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-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua30
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua15
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua3
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua27
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua12
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua76
6 files changed, 163 insertions, 0 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua
new file mode 100644
index 0000000..bcb32d1
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua
@@ -0,0 +1,30 @@
+update.animation = function(dt)
+ game = {}
+ game.animation = function(metaSprites)
+ metaSprites.elapsedTime = metaSprites.elapsedTime + dt
+ if metaSprites.elapsedTime > (1 / metaSprites.fps) then
+--[[ if metaSprites.loop > 0 then
+ if loopCounter == nil then
+ metaSprites.currentFrame = 1
+ loopCounter = 1
+ elseif loopCounter < loop then
+ metaSprites.currentFrame = 1
+ loopCounter = loopCounter + 1
+ else
+ metaSprites.currentFrame = # metaSprites
+ end
+ elseif metaSprites.loop == 0 or metaSprites.loop == false then
+ metaSprites.currentFrame = # metaSprites
+ elseif metaSprites.loop == -1 or metaSprites.loop == true then
+ metaSprites.currentFrame = 1
+ end
+]]
+ if metaSprites.currentFrame < # metaSprites then
+ metaSprites.currentFrame = metaSprites.currentFrame + 1
+ else
+ metaSprites.currentFrame = 1
+ end
+ metaSprites.elapsedTime = 0
+ end
+ end
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
new file mode 100644
index 0000000..186ef03
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
@@ -0,0 +1,15 @@
+update = {}
+
+require 'scripts.update.fps'
+require 'scripts.update.animation'
+require 'scripts.update.motion'
+require 'scripts.update.gravity'
+require 'scripts.update.limit'
+
+main.update = function(dt)
+ update.fps()
+ update.animation(dt)
+ update.motion(dt)
+ update.gravity(dt)
+ update.limit(dt)
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua
new file mode 100644
index 0000000..f446902
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua
@@ -0,0 +1,3 @@
+update.fps = function()
+ nextTime = nextTime + (1 / fps)
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua
new file mode 100644
index 0000000..5242f90
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua
@@ -0,0 +1,27 @@
+update.gravity = function(dt)
+ gravity(dt)
+end
+
+function gravity(dt)
+ if character.bola.jump.velocity ~= 0 then
+ character.bola.jump.isJumping = true
+ character.bola.position.y = character.bola.position.y + (character.bola.jump.velocity * dt)
+ character.bola.jump.velocity = character.bola.jump.velocity - (character.bola.gravity * dt)
+ end
+
+ if character.bola.position.y > character.bola.jump.ground then
+ character.bola.jump.velocity = 0
+ character.bola.position.y = character.bola.jump.ground
+ character.bola.jump.higher = character.bola.jump.higherMax
+
+ character.bola.jump.limitButtonJump = false
+ character.bola.jump.isJumping = false
+ character.bola.actionA = false
+
+ if love.keyboard.isScancodeDown(button.up) then
+ character.bola.actionUp = true
+ elseif love.keyboard.isScancodeDown(button.down) then
+ character.bola.actionDown = true
+ end
+ end
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua
new file mode 100644
index 0000000..9df7079
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua
@@ -0,0 +1,12 @@
+update.limit = function(dt)
+ if character.bola.position.x <= character.bola.origin.x then
+ character.bola.position.x = character.bola.origin.x
+ elseif character.bola.position.x >= windowProfile.mode.width - character.bola.origin.x then
+ character.bola.position.x = windowProfile.mode.width - character.bola.origin.x
+ end
+ if character.bola.position.y <= character.bola.origin.y then
+ character.bola.position.y = character.bola.origin.y
+ elseif character.bola.position.y >= windowProfile.mode.height - character.bola.origin.y then
+ character.bola.position.y = windowProfile.mode.height - character.bola.origin.y
+ end
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
new file mode 100644
index 0000000..80e5b50
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
@@ -0,0 +1,76 @@
+update.motion = function(dt)
+ game.animation(character.bola.stand)
+ quad = {}
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
+
+ if character.bola.jump.higher > 0 and character.bola.actionA == true then
+ jump(dt)
+ end
+
+ if character.bola.actionLeft == true and character.bola.actionRight == false then
+ walkLeft(dt)
+ end
+
+ if character.bola.actionRight == true and character.bola.actionLeft == false then
+ walkRight(dt)
+ end
+
+ if character.bola.actionLeft == true and character.bola.actionRight == true then
+ stand(dt)
+ end
+
+ if character.bola.actionUp == true and character.bola.actionDown == false then
+ walkUp(dt)
+ end
+
+ if character.bola.actionDown == true and character.bola.actionUp == false then
+ walkDown(dt)
+ end
+
+ if character.bola.actionUp == true and character.bola.actionDown == true then
+ stand(dt)
+ end
+end
+
+function jump(dt)
+ if character.bola.jump.limitButtonJump == false then
+ character.bola.jump.higher = character.bola.jump.higher - dt
+ character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
+
+ -- game.animation(character.bola.jump)
+ -- quad.bola = character.bola.jump[character.bola.jump.currentFrame]
+ end
+end
+
+function stand(dt)
+ game.animation(character.bola.stand)
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
+end
+
+function walkLeft(dt)
+ character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+ character.bola.scale.x = -1
+end
+
+function walkRight(dt)
+ character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+ character.bola.scale.x = 1
+end
+
+function walkUp(dt)
+ character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
+ character.bola.jump.ground = character.bola.position.y
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+end
+
+function walkDown(dt)
+ character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
+ character.bola.jump.ground = character.bola.position.y
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+end