diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 24c2c746e..26503e307 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -267,6 +267,9 @@ validate_indexed_prim_list(VALIDATE_ARGS) if (!ib) return -EINVAL; + exec->bin_dep_seqno = max(exec->bin_dep_seqno, + to_vc4_bo(&ib->base)->write_seqno); + if (offset > ib->base.size || (ib->base.size - offset) / index_size < length) { DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", @@ -555,8 +558,7 @@ static bool reloc_tex(struct vc4_exec_info *exec, void *uniform_data_u, struct vc4_texture_sample_info *sample, - uint32_t texture_handle_index) - + uint32_t texture_handle_index, bool is_cs) { struct drm_gem_cma_object *tex; uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); @@ -714,6 +716,11 @@ reloc_tex(struct vc4_exec_info *exec, *validated_p0 = tex->paddr + p0; + if (is_cs) { + exec->bin_dep_seqno = max(exec->bin_dep_seqno, + to_vc4_bo(&tex->base)->write_seqno); + } + return true; fail: DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); @@ -802,7 +809,7 @@ validate_gl_shader_rec(struct drm_device *dev, uint32_t src_offset = *(uint32_t *)(pkt_u + o); uint32_t *texture_handles_u; void *uniform_data_u; - uint32_t tex; + uint32_t tex, uni; *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; @@ -835,11 +842,23 @@ validate_gl_shader_rec(struct drm_device *dev, if (!reloc_tex(exec, uniform_data_u, &validated_shader->texture_samples[tex], - texture_handles_u[tex])) { + texture_handles_u[tex], + i == 2)) { return -EINVAL; } } + /* Fill in the uniform slots that need this shader's + * start-of-uniforms address (used for resetting the uniform + * stream in the presence of control flow). + */ + for (uni = 0; + uni < validated_shader->num_uniform_addr_offsets; + uni++) { + uint32_t o = validated_shader->uniform_addr_offsets[uni]; + ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p; + } + *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; exec->uniforms_u += validated_shader->uniforms_src_size; @@ -856,6 +875,9 @@ validate_gl_shader_rec(struct drm_device *dev, uint32_t stride = *(uint8_t *)(pkt_u + o + 5); uint32_t max_index; + exec->bin_dep_seqno = max(exec->bin_dep_seqno, + to_vc4_bo(&vbo->base)->write_seqno); + if (state->addr & 0x8) stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; |
