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local motionModule = {}
function motionModule.motion(dt)
if love.keyboard.isDown(button.start) then
walkDown(dt)
elseif love.keyboard.isDown(button.select) then
walkDown(dt)
elseif love.keyboard.isDown(button.a) then
walkDown(dt)
elseif love.keyboard.isDown(button.b) then
walkDown(dt)
elseif love.keyboard.isDown(button.left, button.right, button.up, button.down) then
if love.keyboard.isDown(button.left) then
walkLeft(dt)
elseif love.keyboard.isScancodeDown(button.right) then
walkRight(dt)
end
if love.keyboard.isScancodeDown(button.up) then
walkUp(dt)
elseif love.keyboard.isScancodeDown(button.down) then
walkDown(dt)
end
else
stand(dt)
end
end
function configuration(dt)
end
function coin(dt)
end
function accept(dt)
end
function cancel(dt)
end
function select(dt)
end
function pause(dt)
end
function jump(dt)
end
function hitGround(dt)
end
function hitAir(dt)
end
function walkLeft(dt)
character.bola.acceleration = character.bola.acceleration + dt
if character.bola.position.x >= character.bola.origin.x then
if character.bola.acceleration < 3 then
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - character.bola.acceleration
else
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
end
end
quad = {
bola = character.bola.walk[math.floor(character.bola.walk.start)]
}
character.bola.scale.x = -1
end
function walkRight(dt)
character.bola.acceleration = character.bola.acceleration + dt
if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
if character.bola.acceleration < 3 then
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + character.bola.acceleration
else
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
end
end
quad = {
bola = character.bola.walk[math.floor(character.bola.walk.start)]
}
character.bola.scale.x = 1
end
function walkUp(dt)
character.bola.acceleration = character.bola.acceleration + dt
if character.bola.position.y >= character.bola.origin.y then
if character.bola.acceleration < 3 then
character.bola.position.y = character.bola.position.y - (character.bola.speed * dt) - character.bola.acceleration
else
character.bola.position.y = character.bola.position.y - (character.bola.speed * dt) - 3
end
end
quad = {
bola = character.bola.walk[math.floor(character.bola.walk.start)]
}
end
function walkDown(dt)
character.bola.acceleration = character.bola.acceleration + dt
if character.bola.position.y <= windowProfile.mode.height - character.bola.origin.y then
if character.bola.acceleration < 3 then
character.bola.position.y = character.bola.position.y + (character.bola.speed * dt) + character.bola.acceleration
else
character.bola.position.y = character.bola.position.y + (character.bola.speed * dt) + 3
end
end
quad = {
bola = character.bola.walk[math.floor(character.bola.walk.start)]
}
end
function stand(dt)
character.bola.acceleration = 0
quad = {
bola = character.bola.stand[math.floor(character.bola.stand.start)]
}
end
return motionModule
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