diff options
author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-11-26 16:33:47 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-11-28 12:25:57 -0300 |
commit | b6e0a385398f2b6f4a5595415e725dc9f0f11c85 (patch) | |
tree | aef9b96d3390de5d2af99ec565b9aadde7d8c497 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion | |
parent | 8dc408a1360c2df6629f40aa5a8683a59c7c984c (diff) |
Add platformer-style jumping
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion')
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/gravity.lua | 1 | ||||
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua | 7 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/gravity.lua index 4cc76c4..98ba985 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/gravity.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/gravity.lua @@ -13,6 +13,7 @@ function gravity(dt) if character.bola.position.y > character.bola.jump.ground then character.bola.jump.velocity = 0 character.bola.position.y = character.bola.jump.ground + character.bola.jump.higher = character.bola.jump.higherMax end end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua index 2da8f69..89d3832 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua @@ -1,7 +1,7 @@ local motionModule = {} function motionModule.motion(dt) - if love.keyboard.isScancodeDown(button.a) then + if character.bola.jump.higher > 0 and love.keyboard.isScancodeDown(button.a) then jump(dt) end if love.keyboard.isScancodeDown(button.left) then @@ -12,9 +12,8 @@ function motionModule.motion(dt) end function jump(dt) - if character.bola.jump.velocity == 0 then - character.bola.jump.velocity = character.bola.jump.height - end + character.bola.jump.higher = character.bola.jump.higher - dt + character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) -- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)] end |