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-(function(){d3.layout = {};
-// Implements hierarchical edge bundling using Holten's algorithm. For each
-// input link, a path is computed that travels through the tree, up the parent
-// hierarchy to the least common ancestor, and then back down to the destination
-// node. Each path is simply an array of nodes.
-d3.layout.bundle = function() {
- return function(links) {
- var paths = [],
- i = -1,
- n = links.length;
- while (++i < n) paths.push(d3_layout_bundlePath(links[i]));
- return paths;
- };
-};
-
-function d3_layout_bundlePath(link) {
- var start = link.source,
- end = link.target,
- lca = d3_layout_bundleLeastCommonAncestor(start, end),
- points = [start];
- while (start !== lca) {
- start = start.parent;
- points.push(start);
- }
- var k = points.length;
- while (end !== lca) {
- points.splice(k, 0, end);
- end = end.parent;
- }
- return points;
-}
-
-function d3_layout_bundleAncestors(node) {
- var ancestors = [],
- parent = node.parent;
- while (parent != null) {
- ancestors.push(node);
- node = parent;
- parent = parent.parent;
- }
- ancestors.push(node);
- return ancestors;
-}
-
-function d3_layout_bundleLeastCommonAncestor(a, b) {
- if (a === b) return a;
- var aNodes = d3_layout_bundleAncestors(a),
- bNodes = d3_layout_bundleAncestors(b),
- aNode = aNodes.pop(),
- bNode = bNodes.pop(),
- sharedNode = null;
- while (aNode === bNode) {
- sharedNode = aNode;
- aNode = aNodes.pop();
- bNode = bNodes.pop();
- }
- return sharedNode;
-}
-d3.layout.chord = function() {
- var chord = {},
- chords,
- groups,
- matrix,
- n,
- padding = 0,
- sortGroups,
- sortSubgroups,
- sortChords;
-
- function relayout() {
- var subgroups = {},
- groupSums = [],
- groupIndex = d3.range(n),
- subgroupIndex = [],
- k,
- x,
- x0,
- i,
- j;
-
- chords = [];
- groups = [];
-
- // Compute the sum.
- k = 0, i = -1; while (++i < n) {
- x = 0, j = -1; while (++j < n) {
- x += matrix[i][j];
- }
- groupSums.push(x);
- subgroupIndex.push(d3.range(n));
- k += x;
- }
-
- // Sort groups…
- if (sortGroups) {
- groupIndex.sort(function(a, b) {
- return sortGroups(groupSums[a], groupSums[b]);
- });
- }
-
- // Sort subgroups…
- if (sortSubgroups) {
- subgroupIndex.forEach(function(d, i) {
- d.sort(function(a, b) {
- return sortSubgroups(matrix[i][a], matrix[i][b]);
- });
- });
- }
-
- // Convert the sum to scaling factor for [0, 2pi].
- // TODO Allow start and end angle to be specified.
- // TODO Allow padding to be specified as percentage?
- k = (2 * Math.PI - padding * n) / k;
-
- // Compute the start and end angle for each group and subgroup.
- // Note: Opera has a bug reordering object literal properties!
- x = 0, i = -1; while (++i < n) {
- x0 = x, j = -1; while (++j < n) {
- var di = groupIndex[i],
- dj = subgroupIndex[di][j],
- v = matrix[di][dj],
- a0 = x,
- a1 = x += v * k;
- subgroups[di + "-" + dj] = {
- index: di,
- subindex: dj,
- startAngle: a0,
- endAngle: a1,
- value: v
- };
- }
- groups.push({
- index: di,
- startAngle: x0,
- endAngle: x,
- value: (x - x0) / k
- });
- x += padding;
- }
-
- // Generate chords for each (non-empty) subgroup-subgroup link.
- i = -1; while (++i < n) {
- j = i - 1; while (++j < n) {
- var source = subgroups[i + "-" + j],
- target = subgroups[j + "-" + i];
- if (source.value || target.value) {
- chords.push(source.value < target.value
- ? {source: target, target: source}
- : {source: source, target: target});
- }
- }
- }
-
- if (sortChords) resort();
- }
-
- function resort() {
- chords.sort(function(a, b) {
- return sortChords(
- (a.source.value + a.target.value) / 2,
- (b.source.value + b.target.value) / 2);
- });
- }
-
- chord.matrix = function(x) {
- if (!arguments.length) return matrix;
- n = (matrix = x) && matrix.length;
- chords = groups = null;
- return chord;
- };
-
- chord.padding = function(x) {
- if (!arguments.length) return padding;
- padding = x;
- chords = groups = null;
- return chord;
- };
-
- chord.sortGroups = function(x) {
- if (!arguments.length) return sortGroups;
- sortGroups = x;
- chords = groups = null;
- return chord;
- };
-
- chord.sortSubgroups = function(x) {
- if (!arguments.length) return sortSubgroups;
- sortSubgroups = x;
- chords = null;
- return chord;
- };
-
- chord.sortChords = function(x) {
- if (!arguments.length) return sortChords;
- sortChords = x;
- if (chords) resort();
- return chord;
- };
-
- chord.chords = function() {
- if (!chords) relayout();
- return chords;
- };
-
- chord.groups = function() {
- if (!groups) relayout();
- return groups;
- };
-
- return chord;
-};
-// A rudimentary force layout using Gauss-Seidel.
-d3.layout.force = function() {
- var force = {},
- event = d3.dispatch("tick"),
- size = [1, 1],
- drag,
- alpha,
- friction = .9,
- linkDistance = d3_layout_forceLinkDistance,
- linkStrength = d3_layout_forceLinkStrength,
- charge = -30,
- gravity = .1,
- theta = .8,
- interval,
- nodes = [],
- links = [],
- distances,
- strengths,
- charges;
-
- function repulse(node) {
- return function(quad, x1, y1, x2, y2) {
- if (quad.point !== node) {
- var dx = quad.cx - node.x,
- dy = quad.cy - node.y,
- dn = 1 / Math.sqrt(dx * dx + dy * dy);
-
- /* Barnes-Hut criterion. */
- if ((x2 - x1) * dn < theta) {
- var k = quad.charge * dn * dn;
- node.px -= dx * k;
- node.py -= dy * k;
- return true;
- }
-
- if (quad.point && isFinite(dn)) {
- var k = quad.pointCharge * dn * dn;
- node.px -= dx * k;
- node.py -= dy * k;
- }
- }
- return !quad.charge;
- };
- }
-
- function tick() {
- var n = nodes.length,
- m = links.length,
- q,
- i, // current index
- o, // current object
- s, // current source
- t, // current target
- l, // current distance
- k, // current force
- x, // x-distance
- y; // y-distance
-
- // gauss-seidel relaxation for links
- for (i = 0; i < m; ++i) {
- o = links[i];
- s = o.source;
- t = o.target;
- x = t.x - s.x;
- y = t.y - s.y;
- if (l = (x * x + y * y)) {
- l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l;
- x *= l;
- y *= l;
- t.x -= x * (k = s.weight / (t.weight + s.weight));
- t.y -= y * k;
- s.x += x * (k = 1 - k);
- s.y += y * k;
- }
- }
-
- // apply gravity forces
- if (k = alpha * gravity) {
- x = size[0] / 2;
- y = size[1] / 2;
- i = -1; if (k) while (++i < n) {
- o = nodes[i];
- o.x += (x - o.x) * k;
- o.y += (y - o.y) * k;
- }
- }
-
- // compute quadtree center of mass and apply charge forces
- if (charge) {
- d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes), alpha, charges);
- i = -1; while (++i < n) {
- if (!(o = nodes[i]).fixed) {
- q.visit(repulse(o));
- }
- }
- }
-
- // position verlet integration
- i = -1; while (++i < n) {
- o = nodes[i];
- if (o.fixed) {
- o.x = o.px;
- o.y = o.py;
- } else {
- o.x -= (o.px - (o.px = o.x)) * friction;
- o.y -= (o.py - (o.py = o.y)) * friction;
- }
- }
-
- event.tick({type: "tick", alpha: alpha});
-
- // simulated annealing, basically
- return (alpha *= .99) < .005;
- }
-
- force.nodes = function(x) {
- if (!arguments.length) return nodes;
- nodes = x;
- return force;
- };
-
- force.links = function(x) {
- if (!arguments.length) return links;
- links = x;
- return force;
- };
-
- force.size = function(x) {
- if (!arguments.length) return size;
- size = x;
- return force;
- };
-
- force.linkDistance = function(x) {
- if (!arguments.length) return linkDistance;
- linkDistance = d3.functor(x);
- return force;
- };
-
- // For backwards-compatibility.
- force.distance = force.linkDistance;
-
- force.linkStrength = function(x) {
- if (!arguments.length) return linkStrength;
- linkStrength = d3.functor(x);
- return force;
- };
-
- force.friction = function(x) {
- if (!arguments.length) return friction;
- friction = x;
- return force;
- };
-
- force.charge = function(x) {
- if (!arguments.length) return charge;
- charge = typeof x === "function" ? x : +x;
- return force;
- };
-
- force.gravity = function(x) {
- if (!arguments.length) return gravity;
- gravity = x;
- return force;
- };
-
- force.theta = function(x) {
- if (!arguments.length) return theta;
- theta = x;
- return force;
- };
-
- force.start = function() {
- var i,
- j,
- n = nodes.length,
- m = links.length,
- w = size[0],
- h = size[1],
- neighbors,
- o;
-
- for (i = 0; i < n; ++i) {
- (o = nodes[i]).index = i;
- o.weight = 0;
- }
-
- distances = [];
- strengths = [];
- for (i = 0; i < m; ++i) {
- o = links[i];
- if (typeof o.source == "number") o.source = nodes[o.source];
- if (typeof o.target == "number") o.target = nodes[o.target];
- distances[i] = linkDistance.call(this, o, i);
- strengths[i] = linkStrength.call(this, o, i);
- ++o.source.weight;
- ++o.target.weight;
- }
-
- for (i = 0; i < n; ++i) {
- o = nodes[i];
- if (isNaN(o.x)) o.x = position("x", w);
- if (isNaN(o.y)) o.y = position("y", h);
- if (isNaN(o.px)) o.px = o.x;
- if (isNaN(o.py)) o.py = o.y;
- }
-
- charges = [];
- if (typeof charge === "function") {
- for (i = 0; i < n; ++i) {
- charges[i] = +charge.call(this, nodes[i], i);
- }
- } else {
- for (i = 0; i < n; ++i) {
- charges[i] = charge;
- }
- }
-
- // initialize node position based on first neighbor
- function position(dimension, size) {
- var neighbors = neighbor(i),
- j = -1,
- m = neighbors.length,
- x;
- while (++j < m) if (!isNaN(x = neighbors[j][dimension])) return x;
- return Math.random() * size;
- }
-
- // initialize neighbors lazily
- function neighbor() {
- if (!neighbors) {
- neighbors = [];
- for (j = 0; j < n; ++j) {
- neighbors[j] = [];
- }
- for (j = 0; j < m; ++j) {
- var o = links[j];
- neighbors[o.source.index].push(o.target);
- neighbors[o.target.index].push(o.source);
- }
- }
- return neighbors[i];
- }
-
- return force.resume();
- };
-
- force.resume = function() {
- alpha = .1;
- d3.timer(tick);
- return force;
- };
-
- force.stop = function() {
- alpha = 0;
- return force;
- };
-
- // use `node.call(force.drag)` to make nodes draggable
- force.drag = function() {
- if (!drag) drag = d3.behavior.drag()
- .origin(Object)
- .on("dragstart", dragstart)
- .on("drag", d3_layout_forceDrag)
- .on("dragend", d3_layout_forceDragEnd);
-
- this.on("mouseover.force", d3_layout_forceDragOver)
- .on("mouseout.force", d3_layout_forceDragOut)
- .call(drag);
- };
-
- function dragstart(d) {
- d3_layout_forceDragOver(d3_layout_forceDragNode = d);
- d3_layout_forceDragForce = force;
- }
-
- return d3.rebind(force, event, "on");
-};
-
-var d3_layout_forceDragForce,
- d3_layout_forceDragNode;
-
-function d3_layout_forceDragOver(d) {
- d.fixed |= 2;
-}
-
-function d3_layout_forceDragOut(d) {
- if (d !== d3_layout_forceDragNode) d.fixed &= 1;
-}
-
-function d3_layout_forceDragEnd() {
- d3_layout_forceDrag();
- d3_layout_forceDragNode.fixed &= 1;
- d3_layout_forceDragForce = d3_layout_forceDragNode = null;
-}
-
-function d3_layout_forceDrag() {
- d3_layout_forceDragNode.px = d3.event.x;
- d3_layout_forceDragNode.py = d3.event.y;
- d3_layout_forceDragForce.resume(); // restart annealing
-}
-
-function d3_layout_forceAccumulate(quad, alpha, charges) {
- var cx = 0,
- cy = 0;
- quad.charge = 0;
- if (!quad.leaf) {
- var nodes = quad.nodes,
- n = nodes.length,
- i = -1,
- c;
- while (++i < n) {
- c = nodes[i];
- if (c == null) continue;
- d3_layout_forceAccumulate(c, alpha, charges);
- quad.charge += c.charge;
- cx += c.charge * c.cx;
- cy += c.charge * c.cy;
- }
- }
- if (quad.point) {
- // jitter internal nodes that are coincident
- if (!quad.leaf) {
- quad.point.x += Math.random() - .5;
- quad.point.y += Math.random() - .5;
- }
- var k = alpha * charges[quad.point.index];
- quad.charge += quad.pointCharge = k;
- cx += k * quad.point.x;
- cy += k * quad.point.y;
- }
- quad.cx = cx / quad.charge;
- quad.cy = cy / quad.charge;
-}
-
-function d3_layout_forceLinkDistance(link) {
- return 20;
-}
-
-function d3_layout_forceLinkStrength(link) {
- return 1;
-}
-d3.layout.partition = function() {
- var hierarchy = d3.layout.hierarchy(),
- size = [1, 1]; // width, height
-
- function position(node, x, dx, dy) {
- var children = node.children;
- node.x = x;
- node.y = node.depth * dy;
- node.dx = dx;
- node.dy = dy;
- if (children && (n = children.length)) {
- var i = -1,
- n,
- c,
- d;
- dx = node.value ? dx / node.value : 0;
- while (++i < n) {
- position(c = children[i], x, d = c.value * dx, dy);
- x += d;
- }
- }
- }
-
- function depth(node) {
- var children = node.children,
- d = 0;
- if (children && (n = children.length)) {
- var i = -1,
- n;
- while (++i < n) d = Math.max(d, depth(children[i]));
- }
- return 1 + d;
- }
-
- function partition(d, i) {
- var nodes = hierarchy.call(this, d, i);
- position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
- return nodes;
- }
-
- partition.size = function(x) {
- if (!arguments.length) return size;
- size = x;
- return partition;
- };
-
- return d3_layout_hierarchyRebind(partition, hierarchy);
-};
-d3.layout.pie = function() {
- var value = Number,
- sort = d3_layout_pieSortByValue,
- startAngle = 0,
- endAngle = 2 * Math.PI;
-
- function pie(data, i) {
-
- // Compute the numeric values for each data element.
- var values = data.map(function(d, i) { return +value.call(pie, d, i); });
-
- // Compute the start angle.
- var a = +(typeof startAngle === "function"
- ? startAngle.apply(this, arguments)
- : startAngle);
-
- // Compute the angular scale factor: from value to radians.
- var k = ((typeof endAngle === "function"
- ? endAngle.apply(this, arguments)
- : endAngle) - startAngle)
- / d3.sum(values);
-
- // Optionally sort the data.
- var index = d3.range(data.length);
- if (sort != null) index.sort(sort === d3_layout_pieSortByValue
- ? function(i, j) { return values[j] - values[i]; }
- : function(i, j) { return sort(data[i], data[j]); });
-
- // Compute the arcs!
- // They are stored in the original data's order.
- var arcs = [];
- index.forEach(function(i) {
- arcs[i] = {
- data: data[i],
- value: d = values[i],
- startAngle: a,
- endAngle: a += d * k
- };
- });
- return arcs;
- }
-
- /**
- * Specifies the value function *x*, which returns a nonnegative numeric value
- * for each datum. The default value function is `Number`. The value function
- * is passed two arguments: the current datum and the current index.
- */
- pie.value = function(x) {
- if (!arguments.length) return value;
- value = x;
- return pie;
- };
-
- /**
- * Specifies a sort comparison operator *x*. The comparator is passed two data
- * elements from the data array, a and b; it returns a negative value if a is
- * less than b, a positive value if a is greater than b, and zero if a equals
- * b.
- */
- pie.sort = function(x) {
- if (!arguments.length) return sort;
- sort = x;
- return pie;
- };
-
- /**
- * Specifies the overall start angle of the pie chart. Defaults to 0. The
- * start angle can be specified either as a constant or as a function; in the
- * case of a function, it is evaluated once per array (as opposed to per
- * element).
- */
- pie.startAngle = function(x) {
- if (!arguments.length) return startAngle;
- startAngle = x;
- return pie;
- };
-
- /**
- * Specifies the overall end angle of the pie chart. Defaults to 2π. The
- * end angle can be specified either as a constant or as a function; in the
- * case of a function, it is evaluated once per array (as opposed to per
- * element).
- */
- pie.endAngle = function(x) {
- if (!arguments.length) return endAngle;
- endAngle = x;
- return pie;
- };
-
- return pie;
-};
-
-var d3_layout_pieSortByValue = {};
-// data is two-dimensional array of x,y; we populate y0
-d3.layout.stack = function() {
- var values = Object,
- order = d3_layout_stackOrders["default"],
- offset = d3_layout_stackOffsets["zero"],
- out = d3_layout_stackOut,
- x = d3_layout_stackX,
- y = d3_layout_stackY;
-
- function stack(data, index) {
-
- // Convert series to canonical two-dimensional representation.
- var series = data.map(function(d, i) {
- return values.call(stack, d, i);
- });
-
- // Convert each series to canonical [[x,y]] representation.
- var points = series.map(function(d, i) {
- return d.map(function(v, i) {
- return [x.call(stack, v, i), y.call(stack, v, i)];
- });
- });
-
- // Compute the order of series, and permute them.
- var orders = order.call(stack, points, index);
- series = d3.permute(series, orders);
- points = d3.permute(points, orders);
-
- // Compute the baseline…
- var offsets = offset.call(stack, points, index);
-
- // And propagate it to other series.
- var n = series.length,
- m = series[0].length,
- i,
- j,
- o;
- for (j = 0; j < m; ++j) {
- out.call(stack, series[0][j], o = offsets[j], points[0][j][1]);
- for (i = 1; i < n; ++i) {
- out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]);
- }
- }
-
- return data;
- }
-
- stack.values = function(x) {
- if (!arguments.length) return values;
- values = x;
- return stack;
- };
-
- stack.order = function(x) {
- if (!arguments.length) return order;
- order = typeof x === "function" ? x : d3_layout_stackOrders[x];
- return stack;
- };
-
- stack.offset = function(x) {
- if (!arguments.length) return offset;
- offset = typeof x === "function" ? x : d3_layout_stackOffsets[x];
- return stack;
- };
-
- stack.x = function(z) {
- if (!arguments.length) return x;
- x = z;
- return stack;
- };
-
- stack.y = function(z) {
- if (!arguments.length) return y;
- y = z;
- return stack;
- };
-
- stack.out = function(z) {
- if (!arguments.length) return out;
- out = z;
- return stack;
- };
-
- return stack;
-}
-
-function d3_layout_stackX(d) {
- return d.x;
-}
-
-function d3_layout_stackY(d) {
- return d.y;
-}
-
-function d3_layout_stackOut(d, y0, y) {
- d.y0 = y0;
- d.y = y;
-}
-
-var d3_layout_stackOrders = {
-
- "inside-out": function(data) {
- var n = data.length,
- i,
- j,
- max = data.map(d3_layout_stackMaxIndex),
- sums = data.map(d3_layout_stackReduceSum),
- index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
- top = 0,
- bottom = 0,
- tops = [],
- bottoms = [];
- for (i = 0; i < n; ++i) {
- j = index[i];
- if (top < bottom) {
- top += sums[j];
- tops.push(j);
- } else {
- bottom += sums[j];
- bottoms.push(j);
- }
- }
- return bottoms.reverse().concat(tops);
- },
-
- "reverse": function(data) {
- return d3.range(data.length).reverse();
- },
-
- "default": function(data) {
- return d3.range(data.length);
- }
-
-};
-
-var d3_layout_stackOffsets = {
-
- "silhouette": function(data) {
- var n = data.length,
- m = data[0].length,
- sums = [],
- max = 0,
- i,
- j,
- o,
- y0 = [];
- for (j = 0; j < m; ++j) {
- for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
- if (o > max) max = o;
- sums.push(o);
- }
- for (j = 0; j < m; ++j) {
- y0[j] = (max - sums[j]) / 2;
- }
- return y0;
- },
-
- "wiggle": function(data) {
- var n = data.length,
- x = data[0],
- m = x.length,
- max = 0,
- i,
- j,
- k,
- s1,
- s2,
- s3,
- dx,
- o,
- o0,
- y0 = [];
- y0[0] = o = o0 = 0;
- for (j = 1; j < m; ++j) {
- for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1];
- for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) {
- for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) {
- s3 += (data[k][j][1] - data[k][j - 1][1]) / dx;
- }
- s2 += s3 * data[i][j][1];
- }
- y0[j] = o -= s1 ? s2 / s1 * dx : 0;
- if (o < o0) o0 = o;
- }
- for (j = 0; j < m; ++j) y0[j] -= o0;
- return y0;
- },
-
- "expand": function(data) {
- var n = data.length,
- m = data[0].length,
- k = 1 / n,
- i,
- j,
- o,
- y0 = [];
- for (j = 0; j < m; ++j) {
- for (i = 0, o = 0; i < n; i++) o += data[i][j][1];
- if (o) for (i = 0; i < n; i++) data[i][j][1] /= o;
- else for (i = 0; i < n; i++) data[i][j][1] = k;
- }
- for (j = 0; j < m; ++j) y0[j] = 0;
- return y0;
- },
-
- "zero": function(data) {
- var j = -1,
- m = data[0].length,
- y0 = [];
- while (++j < m) y0[j] = 0;
- return y0;
- }
-
-};
-
-function d3_layout_stackMaxIndex(array) {
- var i = 1,
- j = 0,
- v = array[0][1],
- k,
- n = array.length;
- for (; i < n; ++i) {
- if ((k = array[i][1]) > v) {
- j = i;
- v = k;
- }
- }
- return j;
-}
-
-function d3_layout_stackReduceSum(d) {
- return d.reduce(d3_layout_stackSum, 0);
-}
-
-function d3_layout_stackSum(p, d) {
- return p + d[1];
-}
-d3.layout.histogram = function() {
- var frequency = true,
- valuer = Number,
- ranger = d3_layout_histogramRange,
- binner = d3_layout_histogramBinSturges;
-
- function histogram(data, i) {
- var bins = [],
- values = data.map(valuer, this),
- range = ranger.call(this, values, i),
- thresholds = binner.call(this, range, values, i),
- bin,
- i = -1,
- n = values.length,
- m = thresholds.length - 1,
- k = frequency ? 1 : 1 / n,
- x;
-
- // Initialize the bins.
- while (++i < m) {
- bin = bins[i] = [];
- bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]);
- bin.y = 0;
- }
-
- // Fill the bins, ignoring values outside the range.
- i = -1; while(++i < n) {
- x = values[i];
- if ((x >= range[0]) && (x <= range[1])) {
- bin = bins[d3.bisect(thresholds, x, 1, m) - 1];
- bin.y += k;
- bin.push(data[i]);
- }
- }
-
- return bins;
- }
-
- // Specifies how to extract a value from the associated data. The default
- // value function is `Number`, which is equivalent to the identity function.
- histogram.value = function(x) {
- if (!arguments.length) return valuer;
- valuer = x;
- return histogram;
- };
-
- // Specifies the range of the histogram. Values outside the specified range
- // will be ignored. The argument `x` may be specified either as a two-element
- // array representing the minimum and maximum value of the range, or as a
- // function that returns the range given the array of values and the current
- // index `i`. The default range is the extent (minimum and maximum) of the
- // values.
- histogram.range = function(x) {
- if (!arguments.length) return ranger;
- ranger = d3.functor(x);
- return histogram;
- };
-
- // Specifies how to bin values in the histogram. The argument `x` may be
- // specified as a number, in which case the range of values will be split
- // uniformly into the given number of bins. Or, `x` may be an array of
- // threshold values, defining the bins; the specified array must contain the
- // rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x`
- // may be a function which is evaluated, being passed the range, the array of
- // values, and the current index `i`, returning an array of thresholds. The
- // default bin function will divide the values into uniform bins using
- // Sturges' formula.
- histogram.bins = function(x) {
- if (!arguments.length) return binner;
- binner = typeof x === "number"
- ? function(range) { return d3_layout_histogramBinFixed(range, x); }
- : d3.functor(x);
- return histogram;
- };
-
- // Specifies whether the histogram's `y` value is a count (frequency) or a
- // probability (density). The default value is true.
- histogram.frequency = function(x) {
- if (!arguments.length) return frequency;
- frequency = !!x;
- return histogram;
- };
-
- return histogram;
-};
-
-function d3_layout_histogramBinSturges(range, values) {
- return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1));
-}
-
-function d3_layout_histogramBinFixed(range, n) {
- var x = -1,
- b = +range[0],
- m = (range[1] - b) / n,
- f = [];
- while (++x <= n) f[x] = m * x + b;
- return f;
-}
-
-function d3_layout_histogramRange(values) {
- return [d3.min(values), d3.max(values)];
-}
-d3.layout.hierarchy = function() {
- var sort = d3_layout_hierarchySort,
- children = d3_layout_hierarchyChildren,
- value = d3_layout_hierarchyValue;
-
- // Recursively compute the node depth and value.
- // Also converts the data representation into a standard hierarchy structure.
- function recurse(data, depth, nodes) {
- var childs = children.call(hierarchy, data, depth),
- node = d3_layout_hierarchyInline ? data : {data: data};
- node.depth = depth;
- nodes.push(node);
- if (childs && (n = childs.length)) {
- var i = -1,
- n,
- c = node.children = [],
- v = 0,
- j = depth + 1;
- while (++i < n) {
- d = recurse(childs[i], j, nodes);
- d.parent = node;
- c.push(d);
- v += d.value;
- }
- if (sort) c.sort(sort);
- if (value) node.value = v;
- } else if (value) {
- node.value = +value.call(hierarchy, data, depth) || 0;
- }
- return node;
- }
-
- // Recursively re-evaluates the node value.
- function revalue(node, depth) {
- var children = node.children,
- v = 0;
- if (children && (n = children.length)) {
- var i = -1,
- n,
- j = depth + 1;
- while (++i < n) v += revalue(children[i], j);
- } else if (value) {
- v = +value.call(hierarchy, d3_layout_hierarchyInline ? node : node.data, depth) || 0;
- }
- if (value) node.value = v;
- return v;
- }
-
- function hierarchy(d) {
- var nodes = [];
- recurse(d, 0, nodes);
- return nodes;
- }
-
- hierarchy.sort = function(x) {
- if (!arguments.length) return sort;
- sort = x;
- return hierarchy;
- };
-
- hierarchy.children = function(x) {
- if (!arguments.length) return children;
- children = x;
- return hierarchy;
- };
-
- hierarchy.value = function(x) {
- if (!arguments.length) return value;
- value = x;
- return hierarchy;
- };
-
- // Re-evaluates the `value` property for the specified hierarchy.
- hierarchy.revalue = function(root) {
- revalue(root, 0);
- return root;
- };
-
- return hierarchy;
-};
-
-// A method assignment helper for hierarchy subclasses.
-function d3_layout_hierarchyRebind(object, hierarchy) {
- d3.rebind(object, hierarchy, "sort", "children", "value");
-
- // Add an alias for links, for convenience.
- object.links = d3_layout_hierarchyLinks;
-
- // If the new API is used, enabling inlining.
- object.nodes = function(d) {
- d3_layout_hierarchyInline = true;
- return (object.nodes = object)(d);
- };
-
- return object;
-}
-
-function d3_layout_hierarchyChildren(d) {
- return d.children;
-}
-
-function d3_layout_hierarchyValue(d) {
- return d.value;
-}
-
-function d3_layout_hierarchySort(a, b) {
- return b.value - a.value;
-}
-
-// Returns an array source+target objects for the specified nodes.
-function d3_layout_hierarchyLinks(nodes) {
- return d3.merge(nodes.map(function(parent) {
- return (parent.children || []).map(function(child) {
- return {source: parent, target: child};
- });
- }));
-}
-
-// For backwards-compatibility, don't enable inlining by default.
-var d3_layout_hierarchyInline = false;
-d3.layout.pack = function() {
- var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort),
- size = [1, 1];
-
- function pack(d, i) {
- var nodes = hierarchy.call(this, d, i),
- root = nodes[0];
-
- // Recursively compute the layout.
- root.x = 0;
- root.y = 0;
- d3_layout_packTree(root);
-
- // Scale the layout to fit the requested size.
- var w = size[0],
- h = size[1],
- k = 1 / Math.max(2 * root.r / w, 2 * root.r / h);
- d3_layout_packTransform(root, w / 2, h / 2, k);
-
- return nodes;
- }
-
- pack.size = function(x) {
- if (!arguments.length) return size;
- size = x;
- return pack;
- };
-
- return d3_layout_hierarchyRebind(pack, hierarchy);
-};
-
-function d3_layout_packSort(a, b) {
- return a.value - b.value;
-}
-
-function d3_layout_packInsert(a, b) {
- var c = a._pack_next;
- a._pack_next = b;
- b._pack_prev = a;
- b._pack_next = c;
- c._pack_prev = b;
-}
-
-function d3_layout_packSplice(a, b) {
- a._pack_next = b;
- b._pack_prev = a;
-}
-
-function d3_layout_packIntersects(a, b) {
- var dx = b.x - a.x,
- dy = b.y - a.y,
- dr = a.r + b.r;
- return dr * dr - dx * dx - dy * dy > .001; // within epsilon
-}
-
-function d3_layout_packCircle(nodes) {
- var xMin = Infinity,
- xMax = -Infinity,
- yMin = Infinity,
- yMax = -Infinity,
- n = nodes.length,
- a, b, c, j, k;
-
- function bound(node) {
- xMin = Math.min(node.x - node.r, xMin);
- xMax = Math.max(node.x + node.r, xMax);
- yMin = Math.min(node.y - node.r, yMin);
- yMax = Math.max(node.y + node.r, yMax);
- }
-
- // Create node links.
- nodes.forEach(d3_layout_packLink);
-
- // Create first node.
- a = nodes[0];
- a.x = -a.r;
- a.y = 0;
- bound(a);
-
- // Create second node.
- if (n > 1) {
- b = nodes[1];
- b.x = b.r;
- b.y = 0;
- bound(b);
-
- // Create third node and build chain.
- if (n > 2) {
- c = nodes[2];
- d3_layout_packPlace(a, b, c);
- bound(c);
- d3_layout_packInsert(a, c);
- a._pack_prev = c;
- d3_layout_packInsert(c, b);
- b = a._pack_next;
-
- // Now iterate through the rest.
- for (var i = 3; i < n; i++) {
- d3_layout_packPlace(a, b, c = nodes[i]);
-
- // Search for the closest intersection.
- var isect = 0, s1 = 1, s2 = 1;
- for (j = b._pack_next; j !== b; j = j._pack_next, s1++) {
- if (d3_layout_packIntersects(j, c)) {
- isect = 1;
- break;
- }
- }
- if (isect == 1) {
- for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) {
- if (d3_layout_packIntersects(k, c)) {
- break;
- }
- }
- }
-
- // Update node chain.
- if (isect) {
- if (s1 < s2 || (s1 == s2 && b.r < a.r)) d3_layout_packSplice(a, b = j);
- else d3_layout_packSplice(a = k, b);
- i--;
- } else {
- d3_layout_packInsert(a, c);
- b = c;
- bound(c);
- }
- }
- }
- }
-
- // Re-center the circles and return the encompassing radius.
- var cx = (xMin + xMax) / 2,
- cy = (yMin + yMax) / 2,
- cr = 0;
- for (var i = 0; i < n; i++) {
- var node = nodes[i];
- node.x -= cx;
- node.y -= cy;
- cr = Math.max(cr, node.r + Math.sqrt(node.x * node.x + node.y * node.y));
- }
-
- // Remove node links.
- nodes.forEach(d3_layout_packUnlink);
-
- return cr;
-}
-
-function d3_layout_packLink(node) {
- node._pack_next = node._pack_prev = node;
-}
-
-function d3_layout_packUnlink(node) {
- delete node._pack_next;
- delete node._pack_prev;
-}
-
-function d3_layout_packTree(node) {
- var children = node.children;
- if (children && children.length) {
- children.forEach(d3_layout_packTree);
- node.r = d3_layout_packCircle(children);
- } else {
- node.r = Math.sqrt(node.value);
- }
-}
-
-function d3_layout_packTransform(node, x, y, k) {
- var children = node.children;
- node.x = (x += k * node.x);
- node.y = (y += k * node.y);
- node.r *= k;
- if (children) {
- var i = -1, n = children.length;
- while (++i < n) d3_layout_packTransform(children[i], x, y, k);
- }
-}
-
-function d3_layout_packPlace(a, b, c) {
- var db = a.r + c.r,
- dx = b.x - a.x,
- dy = b.y - a.y;
- if (db && (dx || dy)) {
- var da = b.r + c.r,
- dc = Math.sqrt(dx * dx + dy * dy),
- cos = Math.max(-1, Math.min(1, (db * db + dc * dc - da * da) / (2 * db * dc))),
- theta = Math.acos(cos),
- x = cos * (db /= dc),
- y = Math.sin(theta) * db;
- c.x = a.x + x * dx + y * dy;
- c.y = a.y + x * dy - y * dx;
- } else {
- c.x = a.x + db;
- c.y = a.y;
- }
-}
-// Implements a hierarchical layout using the cluster (or dendogram) algorithm.
-d3.layout.cluster = function() {
- var hierarchy = d3.layout.hierarchy().sort(null).value(null),
- separation = d3_layout_treeSeparation,
- size = [1, 1]; // width, height
-
- function cluster(d, i) {
- var nodes = hierarchy.call(this, d, i),
- root = nodes[0],
- previousNode,
- x = 0,
- kx,
- ky;
-
- // First walk, computing the initial x & y values.
- d3_layout_treeVisitAfter(root, function(node) {
- var children = node.children;
- if (children && children.length) {
- node.x = d3_layout_clusterX(children);
- node.y = d3_layout_clusterY(children);
- } else {
- node.x = previousNode ? x += separation(node, previousNode) : 0;
- node.y = 0;
- previousNode = node;
- }
- });
-
- // Compute the left-most, right-most, and depth-most nodes for extents.
- var left = d3_layout_clusterLeft(root),
- right = d3_layout_clusterRight(root),
- x0 = left.x - separation(left, right) / 2,
- x1 = right.x + separation(right, left) / 2;
-
- // Second walk, normalizing x & y to the desired size.
- d3_layout_treeVisitAfter(root, function(node) {
- node.x = (node.x - x0) / (x1 - x0) * size[0];
- node.y = (1 - (root.y ? node.y / root.y : 1)) * size[1];
- });
-
- return nodes;
- }
-
- cluster.separation = function(x) {
- if (!arguments.length) return separation;
- separation = x;
- return cluster;
- };
-
- cluster.size = function(x) {
- if (!arguments.length) return size;
- size = x;
- return cluster;
- };
-
- return d3_layout_hierarchyRebind(cluster, hierarchy);
-};
-
-function d3_layout_clusterY(children) {
- return 1 + d3.max(children, function(child) {
- return child.y;
- });
-}
-
-function d3_layout_clusterX(children) {
- return children.reduce(function(x, child) {
- return x + child.x;
- }, 0) / children.length;
-}
-
-function d3_layout_clusterLeft(node) {
- var children = node.children;
- return children && children.length ? d3_layout_clusterLeft(children[0]) : node;
-}
-
-function d3_layout_clusterRight(node) {
- var children = node.children, n;
- return children && (n = children.length) ? d3_layout_clusterRight(children[n - 1]) : node;
-}
-// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
-d3.layout.tree = function() {
- var hierarchy = d3.layout.hierarchy().sort(null).value(null),
- separation = d3_layout_treeSeparation,
- size = [1, 1]; // width, height
-
- function tree(d, i) {
- var nodes = hierarchy.call(this, d, i),
- root = nodes[0];
-
- function firstWalk(node, previousSibling) {
- var children = node.children,
- layout = node._tree;
- if (children && (n = children.length)) {
- var n,
- firstChild = children[0],
- previousChild,
- ancestor = firstChild,
- child,
- i = -1;
- while (++i < n) {
- child = children[i];
- firstWalk(child, previousChild);
- ancestor = apportion(child, previousChild, ancestor);
- previousChild = child;
- }
- d3_layout_treeShift(node);
- var midpoint = .5 * (firstChild._tree.prelim + child._tree.prelim);
- if (previousSibling) {
- layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling);
- layout.mod = layout.prelim - midpoint;
- } else {
- layout.prelim = midpoint;
- }
- } else {
- if (previousSibling) {
- layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling);
- }
- }
- }
-
- function secondWalk(node, x) {
- node.x = node._tree.prelim + x;
- var children = node.children;
- if (children && (n = children.length)) {
- var i = -1,
- n;
- x += node._tree.mod;
- while (++i < n) {
- secondWalk(children[i], x);
- }
- }
- }
-
- function apportion(node, previousSibling, ancestor) {
- if (previousSibling) {
- var vip = node,
- vop = node,
- vim = previousSibling,
- vom = node.parent.children[0],
- sip = vip._tree.mod,
- sop = vop._tree.mod,
- sim = vim._tree.mod,
- som = vom._tree.mod,
- shift;
- while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) {
- vom = d3_layout_treeLeft(vom);
- vop = d3_layout_treeRight(vop);
- vop._tree.ancestor = node;
- shift = vim._tree.prelim + sim - vip._tree.prelim - sip + separation(vim, vip);
- if (shift > 0) {
- d3_layout_treeMove(d3_layout_treeAncestor(vim, node, ancestor), node, shift);
- sip += shift;
- sop += shift;
- }
- sim += vim._tree.mod;
- sip += vip._tree.mod;
- som += vom._tree.mod;
- sop += vop._tree.mod;
- }
- if (vim && !d3_layout_treeRight(vop)) {
- vop._tree.thread = vim;
- vop._tree.mod += sim - sop;
- }
- if (vip && !d3_layout_treeLeft(vom)) {
- vom._tree.thread = vip;
- vom._tree.mod += sip - som;
- ancestor = node;
- }
- }
- return ancestor;
- }
-
- // Initialize temporary layout variables.
- d3_layout_treeVisitAfter(root, function(node, previousSibling) {
- node._tree = {
- ancestor: node,
- prelim: 0,
- mod: 0,
- change: 0,
- shift: 0,
- number: previousSibling ? previousSibling._tree.number + 1 : 0
- };
- });
-
- // Compute the layout using Buchheim et al.'s algorithm.
- firstWalk(root);
- secondWalk(root, -root._tree.prelim);
-
- // Compute the left-most, right-most, and depth-most nodes for extents.
- var left = d3_layout_treeSearch(root, d3_layout_treeLeftmost),
- right = d3_layout_treeSearch(root, d3_layout_treeRightmost),
- deep = d3_layout_treeSearch(root, d3_layout_treeDeepest),
- x0 = left.x - separation(left, right) / 2,
- x1 = right.x + separation(right, left) / 2,
- y1 = deep.depth || 1;
-
- // Clear temporary layout variables; transform x and y.
- d3_layout_treeVisitAfter(root, function(node) {
- node.x = (node.x - x0) / (x1 - x0) * size[0];
- node.y = node.depth / y1 * size[1];
- delete node._tree;
- });
-
- return nodes;
- }
-
- tree.separation = function(x) {
- if (!arguments.length) return separation;
- separation = x;
- return tree;
- };
-
- tree.size = function(x) {
- if (!arguments.length) return size;
- size = x;
- return tree;
- };
-
- return d3_layout_hierarchyRebind(tree, hierarchy);
-};
-
-function d3_layout_treeSeparation(a, b) {
- return a.parent == b.parent ? 1 : 2;
-}
-
-// function d3_layout_treeSeparationRadial(a, b) {
-// return (a.parent == b.parent ? 1 : 2) / a.depth;
-// }
-
-function d3_layout_treeLeft(node) {
- var children = node.children;
- return children && children.length ? children[0] : node._tree.thread;
-}
-
-function d3_layout_treeRight(node) {
- var children = node.children,
- n;
- return children && (n = children.length) ? children[n - 1] : node._tree.thread;
-}
-
-function d3_layout_treeSearch(node, compare) {
- var children = node.children;
- if (children && (n = children.length)) {
- var child,
- n,
- i = -1;
- while (++i < n) {
- if (compare(child = d3_layout_treeSearch(children[i], compare), node) > 0) {
- node = child;
- }
- }
- }
- return node;
-}
-
-function d3_layout_treeRightmost(a, b) {
- return a.x - b.x;
-}
-
-function d3_layout_treeLeftmost(a, b) {
- return b.x - a.x;
-}
-
-function d3_layout_treeDeepest(a, b) {
- return a.depth - b.depth;
-}
-
-function d3_layout_treeVisitAfter(node, callback) {
- function visit(node, previousSibling) {
- var children = node.children;
- if (children && (n = children.length)) {
- var child,
- previousChild = null,
- i = -1,
- n;
- while (++i < n) {
- child = children[i];
- visit(child, previousChild);
- previousChild = child;
- }
- }
- callback(node, previousSibling);
- }
- visit(node, null);
-}
-
-function d3_layout_treeShift(node) {
- var shift = 0,
- change = 0,
- children = node.children,
- i = children.length,
- child;
- while (--i >= 0) {
- child = children[i]._tree;
- child.prelim += shift;
- child.mod += shift;
- shift += child.shift + (change += child.change);
- }
-}
-
-function d3_layout_treeMove(ancestor, node, shift) {
- ancestor = ancestor._tree;
- node = node._tree;
- var change = shift / (node.number - ancestor.number);
- ancestor.change += change;
- node.change -= change;
- node.shift += shift;
- node.prelim += shift;
- node.mod += shift;
-}
-
-function d3_layout_treeAncestor(vim, node, ancestor) {
- return vim._tree.ancestor.parent == node.parent
- ? vim._tree.ancestor
- : ancestor;
-}
-// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
-// Modified to support a target aspect ratio by Jeff Heer
-d3.layout.treemap = function() {
- var hierarchy = d3.layout.hierarchy(),
- round = Math.round,
- size = [1, 1], // width, height
- padding = null,
- pad = d3_layout_treemapPadNull,
- sticky = false,
- stickies,
- ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio
-
- // Compute the area for each child based on value & scale.
- function scale(children, k) {
- var i = -1,
- n = children.length,
- child,
- area;
- while (++i < n) {
- area = (child = children[i]).value * (k < 0 ? 0 : k);
- child.area = isNaN(area) || area <= 0 ? 0 : area;
- }
- }
-
- // Recursively arranges the specified node's children into squarified rows.
- function squarify(node) {
- var children = node.children;
- if (children && children.length) {
- var rect = pad(node),
- row = [],
- remaining = children.slice(), // copy-on-write
- child,
- best = Infinity, // the best row score so far
- score, // the current row score
- u = Math.min(rect.dx, rect.dy), // initial orientation
- n;
- scale(remaining, rect.dx * rect.dy / node.value);
- row.area = 0;
- while ((n = remaining.length) > 0) {
- row.push(child = remaining[n - 1]);
- row.area += child.area;
- if ((score = worst(row, u)) <= best) { // continue with this orientation
- remaining.pop();
- best = score;
- } else { // abort, and try a different orientation
- row.area -= row.pop().area;
- position(row, u, rect, false);
- u = Math.min(rect.dx, rect.dy);
- row.length = row.area = 0;
- best = Infinity;
- }
- }
- if (row.length) {
- position(row, u, rect, true);
- row.length = row.area = 0;
- }
- children.forEach(squarify);
- }
- }
-
- // Recursively resizes the specified node's children into existing rows.
- // Preserves the existing layout!
- function stickify(node) {
- var children = node.children;
- if (children && children.length) {
- var rect = pad(node),
- remaining = children.slice(), // copy-on-write
- child,
- row = [];
- scale(remaining, rect.dx * rect.dy / node.value);
- row.area = 0;
- while (child = remaining.pop()) {
- row.push(child);
- row.area += child.area;
- if (child.z != null) {
- position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length);
- row.length = row.area = 0;
- }
- }
- children.forEach(stickify);
- }
- }
-
- // Computes the score for the specified row, as the worst aspect ratio.
- function worst(row, u) {
- var s = row.area,
- r,
- rmax = 0,
- rmin = Infinity,
- i = -1,
- n = row.length;
- while (++i < n) {
- if (!(r = row[i].area)) continue;
- if (r < rmin) rmin = r;
- if (r > rmax) rmax = r;
- }
- s *= s;
- u *= u;
- return s
- ? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio))
- : Infinity;
- }
-
- // Positions the specified row of nodes. Modifies `rect`.
- function position(row, u, rect, flush) {
- var i = -1,
- n = row.length,
- x = rect.x,
- y = rect.y,
- v = u ? round(row.area / u) : 0,
- o;
- if (u == rect.dx) { // horizontal subdivision
- if (flush || v > rect.dy) v = v ? rect.dy : 0; // over+underflow
- while (++i < n) {
- o = row[i];
- o.x = x;
- o.y = y;
- o.dy = v;
- x += o.dx = v ? round(o.area / v) : 0;
- }
- o.z = true;
- o.dx += rect.x + rect.dx - x; // rounding error
- rect.y += v;
- rect.dy -= v;
- } else { // vertical subdivision
- if (flush || v > rect.dx) v = v ? rect.dx : 0; // over+underflow
- while (++i < n) {
- o = row[i];
- o.x = x;
- o.y = y;
- o.dx = v;
- y += o.dy = v ? round(o.area / v) : 0;
- }
- o.z = false;
- o.dy += rect.y + rect.dy - y; // rounding error
- rect.x += v;
- rect.dx -= v;
- }
- }
-
- function treemap(d) {
- var nodes = stickies || hierarchy(d),
- root = nodes[0];
- root.x = 0;
- root.y = 0;
- root.dx = size[0];
- root.dy = size[1];
- if (stickies) hierarchy.revalue(root);
- scale([root], root.dx * root.dy / root.value);
- (stickies ? stickify : squarify)(root);
- if (sticky) stickies = nodes;
- return nodes;
- }
-
- treemap.size = function(x) {
- if (!arguments.length) return size;
- size = x;
- return treemap;
- };
-
- treemap.padding = function(x) {
- if (!arguments.length) return padding;
-
- function padFunction(node) {
- var p = x.call(treemap, node, node.depth);
- return p == null
- ? d3_layout_treemapPadNull(node)
- : d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p);
- }
-
- function padConstant(node) {
- return d3_layout_treemapPad(node, x);
- }
-
- var type;
- pad = (padding = x) == null ? d3_layout_treemapPadNull
- : (type = typeof x) === "function" ? padFunction
- : type === "number" ? (x = [x, x, x, x], padConstant)
- : padConstant;
- return treemap;
- };
-
- treemap.round = function(x) {
- if (!arguments.length) return round != Number;
- round = x ? Math.round : Number;
- return treemap;
- };
-
- treemap.sticky = function(x) {
- if (!arguments.length) return sticky;
- sticky = x;
- stickies = null;
- return treemap;
- };
-
- treemap.ratio = function(x) {
- if (!arguments.length) return ratio;
- ratio = x;
- return treemap;
- };
-
- return d3_layout_hierarchyRebind(treemap, hierarchy);
-};
-
-function d3_layout_treemapPadNull(node) {
- return {x: node.x, y: node.y, dx: node.dx, dy: node.dy};
-}
-
-function d3_layout_treemapPad(node, padding) {
- var x = node.x + padding[3],
- y = node.y + padding[0],
- dx = node.dx - padding[1] - padding[3],
- dy = node.dy - padding[0] - padding[2];
- if (dx < 0) { x += dx / 2; dx = 0; }
- if (dy < 0) { y += dy / 2; dy = 0; }
- return {x: x, y: y, dx: dx, dy: dy};
-}
-})();