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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-01 02:33:47 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-01 02:33:47 -0300
commit423af2344d0e26795ce1eb5619888930238bfef3 (patch)
treee1612bdfe36335336c8df616938f87e928fc9805
parent0244b9e8e673dd8694196220779f7f7fbb9a24ee (diff)
Replace love.keyboard.isScancodeDown() to love.keypressed() and love.keyreleased()
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua52
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/default.lua6
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua15
3 files changed, 66 insertions, 7 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
index 3afcce6..409028d 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
@@ -22,10 +22,58 @@ function love.load()
bolaLimit = require 'scripts.bola.limit'
end
-function love.keypressed(key)
- if key == button.quit then
+function love.keypressed(key, scancode, isrepeat)
+ isrepeat = true
+
+ if scancode == button.quit then
love.event.quit()
end
+
+ if scancode == button.a then
+ character.bola.actionA = true
+ end
+
+ if scancode == button.left then
+ character.bola.actionLeft = true
+ end
+
+ if scancode == button.right then
+ character.bola.actionRight = true
+ end
+
+ if scancode == button.up then
+ character.bola.actionUp = true
+ end
+
+ if scancode == button.down then
+ character.bola.actionDown = true
+ end
+end
+
+function love.keyreleased(key, scancode)
+ if scancode == button.a then
+ character.bola.actionA = false
+ end
+
+ if scancode == button.left then
+ character.bola.actionLeft = false
+ end
+
+ if scancode == button.right then
+ character.bola.actionRight = false
+ end
+
+ if scancode == button.up then
+ character.bola.actionUp = false
+ end
+
+ if scancode == button.down then
+ character.bola.actionDown = false
+ end
+
+ if scancode == button.b then
+ character.bola.actionB = false
+ end
end
function love.update(dt)
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/default.lua
index aa04fac..08d7a10 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/default.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/default.lua
@@ -10,4 +10,10 @@ return {
walk = require 'scripts.bola.walk',
run = require 'scripts.bola.run',
jump = require 'scripts.bola.jump',
+ actionLeft = false,
+ actionRight = false,
+ actionUp = false,
+ actionDown = false,
+ actionA = false,
+ actionB = false,
}
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index 0b6ad46..c87b51b 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -1,20 +1,25 @@
local motionModule = {}
function motionModule.motion(dt)
- if character.bola.jump.higher > 0 and love.keyboard.isScancodeDown(button.a) then
+ if character.bola.jump.higher > 0 and character.bola.actionA == true then
jump(dt)
else
character.bola.jump.limitButtonJump = false
end
- if love.keyboard.isScancodeDown(button.left) then
+ if character.bola.actionLeft == true then
walkLeft(dt)
- elseif love.keyboard.isScancodeDown(button.right) then
+ end
+
+ if character.bola.actionRight == true then
walkRight(dt)
end
- if love.keyboard.isScancodeDown(button.up) then
+
+ if character.bola.actionUp == true then
walkUp(dt)
- elseif love.keyboard.isScancodeDown(button.down) then
+ end
+
+ if character.bola.actionDown == true then
walkDown(dt)
end
end