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return {
screen = {
default = {
width = 320,
height = 224,
fps = 29.97,
origin = {
x = 0,
y = 0,
},
},
pal = {
width = 320,
height = 240,
fps = 25,
origin = {
x = 0,
y = 0,
},
},
},
colors = {
'9bpp',
transparent = 'colorKey',
},
mesh = false,
api = false,
shader = {
false,
fragment = false,
},
physic = false,
sprite = {
true,
colors = '4bpp',
limits = {
true,
screen = 80,
line = 20,
},
rotate = false,
scale = false,
shear = false,
affine = false,
size = {
small = {
width = 8,
height = 8,
},
default = {
width = 16,
height = 16,
},
big = {
width = 24,
height = 24,
},
huge = {
width = 32,
height = 32,
},
},
},
tile = {
layer = {
a = {
colors = '4bpp',
specifyColors = false,
moveIndividual = 'w',
independent = 'w',
mirror = 'b',
rotate = true,
scale = true,
shear = true,
affine = true,
size = {
default = {
width = 64,
height = 64,
},
bigW = {
width = 128,
height = 32,
},
},
},
b = {
colors = '4bpp',
specifyColors = false,
moveIndividual = false,
independent = false,
mirror = 'a',
rotate = true,
scale = true,
shear = true,
affine = true,
size = {
default = {
width = 64,
height = 64,
},
bigW = {
width = 128,
height = 32,
},
},
},
w = {
colors = '4bpp',
specifyColors = false,
moveIndividual = 'a',
independent = 'a',
mirror = false,
rotate = false,
scale = false,
shear = false,
affine = false,
size = {
default = {
width = 32,
height = 32,
},
bigW = {
width = 64,
height = 32,
},
},
},
},
},
}
|