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return {
screen = {
default = {
width = 1920,
height = 1080,
fps = 30
origin = {
x = 0,
y = 0,
},
},
big = {
width = 3840,
height = 2160,
fps = 30
origin = {
x = 0,
y = 0,
},
},
},
api = 'opengl_es_2_0'
shader = {
true,
fragment = true,
},
physic = true,
sprite = {
true,
layers = many,
limits = {
false,
screen = false,
line = false,
},
size = {
default = {
width = 64,
height = 64,
},
big = {
width = 128,
height = 128,
},
},
},
tile = {
true,
layers = many,
size = {
default = {
width = 128,
height = 128,
},
big = {
width = 256,
height = 256,
},
},
},
}
|