diff options
author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-15 18:46:11 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-15 18:46:29 -0300 |
commit | 28e2f065f638efcffd4e541234ebc070b5f51956 (patch) | |
tree | e2d9dd189322d959f229949d86b1d9407dc1242a /src/gnu_and_bola_brawlers/main.lua | |
parent | 42049918c9dacfa7f75273aad9b822a8a1a077d1 (diff) |
Keep the code KISS 4
Diffstat (limited to 'src/gnu_and_bola_brawlers/main.lua')
-rw-r--r-- | src/gnu_and_bola_brawlers/main.lua | 109 |
1 files changed, 6 insertions, 103 deletions
diff --git a/src/gnu_and_bola_brawlers/main.lua b/src/gnu_and_bola_brawlers/main.lua index ee23e64..d6278c4 100644 --- a/src/gnu_and_bola_brawlers/main.lua +++ b/src/gnu_and_bola_brawlers/main.lua @@ -14,109 +14,12 @@ function love.keyreleased(key, scancode) end function love.update(dt) - nextTime = nextTime + (1 / fps) - - animation = function(metaSprite, images, dt) - --Increase actual elapsed time with new dt - metaSprite.elapsedTime = metaSprite.elapsedTime + dt --AnimationStart - - --In order to know if it is necessary to change the frame - if metaSprite.elapsedTime >= (1 / metaSprite.fps) then - metaSprite.elapsedTime = metaSprite.elapsedTime - (1 / metaSprite.fps) - if metaSprite.currentFrame == # metaSprite then --If current frame is equal to long metaSprite list - metaSprite.currentFrame = 1 -- Return to first frame - else - metaSprite.currentFrame = metaSprite.currentFrame + 1 --Next frame - end - end - - images.quad = metaSprite[metaSprite.currentFrame] --Update with new fame - end - animation(metaSprite.bola, images.bola, dt) - - motion = function(character, images, metaSprite, dt) - if character.jump.higher > 0 and character.actionA == true then - if character.jump.limitButtonJump == false then - character.jump.higher = character.jump.higher - dt - character.jump.velocity = character.jump.velocity + character.jump.height * (dt / character.jump.higherMax) - end - end - - if character.actionLeft == true and character.actionRight == false then - metaSprite = require 'meta_sprites/bola/walk' - character.position.x = character.position.x - (character.velocity * dt) - character.scale.x = -1 - end - - if character.actionRight == true and character.actionLeft == false then - metaSprite = require 'meta_sprites/bola/walk' - character.position.x = character.position.x + (character.velocity * dt) - character.scale.x = 1 - end - - if character.actionUp == true and character.actionDown == false then - metaSprite = require 'meta_sprites/bola/walk' - character.position.y = character.position.y - (character.velocity * dt) - character.jump.ground = character.position.y - end - - if character.actionDown == true and character.actionUp == false then - metaSprite = require 'meta_sprites/bola/walk' - character.position.y = character.position.y + (character.velocity * dt) - character.jump.ground = character.position.y - end - - if character.actionUp == true and character.actionDown == true then - metaSprite = require 'meta_sprites/bola/stand' - elseif character.actionLeft == true and character.actionRight == true then - metaSprite = require 'meta_sprites/bola/stand' - elseif character.actionLeft == false and character.actionRight == false and character.actionUp == false and character.actionDown == false then - metaSprite = require 'meta_sprites/bola/stand' - end - - return metaSprite - end - metaSprite.bola = motion(character.bola, images.bola, metaSprite.bola, dt) - - gravity = function(character, dt) - if character.jump.velocity ~= 0 then - character.jump.isJumping = true - character.position.y = character.position.y + (character.jump.velocity * dt) - character.jump.velocity = character.jump.velocity - (character.gravity * dt) - end - - if character.position.y > character.jump.ground then - character.jump.velocity = 0 - character.position.y = character.jump.ground - character.jump.higher = character.jump.higherMax - - character.jump.limitButtonJump = false - character.jump.isJumping = false - character.actionA = false - - if love.keyboard.isScancodeDown(controller.player1.up) then - character.actionUp = true - elseif love.keyboard.isScancodeDown(controller.player1.down) then - character.actionDown = true - end - end - end - gravity(character.bola, dt) - - limit = function(character, dt) - if character.position.x <= character.origin.x then - character.position.x = character.origin.x - elseif character.position.x >= windowProfile.mode.width - character.origin.x then - character.position.x = windowProfile.mode.width - character.origin.x - end - - if character.position.y <= character.origin.y then - character.position.y = character.origin.y - elseif character.position.y >= windowProfile.mode.height - character.origin.y then - character.position.y = windowProfile.mode.height - character.origin.y - end - end - limit(character.bola, dt) + local update = require 'update/default' + update.time(dt) + update.animation(metaSprite.bola, images.bola, dt) + metaSprite.bola = update.motion(character.bola, images.bola, metaSprite.bola, dt) + update.gravity(character.bola, dt) + update.limit(character.bola, dt) end function love.draw() |