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+
+.unary {
+ // all operators are parsable as unary operators, anything
+ // but - throws an error right now though,
+
+ // this gives two numbers
+ sub: 10 -5;
+ // add: 10 +5; // error
+ // div: 10 /5; // error
+ // mul: 10 *5; // error
+}
+
+.spaces {
+ // we can make the parser do math by leaving out the
+ // space after the first value, or putting spaces on both sides
+
+ sub1: 10-5;
+ sub2: 10 - 5;
+
+ add1: 10+5;
+ add2: 10 + 5;
+
+ // div: 10/5; // this wont work, read on
+ div: 10 / 5;
+
+ mul1: 10*5;
+ mul2: 10 * 5;
+}
+
+// these properties have divison not in parenthases
+.supress-division {
+ border-radius: 10px / 10px;
+ border-radius: 10px/12px;
+ border-radius: hello (10px/10px) world;
+ @x: 10px;
+ font: @x/30 sans-serif;
+ font: 10px / 20px sans-serif;
+ font: 10px/22px sans-serif;
+ border-radius:0 15px 15px 15px / 0 50% 50% 50%;
+}
+
+
+.parens {
+ // if you are unsure, then just wrap the expression in parentheses and it will
+ // always evaluate.
+
+ // notice we no longer have unary operators, and these will evaluate
+ sub: (10 -5);
+ add: (10 +5);
+ div1: (10 /5);
+ div2: (10/5); // no longer interpreted as the shorthand
+ mul: (10 *5);
+}
+
+.keyword-names {
+ // watch out when doing math with keywords, - is a valid keyword character
+ @a: 100;
+ @b: 25;
+ @a-: "hello";
+ height: @a-@b; // here we get "hello" 25, not 75
+}
+
+
+.negation {
+ neg1: -(1px);
+ neg2: 0-(1px);
+
+ @something: 10;
+ neg3: -@something;
+}
+
+
+// and now here are the tests
+
+.test {
+ single1: (5);
+ single2: 5+(5);
+ single3: (5)+((5));
+
+ parens: (5 +(5)) -2;
+ // parens: ((5 +(5)) -2); // FAILS - fixme
+
+ math1: (5 + 5)*(2 / 1);
+ math2: (5+5)*(2/1);
+
+ complex1: 2 * (4 * (2 + (1 + 6))) - 1;
+ complex2: ((2+3)*(2+3) / (9-4)) + 1;
+ complex3: (2px + 4px) 1em 2px 2;
+
+ @var: (2 * 2);
+ var1: (2 * @var) 4 4 (@var * 1px);
+ var2: (@var * @var) * 6;
+ var3: 4 * (5 + 5) / 2 - (@var * 2);
+
+ complex4: (7 * 7) + (8 * 8);
+}
+
+.percents {
+ p1: 100 * 10%;
+ p2: 10% * 100;
+ p3: 10% * 10%;
+
+ p4: 100px * 10%; // lessjs makes this px
+ p5: 10% * 100px; // lessjs makes this %
+
+ p6: 20% + 10%;
+ p7: 20% - 10%;
+
+ p8: 20% / 10%;
+}
+
+.misc {
+ x: 10px * 4em;
+ y: 10 * 4em;
+}
+
+
+.cond {
+ c1: 10 < 10;
+ c2: 10 >= 10;
+}
+