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return {
screen = {
fhd = {
width = 1920,
height = 1080,
fps = 30,
origin = {
x = 0,
y = 0,
},
},
uhd4k = {
width = 3840,
height = 2160,
fps = 30,
origin = {
x = 0,
y = 0,
},
},
},
colours = {
total = '32bpp',
limit = false,
background = true,
transparent = 'alpha',
},
meshes = true,
shaders = {
api = 'glsl_es',
version = '1.0.17',
fragment = true,
vectex = true,
geometry = false,
tessellation = false,
},
physic = true,
sprites = {
onScreen = false,
onLine = false,
palettes = {
specify = true,
free = {
colours = '24bpp',
keys = '8bpp',
},
},
transform = {
move = true,
rotate = true,
scale = true,
shear = true,
affine = true,
},
sizes = {
{
width = 'free',
height = 'free',
},
},
},
tiles = {
layers = {
free = {
independent = true,
palettes = {
specify = true,
free = {
colours = '24bpp',
keys = '8bpp',
},
},
mirror = true,
transform = {
individual = true,
move = true,
rotate = true,
scale = true,
shear = true,
affine = true,
},
sizes = {
{
width = 'free',
height = 'free',
},
},
map = false,
},
},
},
}
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