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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 18:39:56 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 18:39:56 -0300
commitef5bce4721d1307200b1335565303a7832f77535 (patch)
treef1840a3e31dcf4cda066d5f377edb4ff2af31622 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game
parent1a9e17acb3a65a98305d19363f6b4e7185356c74 (diff)
Keep the code more KISS - part 2
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
deleted file mode 100644
index 4f6688f..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
+++ /dev/null
@@ -1,34 +0,0 @@
-local animationModule = {}
-
-function animationModule.animation(dt)
- game = {}
- game.animation = function(metaSprites)
- metaSprites.elapsedTime = metaSprites.elapsedTime + dt
- if metaSprites.elapsedTime > (1 / metaSprites.fps) then
---[[ if metaSprites.loop > 0 then
- if loopCounter == nil then
- metaSprites.currentFrame = 1
- loopCounter = 1
- elseif loopCounter < loop then
- metaSprites.currentFrame = 1
- loopCounter = loopCounter + 1
- else
- metaSprites.currentFrame = # metaSprites
- end
- elseif metaSprites.loop == 0 or metaSprites.loop == false then
- metaSprites.currentFrame = # metaSprites
- elseif metaSprites.loop == -1 or metaSprites.loop == true then
- metaSprites.currentFrame = 1
- end
-]]
- if metaSprites.currentFrame < # metaSprites then
- metaSprites.currentFrame = metaSprites.currentFrame + 1
- else
- metaSprites.currentFrame = 1
- end
- metaSprites.elapsedTime = 0
- end
- end
-end
-
-return animationModule