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<?php
/**
* Class to implement stub globals, which are globals that delay loading the
* their associated module code by deferring initialisation until the first
* method call.
*
* Note on unstub loops:
*
* Unstub loops (infinite recursion) sometimes occur when a constructor calls
* another function, and the other function calls some method of the stub. The
* best way to avoid this is to make constructors as lightweight as possible,
* deferring any initialisation which depends on other modules. As a last
* resort, you can use StubObject::isRealObject() to break the loop, but as a
* general rule, the stub object mechanism should be transparent, and code
* which refers to it should be kept to a minimum.
*/
class StubObject {
var $mGlobal, $mClass, $mParams;
/**
* Constructor.
*
* @param String $global name of the global variable.
* @param String $class name of the class of the real object.
* @param Array $param array of parameters to pass to contructor of the real
* object.
*/
function __construct( $global = null, $class = null, $params = array() ) {
$this->mGlobal = $global;
$this->mClass = $class;
$this->mParams = $params;
}
/**
* Returns a bool value whetever $obj is a stub object. Can be used to break
* a infinite loop when unstubbing an object.
*
* @param Object $obj object to check.
* @return bool true if $obj is not an instance of StubObject class.
*/
static function isRealObject( $obj ) {
return is_object( $obj ) && !($obj instanceof StubObject);
}
/**
* Function called if any function exists with that name in this object.
* It is used to unstub the object. Only used internally, PHP will call
* self::__call() function and that function will call this function.
* This function will also call the function with the same name in the real
* object.
*
* @param String $name name of the function called.
* @param Array $args array of arguments.
*/
function _call( $name, $args ) {
$this->_unstub( $name, 5 );
return call_user_func_array( array( $GLOBALS[$this->mGlobal], $name ), $args );
}
/**
* Create a new object to replace this stub object.
*/
function _newObject() {
return wfCreateObject( $this->mClass, $this->mParams );
}
/**
* Function called by PHP if no function with that name exists in this
* object.
*
* @param String $name name of the function called
* @param Array $args array of arguments
*/
function __call( $name, $args ) {
return $this->_call( $name, $args );
}
/**
* This function creates a new object of the real class and replace it in
* the global variable.
* This is public, for the convenience of external callers wishing to access
* properties, e.g. eval.php
*
* @param String $name name of the method called in this object.
* @param Integer $level level to go in the stact trace to get the function
* who called this function.
*/
function _unstub( $name = '_unstub', $level = 2 ) {
static $recursionLevel = 0;
if ( get_class( $GLOBALS[$this->mGlobal] ) != $this->mClass ) {
$fname = __METHOD__.'-'.$this->mGlobal;
wfProfileIn( $fname );
$caller = wfGetCaller( $level );
if ( ++$recursionLevel > 2 ) {
throw new MWException( "Unstub loop detected on call of \${$this->mGlobal}->$name from $caller\n" );
}
wfDebug( "Unstubbing \${$this->mGlobal} on call of \${$this->mGlobal}::$name from $caller\n" );
$GLOBALS[$this->mGlobal] = $this->_newObject();
--$recursionLevel;
wfProfileOut( $fname );
}
}
}
/**
* Stub object for the content language of this wiki. This object have to be in
* $wgContLang global.
*/
class StubContLang extends StubObject {
function __construct() {
parent::__construct( 'wgContLang' );
}
function __call( $name, $args ) {
return $this->_call( $name, $args );
}
function _newObject() {
global $wgContLanguageCode;
$obj = Language::factory( $wgContLanguageCode );
$obj->initEncoding();
$obj->initContLang();
return $obj;
}
}
/**
* Stub object for the user language. It depends of the user preferences and
* "uselang" parameter that can be passed to index.php. This object have to be
* in $wgLang global.
*/
class StubUserLang extends StubObject {
function __construct() {
parent::__construct( 'wgLang' );
}
function __call( $name, $args ) {
return $this->_call( $name, $args );
}
function _newObject() {
global $wgContLanguageCode, $wgRequest, $wgUser, $wgContLang;
$code = $wgRequest->getVal( 'uselang', $wgUser->getOption( 'language' ) );
// if variant is explicitely selected, use it instead the one from wgUser
// see bug #7605
if( $wgContLang->hasVariants() && in_array($code, $wgContLang->getVariants()) ){
$variant = $wgContLang->getPreferredVariant();
if( $variant != $wgContLanguageCode )
$code = $variant;
}
# Validate $code
if( empty( $code ) || !preg_match( '/^[a-z-]+$/', $code ) ) {
wfDebug( "Invalid user language code\n" );
$code = $wgContLanguageCode;
}
if( $code === $wgContLanguageCode ) {
return $wgContLang;
} else {
$obj = Language::factory( $code );
return $obj;
}
}
}
/**
* Stub object for the user. The initialisation of the will depend of
* $wgCommandLineMode. If it's true, it will be an anonymous user and if it's
* false, the user will be loaded from credidentails provided by cookies. This
* object have to be in $wgUser global.
*/
class StubUser extends StubObject {
function __construct() {
parent::__construct( 'wgUser' );
}
function __call( $name, $args ) {
return $this->_call( $name, $args );
}
function _newObject() {
global $wgCommandLineMode;
if( $wgCommandLineMode ) {
$user = new User;
} else {
$user = User::newFromSession();
}
return $user;
}
}
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