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# Maintainer: Márcio Silva <coadde@parabola.nu>
# based of Arch pkg
pkgname=openshadinglanguage
pkgver=1.4.1
pkgrel=1
pkgdesc="Advanced shading language for production GI renderers (built for the blender-libre package)"
arch=(
mips64el
x86_64
i686
)
url=https://github.com/imageworks/OpenShadingLanguage
license=custom
depends=(
openimageio
openexr
freetype2
libpng
libtiff
boost-libs
llvm
zlib
)
makedepends=(
boost
clang
cmake
)
source=(
https://github.com/imageworks/OpenShadingLanguage/archive/Release-${pkgver}.tar.gz
llvm-141.patch
)
sha512sums=(
1c9d25e5a87d2e9578eb6b2b83e12da5ea81ae9586bf11b61e092e520f75d746a33465fd9529ea2c58090826bb74ddb2a14b1cb6f170440e9bb5d50984c74081
597cd4a8d59e03e7cbe0eb9c2f988d81317d9bb0a65c1dc5f5db2fbb3be927b4c9e5342decd1409757787b9354dfdf3aa56fdeadcb8c25308aa5653dc9775ea1
)
prepare() {
cd OpenShadingLanguage-Release-$pkgver
msg 'renaming wrong OS name'
_OS=$(uname -o)
[[ $_OS == GNU ]] &&\
sed -i 's|linux|GNU|i;
' src/{cmake/platform.cmake,make/detectplatform.mk}
[[ $_OS == GNU/Linux ]] &&\
sed -i 's|[{]uname[}][,]linux]|{uname -o},GNU/Linux|;\|platform| s|linux|GNU/Linux|i
' src/{cmake/platform.cmake,make/detectplatform.mk}
[[ $_OS == GNU/kFreeBSD ]] &&\
sed -i '\|STREQUAL| s|FreeBSD|kFreeBSD|;\|platform| s|freebsd|GNU/kFreeBSD|i
' src/cmake/platform.cmake
sed -i 's|[{]uname[}][,]linux]|{uname -o},GNU/kFreeBSD|;\|platform| s|linux|GNU/kFreeBSD|i
' src/make/detectplatform.mk
sed -i 's|Linux/OSX|GNU/BSD|' src/include/export.h
# LLVM 3.4 build fix
# based of "https://github.com/imageworks/OpenShadingLanguage/pull/320.patch"
patch -Np1 < $srcdir/llvm-141.patch
# fix include paths
sed -i 's|oslconfig.h|../include/oslconfig.h|
s|dual.h|../include/dual.h|
s|dual_vec.h|../include/dual_vec.h|
' src/liboslexec/llvm_ops.cpp
sed -i 's|oslexec.h|../include/oslexec.h|
s|oslclosure.h|../include/oslclosure.h|
s|osl_pvt.h|../include/osl_pvt.h|
' src/liboslexec/oslexec_pvt.h
cd src
[[ -d build ]] && rm -r build
mkdir build
}
build() {
cd OpenShadingLanguage-Release-$pkgver/src/build
cmake ../.. \
-DCMAKE_BUILD_TYPE=Release\
-DCMAKE_INSTALL_PREFIX=/usr\
-DLLVM_STATIC=OFF
make
}
package() {
cd OpenShadingLanguage-Release-$pkgver/src/build
make DESTDIR=$pkgdir install
mkdir -p $pkgdir/usr/share/OSL/
mkdir -p $pkgdir/usr/share/licenses/$pkgname
mv $pkgdir/usr/{CHANGES,README.md,INSTALL} $pkgdir/usr/share/OSL
mv $pkgdir/usr/doc $pkgdir/usr/share/OSL/doc
mv $pkgdir/usr/shaders $pkgdir/usr/share/OSL/shaders
mv $pkgdir/usr/LICENSE $pkgdir/usr/share/licenses/$pkgname
}
# vim:set ts=2 sw=2 et:
|