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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
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local animationModule = {}

function animationModule.animation(dt)
  character.bola.stand.start      = character.bola.stand.start      + (dt * character.bola.stand.fps)
  character.bola.walk.start       = character.bola.walk.start       + (dt * character.bola.walk.fps)
  character.bola.jump.start       = character.bola.jump.start       + (dt * character.bola.jump.fps)

  frames = {
    bola = require 'scripts.bola.frames'
  }

  game = {
    animation = function(start, frames, loop, restart)
      --[[if restart == true then
        start = start - start + 1
      elseif restart == false or restart == nil then
        start = start
      end--]]
      if restart == true then
        start = 1
      end
      if math.floor(start) > frames then
        if loop > 0 then
          if loopCounter == nil then
            start = 1
            loopCounter = 1
          elseif loopCounter < loop then
            start = 1
            loopCounter = loopCounter + 1
          else
            start = frames
          end
        elseif loop == 0 or loop == false then
          start = frames
        elseif loop == -1 or loop == true or loop == nil then
          start = 1
        end
      end
      return start
    end
  }

  character.bola.stand.start      = game.animation(character.bola.stand.start,      frames.bola.stand,      -1, false)
  character.bola.walk.start       = game.animation(character.bola.walk.start,       frames.bola.walk,       -1, false)
  character.bola.jump.start       = game.animation(character.bola.jump.start,       frames.bola.jump,       -1, false)

  quad = {
    bola = character.bola.stand[math.floor(character.bola.stand.start)]
  }
end

return animationModule