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function love.load()
local load = require 'load/default'
load.initialize()
end
function love.keypressed(key, scancode)
local keypressed = require 'keypressed/default'
keypressed.trigger(character.bola, images.bola, metaSprite.bola, controller.player1, key, scancode)
end
function love.keyreleased(key, scancode)
local keyreleased = require 'keyreleased/default'
keyreleased.trigger(character.bola, controller.player1, key, scancode)
end
function love.update(dt)
local update = require 'update/default'
update.time(dt)
update.animation(metaSprite.bola, images.bola, dt)
metaSprite.bola = update.motion(character.bola, images.bola, metaSprite.bola, dt)
update.gravity(character.bola, dt)
update.limit(character.bola, dt)
end
function love.draw()
local draw = require 'draw/default'
draw.refresh()
draw.object(images.bola, character.bola)
end
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