080)-5];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipC;
+- U032 Color1C;
+- U032 WidthHeightC;
+- U032 PointC;
+- U032 MonochromeData1C;
+- U032 reserved06[(0x080)+121];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipD;
+- U032 Color1D;
+- U032 WidthHeightInD;
+- U032 WidthHeightOutD;
+- U032 PointD;
+- U032 MonochromeData1D;
+- U032 reserved07[(0x080)+120];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipE;
+- U032 Color0E;
+- U032 Color1E;
+- U032 WidthHeightInE;
+- U032 WidthHeightOutE;
+- U032 PointE;
+- U032 MonochromeData01E;
+-} RivaBitmap;
+-/*
+- * 3D textured, Z buffered triangle.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BC];
+- U032 TextureOffset;
+- U032 TextureFormat;
+- U032 TextureFilter;
+- U032 FogColor;
+-/* This is a problem on LynxOS */
+-#ifdef Control
+-#undef Control
+-#endif
+- U032 Control;
+- U032 AlphaTest;
+- U032 reserved02[0x339];
+- U032 FogAndIndex;
+- U032 Color;
+- float ScreenX;
+- float ScreenY;
+- float ScreenZ;
+- float EyeM;
+- float TextureS;
+- float TextureT;
+-} RivaTexturedTriangle03;
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 ColorKey;
+- U032 TextureOffset;
+- U032 TextureFormat;
+- U032 TextureFilter;
+- U032 Blend;
+-/* This is a problem on LynxOS */
+-#ifdef Control
+-#undef Control
+-#endif
+- U032 Control;
+- U032 FogColor;
+- U032 reserved02[0x39];
+- struct
+- {
+- float ScreenX;
+- float ScreenY;
+- float ScreenZ;
+- float EyeM;
+- U032 Color;
+- U032 Specular;
+- float TextureS;
+- float TextureT;
+- } Vertex[16];
+- U032 DrawTriangle3D;
+-} RivaTexturedTriangle05;
+-/*
+- * 2D line.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop[1];
+- U032 reserved01[0x0BC];
+- U032 Color; /* source color 0304-0307*/
+- U032 Reserved02[0x03e];
+- struct { /* start aliased methods in array 0400- */
+- U032 point0; /* y_x S16_S16 in pixels 0- 3*/
+- U032 point1; /* y_x S16_S16 in pixels 4- 7*/
+- } Lin[16]; /* end of aliased methods in array -047f*/
+- struct { /* start aliased methods in array 0480- */
+- U032 point0X; /* in pixels, 0 at left 0- 3*/
+- U032 point0Y; /* in pixels, 0 at top 4- 7*/
+- U032 point1X; /* in pixels, 0 at left 8- b*/
+- U032 point1Y; /* in pixels, 0 at top c- f*/
+- } Lin32[8]; /* end of aliased methods in array -04ff*/
+- U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/
+- struct { /* start aliased methods in array 0580- */
+- U032 x; /* in pixels, 0 at left 0- 3*/
+- U032 y; /* in pixels, 0 at top 4- 7*/
+- } PolyLin32[16]; /* end of aliased methods in array -05ff*/
+- struct { /* start aliased methods in array 0600- */
+- U032 color; /* source color 0- 3*/
+- U032 point; /* y_x S16_S16 in pixels 4- 7*/
+- } ColorPolyLin[16]; /* end of aliased methods in array -067f*/
+-} RivaLine;
+-/*
+- * 2D/3D surfaces
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BE];
+- U032 Offset;
+-} RivaSurface;
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BD];
+- U032 Pitch;
+- U032 RenderBufferOffset;
+- U032 ZBufferOffset;
+-} RivaSurface3D;
+-
+-/***************************************************************************\
+-* *
+-* Virtualized RIVA H/W interface. *
+-* *
+-\***************************************************************************/
+-
+-struct _riva_hw_inst;
+-struct _riva_hw_state;
+-/*
+- * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
+- */
+-typedef struct _riva_hw_inst
+-{
+- /*
+- * Chip specific settings.
+- */
+- U032 Architecture;
+- U032 Version;
+- U032 CrystalFreqKHz;
+- U032 RamAmountKBytes;
+- U032 MaxVClockFreqKHz;
+- U032 RamBandwidthKBytesPerSec;
+- U032 EnableIRQ;
+- U032 IO;
+- U032 VBlankBit;
+- U032 FifoFreeCount;
+- U032 FifoEmptyCount;
+- /*
+- * Non-FIFO registers.
+- */
+- volatile U032 *PCRTC;
+- volatile U032 *PRAMDAC;
+- volatile U032 *PFB;
+- volatile U032 *PFIFO;
+- volatile U032 *PGRAPH;
+- volatile U032 *PEXTDEV;
+- volatile U032 *PTIMER;
+- volatile U032 *PMC;
+- volatile U032 *PRAMIN;
+- volatile U032 *FIFO;
+- volatile U032 *CURSOR;
+- volatile U032 *CURSORPOS;
+- volatile U032 *VBLANKENABLE;
+- volatile U032 *VBLANK;
+- volatile U008 *PCIO;
+- volatile U008 *PVIO;
+- volatile U008 *PDIO;
+- /*
+- * Common chip functions.
+- */
+- int (*Busy)(struct _riva_hw_inst *);
+- void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int);
+- void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
+- void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
+- void (*SetStartAddress)(struct _riva_hw_inst *,U032);
+- void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032);
+- void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032);
+- int (*ShowHideCursor)(struct _riva_hw_inst *,int);
+- void (*LockUnlock)(struct _riva_hw_inst *, int);
+- /*
+- * Current extended mode settings.
+- */
+- struct _riva_hw_state *CurrentState;
+- /*
+- * FIFO registers.
+- */
+- RivaRop *Rop;
+- RivaPattern *Patt;
+- RivaClip *Clip;
+- RivaPixmap *Pixmap;
+- RivaScreenBlt *Blt;
+- RivaBitmap *Bitmap;
+- RivaLine *Line;
+- RivaTexturedTriangle03 *Tri03;
+- RivaTexturedTriangle05 *Tri05;
+-} RIVA_HW_INST;
+-/*
+- * Extended mode state information.
+- */
+-typedef struct _riva_hw_state
+-{
+- U032 bpp;
+- U032 width;
+- U032 height;
+- U032 repaint0;
+- U032 repaint1;
+- U032 screen;
+- U032 pixel;
+- U032 horiz;
+- U032 arbitration0;
+- U032 arbitration1;
+- U032 vpll;
+- U032 pllsel;
+- U032 general;
+- U032 config;
+- U032 cursor0;
+- U032 cursor1;
+- U032 cursor2;
+- U032 offset0;
+- U032 offset1;
+- U032 offset2;
+- U032 offset3;
+- U032 pitch0;
+- U032 pitch1;
+- U032 pitch2;
+- U032 pitch3;
+-} RIVA_HW_STATE;
+-
+-/*
+- * FIFO Free Count. Should attempt to yield processor if RIVA is busy.
+- */
+-
+-#define RIVA_FIFO_FREE(hwptr,cnt) \
+-{ \
+- while (FifoFreeCount < (cnt)) \
+- FifoFreeCount = hwptr->FifoFree >> 2; \
+- FifoFreeCount -= (cnt); \
+-}
+-#endif /* __RIVA_HW_H__ */
+-
+--- src/video/fbcon/SDL_fbriva.c 2012-01-19 04:30:06.000000000 -0200
++++ src/video/fbcon/SDL_fbriva.c 2012-04-01 15:10:10.108451467 -0300
+@@ -24,12 +24,10 @@
+ #include "SDL_video.h"
+ #include "../SDL_blit.h"
+ #include "SDL_fbriva.h"
+-#include "riva_mmio.h"
+ #include "riva_regs.h"
+
+
+ static int FifoEmptyCount = 0;
+-static int FifoFreeCount = 0;
+
+ /* Wait for vertical retrace */
+ static void WaitVBL(_THIS)
+@@ -41,20 +39,6 @@
+ while ( !(*port & 0x08) )
+ ;
+ }
+-static void NV3WaitIdle(_THIS)
+-{
+- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+- while ( (Rop->FifoFree < FifoEmptyCount) ||
+- (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
+- ;
+-}
+-static void NV4WaitIdle(_THIS)
+-{
+- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+- while ( (Rop->FifoFree < FifoEmptyCount) ||
+- (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
+- ;
+-}
+
+ #if 0 /* Not yet implemented? */
+ /* Sets video mem colorkey and accelerated blit function */
+@@ -74,7 +58,6 @@
+ {
+ int dstX, dstY;
+ int dstW, dstH;
+- RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);
+
+ /* Don't blit to the display surface when switched away */
+ if ( switched_away ) {
+@@ -93,13 +76,6 @@
+ dstX += rect->x;
+ dstY += rect->y;
+
+- RIVA_FIFO_FREE(Bitmap, 1);
+- Bitmap->Color1A = color;
+-
+- RIVA_FIFO_FREE(Bitmap, 2);
+- Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY;
+- Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;
+-
+ FB_AddBusySurface(dst);
+
+ if ( dst == this->screen ) {
+@@ -115,7 +91,6 @@
+ int srcX, srcY;
+ int dstX, dstY;
+ int dstW, dstH;
+- RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);
+
+ /* FIXME: For now, only blit to display surface */
+ if ( dst->pitch != SDL_VideoSurface->pitch ) {
+@@ -142,11 +117,6 @@
+ dstX += dstrect->x;
+ dstY += dstrect->y;
+
+- RIVA_FIFO_FREE(Blt, 3);
+- Blt->TopLeftSrc = (srcY << 16) | srcX;
+- Blt->TopLeftDst = (dstY << 16) | dstX;
+- Blt->WidthHeight = (dstH << 16) | dstW;
+-
+ FB_AddBusySurface(src);
+ FB_AddBusySurface(dst);
+
+@@ -185,23 +155,15 @@
+
+ void FB_RivaAccel(_THIS, __u32 card)
+ {
+- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+
+ /* We have hardware accelerated surface functions */
+ this->CheckHWBlit = CheckHWBlit;
+ wait_vbl = WaitVBL;
+ switch (card) {
+- case FB_ACCEL_NV3:
+- wait_idle = NV3WaitIdle;
+- break;
+- case FB_ACCEL_NV4:
+- wait_idle = NV4WaitIdle;
+- break;
+ default:
+ /* Hmm... FIXME */
+ break;
+ }
+- FifoEmptyCount = Rop->FifoFree;
+
+ /* The Riva has an accelerated color fill */
+ this->info.blit_fill = 1;