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function jump(dt)
if character.bola.jump.limitButtonJump == false then
character.bola.jump.higher = character.bola.jump.higher - dt
character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
-- game.animation(character.bola.jump, dt)
-- metaSprites.bola.quad = character.bola.jump[character.bola.jump.currentFrame]
end
end
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