diff options
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update')
6 files changed, 163 insertions, 0 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua new file mode 100644 index 0000000..bcb32d1 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua @@ -0,0 +1,30 @@ +update.animation = function(dt) + game = {} + game.animation = function(metaSprites) + metaSprites.elapsedTime = metaSprites.elapsedTime + dt + if metaSprites.elapsedTime > (1 / metaSprites.fps) then +--[[ if metaSprites.loop > 0 then + if loopCounter == nil then + metaSprites.currentFrame = 1 + loopCounter = 1 + elseif loopCounter < loop then + metaSprites.currentFrame = 1 + loopCounter = loopCounter + 1 + else + metaSprites.currentFrame = # metaSprites + end + elseif metaSprites.loop == 0 or metaSprites.loop == false then + metaSprites.currentFrame = # metaSprites + elseif metaSprites.loop == -1 or metaSprites.loop == true then + metaSprites.currentFrame = 1 + end +]] + if metaSprites.currentFrame < # metaSprites then + metaSprites.currentFrame = metaSprites.currentFrame + 1 + else + metaSprites.currentFrame = 1 + end + metaSprites.elapsedTime = 0 + end + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua new file mode 100644 index 0000000..186ef03 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua @@ -0,0 +1,15 @@ +update = {} + +require 'scripts.update.fps' +require 'scripts.update.animation' +require 'scripts.update.motion' +require 'scripts.update.gravity' +require 'scripts.update.limit' + +main.update = function(dt) + update.fps() + update.animation(dt) + update.motion(dt) + update.gravity(dt) + update.limit(dt) +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua new file mode 100644 index 0000000..f446902 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/fps.lua @@ -0,0 +1,3 @@ +update.fps = function() + nextTime = nextTime + (1 / fps) +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua new file mode 100644 index 0000000..5242f90 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua @@ -0,0 +1,27 @@ +update.gravity = function(dt) + gravity(dt) +end + +function gravity(dt) + if character.bola.jump.velocity ~= 0 then + character.bola.jump.isJumping = true + character.bola.position.y = character.bola.position.y + (character.bola.jump.velocity * dt) + character.bola.jump.velocity = character.bola.jump.velocity - (character.bola.gravity * dt) + end + + if character.bola.position.y > character.bola.jump.ground then + character.bola.jump.velocity = 0 + character.bola.position.y = character.bola.jump.ground + character.bola.jump.higher = character.bola.jump.higherMax + + character.bola.jump.limitButtonJump = false + character.bola.jump.isJumping = false + character.bola.actionA = false + + if love.keyboard.isScancodeDown(button.up) then + character.bola.actionUp = true + elseif love.keyboard.isScancodeDown(button.down) then + character.bola.actionDown = true + end + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua new file mode 100644 index 0000000..9df7079 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua @@ -0,0 +1,12 @@ +update.limit = function(dt) + if character.bola.position.x <= character.bola.origin.x then + character.bola.position.x = character.bola.origin.x + elseif character.bola.position.x >= windowProfile.mode.width - character.bola.origin.x then + character.bola.position.x = windowProfile.mode.width - character.bola.origin.x + end + if character.bola.position.y <= character.bola.origin.y then + character.bola.position.y = character.bola.origin.y + elseif character.bola.position.y >= windowProfile.mode.height - character.bola.origin.y then + character.bola.position.y = windowProfile.mode.height - character.bola.origin.y + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua new file mode 100644 index 0000000..80e5b50 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua @@ -0,0 +1,76 @@ +update.motion = function(dt) + game.animation(character.bola.stand) + quad = {} + quad.bola = character.bola.stand[character.bola.stand.currentFrame] + + if character.bola.jump.higher > 0 and character.bola.actionA == true then + jump(dt) + end + + if character.bola.actionLeft == true and character.bola.actionRight == false then + walkLeft(dt) + end + + if character.bola.actionRight == true and character.bola.actionLeft == false then + walkRight(dt) + end + + if character.bola.actionLeft == true and character.bola.actionRight == true then + stand(dt) + end + + if character.bola.actionUp == true and character.bola.actionDown == false then + walkUp(dt) + end + + if character.bola.actionDown == true and character.bola.actionUp == false then + walkDown(dt) + end + + if character.bola.actionUp == true and character.bola.actionDown == true then + stand(dt) + end +end + +function jump(dt) + if character.bola.jump.limitButtonJump == false then + character.bola.jump.higher = character.bola.jump.higher - dt + character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) + + -- game.animation(character.bola.jump) + -- quad.bola = character.bola.jump[character.bola.jump.currentFrame] + end +end + +function stand(dt) + game.animation(character.bola.stand) + quad.bola = character.bola.stand[character.bola.stand.currentFrame] +end + +function walkLeft(dt) + character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] + character.bola.scale.x = -1 +end + +function walkRight(dt) + character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] + character.bola.scale.x = 1 +end + +function walkUp(dt) + character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) + character.bola.jump.ground = character.bola.position.y + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] +end + +function walkDown(dt) + character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) + character.bola.jump.ground = character.bola.position.y + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] +end |