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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-24 04:23:57 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-24 04:23:57 -0300
commit7c0b99d56d0f25cd22f9914f0a17fcf581fb945d (patch)
tree6c8e0d7b111ecd236176930a8332eb941341f25b /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
parent61803e6ea2e0ff2e19f2e74cc51dac521c214277 (diff)
Add crouchDown/standUp modules, fix origin module and rename down() to crouch()
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
index 6bb58c2..e3c714e 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
@@ -1,9 +1,11 @@
local animationModule = {}
function animationModule.animation(dt)
- character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps)
- character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps)
- character.bola.crouch.start = character.bola.crouch.start + (dt * character.bola.crouch.fps)
+ character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps)
+ character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps)
+ character.bola.crouchDown.start = character.bola.crouchDown.start + (dt * character.bola.crouchDown.fps)
+ character.bola.crouch.start = character.bola.crouch.start + (dt * character.bola.crouch.fps)
+ character.bola.standUp.start = character.bola.standUp.start + (dt * character.bola.standUp.fps)
frames = {
bola = require 'scripts.bola.frames'
@@ -32,9 +34,11 @@ function animationModule.animation(dt)
end
}
- character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1)
- character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1)
- character.bola.crouch.start = game.animation(character.bola.crouch.start, frames.bola.crouch, -1)
+ character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1)
+ character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1)
+ character.bola.crouchDown.start = game.animation(character.bola.crouchDown.start, frames.bola.crouchDown, 0)
+ character.bola.crouch.start = game.animation(character.bola.crouch.start, frames.bola.crouch, -1)
+ character.bola.standUp.start = game.animation(character.bola.standUp.start, frames.bola.standUp, 0)
transform = {
bola = {