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return {
screen = {
default = {
width = 1920,
height = 1080,
fps = 30,
origin = {
x = 0,
y = 0,
},
},
big = {
width = 3840,
height = 2160,
fps = 30,
origin = {
x = 0,
y = 0,
},
},
},
colors = {
'32bpp',
transparent = 'alpha',
},
mesh = true,
api = 'opengl_es_2_0',
shader = {
true,
fragment = true,
},
physic = true,
sprite = {
true,
colors = '32bpp',
limits = {
false,
screen = false,
line = false,
},
rotate = true,
scale = true,
shear = true,
affine = true,
size = {
default = {
width = 'free',
height = 'free',
},
},
},
},
tile = {
layer = {
free = {
colors = 'free',
specifyColors = true,
moveIndividual = true,
rotate = true,
scale = true,
shear = true,
affine = true,
size = {
default = {
width = 'free',
height = 'free',
},
},
},
},
},
}
|