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authorJorge Lopez Seijas <jorginho@riseup.net>2016-12-18 23:55:14 +0100
committerJorge Lopez Seijas <jorginho@riseup.net>2016-12-19 00:00:31 +0100
commit581d69b76cf4b17e9fc77bbbe9ec0274b4de26d2 (patch)
tree33ecc4e6a7e0aefcb59ac81e6fb5ed9571a2e602 /src/gnu_and_bola_brawlers/keypressed/default.lua
parent98c969520e5f4696650d6fd1837992c0445cd9d6 (diff)
Add jump and fall meta sprites, fix some issues, comment update.motion code and add prints for debuggingHEADmasterjorginhoemulatorman
Diffstat (limited to 'src/gnu_and_bola_brawlers/keypressed/default.lua')
-rw-r--r--src/gnu_and_bola_brawlers/keypressed/default.lua10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/gnu_and_bola_brawlers/keypressed/default.lua b/src/gnu_and_bola_brawlers/keypressed/default.lua
index b650a5c..c2a779c 100644
--- a/src/gnu_and_bola_brawlers/keypressed/default.lua
+++ b/src/gnu_and_bola_brawlers/keypressed/default.lua
@@ -9,32 +9,22 @@ keypressed.trigger = function(character, images, metaSprite, controller, key, sc
character.actionA = true
character.actionDown = false
character.actionUp = false
- character.jump.currentFrame = 1
- character.jump.fps = 1
end
if scancode == controller.left then
character.actionLeft = true
- character.walk.currentFrame = 1
- character.walk.fps = 9
end
if scancode == controller.right then
character.actionRight = true
- character.walk.currentFrame = 1
- character.walk.fps = 9
end
if scancode == controller.up and character.jump.isJumping == false then
character.actionUp = true
- character.walk.currentFrame = 1
- character.walk.fps = 9
end
if scancode == controller.down and character.jump.isJumping == false then
character.actionDown = true
- character.walk.currentFrame = 1
- character.walk.fps = 9
end
return metaSprite