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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/limit.lua16
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua25
2 files changed, 35 insertions, 6 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/limit.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/limit.lua
new file mode 100644
index 0000000..5bc2f2f
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/limit.lua
@@ -0,0 +1,16 @@
+local limitModule = {}
+
+function limitModule.motion(dt)
+ if character.bola.position.x <= character.bola.origin.x then
+ character.bola.position.x = character.bola.origin.x
+ elseif character.bola.position.x >= windowProfile.mode.width - character.bola.origin.x then
+ character.bola.position.x = windowProfile.mode.width - character.bola.origin.x
+ end
+ if character.bola.position.y <= character.bola.origin.y then
+ character.bola.position.y = character.bola.origin.y
+ elseif character.bola.position.y >= windowProfile.mode.height - character.bola.origin.y then
+ character.bola.position.y = windowProfile.mode.height - character.bola.origin.y
+ end
+end
+
+return limitModule
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index 89d3832..e0d5465 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -9,6 +9,11 @@ function motionModule.motion(dt)
elseif love.keyboard.isScancodeDown(button.right) then
walkRight(dt)
end
+ if love.keyboard.isScancodeDown(button.up) then
+ walkUp(dt)
+ elseif love.keyboard.isScancodeDown(button.down) then
+ walkDown(dt)
+ end
end
function jump(dt)
@@ -19,19 +24,27 @@ function jump(dt)
end
function walkLeft(dt)
- if character.bola.position.x >= character.bola.origin.x then
- character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
- end
+ character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
character.bola.scale.x = -1
end
function walkRight(dt)
- if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
- character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
- end
+ character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
character.bola.scale.x = 1
end
+function walkUp(dt)
+ character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
+ character.bola.jump.ground = character.bola.position.y
+ quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+end
+
+function walkDown(dt)
+ character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
+ character.bola.jump.ground = character.bola.position.y
+ quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+end
+
return motionModule