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authorTom Gundersen <teg@jklm.no>2015-07-09 14:19:55 +0200
committerTom Gundersen <teg@jklm.no>2015-07-14 18:50:57 +0200
commitd20b1667dbab8bccf69735523a0d5fc645e81b80 (patch)
tree941c5b59eeabd49bdccd612d0aee0c48ea588024 /src/resolve/resolved-dns-scope.h
parent29815b6c608b836cada5e349d06a96b63eaa65f3 (diff)
resolved: use one UDP socket per transaction
We used to have one global socket, use one per transaction instead. This has the side-effect of giving us a random UDP port per transaction, and hence increasing the entropy and making cache poisoining significantly harder to achieve. We still reuse the same port number for packets belonging to the same transaction (resent packets).
Diffstat (limited to 'src/resolve/resolved-dns-scope.h')
-rw-r--r--src/resolve/resolved-dns-scope.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resolve/resolved-dns-scope.h b/src/resolve/resolved-dns-scope.h
index f836407f9b..5c5ccc71c5 100644
--- a/src/resolve/resolved-dns-scope.h
+++ b/src/resolve/resolved-dns-scope.h
@@ -65,7 +65,7 @@ struct DnsScope {
int dns_scope_new(Manager *m, DnsScope **ret, Link *l, DnsProtocol p, int family);
DnsScope* dns_scope_free(DnsScope *s);
-int dns_scope_emit(DnsScope *s, DnsPacket *p, DnsServer **server);
+int dns_scope_emit(DnsScope *s, DnsTransaction *t, DnsPacket *p, DnsServer **server);
int dns_scope_tcp_socket(DnsScope *s, int family, const union in_addr_union *address, uint16_t port, DnsServer **server);
DnsScopeMatch dns_scope_good_domain(DnsScope *s, int ifindex, uint64_t flags, const char *domain);