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path: root/drivers/gpu/drm/vc4
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Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h19
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c13
-rw-r--r--drivers/gpu/drm/vc4/vc4_render_cl.c21
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c17
4 files changed, 62 insertions, 8 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 428e24919..f696b7528 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -122,9 +122,16 @@ to_vc4_dev(struct drm_device *dev)
struct vc4_bo {
struct drm_gem_cma_object base;
- /* seqno of the last job to render to this BO. */
+ /* seqno of the last job to render using this BO. */
uint64_t seqno;
+ /* seqno of the last job to use the RCL to write to this BO.
+ *
+ * Note that this doesn't include binner overflow memory
+ * writes.
+ */
+ uint64_t write_seqno;
+
/* List entry for the BO's position in either
* vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
*/
@@ -216,6 +223,9 @@ struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
+ /* Latest write_seqno of any BO that binning depends on. */
+ uint64_t bin_dep_seqno;
+
/* Last current addresses the hardware was processing when the
* hangcheck timer checked on us.
*/
@@ -230,6 +240,13 @@ struct vc4_exec_info {
struct drm_gem_cma_object **bo;
uint32_t bo_count;
+ /* List of BOs that are being written by the RCL. Other than
+ * the binner temporary storage, this is all the BOs written
+ * by the job.
+ */
+ struct drm_gem_cma_object *rcl_write_bo[4];
+ uint32_t rcl_write_bo_count;
+
/* Pointers for our position in vc4->job_list */
struct list_head head;
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index b262c5c26..ae1609e73 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -471,6 +471,11 @@ vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
list_for_each_entry(bo, &exec->unref_list, unref_head) {
bo->seqno = seqno;
}
+
+ for (i = 0; i < exec->rcl_write_bo_count; i++) {
+ bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
+ bo->write_seqno = seqno;
+ }
}
/* Queues a struct vc4_exec_info for execution. If no job is
@@ -673,6 +678,14 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
goto fail;
ret = vc4_validate_shader_recs(dev, exec);
+ if (ret)
+ goto fail;
+
+ /* Block waiting on any previous rendering into the CS's VBO,
+ * IB, or textures, so that pixels are actually written by the
+ * time we try to read them.
+ */
+ ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
fail:
drm_free_large(temp);
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
index 0f1241872..08886a309 100644
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -45,6 +45,8 @@ struct vc4_rcl_setup {
struct drm_gem_cma_object *rcl;
u32 next_offset;
+
+ u32 next_write_bo_index;
};
static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
@@ -407,6 +409,8 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
if (!*obj)
return -EINVAL;
+ exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
+
if (surf->offset & 0xf) {
DRM_ERROR("MSAA write must be 16b aligned.\n");
return -EINVAL;
@@ -417,7 +421,8 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
struct drm_gem_cma_object **obj,
- struct drm_vc4_submit_rcl_surface *surf)
+ struct drm_vc4_submit_rcl_surface *surf,
+ bool is_write)
{
uint8_t tiling = VC4_GET_FIELD(surf->bits,
VC4_LOADSTORE_TILE_BUFFER_TILING);
@@ -440,6 +445,9 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
if (!*obj)
return -EINVAL;
+ if (is_write)
+ exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
+
if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
if (surf == &exec->args->zs_write) {
DRM_ERROR("general zs write may not be a full-res.\n");
@@ -542,6 +550,8 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
if (!*obj)
return -EINVAL;
+ exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj;
+
if (tiling > VC4_TILING_FORMAT_LT) {
DRM_ERROR("Bad tiling format\n");
return -EINVAL;
@@ -599,15 +609,18 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
if (ret)
return ret;
- ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
+ ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read,
+ false);
if (ret)
return ret;
- ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read,
+ false);
if (ret)
return ret;
- ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write,
+ true);
if (ret)
return ret;
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 9ce1d0adf..26503e307 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -267,6 +267,9 @@ validate_indexed_prim_list(VALIDATE_ARGS)
if (!ib)
return -EINVAL;
+ exec->bin_dep_seqno = max(exec->bin_dep_seqno,
+ to_vc4_bo(&ib->base)->write_seqno);
+
if (offset > ib->base.size ||
(ib->base.size - offset) / index_size < length) {
DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
@@ -555,8 +558,7 @@ static bool
reloc_tex(struct vc4_exec_info *exec,
void *uniform_data_u,
struct vc4_texture_sample_info *sample,
- uint32_t texture_handle_index)
-
+ uint32_t texture_handle_index, bool is_cs)
{
struct drm_gem_cma_object *tex;
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
@@ -714,6 +716,11 @@ reloc_tex(struct vc4_exec_info *exec,
*validated_p0 = tex->paddr + p0;
+ if (is_cs) {
+ exec->bin_dep_seqno = max(exec->bin_dep_seqno,
+ to_vc4_bo(&tex->base)->write_seqno);
+ }
+
return true;
fail:
DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
@@ -835,7 +842,8 @@ validate_gl_shader_rec(struct drm_device *dev,
if (!reloc_tex(exec,
uniform_data_u,
&validated_shader->texture_samples[tex],
- texture_handles_u[tex])) {
+ texture_handles_u[tex],
+ i == 2)) {
return -EINVAL;
}
}
@@ -867,6 +875,9 @@ validate_gl_shader_rec(struct drm_device *dev,
uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
uint32_t max_index;
+ exec->bin_dep_seqno = max(exec->bin_dep_seqno,
+ to_vc4_bo(&vbo->base)->write_seqno);
+
if (state->addr & 0x8)
stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;