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-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/gravity.lua23
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/limit.lua13
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua8
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua23
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua13
5 files changed, 40 insertions, 40 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/gravity.lua
new file mode 100644
index 0000000..42fd2d9
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/gravity.lua
@@ -0,0 +1,23 @@
+game.gravity = function(character, dt)
+ if character.jump.velocity ~= 0 then
+ character.jump.isJumping = true
+ character.position.y = character.position.y + (character.jump.velocity * dt)
+ character.jump.velocity = character.jump.velocity - (character.gravity * dt)
+ end
+
+ if character.position.y > character.jump.ground then
+ character.jump.velocity = 0
+ character.position.y = character.jump.ground
+ character.jump.higher = character.jump.higherMax
+
+ character.jump.limitButtonJump = false
+ character.jump.isJumping = false
+ character.actionA = false
+
+ if love.keyboard.isScancodeDown(button.up) then
+ character.actionUp = true
+ elseif love.keyboard.isScancodeDown(button.down) then
+ character.actionDown = true
+ end
+ end
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/limit.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/limit.lua
new file mode 100644
index 0000000..4cd94f2
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/limit.lua
@@ -0,0 +1,13 @@
+game.limit = function(character, dt)
+ if character.position.x <= character.origin.x then
+ character.position.x = character.origin.x
+ elseif character.position.x >= windowProfile.mode.width - character.origin.x then
+ character.position.x = windowProfile.mode.width - character.origin.x
+ end
+
+ if character.position.y <= character.origin.y then
+ character.position.y = character.origin.y
+ elseif character.position.y >= windowProfile.mode.height - character.origin.y then
+ character.position.y = windowProfile.mode.height - character.origin.y
+ end
+end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
index de1592f..9593a45 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
@@ -1,11 +1,11 @@
require 'scripts.update.fps'
require 'scripts.game.motion'
-require 'scripts.update.gravity'
-require 'scripts.update.limit'
+require 'scripts.game.gravity'
+require 'scripts.game.limit'
main.update = function(dt)
update.fps()
game.motion(metaSprites.bola, character.bola, dt)
- update.gravity(dt)
- update.limit(dt)
+ game.gravity(character.bola, dt)
+ game.limit(character.bola, dt)
end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua
deleted file mode 100644
index 7e28588..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua
+++ /dev/null
@@ -1,23 +0,0 @@
-update.gravity = function(dt)
- if character.bola.jump.velocity ~= 0 then
- character.bola.jump.isJumping = true
- character.bola.position.y = character.bola.position.y + (character.bola.jump.velocity * dt)
- character.bola.jump.velocity = character.bola.jump.velocity - (character.bola.gravity * dt)
- end
-
- if character.bola.position.y > character.bola.jump.ground then
- character.bola.jump.velocity = 0
- character.bola.position.y = character.bola.jump.ground
- character.bola.jump.higher = character.bola.jump.higherMax
-
- character.bola.jump.limitButtonJump = false
- character.bola.jump.isJumping = false
- character.bola.actionA = false
-
- if love.keyboard.isScancodeDown(button.up) then
- character.bola.actionUp = true
- elseif love.keyboard.isScancodeDown(button.down) then
- character.bola.actionDown = true
- end
- end
-end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua
deleted file mode 100644
index 3990db0..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua
+++ /dev/null
@@ -1,13 +0,0 @@
-update.limit = function(dt)
- if character.bola.position.x <= character.bola.origin.x then
- character.bola.position.x = character.bola.origin.x
- elseif character.bola.position.x >= windowProfile.mode.width - character.bola.origin.x then
- character.bola.position.x = windowProfile.mode.width - character.bola.origin.x
- end
-
- if character.bola.position.y <= character.bola.origin.y then
- character.bola.position.y = character.bola.origin.y
- elseif character.bola.position.y >= windowProfile.mode.height - character.bola.origin.y then
- character.bola.position.y = windowProfile.mode.height - character.bola.origin.y
- end
-end