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-- Information: --
-- Video Mode 2 (official) --
-- --
-- Vertical tiles on VRAM, --
-- can be changed by compilation, --
-- but is not recomended. --
-- Default value is: --
-- VRAM_TILES_V=32 --
-- --
-- Numbers of screen sections, --
-- can be changed by compilation. --
-- Default value is: --
-- SCREEN_SECTIONS_COUNT=1 --
-- Only height size and position of --
-- screen sections can changed: --
-- * width size = VRAM width tiles, --
-- * height size = 1 to 208 pixels --
-- * numbers = 1 to 28 sections --
-- * position = X axis --
-- --
-- --
-- Numbers of video lines to render, --
-- can be changed by compilation, --
-- but is not recommended, changes the --
-- CPU cyles. --
-- Default value is: --
-- FRAME_LINES=SCREEN_TILES_V*TILE_HEIGHT --
-- --
-- Fist render line is used to adjust --
-- vertical centering if the value --
-- FRAME_LINES is changed. --
-- Can be changed by compilation. --
-- Default value is: --
-- FIRST_RENDER_LINE=20 --
-- Sites:
-- http://uzebox.org/wiki/index.php?title=Video_Modes
-- http://uzebox.org/wiki/index.php?title=Mode_2_Sprites_Guide
-- http://uzebox.org/wiki/index.php?title=Mode_2_ScreenSections_Guide
-- https://github.com/Uzebox/uzebox
-- https://raw.githubusercontent.com/Uzebox/uzebox/master/kernel/videoMode2/videoMode2.def.h
-- https://raw.githubusercontent.com/Uzebox/uzebox/master/kernel/videoMode2/videoMode2.s
return {
screen = {
width = 144,
height = 224,
vsync = 60,
origin = {
x = 0,
y = 0,
},
-- Total of unique texels, pixels and vertices on VRAM --
pixels = 13824,
texels = 288,
vertices = false,
},
colours = {
total = 256,
limit = false,
transparent = {
sprite = colourKey,
tile = false,
},
palettes = false,
},
meshes = false,
shaders = {
api = false,
version = false,
fragment = false,
vectex = false,
geometry = false,
tessellation = false,
},
physic = false,
sprites = {
-- Limit sprites on screen --
onScreen = 32,
-- Limit sprites on line (scanline) without flickering --
onLine = 5,
transform = {
move = true,
rotate = false,
scale = 'verticalFlip',
shear = false,
affine = false,
},
-- Sprite sizes in pixels --
sizes = {
{
width = 6,
height = 8,
},
},
},
tiles = {
layers = {
{
-- Total tiles and pixels on VRAM --
onVRAM = {
screenSections = {
all = {
Xtiles = 32,
Ytiles = 32,
tiles = 1024,
pixels = 49152,
},
},
tiles = 'screenSections',
pixels = 'screenSections',
},
-- Total tiles and pixels on screen --
onScreen = {
screenSections = {
-- On screen section with support scrolling X and/or Y, --
-- will be include one tile by axis --
all = {
Xtiles = 25,
Ytiles = 29,
tiles = 725,
pixels = 34800,
},
},
tiles = 'screenSections',
pixels = 'screenSections',
},
-- Total of unique tiles on VRAM --
unique = 256,
screenSections = {
mirror = false,
main = {
optional = false,
moveSection = false,
{
startSection = {
x = 'startVRAM',
y = 'startVRAM',
},
endSection = {
x = 'endVRAM',
y = 'endVRAM',
},
size = {
-- Tile size in pixels --
width = 6,
height = 8,
},
transform = {
move = true,
rotate = false,
scale = false,
shear = false,
affine = false,
},
},
},
},
},
},
},
}
|