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game.limit = function(character, dt)
if character.position.x <= character.origin.x then
character.position.x = character.origin.x
elseif character.position.x >= windowProfile.mode.width - character.origin.x then
character.position.x = windowProfile.mode.width - character.origin.x
end
if character.position.y <= character.origin.y then
character.position.y = character.origin.y
elseif character.position.y >= windowProfile.mode.height - character.origin.y then
character.position.y = windowProfile.mode.height - character.origin.y
end
end
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