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-rw-r--r--community-testing/spring/boost-1.50.patch2539
1 files changed, 2539 insertions, 0 deletions
diff --git a/community-testing/spring/boost-1.50.patch b/community-testing/spring/boost-1.50.patch
new file mode 100644
index 000000000..f8a8b5695
--- /dev/null
+++ b/community-testing/spring/boost-1.50.patch
@@ -0,0 +1,2539 @@
+diff -ru spring_89.0/rts/Game/Camera/CameraController.cpp /home/svenstaro/src/spring/rts/Game/Camera/CameraController.cpp
+--- spring_89.0/rts/Game/Camera/CameraController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/CameraController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -59,7 +59,7 @@
+ bool CCameraController::GetUseDistToGroundForIcons() {
+
+ const float3& dir = GetDir().UnsafeNormalize();
+- const float dot = std::min(1.0f, std::max(0.0f, fabs(dir.dot(UpVector))));
++ const float dot = std::min(1.0f, std::max(0.0f, math::fabs(dir.dot(UpVector))));
+
+ if (dot < switchVal) {
+ // flat angle (typical for first person camera)
+diff -ru spring_89.0/rts/Game/Camera/FPSController.cpp /home/svenstaro/src/spring/rts/Game/Camera/FPSController.cpp
+--- spring_89.0/rts/Game/Camera/FPSController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/FPSController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -80,9 +80,9 @@
+ oldHeight = pos.y - gndHeight;
+ }
+
+- dir.x = (float)(cos(camera->rot.x) * sin(camera->rot.y));
+- dir.z = (float)(cos(camera->rot.x) * cos(camera->rot.y));
+- dir.y = (float)(sin(camera->rot.x));
++ dir.x = (float)(math::cos(camera->rot.x) * math::sin(camera->rot.y));
++ dir.z = (float)(math::cos(camera->rot.x) * math::cos(camera->rot.y));
++ dir.y = (float)(math::sin(camera->rot.x));
+ dir.ANormalize();
+ }
+
+diff -ru spring_89.0/rts/Game/Camera/FreeController.cpp /home/svenstaro/src/spring/rts/Game/Camera/FreeController.cpp
+--- spring_89.0/rts/Game/Camera/FreeController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/FreeController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -51,9 +51,9 @@
+ dir = float3(0.0f, -2.0f, -1.0f);
+ dir.ANormalize();
+ if (camera) {
+- const float hDist = sqrt((dir.x * dir.x) + (dir.z * dir.z));
+- camera->rot.y = atan2(dir.x, dir.z);
+- camera->rot.x = atan2(dir.y, hDist);
++ const float hDist = math::sqrt((dir.x * dir.x) + (dir.z * dir.z));
++ camera->rot.y = math::atan2(dir.x, dir.z);
++ camera->rot.x = math::atan2(dir.y, hDist);
+ }
+ pos -= (dir * 1000.0f);
+
+@@ -84,14 +84,14 @@
+
+ // lock the view direction to the target
+ const float3 diff(trackPos - pos);
+- const float rads = atan2(diff.x, diff.z);
++ const float rads = math::atan2(diff.x, diff.z);
+ camera->rot.y = rads;
+
+ const float len2D = diff.Length2D();
+- if (fabs(len2D) <= 0.001f) {
++ if (math::fabs(len2D) <= 0.001f) {
+ camera->rot.x = 0.0f;
+ } else {
+- camera->rot.x = atan2((trackPos.y - pos.y), len2D);
++ camera->rot.x = math::atan2((trackPos.y - pos.y), len2D);
+ }
+
+ camera->UpdateForward();
+@@ -130,11 +130,11 @@
+ if (pos.y < (gndHeight + gndOffset + 1.0f)) {
+ float3 hDir;
+ hDir.y = 0.0f;
+- hDir.x = (float)sin(camera->rot.y);
+- hDir.z = (float)cos(camera->rot.y);
++ hDir.x = (float)math::sin(camera->rot.y);
++ hDir.z = (float)math::cos(camera->rot.y);
+ const float3 gndNormal = ground->GetSmoothNormal(pos.x, pos.z, false);
+ const float dot = gndNormal.dot(hDir);
+- const float gndRotX = (float)acos(dot) - (PI * 0.5f);
++ const float gndRotX = (float)math::acos(dot) - (PI * 0.5f);
+ const float rotXdiff = (gndRotX - camera->rot.x);
+ autoTiltVel = (autoTilt * rotXdiff);
+ }
+@@ -214,8 +214,8 @@
+ // convert the angular velocity into its positional change
+ const float3 diff2 = (pos - trackPos);
+ const float deltaRad = (avel.y * ft);
+- const float cos_val = cos(deltaRad);
+- const float sin_val = sin(deltaRad);
++ const float cos_val = math::cos(deltaRad);
++ const float sin_val = math::sin(deltaRad);
+ pos.x = trackPos.x + ((cos_val * diff2.x) + (sin_val * diff2.z));
+ pos.z = trackPos.z + ((cos_val * diff2.z) - (sin_val * diff2.x));
+ }
+@@ -246,7 +246,7 @@
+ if (pos.y < minHeight) {
+ pos.y = minHeight;
+ if (gndLock) {
+- vel.y = min(fabs(scrollSpeed), ((minHeight - prevPos.y) / ft));
++ vel.y = min(math::fabs(scrollSpeed), ((minHeight - prevPos.y) / ft));
+ } else {
+ vel.y = 0.0f;
+ }
+@@ -263,7 +263,7 @@
+ camera->rot.x = -xRotLimit;
+ avel.x = 0.0f;
+ }
+- camera->rot.y = fmod(camera->rot.y, PI * 2.0f);
++ camera->rot.y = math::fmod(camera->rot.y, PI * 2.0f);
+
+ // setup for the next loop
+ prevVel = vel;
+@@ -277,9 +277,9 @@
+ float3 CFreeController::GetDir() const
+ {
+ float3 dir;
+- dir.x = (float)(sin(camera->rot.y) * cos(camera->rot.x));
+- dir.z = (float)(cos(camera->rot.y) * cos(camera->rot.x));
+- dir.y = (float)(sin(camera->rot.x));
++ dir.x = (float)(math::sin(camera->rot.y) * math::cos(camera->rot.x));
++ dir.z = (float)(math::cos(camera->rot.y) * math::cos(camera->rot.x));
++ dir.y = (float)(math::sin(camera->rot.x));
+ dir.ANormalize();
+ return dir;
+ }
+@@ -373,7 +373,7 @@
+ if ((yDiff * dir.y) >= 0.0f) {
+ pos = float3(newPos.x, h, newPos.z);
+ } else {
+- pos = target - (dir * fabs(yDiff / dir.y));
++ pos = target - (dir * math::fabs(yDiff / dir.y));
+ } // FIXME
+ /*
+ const float oldPosY = pos.y;
+diff -ru spring_89.0/rts/Game/Camera/OrbitController.cpp /home/svenstaro/src/spring/rts/Game/Camera/OrbitController.cpp
+--- spring_89.0/rts/Game/Camera/OrbitController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/OrbitController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -51,8 +51,8 @@
+ const float3 w = (v / v.Length()); // do not normalize v in-place
+
+ const float d = v.Length();
+- const float e = RAD2DEG(acos(v.Length2D() / d));
+- const float r = RAD2DEG(acos(w.x));
++ const float e = RAD2DEG(math::acos(v.Length2D() / d));
++ const float r = RAD2DEG(math::acos(w.x));
+
+ distance = cDistance = d;
+ elevation = cElevation = e;
+@@ -251,12 +251,12 @@
+ float tx = cx;
+
+ tx = cx;
+- cx = cx * cos(beta) + cy * sin(beta);
+- cy = tx * sin(beta) + cy * cos(beta);
++ cx = cx * math::cos(beta) + cy * math::sin(beta);
++ cy = tx * math::sin(beta) + cy * math::cos(beta);
+
+ tx = cx;
+- cx = cx * cos(gamma) - cz * sin(gamma);
+- cz = tx * sin(gamma) + cz * cos(gamma);
++ cx = cx * math::cos(gamma) - cz * math::sin(gamma);
++ cz = tx * math::sin(gamma) + cz * math::cos(gamma);
+
+ return float3(cx, cy, cz);
+ }
+diff -ru spring_89.0/rts/Game/Camera/OverheadController.cpp /home/svenstaro/src/spring/rts/Game/Camera/OverheadController.cpp
+--- spring_89.0/rts/Game/Camera/OverheadController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/OverheadController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -52,7 +52,7 @@
+ move.x = -move.x;
+ move.y = -move.y;
+ }
+- move *= sqrt(move.z) * 200;
++ move *= math::sqrt(move.z) * 200;
+
+ pos.x += move.x * pixelSize * 2.0f * scrollSpeed;
+ pos.z -= move.y * pixelSize * 2.0f * scrollSpeed;
+diff -ru spring_89.0/rts/Game/Camera/RotOverheadController.cpp /home/svenstaro/src/spring/rts/Game/Camera/RotOverheadController.cpp
+--- spring_89.0/rts/Game/Camera/RotOverheadController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/RotOverheadController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -29,7 +29,7 @@
+
+ void CRotOverheadController::KeyMove(float3 move)
+ {
+- move *= sqrt(move.z) * 400;
++ move *= math::sqrt(move.z) * 400;
+
+ float3 flatForward = camera->forward;
+ if(camera->forward.y < -0.9f)
+@@ -68,9 +68,9 @@
+
+ void CRotOverheadController::UpdateVectors()
+ {
+- dir.x=(float)(sin(camera->rot.y) * cos(camera->rot.x));
+- dir.y=(float)(sin(camera->rot.x));
+- dir.z=(float)(cos(camera->rot.y) * cos(camera->rot.x));
++ dir.x=(float)(math::sin(camera->rot.y) * math::cos(camera->rot.x));
++ dir.y=(float)(math::sin(camera->rot.x));
++ dir.z=(float)(math::cos(camera->rot.y) * math::cos(camera->rot.x));
+ dir.ANormalize();
+
+ pos.x = Clamp(pos.x, 0.01f, gs->mapx * SQUARE_SIZE - 0.01f);
+diff -ru spring_89.0/rts/Game/Camera/SmoothController.cpp /home/svenstaro/src/spring/rts/Game/Camera/SmoothController.cpp
+--- spring_89.0/rts/Game/Camera/SmoothController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/SmoothController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -55,7 +55,7 @@
+ move.y = -move.y;
+ }
+
+- move *= sqrt(move.z) * 200.0f;
++ move *= math::sqrt(move.z) * 200.0f;
+
+ const float3 thisMove(move.x * pixelSize * 2.0f * scrollSpeed, 0.0f, -move.y * pixelSize * 2.0f * scrollSpeed);
+
+@@ -103,7 +103,7 @@
+ move.x = -move.x;
+ move.y = -move.y;
+ }
+- move *= sqrt(move.z) * 200.0f;
++ move *= math::sqrt(move.z) * 200.0f;
+
+ const float3 thisMove(move.x * pixelSize * 2.0f * scrollSpeed, 0.0f, -move.y * pixelSize * 2.0f * scrollSpeed);
+
+diff -ru spring_89.0/rts/Game/Camera/TWController.cpp /home/svenstaro/src/spring/rts/Game/Camera/TWController.cpp
+--- spring_89.0/rts/Game/Camera/TWController.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera/TWController.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -35,7 +35,7 @@
+ flatForward.y=0;
+ flatForward.ANormalize();
+
+- move *= sqrt(move.z) * 200;
++ move *= math::sqrt(move.z) * 200;
+ pos += (camera->right * move.x + flatForward * move.y) * scrollSpeed;
+ UpdateVectors();
+ }
+@@ -79,9 +79,9 @@
+
+ camera->rot.x = Clamp(camera->rot.x, -PI * 0.4f, -0.1f);
+
+- dir.x = sin(camera->rot.y) * cos(camera->rot.x);
+- dir.y = sin(camera->rot.x);
+- dir.z = cos(camera->rot.y) * cos(camera->rot.x);
++ dir.x = math::sin(camera->rot.y) * math::cos(camera->rot.x);
++ dir.y = math::sin(camera->rot.x);
++ dir.z = math::cos(camera->rot.y) * math::cos(camera->rot.x);
+ dir.ANormalize();
+ }
+
+diff -ru spring_89.0/rts/Game/Camera.cpp /home/svenstaro/src/spring/rts/Game/Camera.cpp
+--- spring_89.0/rts/Game/Camera.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/Camera.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -89,7 +89,7 @@
+ up.UnsafeANormalize();
+
+ const float aspect = globalRendering->aspectRatio;
+- const float viewx = tan(aspect * halfFov);
++ const float viewx = math::tan(aspect * halfFov);
+ const float viewy = tanHalfFov;
+
+ if (globalRendering->viewSizeY <= 0) {
+@@ -218,9 +218,9 @@
+
+ void CCamera::UpdateForward()
+ {
+- forward.z = cos(rot.y) * cos(rot.x);
+- forward.x = sin(rot.y) * cos(rot.x);
+- forward.y = sin(rot.x);
++ forward.z = math::cos(rot.y) * math::cos(rot.x);
++ forward.x = math::sin(rot.y) * math::cos(rot.x);
++ forward.y = math::sin(rot.x);
+ forward.Normalize();
+ }
+
+@@ -229,7 +229,7 @@
+ {
+ fov = myfov;
+ halfFov = (fov * 0.5f) * (PI / 180.f);
+- tanHalfFov = tan(halfFov);
++ tanHalfFov = math::tan(halfFov);
+ }
+
+
+@@ -330,7 +330,7 @@
+ float3 pInt;
+
+ // prevent DIV0 when calculating line.dir
+- if (fabs(xdir.z) < 0.001f)
++ if (math::fabs(xdir.z) < 0.001f)
+ xdir.z = 0.001f;
+
+ if (ydir.y != 0.0f) {
+diff -ru spring_89.0/rts/Game/CameraHandler.cpp /home/svenstaro/src/spring/rts/Game/CameraHandler.cpp
+--- spring_89.0/rts/Game/CameraHandler.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/CameraHandler.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -139,7 +139,7 @@
+ cameraTimeLeft = std::max(0.0f, (cameraTimeLeft - globalRendering->lastFrameTime));
+ const float nextTime = cameraTimeLeft;
+ const float exp = cameraTimeExponent;
+- const float ratio = 1.0f - (float)pow((nextTime / currTime), exp);
++ const float ratio = 1.0f - (float)math::pow((nextTime / currTime), exp);
+
+ const float deltaFOV = wantedCamFOV - camera->GetFov();
+ const float3 deltaPos = wantedCamPos - camera->pos;
+diff -ru spring_89.0/rts/Game/GameServer.cpp /home/svenstaro/src/spring/rts/Game/GameServer.cpp
+--- spring_89.0/rts/Game/GameServer.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/GameServer.cpp 2012-07-13 06:34:42.936060485 +0200
+@@ -253,7 +253,7 @@
+ // Something in CGameServer::CGameServer borks the FPU control word
+ // maybe the threading, or something in CNet::InitServer() ??
+ // Set single precision floating point math.
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #endif
+ }
+
+diff -ru spring_89.0/rts/Game/SelectedUnitsAI.cpp /home/svenstaro/src/spring/rts/Game/SelectedUnitsAI.cpp
+--- spring_89.0/rts/Game/SelectedUnitsAI.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/SelectedUnitsAI.cpp 2012-07-13 06:34:43.086060494 +0200
+@@ -179,7 +179,7 @@
+ const float3 sideDir = frontdir.cross(UpVector);
+
+ // calculate so that the units form in an aproximate square
+- float length = 100.0f + (sqrt((float)nbrOfSelectedUnits) * 32.0f);
++ float length = 100.0f + (math::sqrt((float)nbrOfSelectedUnits) * 32.0f);
+
+ // push back some extra params so it confer with a front move
+ c.params.push_back(pos.x + (sideDir.x * length));
+diff -ru spring_89.0/rts/Game/TraceRay.cpp /home/svenstaro/src/spring/rts/Game/TraceRay.cpp
+--- spring_89.0/rts/Game/TraceRay.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/TraceRay.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -75,7 +75,7 @@
+ if (closeFlatLength > length)
+ closeFlatLength = length;
+
+- if (fabs(linear - quadratic * closeFlatLength) < 0.15f) {
++ if (math::fabs(linear - quadratic * closeFlatLength) < 0.15f) {
+ // relatively flat region -> use approximation
+ dif.y -= (linear + quadratic * closeFlatLength) * closeFlatLength;
+
+diff -ru spring_89.0/rts/Game/UI/EndGameBox.cpp /home/svenstaro/src/spring/rts/Game/UI/EndGameBox.cpp
+--- spring_89.0/rts/Game/UI/EndGameBox.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/UI/EndGameBox.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -29,11 +29,11 @@
+
+ if (num == 0) {
+ sprintf(c, "0");
+- } else if (fabs(num) < 10 * mul) {
++ } else if (math::fabs(num) < 10 * mul) {
+ sprintf(c, "%.1f", num);
+- } else if (fabs(num) < 10000 * mul) {
++ } else if (math::fabs(num) < 10000 * mul) {
+ sprintf(c, "%.0f", num);
+- } else if (fabs(num) < 10000000 * mul) {
++ } else if (math::fabs(num) < 10000000 * mul) {
+ sprintf(c, "%.0fk", num / 1000);
+ } else {
+ sprintf(c, "%.0fM", num / 1000000);
+@@ -165,7 +165,7 @@
+ if (dispMode > 0 ) {
+ if ((mx > (box.x1 + 0.01f)) && (mx < (box.x1 + 0.12f)) &&
+ (my < (box.y1 + 0.57f)) && (my > (box.y1 + 0.571f - stats.size()*0.02f))) {
+- int sel = (int) floor(-(my - box.y1 - 0.57f) * 50);
++ int sel = (int) math::floor(-(my - box.y1 - 0.57f) * 50);
+
+ if (button == 1) {
+ stat1 = sel;
+@@ -341,7 +341,7 @@
+
+ if ((mx > box.x1 + 0.01f) && (mx < box.x1 + 0.12f) &&
+ (my < box.y1 + 0.57f) && (my > box.y1 + 0.571f - (stats.size() * 0.02f))) {
+- const int sel = (int) floor(50 * -(my - box.y1 - 0.57f));
++ const int sel = (int) math::floor(50 * -(my - box.y1 - 0.57f));
+
+ glColor4f(0.7f, 0.2f, 0.2f, guiAlpha);
+ glDisable(GL_TEXTURE_2D);
+diff -ru spring_89.0/rts/Game/UI/EndGameBox.h /home/svenstaro/src/spring/rts/Game/UI/EndGameBox.h
+--- spring_89.0/rts/Game/UI/EndGameBox.h 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/UI/EndGameBox.h 2012-07-13 06:34:43.066060493 +0200
+@@ -60,8 +60,8 @@
+ if (team >= 0 && static_cast<size_t>(team) >= values.size()) {
+ values.resize(team + 1);
+ }
+- if (values[team].size() > 0 && fabs(value-values[team].back()) > maxdif) {
+- maxdif = fabs(value-values[team].back());
++ if (values[team].size() > 0 && math::fabs(value-values[team].back()) > maxdif) {
++ maxdif = math::fabs(value-values[team].back());
+ }
+
+ values[team].push_back(value);
+diff -ru spring_89.0/rts/Game/UI/MouseCursor.cpp /home/svenstaro/src/spring/rts/Game/UI/MouseCursor.cpp
+--- spring_89.0/rts/Game/UI/MouseCursor.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/UI/MouseCursor.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -355,7 +355,7 @@
+ return;
+ }
+
+- animTime = fmod(animTime + globalRendering->lastFrameTime, animPeriod);
++ animTime = math::fmod(animTime + globalRendering->lastFrameTime, animPeriod);
+
+ if (animTime < frames[currentFrame].startTime) {
+ currentFrame = 0;
+diff -ru spring_89.0/rts/Game/UI/ResourceBar.cpp /home/svenstaro/src/spring/rts/Game/UI/ResourceBar.cpp
+--- spring_89.0/rts/Game/UI/ResourceBar.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/UI/ResourceBar.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -48,11 +48,11 @@
+
+ if (num == 0)
+ sprintf(c, "0");
+- if ( fabs(num) < (10 * mul)) {
++ if ( math::fabs(num) < (10 * mul)) {
+ sprintf(c, "%.1f", num);
+- } else if (fabs(num) < (10000 * mul)) {
++ } else if (math::fabs(num) < (10000 * mul)) {
+ sprintf(c, "%.0f", num);
+- } else if (fabs(num) < (10000000 * mul)) {
++ } else if (math::fabs(num) < (10000000 * mul)) {
+ sprintf(c, "%.0fk", num / 1000);
+ } else {
+ sprintf(c, "%.0fM", num / 1000000);
+@@ -180,11 +180,11 @@
+
+ smallFont->SetTextColor(1.0f, 0.3f, 0.3f, 1.0f); // Expenses
+ smallFont->glFormat(metalx + 0.044f, box.y1, labelsFontSize, FONT_DESCENDER | fontOptions, "-%s(-%s)",
+- FloatToSmallString(fabs(myTeam->prevMetalPull)).c_str(),
+- FloatToSmallString(fabs(myTeam->metalSent)).c_str());
++ FloatToSmallString(math::fabs(myTeam->prevMetalPull)).c_str(),
++ FloatToSmallString(math::fabs(myTeam->metalSent)).c_str());
+ smallFont->glFormat(energyx + 0.044f, box.y1, labelsFontSize, FONT_DESCENDER | fontOptions, "-%s(-%s)",
+- FloatToSmallString(fabs(myTeam->prevEnergyPull)).c_str(),
+- FloatToSmallString(fabs(myTeam->energySent)).c_str());
++ FloatToSmallString(math::fabs(myTeam->prevEnergyPull)).c_str(),
++ FloatToSmallString(math::fabs(myTeam->energySent)).c_str());
+
+ smallFont->SetTextColor(0.4f, 1.0f, 0.4f, 0.95f); // Income
+ smallFont->glFormat(metalx + 0.044f, box.y2 - 2*globalRendering->pixelY, labelsFontSize, FONT_ASCENDER | fontOptions, "+%s",
+diff -ru spring_89.0/rts/Game/UI/SelectionKeyHandler.cpp /home/svenstaro/src/spring/rts/Game/UI/SelectionKeyHandler.cpp
+--- spring_89.0/rts/Game/UI/SelectionKeyHandler.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/UI/SelectionKeyHandler.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -367,9 +367,9 @@
+ camera->rot.x=-1;
+
+ float3 wantedCamDir;
+- wantedCamDir.x=(float)(sin(camera->rot.y)*cos(camera->rot.x));
+- wantedCamDir.y=(float)(sin(camera->rot.x));
+- wantedCamDir.z=(float)(cos(camera->rot.y)*cos(camera->rot.x));
++ wantedCamDir.x=(float)(math::sin(camera->rot.y)*math::cos(camera->rot.x));
++ wantedCamDir.y=(float)(math::sin(camera->rot.x));
++ wantedCamDir.z=(float)(math::cos(camera->rot.y)*math::cos(camera->rot.x));
+ wantedCamDir.ANormalize();
+
+ camHandler->GetCurrentController().SetPos(sel->pos - wantedCamDir*800);
+diff -ru spring_89.0/rts/Game/UI/UnitTracker.cpp /home/svenstaro/src/spring/rts/Game/UI/UnitTracker.cpp
+--- spring_89.0/rts/Game/UI/UnitTracker.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Game/UI/UnitTracker.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -297,8 +297,8 @@
+ modPlanePos.y = minHeight;
+ }
+
+- trackPos += (modPlanePos - trackPos) * (1 - pow(0.95f, deltaTime));
+- trackDir += (u->frontdir - trackDir) * (1 - pow(0.90f, deltaTime));
++ trackPos += (modPlanePos - trackPos) * (1 - math::pow(0.95f, deltaTime));
++ trackDir += (u->frontdir - trackDir) * (1 - math::pow(0.90f, deltaTime));
+ trackDir.ANormalize();
+
+ camera->pos = trackPos;
+diff -ru spring_89.0/rts/lib/gml/gmlsrv.h /home/svenstaro/src/spring/rts/lib/gml/gmlsrv.h
+--- spring_89.0/rts/lib/gml/gmlsrv.h 2012-07-10 00:10:09.000000000 +0200
++++ /home/svenstaro/src/spring/rts/lib/gml/gmlsrv.h 2012-07-13 06:34:43.209393834 +0200
+@@ -361,7 +361,7 @@
+ if (gmlShareLists) {
+ ogc[thr]->WorkerThreadPost();
+ }
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ while(dorun) {
+ gmlClientSub();
+ }
+@@ -452,7 +452,7 @@
+ Threading::SetThreadName("sim");
+ Watchdog::RegisterThread(WDT_SIM, true);
+ set_threadnum(GML_SIM_THREAD_NUM);
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ while(dorun) {
+ gmlClientAuxSub();
+ }
+diff -ru spring_89.0/rts/lib/headlessStubs/sdlstub_cppbit.cpp /home/svenstaro/src/spring/rts/lib/headlessStubs/sdlstub_cppbit.cpp
+--- spring_89.0/rts/lib/headlessStubs/sdlstub_cppbit.cpp 2012-07-10 00:10:09.000000000 +0200
++++ /home/svenstaro/src/spring/rts/lib/headlessStubs/sdlstub_cppbit.cpp 2012-07-13 06:35:00.626061514 +0200
+@@ -12,10 +12,16 @@
+ extern "C" {
+ #endif
+
++#if (BOOST_VERSION >= 105000) //boost 1.50 renamed TIME_UTC to TIME_UTC_
++ #define SPRING_UTCTIME boost::TIME_UTC_
++#else
++ #define SPRING_UTCTIME boost::TIME_UTC
++#endif
++
+ int stub_sdl_getSystemMilliSeconds() {
+
+ boost::xtime t;
+- boost::xtime_get(&t, boost::TIME_UTC);
++ boost::xtime_get(&t, SPRING_UTCTIME);
+ const int milliSeconds = t.sec * 1000 + (t.nsec / 1000000);
+ return milliSeconds;
+ }
+@@ -23,7 +29,7 @@
+ void stub_sdl_sleepMilliSeconds(int milliSeconds) {
+
+ boost::xtime t;
+- boost::xtime_get(&t, boost::TIME_UTC);
++ boost::xtime_get(&t, SPRING_UTCTIME);
+ t.nsec += 1000000 * milliSeconds;
+ boost::thread::sleep(t);
+ }
+diff -ru spring_89.0/rts/lib/streflop/streflopC.cpp /home/svenstaro/src/spring/rts/lib/streflop/streflopC.cpp
+--- spring_89.0/rts/lib/streflop/streflopC.cpp 2012-07-10 00:10:10.000000000 +0200
++++ /home/svenstaro/src/spring/rts/lib/streflop/streflopC.cpp 2012-07-13 06:34:42.939393819 +0200
+@@ -9,16 +9,16 @@
+ #endif
+
+ void streflop_init_Simple() {
+- streflop_init<Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ }
+
+ void streflop_init_Double() {
+- streflop_init<Double>();
++ streflop::streflop_init<streflop::Double>();
+ }
+
+ #if defined(Extended)
+ void streflop_init_Extended() {
+- streflop_init<Extended>();
++ streflop::streflop_init<streflop::Extended>();
+ }
+ #endif // defined(Extended)
+
+diff -ru spring_89.0/rts/lib/streflop/streflop_cond.h /home/svenstaro/src/spring/rts/lib/streflop/streflop_cond.h
+--- spring_89.0/rts/lib/streflop/streflop_cond.h 2012-07-10 00:10:10.000000000 +0200
++++ /home/svenstaro/src/spring/rts/lib/streflop/streflop_cond.h 2012-07-13 06:34:42.906060483 +0200
+@@ -11,8 +11,6 @@
+
+ #if defined(STREFLOP_X87) || defined(STREFLOP_SSE) || defined(STREFLOP_SOFT)
+ #include "streflop.h"
+-using namespace streflop;
+-
+ namespace math {
+ using namespace streflop;
+ }
+@@ -20,6 +18,7 @@
+ #include <cmath>
+ namespace math {
+ using std::fabs;
++ // We are using fastmath::sqrt_sse instead!
+ // using std::sqrt;
+ using std::sin;
+ using std::cos;
+diff -ru spring_89.0/rts/Map/BasicMapDamage.cpp /home/svenstaro/src/spring/rts/Map/BasicMapDamage.cpp
+--- spring_89.0/rts/Map/BasicMapDamage.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/BasicMapDamage.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -33,7 +33,7 @@
+
+ for (int a = 0; a <= CRATER_TABLE_SIZE; ++a) {
+ const float r = a / float(CRATER_TABLE_SIZE);
+- const float d = cos((r - 0.1f) * (PI + 0.3f)) * (1 - r) * (0.5f + 0.5f * cos(std::max(0.0f, r * 3 - 2) * PI));
++ const float d = math::cos((r - 0.1f) * (PI + 0.3f)) * (1 - r) * (0.5f + 0.5f * math::cos(std::max(0.0f, r * 3 - 2) * PI));
+ craterTable[a] = d;
+ }
+
+@@ -83,7 +83,7 @@
+ const float* curHeightMap = readmap->GetCornerHeightMapSynced();
+ const float* orgHeightMap = readmap->GetOriginalHeightMapSynced();
+ const unsigned char* typeMap = readmap->GetTypeMapSynced();
+- const float baseStrength = -pow(strength, 0.6f) * 3 / mapHardness;
++ const float baseStrength = -math::pow(strength, 0.6f) * 3 / mapHardness;
+ const float invRadius = 1.0f / radius;
+
+ for (int y = e->y1; y <= e->y2; ++y) {
+@@ -111,7 +111,7 @@
+ orgHeightMap[y * gs->mapxp1 + x];
+
+ if (prevDif * dif > 0.0f) {
+- dif /= fabs(prevDif) * 0.1f + 1;
++ dif /= math::fabs(prevDif) * 0.1f + 1;
+ }
+
+ e->squares.push_back(dif);
+@@ -148,7 +148,7 @@
+ orgHeightMap[z * gs->mapxp1 + x];
+
+ if (prevDif * dif > 0.0f) {
+- dif /= fabs(prevDif) * 0.1f + 1;
++ dif /= math::fabs(prevDif) * 0.1f + 1;
+ }
+
+ totalDif += dif;
+diff -ru spring_89.0/rts/Map/Ground.cpp /home/svenstaro/src/spring/rts/Map/Ground.cpp
+--- spring_89.0/rts/Map/Ground.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/Ground.cpp 2012-07-13 06:34:43.086060494 +0200
+@@ -433,8 +433,8 @@
+
+ float3 CGround::GetSmoothNormal(float x, float y, bool synced) const
+ {
+- int sx = (int) floor(x / SQUARE_SIZE);
+- int sy = (int) floor(y / SQUARE_SIZE);
++ int sx = (int) math::floor(x / SQUARE_SIZE);
++ int sy = (int) math::floor(y / SQUARE_SIZE);
+
+ if (sy < 1)
+ sy = 1;
+diff -ru spring_89.0/rts/Map/SM3/Plane.cpp /home/svenstaro/src/spring/rts/Map/SM3/Plane.cpp
+--- spring_89.0/rts/Map/SM3/Plane.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/SM3/Plane.cpp 2012-07-13 06:34:43.066060493 +0200
+@@ -15,7 +15,7 @@
+ a = ry1*rz2 - ry2*rz1;
+ b = rz1*rx2 - rz2*rx1;
+ c = rx1*ry2 - rx2*ry1;
+- float len = (float)sqrt(a*a + b*b + c*c);
++ float len = (float)math::sqrt(a*a + b*b + c*c);
+ a /= len;
+ b /= len;
+ c /= len;
+@@ -37,10 +37,10 @@
+ bool Plane::EpsilonCompare(const Plane& pln, float epsilon)
+ {
+ Plane t;
+- t.a = fabs(a - pln.a);
+- t.b = fabs(b - pln.b);
+- t.c = fabs(c - pln.c);
+- t.d = fabs(d - pln.d);
++ t.a = math::fabs(a - pln.a);
++ t.b = math::fabs(b - pln.b);
++ t.c = math::fabs(c - pln.c);
++ t.d = math::fabs(d - pln.d);
+ if (t.a > epsilon || t.b > epsilon || t.c > epsilon || t.d > epsilon) {
+ return false;
+ }
+diff -ru spring_89.0/rts/Map/SM3/terrain/Lightcalc.cpp /home/svenstaro/src/spring/rts/Map/SM3/terrain/Lightcalc.cpp
+--- spring_89.0/rts/Map/SM3/terrain/Lightcalc.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/SM3/terrain/Lightcalc.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -197,7 +197,7 @@
+ continue;
+ }
+
+- float len = sqrt(dx*dx + dy*dy);
++ float len = math::sqrt(dx*dx + dy*dy);
+ const float step = 5.0f;
+ float invLength2d = step / len;
+ dx *= invLength2d;
+diff -ru spring_89.0/rts/Map/SM3/terrain/Textures.cpp /home/svenstaro/src/spring/rts/Map/SM3/terrain/Textures.cpp
+--- spring_89.0/rts/Map/SM3/terrain/Textures.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/SM3/terrain/Textures.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -248,7 +248,7 @@
+ }
+
+ // flatness=dotproduct of surface normal with up vector
+- float slope = 1.0f - fabs(norm_y);
++ float slope = 1.0f - math::fabs(norm_y);
+
+ if (slope < gi->minSlope - gi->minSlopeFuzzy) {
+ bm->at(x,y) = 0.0f;
+@@ -307,7 +307,7 @@
+ Vector3 n;
+
+ if (sx*sx + sy*sy < 32*32) {
+- const int sz = (int)sqrt(static_cast<float>(32 * 32 - sx*sx - sy*sy));
++ const int sz = (int)math::sqrt(static_cast<float>(32 * 32 - sx*sx - sy*sy));
+ n = Vector3(sx, sy, sz);
+ n.ANormalize();
+ }
+diff -ru spring_89.0/rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp /home/svenstaro/src/spring/rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp
+--- spring_89.0/rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/SMF/Legacy/LegacyMeshDrawer.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -99,7 +99,7 @@
+ const int minz = bty * smfReadMap->bigTexSize;
+ const int maxz = minz + smfReadMap->bigTexSize;
+ const float miny = readmap->currMinHeight;
+- const float maxy = fabs(cam->pos.y);
++ const float maxy = math::fabs(cam->pos.y);
+
+ const float3 mins( 0, miny, minz);
+ const float3 maxs(smfReadMap->mapSizeX, maxy, maxz);
+diff -ru spring_89.0/rts/Map/SMF/ROAM/Patch.cpp /home/svenstaro/src/spring/rts/Map/SMF/ROAM/Patch.cpp
+--- spring_89.0/rts/Map/SMF/ROAM/Patch.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/SMF/ROAM/Patch.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -405,7 +405,7 @@
+
+ // Variance of this triangle is the actual height at it's hypotenuse midpoint minus the interpolated height.
+ // Use values passed on the stack instead of re-accessing the Height Field.
+- float myVariance = fabs(centerZ - ((leftZ + rightZ) / 2));
++ float myVariance = math::fabs(centerZ - ((leftZ + rightZ) / 2));
+
+ if (leftZ*rightZ<0 || leftZ*centerZ<0 || rightZ*centerZ<0)
+ myVariance = std::max(myVariance * 1.5f, 20.0f); //shore lines get more variance for higher accuracy
+diff -ru spring_89.0/rts/Map/SMF/SMFRenderState.cpp /home/svenstaro/src/spring/rts/Map/SMF/SMFRenderState.cpp
+--- spring_89.0/rts/Map/SMF/SMFRenderState.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Map/SMF/SMFRenderState.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -385,7 +385,7 @@
+ smfShaderCurrARB->SetUniformTarget(GL_VERTEX_PROGRAM_ARB);
+ smfShaderCurrARB->SetUniform4f(10, 1.0f / (gs->pwr2mapx * SQUARE_SIZE), 1.0f / (gs->pwr2mapy * SQUARE_SIZE), 0, 1);
+ smfShaderCurrARB->SetUniform4f(12, 1.0f / smfMap->bigTexSize, 1.0f / smfMap->bigTexSize, 0, 1);
+- smfShaderCurrARB->SetUniform4f(13, -floor(camera->pos.x * 0.02f), -floor(camera->pos.z * 0.02f), 0, 0);
++ smfShaderCurrARB->SetUniform4f(13, -math::floor(camera->pos.x * 0.02f), -math::floor(camera->pos.z * 0.02f), 0, 0);
+ smfShaderCurrARB->SetUniform4f(14, 0.02f, 0.02f, 0, 1);
+ smfShaderCurrARB->SetUniformTarget(GL_FRAGMENT_PROGRAM_ARB);
+ smfShaderCurrARB->SetUniform4f(10, ambientColor.x, ambientColor.y, ambientColor.z, 1);
+diff -ru spring_89.0/rts/Rendering/Env/AdvSky.cpp /home/svenstaro/src/spring/rts/Rendering/Env/AdvSky.cpp
+--- spring_89.0/rts/Rendering/Env/AdvSky.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/AdvSky.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -65,8 +65,8 @@
+ memset(thicknessTransform, 0, 1024);
+ memset(covers, 0, 4 * 32 * sizeof(float));
+
+- domeheight = cos(PI / 16) * 1.01f;
+- domeWidth = sin(2 * PI / 32) * 400 * 1.7f;
++ domeheight = math::cos(PI / 16) * 1.01f;
++ domeWidth = math::sin(2 * PI / 32) * 400 * 1.7f;
+
+ UpdateSkyDir();
+ InitSun();
+@@ -383,7 +383,7 @@
+ case 0: {
+ for(int a=0; a<CLOUD_DETAIL; a++) {
+ float fade = gs->frameNum / (70.0f * (2<<(CLOUD_DETAIL-1-a)));
+- fade -= floor(fade/2)*2;
++ fade -= math::floor(fade/2)*2;
+ if(fade>1) {
+ fade = 2 - fade;
+ if(!cloudDown[a]) {
+@@ -417,11 +417,11 @@
+ int qcda=(4<<CLOUD_DETAIL)>>a;
+ int *pkernel=kernel;
+ for(int y=0; y<cs4a; ++y, pkernel+=CLOUD_SIZE/4) {
+- float ydist=fabs(1.0f+y-cs8a)/cs8a;
++ float ydist=math::fabs(1.0f+y-cs8a)/cs8a;
+ ydist=ydist*ydist*(3-2*ydist);
+ int *pkrn=pkernel;
+ for(int x=0; x<cs4a; ++x) {
+- float xdist=fabs(1.0f+x-cs8a)/cs8a;
++ float xdist=math::fabs(1.0f+x-cs8a)/cs8a;
+ xdist=xdist*xdist*(3-2*xdist);
+
+ float contrib=(1-xdist)*(1-ydist);
+@@ -533,7 +533,7 @@
+ unsigned char *tt=thicknessTransform;
+ for(int a=0;a<1024;++a){
+ float f=(1023.0f-(a+cloudDensity*1024-512))/1023.0f;
+- float alpha=pow(f*2,3);
++ float alpha=math::pow(f*2,3);
+ if(alpha>1)
+ alpha=1;
+ *at=(int) (alpha*255);
+@@ -560,11 +560,11 @@
+
+ float ymod=(sunTexCoordY-0.5f)*domeWidth*0.025f*256;
+ float fy=ymod+modCamera.z*CLOUD_SIZE*0.000025f;
+- int baseY=int(floor(fy))&CLOUD_MASK;
+- fy-=floor(fy);
++ int baseY=int(math::floor(fy))&CLOUD_MASK;
++ fy-=math::floor(fy);
+ float fx=gs->frameNum*0.00005f*CLOUD_SIZE+modCamera.x*CLOUD_SIZE*0.000025f;
+- int baseX=int(floor(fx))&CLOUD_MASK;
+- fx-=floor(fx);
++ int baseX=int(math::floor(fx))&CLOUD_MASK;
++ fx-=math::floor(fx);
+
+ float *cvs=(float *)covers[0], *cvs1=(float *)covers[1], *cvs2=(float *)covers[2], *cvs3=(float *)covers[3];
+ if(baseX!=oldCoverBaseX || baseY!=oldCoverBaseY){
+@@ -622,8 +622,8 @@
+ glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
+ glBegin(GL_TRIANGLE_STRIP);
+ for(int x=0;x<257;++x){
+- float dx = sin(x*2*PI/256.0f);
+- float dy = cos(x*2*PI/256.0f);
++ float dx = math::sin(x*2*PI/256.0f);
++ float dy = math::cos(x*2*PI/256.0f);
+
+ glTexCoord2f(x/256.0f,0.125f);
+ glVertexf3(modSunDir*5+ldir*dx*0.0014f+udir*dy*0.0014f);
+@@ -646,7 +646,7 @@
+ mem[(y*128+x)*4+0]=255;
+ mem[(y*128+x)*4+1]=255;
+ mem[(y*128+x)*4+2]=255;
+- float dist=sqrt((float)(y-64)*(y-64)+(x-64)*(x-64));
++ float dist=math::sqrt((float)(y-64)*(y-64)+(x-64)*(x-64));
+ if(dist>60)
+ mem[(y*128+x)*4+3]=0;
+ else
+@@ -749,7 +749,7 @@
+
+ for(int a=0;a<5;++a){
+ float fade = gs->frameNum / float(30<<a);
+- fade -= floor(fade/2)*2;
++ fade -= math::floor(fade/2)*2;
+ int size = std::min(32,256>>a);
+
+ if(fade>1){
+@@ -770,7 +770,7 @@
+
+ }
+ float tSize = std::max(1,8>>a);
+- float c = pow(2.0f,a)*6/255.0f;
++ float c = math::pow(2.0f,a)*6/255.0f;
+ CVertexArray* va = GetVertexArray();
+ va->Initialize();
+ va->CheckInitSize(4*VA_SIZE_T);
+@@ -867,10 +867,10 @@
+
+ const float hdist = math::sqrt(dir.x * dir.x + dir.z * dir.z);
+ const float ang = GetRadFromXY(dir.x, dir.z) + skyAngle;
+- const float fy = asin(hdist / 400);
++ const float fy = math::asin(hdist / 400);
+
+- dir.x = hdist * cos(ang);
+- dir.z = hdist * sin(ang);
++ dir.x = hdist * math::cos(ang);
++ dir.z = hdist * math::sin(ang);
+ dir.y = (fastmath::cos(fy) - domeheight) * 400;
+
+ dir.ANormalize();
+@@ -903,7 +903,7 @@
+ const float3& dir = GetDirFromTexCoord(x / 256.0f, (255.0f - y) / 256.0f);
+
+ const float sunInt = skyLight->GetLightIntensity();
+- const float sunDist = acos(dir.dot(skyLight->GetLightDir())) * 50;
++ const float sunDist = math::acos(dir.dot(skyLight->GetLightDir())) * 50;
+ const float sunMod = sunInt * (0.3f / math::sqrt(sunDist) + 3.0f / (1 + sunDist));
+
+ const float green = std::min(1.0f, (0.55f + sunMod));
+@@ -918,7 +918,7 @@
+ void CAdvSky::UpdateTexPart(int x, int y, unsigned char (*texp)[4]) {
+ const float3& dir = GetDirFromTexCoord(x / 512.0f, (511.0f - y) / 512.0f);
+
+- const float sunDist = acos(dir.dot(skyLight->GetLightDir())) * 70;
++ const float sunDist = math::acos(dir.dot(skyLight->GetLightDir())) * 70;
+ const float sunMod = skyLight->GetLightIntensity() * 12.0f / (12 + sunDist);
+
+ const float red = std::min(skyColor.x + sunMod * sunColor.x, 1.0f);
+diff -ru spring_89.0/rts/Rendering/Env/AdvTreeDrawer.cpp /home/svenstaro/src/spring/rts/Rendering/Env/AdvTreeDrawer.cpp
+--- spring_89.0/rts/Rendering/Env/AdvTreeDrawer.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/AdvTreeDrawer.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -229,7 +229,7 @@
+ std::list<FallingTree>::iterator prev = fti++;
+ fallingTrees.erase(prev);
+ } else {
+- fti->speed += (sin(fti->fallPos) * 0.04f);
++ fti->speed += (math::sin(fti->fallPos) * 0.04f);
+ ++fti;
+ }
+ }
+@@ -616,7 +616,7 @@
+ if (camera->InView(pos + float3(0.0f, MAX_TREE_HEIGHT / 2, 0.0f), MAX_TREE_HEIGHT / 2.0f)) {
+ const float ang = fti->fallPos * PI;
+
+- const float3 yvec(fti->dir.x * sin(ang), cos(ang), fti->dir.z * sin(ang));
++ const float3 yvec(fti->dir.x * math::sin(ang), math::cos(ang), fti->dir.z * math::sin(ang));
+ const float3 zvec((yvec.cross(float3(-1.0f, 0.0f, 0.0f))).ANormalize());
+ const float3 xvec(yvec.cross(zvec));
+
+@@ -957,7 +957,7 @@
+ if (camera->InView(pos + float3(0, MAX_TREE_HEIGHT / 2, 0), MAX_TREE_HEIGHT / 2)) {
+ const float ang = fti->fallPos * PI;
+
+- const float3 yvec(fti->dir.x * sin(ang), cos(ang), fti->dir.z * sin(ang));
++ const float3 yvec(fti->dir.x * math::sin(ang), math::cos(ang), fti->dir.z * math::sin(ang));
+ const float3 zvec((yvec.cross(float3(1.0f, 0.0f, 0.0f))).ANormalize());
+ const float3 xvec(zvec.cross(yvec));
+
+diff -ru spring_89.0/rts/Rendering/Env/AdvTreeGenerator.cpp /home/svenstaro/src/spring/rts/Rendering/Env/AdvTreeGenerator.cpp
+--- spring_89.0/rts/Rendering/Env/AdvTreeGenerator.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/AdvTreeGenerator.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -159,9 +159,9 @@
+ int numIter=(int)max(3.0f,size*10);
+ for(int a=0;a<=numIter;a++){
+ float angle=a/(float)numIter*2*PI;
+- float col=0.4f+(((orto1*sin(angle)+orto2*cos(angle)).dot(flatSun)))*0.3f;
+- barkva->AddVertexTN(start+orto1*sin(angle)*size+orto2*cos(angle)*size,angle/PI*0.125f*0.5f,0,float3(0,0,col));
+- barkva->AddVertexTN(end+orto1*sin(angle)*size*0.2f+orto2*cos(angle)*size*0.2f,angle/PI*0.125f*0.5f,3,float3(0,0,col));
++ float col=0.4f+(((orto1*math::sin(angle)+orto2*math::cos(angle)).dot(flatSun)))*0.3f;
++ barkva->AddVertexTN(start+orto1*math::sin(angle)*size+orto2*math::cos(angle)*size,angle/PI*0.125f*0.5f,0,float3(0,0,col));
++ barkva->AddVertexTN(end+orto1*math::sin(angle)*size*0.2f+orto2*math::cos(angle)*size*0.2f,angle/PI*0.125f*0.5f,3,float3(0,0,col));
+ }
+ barkva->EndStrip();
+ }
+@@ -176,18 +176,18 @@
+
+ for (int a = 0; a < numBranch; ++a) {
+ const float angle = baseAngle + (a * 3.88f) + fRand(0.5f);
+- float3 dir = orto1 * sin(angle) + orto2 * cos(angle);
++ float3 dir = orto1 * math::sin(angle) + orto2 * math::cos(angle);
+ dir.y = 0.3f + fRand(0.4f);
+ dir.ANormalize();
+ const float3 start(0, (a + 5) * height / (numBranch + 5), 0);
+- const float length = (height * (0.4f + fRand(0.1f))) * sqrt(float(numBranch - a) / numBranch);
++ const float length = (height * (0.4f + fRand(0.1f))) * math::sqrt(float(numBranch - a) / numBranch);
+
+ TrunkIterator(start, dir, length, length * 0.05f, 1);
+ }
+
+ for (int a = 0; a < 3; ++a) {
+ const float angle = (a * 3.88f) + fRand(0.5f);
+- float3 dir = orto1*sin(angle)+orto2*cos(angle);
++ float3 dir = orto1*math::sin(angle)+orto2*math::cos(angle);
+ dir.y = 0.8f;
+ dir.ANormalize();
+ const float3 start(0, height - 0.3f, 0);
+@@ -225,7 +225,7 @@
+ const float newLength = length * (float(numTrunks - a) / (numTrunks + 1));
+
+ float3 newbase = start + dir * length * (float(a + 1) / (numTrunks + 1));
+- float3 newDir = dir + orto1 * cos(angle) * dirDif + orto2 * sin(angle) * dirDif;
++ float3 newDir = dir + orto1 * math::cos(angle) * dirDif + orto2 * math::sin(angle) * dirDif;
+ newDir.ANormalize();
+
+ TrunkIterator(newbase, newDir, newLength, newLength * 0.05f, depth - 1);
+@@ -245,8 +245,8 @@
+
+ float3 pos = start + dir * length * (0.7f + fRand(0.3f));
+ pos +=
+- (orto1 * sin(angle) + orto2 * cos(angle)) *
+- (sqrt((float) a + 1) * 0.6f + fRand(0.4f)) *
++ (orto1 * math::sin(angle) + orto2 * math::cos(angle)) *
++ (math::sqrt((float) a + 1) * 0.6f + fRand(0.4f)) *
+ 0.1f * MAX_TREE_HEIGHT;
+
+ if (pos.y < 0.2f * MAX_TREE_HEIGHT)
+@@ -538,12 +538,12 @@
+ float baseAngle=fRand(2*PI);
+ for(int a=0;a<numBranch;++a){
+ float sh = 0.2f + fRand(0.2f);
+- float h = height * pow(sh + float(a)/numBranch * (1-sh), (float)0.7f);
++ float h = height * math::pow(sh + float(a)/numBranch * (1-sh), (float)0.7f);
+ float angle = baseAngle + (a * 0.618f + fRand(0.1f)) * 2 * PI;
+- float3 dir(orto1 * sin(angle) + orto2 * cos(angle));
++ float3 dir(orto1 * math::sin(angle) + orto2 * math::cos(angle));
+ dir.y = (a - numBranch) * 0.01f - (0.2f + fRand(0.2f));
+ dir.ANormalize();
+- float size = sqrt((float)numBranch - a + 5) * 0.08f * MAX_TREE_HEIGHT;
++ float size = math::sqrt((float)numBranch - a + 5) * 0.08f * MAX_TREE_HEIGHT;
+ DrawPineBranch(float3(0,h,0),dir,size);
+ }
+ //create the top
+@@ -569,16 +569,16 @@
+ for(int a=0;a<numIter;a++){
+ float angle=a/(float)numIter*2*PI;
+ float angle2=(a+1)/(float)numIter*2*PI;
+- float col=0.45f+(((orto1*sin(angle)+orto2*cos(angle)).dot(flatSun)))*0.3f;
+- float col2=0.45f+(((orto1*sin(angle2)+orto2*cos(angle2)).dot(flatSun)))*0.3f;
++ float col=0.45f+(((orto1*math::sin(angle)+orto2*math::cos(angle)).dot(flatSun)))*0.3f;
++ float col2=0.45f+(((orto1*math::sin(angle2)+orto2*math::cos(angle2)).dot(flatSun)))*0.3f;
+
+- va->AddVertexTN(start+orto1*sin(angle)*size+orto2*cos(angle)*size, angle/PI*0.125f*0.5f+0.5f, 0, float3(0,0,col));
+- va->AddVertexTN(end+orto1*sin(angle)*size*0.1f+orto2*cos(angle)*size*0.1f, angle/PI*0.125f*0.5f+0.5f, 3, float3(0,0,col));
+- va->AddVertexTN(start+orto1*sin(angle2)*size+orto2*cos(angle2)*size, angle2/PI*0.125f*0.5f+0.5f, 0, float3(0,0,col2));
+-
+- va->AddVertexTN(start+orto1*sin(angle2)*size+orto2*cos(angle2)*size, angle2/PI*0.125f*0.5f+0.5f, 0, float3(0,0,col2));
+- va->AddVertexTN(end+orto1*sin(angle)*size*0.1f+orto2*cos(angle)*size*0.1f, angle/PI*0.125f*0.5f+0.5f, 3, float3(0,0,col));
+- va->AddVertexTN(end+orto1*sin(angle2)*size*0.1f+orto2*cos(angle2)*size*0.1f, angle2/PI*0.125f*0.5f+0.5f, 3, float3(0,0,col2));
++ va->AddVertexTN(start+orto1*math::sin(angle)*size+orto2*math::cos(angle)*size, angle/PI*0.125f*0.5f+0.5f, 0, float3(0,0,col));
++ va->AddVertexTN(end+orto1*math::sin(angle)*size*0.1f+orto2*math::cos(angle)*size*0.1f, angle/PI*0.125f*0.5f+0.5f, 3, float3(0,0,col));
++ va->AddVertexTN(start+orto1*math::sin(angle2)*size+orto2*math::cos(angle2)*size, angle2/PI*0.125f*0.5f+0.5f, 0, float3(0,0,col2));
++
++ va->AddVertexTN(start+orto1*math::sin(angle2)*size+orto2*math::cos(angle2)*size, angle2/PI*0.125f*0.5f+0.5f, 0, float3(0,0,col2));
++ va->AddVertexTN(end+orto1*math::sin(angle)*size*0.1f+orto2*math::cos(angle)*size*0.1f, angle/PI*0.125f*0.5f+0.5f, 3, float3(0,0,col));
++ va->AddVertexTN(end+orto1*math::sin(angle2)*size*0.1f+orto2*math::cos(angle2)*size*0.1f, angle2/PI*0.125f*0.5f+0.5f, 3, float3(0,0,col2));
+ }
+ }
+
+diff -ru spring_89.0/rts/Rendering/Env/AdvWater.cpp /home/svenstaro/src/spring/rts/Rendering/Env/AdvWater.cpp
+--- spring_89.0/rts/Rendering/Env/AdvWater.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/AdvWater.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -48,7 +48,7 @@
+ for (int y = 0; y < 64; ++y) {
+ for (int x = 0; x < 64; ++x) {
+ scrap[(y*64 + x)*4 + 0] = 128;
+- scrap[(y*64 + x)*4 + 1] = (unsigned char)(sin(y*PI*2.0f/64.0f)*128 + 128);
++ scrap[(y*64 + x)*4 + 1] = (unsigned char)(math::sin(y*PI*2.0f/64.0f)*128 + 128);
+ scrap[(y*64 + x)*4 + 2] = 0;
+ scrap[(y*64 + x)*4 + 3] = 255;
+ }
+@@ -62,8 +62,8 @@
+ for (int x = 0; x < 64; ++x) {
+ const float ang = 26.5f*PI/180.0f;
+ const float pos = y*2+x;
+- scrap[(y*64 + x)*4 + 0] = (unsigned char)((sin(pos*PI*2.0f/64.0f))*128*sin(ang)) + 128;
+- scrap[(y*64 + x)*4 + 1] = (unsigned char)((sin(pos*PI*2.0f/64.0f))*128*cos(ang)) + 128;
++ scrap[(y*64 + x)*4 + 0] = (unsigned char)((math::sin(pos*PI*2.0f/64.0f))*128*math::sin(ang)) + 128;
++ scrap[(y*64 + x)*4 + 1] = (unsigned char)((math::sin(pos*PI*2.0f/64.0f))*128*math::cos(ang)) + 128;
+ }
+ }
+ glBindTexture(GL_TEXTURE_2D, rawBumpTexture[1]);
+@@ -75,8 +75,8 @@
+ for (int x = 0; x < 64; ++x) {
+ const float ang = -19*PI/180.0f;
+ const float pos = 3*y - x;
+- scrap[(y*64 + x)*4 + 0] = (unsigned char)((sin(pos*PI*2.0f/64.0f))*128*sin(ang)) + 128;
+- scrap[(y*64 + x)*4 + 1] = (unsigned char)((sin(pos*PI*2.0f/64.0f))*128*cos(ang)) + 128;
++ scrap[(y*64 + x)*4 + 0] = (unsigned char)((math::sin(pos*PI*2.0f/64.0f))*128*math::sin(ang)) + 128;
++ scrap[(y*64 + x)*4 + 1] = (unsigned char)((math::sin(pos*PI*2.0f/64.0f))*128*math::cos(ang)) + 128;
+ }
+ }
+ glBindTexture(GL_TEXTURE_2D, rawBumpTexture[2]);
+@@ -192,14 +192,14 @@
+ dir = xbase + dv;
+ dir.ANormalize();
+ zpos = camera->pos + dir*(camera->pos.y / -dir.y);
+- zpos.y = sin(zpos.z*0.1f + gs->frameNum*0.06f)*0.06f + 0.05f;
++ zpos.y = math::sin(zpos.z*0.1f + gs->frameNum*0.06f)*0.06f + 0.05f;
+ col[3] = (unsigned char)((0.8f + 0.7f*dir.y)*255);
+ va->AddVertexQTC(zpos, x*(1.0f/numDivs), screenY - yInc, col);
+
+ dir = xbase;
+ dir.ANormalize();
+ zpos = camera->pos + dir*(camera->pos.y / -dir.y);
+- zpos.y = sin(zpos.z*0.1f + gs->frameNum*0.06f)*0.06f + 0.05f;
++ zpos.y = math::sin(zpos.z*0.1f + gs->frameNum*0.06f)*0.06f + 0.05f;
+ col[3] = (unsigned char)((0.8f + 0.7f*dir.y)*255);
+ va->AddVertexQTC(zpos, x*(1.0f/numDivs), screenY, col);
+
+diff -ru spring_89.0/rts/Rendering/Env/BasicSky.cpp /home/svenstaro/src/spring/rts/Rendering/Env/BasicSky.cpp
+--- spring_89.0/rts/Rendering/Env/BasicSky.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/BasicSky.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -67,8 +67,8 @@
+ rawClouds=newmat2<int>(CLOUD_SIZE,CLOUD_SIZE);
+ blendMatrix=newmat3<int>(CLOUD_DETAIL,32,32);
+
+- domeheight=cos(PI/16)*1.01f;
+- domeWidth=sin(PI/16)*400*1.7f;
++ domeheight=math::cos(PI/16)*1.01f;
++ domeWidth=math::sin(PI/16)*400*1.7f;
+
+ UpdateSkyDir();
+ InitSun();
+@@ -369,7 +369,7 @@
+ case 0: {
+ for(int a=0; a<CLOUD_DETAIL; a++) {
+ float fade = gs->frameNum / (70.0f * (2<<(CLOUD_DETAIL-1-a)));
+- fade -= floor(fade/2)*2;
++ fade -= math::floor(fade/2)*2;
+ if(fade>1) {
+ fade = 2 - fade;
+ if(!cloudDown[a]) {
+@@ -403,11 +403,11 @@
+ int qcda=(4<<CLOUD_DETAIL)>>a;
+ int *pkernel=kernel;
+ for(int y=0; y<cs4a; ++y, pkernel+=CLOUD_SIZE/4) {
+- float ydist=fabs(1.0f+y-cs8a)/cs8a;
++ float ydist=math::fabs(1.0f+y-cs8a)/cs8a;
+ ydist=ydist*ydist*(3-2*ydist);
+ int *pkrn=pkernel;
+ for(int x=0; x<cs4a; ++x) {
+- float xdist=fabs(1.0f+x-cs8a)/cs8a;
++ float xdist=math::fabs(1.0f+x-cs8a)/cs8a;
+ xdist=xdist*xdist*(3-2*xdist);
+
+ float contrib=(1-xdist)*(1-ydist);
+@@ -506,7 +506,7 @@
+ unsigned char *tt=thicknessTransform;
+ for(int a=0;a<1024;++a){
+ float f=(1023.0f-(a+cloudDensity*1024-512))/1023.0f;
+- float alpha=pow(f*2,3);
++ float alpha=math::pow(f*2,3);
+ if(alpha>1)
+ alpha=1;
+ *at=(unsigned char)(alpha*255);
+@@ -533,11 +533,11 @@
+
+ float ymod=(sunTexCoordY-0.5f)*domeWidth*0.025f*256;
+ float fy=ymod+modCamera.z*CLOUD_SIZE*0.000025f;
+- int baseY=int(floor(fy))&CLOUD_MASK;
+- fy-=floor(fy);
++ int baseY=int(math::floor(fy))&CLOUD_MASK;
++ fy-=math::floor(fy);
+ float fx=gs->frameNum*0.00005f*CLOUD_SIZE+modCamera.x*CLOUD_SIZE*0.000025f;
+- int baseX=int(floor(fx))&CLOUD_MASK;
+- fx-=floor(fx);
++ int baseX=int(math::floor(fx))&CLOUD_MASK;
++ fx-=math::floor(fx);
+
+ float *cvs=(float *)covers[0], *cvs1=(float *)covers[1], *cvs2=(float *)covers[2], *cvs3=(float *)covers[3];
+ if(baseX!=oldCoverBaseX || baseY!=oldCoverBaseY){
+@@ -589,8 +589,8 @@
+ glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
+ glBegin(GL_TRIANGLE_STRIP);
+ for(int x=0;x<257;++x){
+- float dx=sin(x*2*PI/256.0f);
+- float dy=cos(x*2*PI/256.0f);
++ float dx=math::sin(x*2*PI/256.0f);
++ float dy=math::cos(x*2*PI/256.0f);
+
+ glTexCoord2f(x/256.0f,0.25f);
+ glVertexf3(modSunDir*5+ldir*dx*0.0014f+udir*dy*0.0014f);
+@@ -613,7 +613,7 @@
+ mem[(y*128+x)*4+0]=255;
+ mem[(y*128+x)*4+1]=255;
+ mem[(y*128+x)*4+2]=255;
+- float dist=sqrt((float)(y-64)*(y-64)+(x-64)*(x-64));
++ float dist=math::sqrt((float)(y-64)*(y-64)+(x-64)*(x-64));
+ if(dist>60)
+ mem[(y*128+x)*4+3]=0;
+ else
+@@ -764,10 +764,10 @@
+
+ const float hdist = math::sqrt(dir.x * dir.x + dir.z * dir.z);
+ const float ang = GetRadFromXY(dir.x, dir.z) + skyAngle;
+- const float fy = asin(hdist / 400);
++ const float fy = math::asin(hdist / 400);
+
+- dir.x = hdist * cos(ang);
+- dir.z = hdist * sin(ang);
++ dir.x = hdist * math::cos(ang);
++ dir.z = hdist * math::sin(ang);
+ dir.y = (fastmath::cos(fy) - domeheight) * 400;
+
+ dir.ANormalize();
+@@ -800,7 +800,7 @@
+ const float3& dir = GetDirFromTexCoord(x / 256.0f, (255.0f - y) / 256.0f);
+
+ const float sunInt = skyLight->GetLightIntensity();
+- const float sunDist = acos(dir.dot(skyLight->GetLightDir())) * 50;
++ const float sunDist = math::acos(dir.dot(skyLight->GetLightDir())) * 50;
+ const float sunMod = sunInt * (0.3f / math::sqrt(sunDist) + 2.0f / sunDist);
+
+ const float green = std::min(1.0f, (0.55f + sunMod));
+@@ -814,7 +814,7 @@
+ void CBasicSky::UpdateTexPart(int x, int y, unsigned char (*texp)[4]) {
+ const float3& dir = GetDirFromTexCoord(x / 512.0f, (511.0f - y) / 512.0f);
+
+- const float sunDist = acos(dir.dot(skyLight->GetLightDir())) * 70;
++ const float sunDist = math::acos(dir.dot(skyLight->GetLightDir())) * 70;
+ const float sunMod = skyLight->GetLightIntensity() * 12.0f / (12 + sunDist);
+
+ const float red = std::min(skyColor.x + sunMod * sunColor.x, 1.0f);
+diff -ru spring_89.0/rts/Rendering/Env/CubeMapHandler.cpp /home/svenstaro/src/spring/rts/Rendering/Env/CubeMapHandler.cpp
+--- spring_89.0/rts/Rendering/Env/CubeMapHandler.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/CubeMapHandler.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -269,7 +269,7 @@
+ for (int x = 0; x < size; ++x) {
+ const float3 dir = (cdir + (xdif * (x + 0.5f)) / size + (ydif * (y + 0.5f)) / size).Normalize();
+ const float dot = std::max(0.0f, dir.dot(sky->GetLight()->GetLightDir()));
+- const float spec = std::min(1.0f, pow(dot, mapInfo->light.specularExponent) + pow(dot, 3.0f) * 0.25f);
++ const float spec = std::min(1.0f, math::pow(dot, mapInfo->light.specularExponent) + math::pow(dot, 3.0f) * 0.25f);
+
+ buf[x * 4 + 0] = (mapInfo->light.unitSpecularColor.x * spec * 255);
+ buf[x * 4 + 1] = (mapInfo->light.unitSpecularColor.y * spec * 255);
+diff -ru spring_89.0/rts/Rendering/Env/DynWater.cpp /home/svenstaro/src/spring/rts/Rendering/Env/DynWater.cpp
+--- spring_89.0/rts/Rendering/Env/DynWater.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/DynWater.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -88,9 +88,9 @@
+
+ for (int y = 0; y < 64; ++y) {
+ for (int x = 0; x < 64; ++x) {
+- temp[(y*64 + x)*4 + 0] = sin(x*PI*2.0f/64.0f) + ((x < 32) ? -1 : 1)*0.3f;
++ temp[(y*64 + x)*4 + 0] = math::sin(x*PI*2.0f/64.0f) + ((x < 32) ? -1 : 1)*0.3f;
+ temp[(y*64 + x)*4 + 1] = temp[(y*64 + x)*4 + 0];
+- temp[(y*64 + x)*4 + 2] = cos(x*PI*2.0f/64.0f) + ((x < 32) ? (16 - x) : (x - 48))/16.0f*0.3f;
++ temp[(y*64 + x)*4 + 2] = math::cos(x*PI*2.0f/64.0f) + ((x < 32) ? (16 - x) : (x - 48))/16.0f*0.3f;
+ temp[(y*64 + x)*4 + 3] = 0;
+ }
+ }
+@@ -197,7 +197,7 @@
+ const float dy = y - 31.5f;
+ for (int x = 0; x < 64; ++x) {
+ const float dx = x-31.5f;
+- const float dist = sqrt(dx*dx + dy*dy);
++ const float dist = math::sqrt(dx*dx + dy*dy);
+ temp[(y*64 + x)*4 + 0] = std::max(0.0f, 1 - dist/30.f) * std::max(0.0f, 1 - dist/30.f);
+ temp[(y*64 + x)*4 + 1] = std::max(0.0f, 1 - dist/30.f);
+ temp[(y*64 + x)*4 + 2] = std::max(0.0f, 1 - dist/30.f) * std::max(0.0f, 1 - dist/30.f);
+@@ -425,8 +425,8 @@
+
+ oldCamPosBig = camPosBig;
+
+- camPosBig.x = floor(std::max((float)WH_SIZE, std::min((float)gs->mapx*SQUARE_SIZE-WH_SIZE, (float)camera->pos.x))/(W_SIZE*16))*(W_SIZE*16);
+- camPosBig.z = floor(std::max((float)WH_SIZE, std::min((float)gs->mapy*SQUARE_SIZE-WH_SIZE, (float)camera->pos.z))/(W_SIZE*16))*(W_SIZE*16);
++ camPosBig.x = math::floor(std::max((float)WH_SIZE, std::min((float)gs->mapx*SQUARE_SIZE-WH_SIZE, (float)camera->pos.x))/(W_SIZE*16))*(W_SIZE*16);
++ camPosBig.z = math::floor(std::max((float)WH_SIZE, std::min((float)gs->mapy*SQUARE_SIZE-WH_SIZE, (float)camera->pos.z))/(W_SIZE*16))*(W_SIZE*16);
+
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(0);
+@@ -835,8 +835,8 @@
+ va = GetVertexArray();
+ va->Initialize();
+
+- camPosBig2.x = floor(std::max((float)WH_SIZE, std::min((float)gs->mapx*SQUARE_SIZE - WH_SIZE, (float)camera->pos.x))/(W_SIZE*16))*(W_SIZE*16);
+- camPosBig2.z = floor(std::max((float)WH_SIZE, std::min((float)gs->mapy*SQUARE_SIZE - WH_SIZE, (float)camera->pos.z))/(W_SIZE*16))*(W_SIZE*16);
++ camPosBig2.x = math::floor(std::max((float)WH_SIZE, std::min((float)gs->mapx*SQUARE_SIZE - WH_SIZE, (float)camera->pos.x))/(W_SIZE*16))*(W_SIZE*16);
++ camPosBig2.z = math::floor(std::max((float)WH_SIZE, std::min((float)gs->mapy*SQUARE_SIZE - WH_SIZE, (float)camera->pos.z))/(W_SIZE*16))*(W_SIZE*16);
+
+ // FIXME:
+ // 1. DynWater::UpdateCamRestraints was never called ==> <this->left> and <this->right> were always empty
+@@ -1132,8 +1132,8 @@
+ // hovercraft
+ const float3& pos = unit->pos;
+
+- if ((fabs(pos.x - camPosBig.x) > (WH_SIZE - 50)) ||
+- (fabs(pos.z - camPosBig.z) > (WH_SIZE - 50)))
++ if ((math::fabs(pos.x - camPosBig.x) > (WH_SIZE - 50)) ||
++ (math::fabs(pos.z - camPosBig.z) > (WH_SIZE - 50)))
+ {
+ continue;
+ }
+@@ -1144,7 +1144,7 @@
+ if ((pos.y > -4.0f) && (pos.y < 4.0f)) {
+ const float3 frontAdd = unit->frontdir * unit->radius * 0.75f;
+ const float3 sideAdd = unit->rightdir * unit->radius * 0.75f;
+- const float depth = sqrt(sqrt(unit->mass)) * 0.4f;
++ const float depth = math::sqrt(math::sqrt(unit->mass)) * 0.4f;
+ const float3 n(depth, 0.05f * depth, depth);
+
+ va2->AddVertexQTN(pos + frontAdd + sideAdd, 0, 0, n);
+@@ -1156,8 +1156,8 @@
+ // surface ship
+ const float3& pos = unit->pos;
+
+- if ((fabs(pos.x - camPosBig.x) > (WH_SIZE - 50)) ||
+- (fabs(pos.z - camPosBig.z) > (WH_SIZE - 50)))
++ if ((math::fabs(pos.x - camPosBig.x) > (WH_SIZE - 50)) ||
++ (math::fabs(pos.z - camPosBig.z) > (WH_SIZE - 50)))
+ {
+ continue;
+ }
+@@ -1171,7 +1171,7 @@
+
+ const float3 frontAdd = unit->frontdir * unit->radius * 0.75f;
+ const float3 sideAdd = unit->rightdir * unit->radius * 0.18f;
+- const float depth = sqrt(sqrt(unit->mass));
++ const float depth = math::sqrt(math::sqrt(unit->mass));
+ const float3 n(depth, 0.04f * unit->speed.Length2D() * depth, depth);
+
+ va->AddVertexQTN(pos + frontAdd + sideAdd, 0, 0, n);
+@@ -1249,8 +1249,8 @@
+ for (std::vector<Explosion>::iterator ei = explosions.begin(); ei != explosions.end(); ++ei) {
+ Explosion& explo = *ei;
+ float3 pos = explo.pos;
+- if ((fabs(pos.x - camPosBig.x) > (WH_SIZE - 50))
+- || (fabs(pos.z - camPosBig.z) > (WH_SIZE - 50)))
++ if ((math::fabs(pos.x - camPosBig.x) > (WH_SIZE - 50))
++ || (math::fabs(pos.z - camPosBig.z) > (WH_SIZE - 50)))
+ {
+ continue;
+ }
+diff -ru spring_89.0/rts/Rendering/Env/GrassDrawer.cpp /home/svenstaro/src/spring/rts/Rendering/Env/GrassDrawer.cpp
+--- spring_89.0/rts/Rendering/Env/GrassDrawer.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/GrassDrawer.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -75,11 +75,11 @@
+ }
+
+ // TODO: get rid of the magic constants
+- maxGrassDist = 800 + sqrt((float) detail) * 240;
++ maxGrassDist = 800 + math::sqrt((float) detail) * 240;
+ maxDetailedDist = 146 + detail * 24;
+ detailedBlocks = int((maxDetailedDist - 24) / bMSsq) + 1;
+ numTurfs = 3 + int(detail * 0.5f);
+- strawPerTurf = 50 + int(sqrt((float) detail) * 10);
++ strawPerTurf = 50 + int(math::sqrt((float) detail) * 10);
+
+ blocksX = gs->mapx / grassSquareSize /grassBlockSize;
+ blocksY = gs->mapy / grassSquareSize / grassBlockSize;
+@@ -641,7 +641,7 @@
+ const float3 billboardDirX = (billboardDirZ.cross(UpVector)).ANormalize();
+ const float3 billboardDirY = billboardDirX.cross(billboardDirZ);
+
+- const float ang = acos(billboardDirZ.y);
++ const float ang = math::acos(billboardDirZ.y);
+ const int texPart = std::min(15, int(std::max(0, int((ang + PI / 16 - PI / 2) / PI * 30))));
+
+ if (globalRendering->haveGLSL) {
+@@ -673,7 +673,7 @@
+ const float3 billboardDirX = (billboardDirZ.cross(UpVector)).ANormalize();
+ const float3 billboardDirY = billboardDirX.cross(billboardDirZ);
+
+- const float ang = acos(billboardDirZ.y);
++ const float ang = math::acos(billboardDirZ.y);
+ const int texPart = std::min(15, int(std::max(0, int((ang + PI / 16 - PI / 2) / PI * 30))));
+
+ if (globalRendering->haveGLSL) {
+@@ -820,7 +820,7 @@
+ float3 forwardVect = sideVect.cross(UpVector);
+ sideVect *= mapInfo->grass.bladeWidth;
+
+- const float3 cornerPos = (UpVector * cos(maxAng) + forwardVect * sin(maxAng)) * length;
++ const float3 cornerPos = (UpVector * math::cos(maxAng) + forwardVect * math::sin(maxAng)) * length;
+ float3 basePos(30.0f, 0.0f, 30.0f);
+
+ while (basePos.SqLength2D() > (turfSize * turfSize / 4)) {
+@@ -837,10 +837,10 @@
+
+ const float3 edgePosL =
+ -sideVect * (1 - h) +
+- (UpVector * cos(ang) + forwardVect * sin(ang)) * length * h;
++ (UpVector * math::cos(ang) + forwardVect * math::sin(ang)) * length * h;
+ const float3 edgePosR =
+ sideVect * (1.0f - h) +
+- (UpVector * cos(ang) + forwardVect * sin(ang)) * length * h;
++ (UpVector * math::cos(ang) + forwardVect * math::sin(ang)) * length * h;
+
+ if (b == 0) {
+ va->AddVertexT(basePos + (edgePosR - float3(0.0f, 0.1f, 0.0f)), xtexBase + xtexOffset, h);
+diff -ru spring_89.0/rts/Rendering/Env/SkyLight.cpp /home/svenstaro/src/spring/rts/Rendering/Env/SkyLight.cpp
+--- spring_89.0/rts/Rendering/Env/SkyLight.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Env/SkyLight.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -72,7 +72,7 @@
+ bool DynamicSkyLight::SetLightDir(const float4& newLightDir) {
+ if (newLightDir != lightDir) {
+ static float4 lastUpdate = ZeroVector;
+- static const float minCosAngle = cos(1.5f * (PI/180.f));
++ static const float minCosAngle = math::cos(1.5f * (PI/180.f));
+
+ if (lastUpdate.dot(newLightDir) < minCosAngle) {
+ lastUpdate = newLightDir;
+@@ -92,7 +92,7 @@
+ const float angularVelocity = 2.0f * PI / sunOrbitTime;
+
+ const float sunAng = startAngle - initialSunAngle - angularVelocity * gameSeconds;
+- const float4 sunPos = sunRotation.Mul(float3(sunOrbitRad * cos(sunAng), sunOrbitHeight, sunOrbitRad * sin(sunAng)));
++ const float4 sunPos = sunRotation.Mul(float3(sunOrbitRad * math::cos(sunAng), sunOrbitHeight, sunOrbitRad * math::sin(sunAng)));
+
+ return sunPos;
+ }
+@@ -108,18 +108,18 @@
+ if (newLightDir.w == FLT_MAX) {
+ // old: newLightDir is position where sun reaches highest altitude
+ const float sunLen = newLightDir.Length2D();
+- const float sunAzimuth = (sunLen <= 0.001f) ? PI / 2.0f : atan(newLightDir.y / sunLen);
+- const float sunHeight = tan(sunAzimuth - 0.001f);
++ const float sunAzimuth = (sunLen <= 0.001f) ? PI / 2.0f : math::atan(newLightDir.y / sunLen);
++ const float sunHeight = math::tan(sunAzimuth - 0.001f);
+
+- float3 v1(cos(initialSunAngle), sunHeight, sin(initialSunAngle));
++ float3 v1(math::cos(initialSunAngle), sunHeight, math::sin(initialSunAngle));
+ v1.ANormalize();
+
+ if (v1.y <= orbitMinSunHeight) {
+ newLightDir = UpVector;
+ sunOrbitHeight = v1.y;
+- sunOrbitRad = sqrt(1.0f - sunOrbitHeight * sunOrbitHeight);
++ sunOrbitRad = math::sqrt(1.0f - sunOrbitHeight * sunOrbitHeight);
+ } else {
+- float3 v2(cos(initialSunAngle + PI), orbitMinSunHeight, sin(initialSunAngle + PI));
++ float3 v2(math::cos(initialSunAngle + PI), orbitMinSunHeight, math::sin(initialSunAngle + PI));
+ v2.ANormalize();
+ float3 v3 = v2 - v1;
+ sunOrbitRad = v3.Length() / 2.0f;
+@@ -137,7 +137,7 @@
+ } else {
+ // new: newLightDir is center position of orbit, and newLightDir.w is orbit height
+ sunOrbitHeight = std::max(-1.0f, std::min(newLightDir.w, 1.0f));
+- sunOrbitRad = sqrt(1.0f - sunOrbitHeight * sunOrbitHeight);
++ sunOrbitRad = math::sqrt(1.0f - sunOrbitHeight * sunOrbitHeight);
+ }
+
+ sunRotation.LoadIdentity();
+diff -ru spring_89.0/rts/Rendering/GL/glExtra.cpp /home/svenstaro/src/spring/rts/Rendering/GL/glExtra.cpp
+--- spring_89.0/rts/Rendering/GL/glExtra.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/GL/glExtra.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -83,7 +83,7 @@
+ float adjustment = rad/2;
+ float ydiff = 0;
+ int j;
+- for(j = 0; j < 50 && fabs(adjRadius - rad) + ydiff > .01*rad; j++){
++ for(j = 0; j < 50 && math::fabs(adjRadius - rad) + ydiff > .01*rad; j++){
+ if(adjRadius > rad) {
+ rad += adjustment;
+ } else {
+@@ -93,7 +93,7 @@
+ pos.x = center.x + (sinR * rad);
+ pos.z = center.z + (cosR * rad);
+ float newY = ground->GetHeightAboveWater(pos.x, pos.z, false);
+- ydiff = fabs(pos.y - newY);
++ ydiff = math::fabs(pos.y - newY);
+ pos.y = newY;
+ heightDiff = (pos.y - center.y);
+ adjRadius = weapon ? weapon->GetRange2D(heightDiff*weapon->heightMod) : rad;
+diff -ru spring_89.0/rts/Rendering/GroundDecalHandler.cpp /home/svenstaro/src/spring/rts/Rendering/GroundDecalHandler.cpp
+--- spring_89.0/rts/Rendering/GroundDecalHandler.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/GroundDecalHandler.cpp 2012-07-13 06:34:43.082727161 +0200
+@@ -963,7 +963,7 @@
+ radius = damage * 0.25f;
+
+ if (damage > 400)
+- damage = 400 + sqrt(damage - 399);
++ damage = 400 + math::sqrt(damage - 399);
+
+ pos.ClampInBounds();
+
+diff -ru spring_89.0/rts/Rendering/InMapDrawView.cpp /home/svenstaro/src/spring/rts/Rendering/InMapDrawView.cpp
+--- spring_89.0/rts/Rendering/InMapDrawView.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/InMapDrawView.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -38,7 +38,7 @@
+ for (int y = 0; y < 64; y++) {
+ // circular thingy
+ for (int x = 0; x < 64; x++) {
+- float dist = sqrt((float)(x - 32) * (x - 32) + (y - 32) * (y - 32));
++ float dist = math::sqrt((float)(x - 32) * (x - 32) + (y - 32) * (y - 32));
+ if (dist > 31.0f) {
+ // do nothing - leave transparent
+ } else if (dist > 30.0f) {
+diff -ru spring_89.0/rts/Rendering/LineDrawer.cpp /home/svenstaro/src/spring/rts/Rendering/LineDrawer.cpp
+--- spring_89.0/rts/Rendering/LineDrawer.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/LineDrawer.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -29,7 +29,7 @@
+ void CLineDrawer::UpdateLineStipple()
+ {
+ stippleTimer += (globalRendering->lastFrameTime * cmdColors.StippleSpeed());
+- stippleTimer = fmod(stippleTimer, (16.0f / 20.0f));
++ stippleTimer = math::fmod(stippleTimer, (16.0f / 20.0f));
+ }
+
+
+diff -ru spring_89.0/rts/Rendering/Models/S3OParser.cpp /home/svenstaro/src/spring/rts/Rendering/Models/S3OParser.cpp
+--- spring_89.0/rts/Rendering/Models/S3OParser.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Rendering/Models/S3OParser.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -319,7 +319,7 @@
+ float3& t = tTangents[vrtIdx];
+ int h = 1;
+
+- if (isnan(n.x) || isnan(n.y) || isnan(n.z)) {
++ if (math::isnan(n.x) || math::isnan(n.y) || math::isnan(n.z)) {
+ n = float3(0.0f, 0.0f, 1.0f);
+ }
+ if (s == ZeroVector) { s = float3(1.0f, 0.0f, 0.0f); }
+diff -ru spring_89.0/rts/Sim/Misc/LosMap.cpp /home/svenstaro/src/spring/rts/Sim/Misc/LosMap.cpp
+--- spring_89.0/rts/Sim/Misc/LosMap.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Misc/LosMap.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -182,7 +182,7 @@
+
+ y = (int)i;
+ x = 1;
+- y = (int) (sqrt((float)r2 - 1) + 0.5f);
++ y = (int) (math::sqrt((float)r2 - 1) + 0.5f);
+ while (x < y) {
+ if(!PaintTable[x+y*Radius]) {
+ DrawLine(PaintTable, x, y, Radius);
+@@ -198,7 +198,7 @@
+ }
+
+ x += 1;
+- y = (int) (sqrt((float)r2 - x*x) + 0.5f);
++ y = (int) (math::sqrt((float)r2 - x*x) + 0.5f);
+ }
+ if (x == y) {
+ if(!PaintTable[x+y*Radius]) {
+diff -ru spring_89.0/rts/Sim/Misc/QuadField.cpp /home/svenstaro/src/spring/rts/Sim/Misc/QuadField.cpp
+--- spring_89.0/rts/Sim/Misc/QuadField.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Misc/QuadField.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -329,12 +329,12 @@
+ float zp = start.z;
+ const float invQuadSize = 1.0f / QUAD_SIZE;
+
+- if ((floor(start.x * invQuadSize) == floor(to.x * invQuadSize)) &&
+- (floor(start.z * invQuadSize) == floor(to.z * invQuadSize)))
++ if ((math::floor(start.x * invQuadSize) == math::floor(to.x * invQuadSize)) &&
++ (math::floor(start.z * invQuadSize) == math::floor(to.z * invQuadSize)))
+ {
+ *endQuad = ((int(start.x * invQuadSize)) + (int(start.z * invQuadSize)) * numQuadsX);
+ ++endQuad;
+- } else if (floor(start.x * invQuadSize) == floor(to.x * invQuadSize)) {
++ } else if (math::floor(start.x * invQuadSize) == math::floor(to.x * invQuadSize)) {
+ const int first = (int)(start.x * invQuadSize) + ((int)(start.z * invQuadSize) * numQuadsX);
+ const int last = (int)(to.x * invQuadSize) + ((int)(to.z * invQuadSize) * numQuadsX);
+
+@@ -347,7 +347,7 @@
+ *endQuad = a; ++endQuad;
+ }
+ }
+- } else if (floor(start.z * invQuadSize) == floor(to.z * invQuadSize)) {
++ } else if (math::floor(start.z * invQuadSize) == math::floor(to.z * invQuadSize)) {
+ const int first = (int)(start.x * invQuadSize) + ((int)(start.z * invQuadSize) * numQuadsX);
+ const int last = (int)(to.x * invQuadSize) + ((int)(to.z * invQuadSize) * numQuadsX);
+
+@@ -369,14 +369,14 @@
+ ++endQuad;
+
+ if (dx > 0) {
+- xn = (floor(xp * invQuadSize) * QUAD_SIZE + QUAD_SIZE - xp) / dx;
++ xn = (math::floor(xp * invQuadSize) * QUAD_SIZE + QUAD_SIZE - xp) / dx;
+ } else {
+- xn = (floor(xp * invQuadSize) * QUAD_SIZE - xp) / dx;
++ xn = (math::floor(xp * invQuadSize) * QUAD_SIZE - xp) / dx;
+ }
+ if (dz > 0) {
+- zn = (floor(zp * invQuadSize) * QUAD_SIZE + QUAD_SIZE - zp) / dz;
++ zn = (math::floor(zp * invQuadSize) * QUAD_SIZE + QUAD_SIZE - zp) / dz;
+ } else {
+- zn = (floor(zp * invQuadSize) * QUAD_SIZE - zp) / dz;
++ zn = (math::floor(zp * invQuadSize) * QUAD_SIZE - zp) / dz;
+ }
+
+ if (xn < zn) {
+@@ -388,8 +388,8 @@
+ }
+
+ keepgoing =
+- (fabs(xp - start.x) < fabs(to.x - start.x)) &&
+- (fabs(zp - start.z) < fabs(to.z - start.z));
++ (math::fabs(xp - start.x) < math::fabs(to.x - start.x)) &&
++ (math::fabs(zp - start.z) < math::fabs(to.z - start.z));
+ }
+ }
+
+diff -ru spring_89.0/rts/Sim/MoveTypes/ClassicGroundMoveType.cpp /home/svenstaro/src/spring/rts/Sim/MoveTypes/ClassicGroundMoveType.cpp
+--- spring_89.0/rts/Sim/MoveTypes/ClassicGroundMoveType.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/MoveTypes/ClassicGroundMoveType.cpp 2012-07-13 06:34:43.256060504 +0200
+@@ -386,7 +386,7 @@
+
+ const float dif = wSpeed - currentSpeed;
+
+- if (fabs(dif) < 0.05f) {
++ if (math::fabs(dif) < 0.05f) {
+ deltaSpeed = dif * 0.125f;
+ nextDeltaSpeedUpdate = gs->frameNum + 8;
+ } else if (dif > 0.0f) {
+@@ -529,7 +529,7 @@
+ skidRotSpeed = 0.0f;
+ owner->physicalState = oldPhysState;
+ owner->moveType->useHeading = true;
+- float rp = floor(skidRotPos2 + skidRotSpeed2 + 0.5f);
++ float rp = math::floor(skidRotPos2 + skidRotSpeed2 + 0.5f);
+ skidRotSpeed2 = (rp - skidRotPos2) * 0.5f;
+ ChangeHeading(owner->heading);
+ } else {
+@@ -545,10 +545,10 @@
+ }
+
+ float remTime=speedf/speedReduction-1;
+- float rp=floor(skidRotPos2+skidRotSpeed2*remTime+0.5f);
++ float rp=math::floor(skidRotPos2+skidRotSpeed2*remTime+0.5f);
+ skidRotSpeed2=(remTime+1 == 0 ) ? 0 : (rp-skidRotPos2)/(remTime+1);
+
+- if(floor(skidRotPos2)!=floor(skidRotPos2+skidRotSpeed2)){
++ if(math::floor(skidRotPos2)!=math::floor(skidRotPos2+skidRotSpeed2)){
+ skidRotPos2=0;
+ skidRotSpeed2=0;
+ }
+@@ -571,7 +571,7 @@
+ speed*=0.95f;
+ }
+ else {
+- speed += (normal*(fabs(speed.dot(normal)) + .1))*1.9f;
++ speed += (normal*(math::fabs(speed.dot(normal)) + .1))*1.9f;
+ speed*=.8;
+ }
+ }
+@@ -625,7 +625,7 @@
+ float totRad = owner->radius + u->radius;
+
+ if (sqDist < totRad * totRad && sqDist != 0) {
+- float dist = sqrt(sqDist);
++ float dist = math::sqrt(sqDist);
+ float3 dif = midPos - u->midPos;
+ dif /= std::max(dist, 1.f);
+
+@@ -682,7 +682,7 @@
+ float sqDist=(midPos-u->midPos).SqLength();
+ float totRad=owner->radius+u->radius;
+ if(sqDist<totRad*totRad && sqDist!=0){
+- float dist=sqrt(sqDist);
++ float dist=math::sqrt(sqDist);
+ float3 dif=midPos-u->midPos;
+ dif/=std::max(dist, 1.f);
+ float impactSpeed = -owner->speed.dot(dif);
+@@ -721,8 +721,8 @@
+
+ skidRotPos2 += skidRotSpeed2;
+
+- float cosp = cos(skidRotPos2 * PI * 2.0f);
+- float sinp = sin(skidRotPos2 * PI * 2.0f);
++ float cosp = math::cos(skidRotPos2 * PI * 2.0f);
++ float sinp = math::sin(skidRotPos2 * PI * 2.0f);
+
+ float3 f1 = skidRotVector * skidRotVector.dot(owner->frontdir);
+ float3 f2 = owner->frontdir - f1;
+@@ -812,7 +812,7 @@
+ float objectDistToAvoidDirCenter = objectToUnit.dot(rightOfAvoid);
+
+ if (objectToUnit.dot(avoidanceDir) < radiusSum &&
+- fabs(objectDistToAvoidDirCenter) < radiusSum &&
++ math::fabs(objectDistToAvoidDirCenter) < radiusSum &&
+ (o->moveDef || Distance2D(owner, o) >= 0)) {
+
+ if (objectDistToAvoidDirCenter > 0.0f) {
+@@ -824,7 +824,7 @@
+ rightOfAvoid = avoidanceDir.cross(float3(0.0f, 1.0f, 0.0f));
+ } else {
+ avoidLeft +=
+- (radiusSum - fabs(objectDistToAvoidDirCenter)) *
++ (radiusSum - math::fabs(objectDistToAvoidDirCenter)) *
+ AVOIDANCE_STRENGTH * fastmath::isqrt2(distanceToObjectSq);
+ avoidanceDir -= (rightOfAvoid * avoidLeft);
+ avoidanceDir.Normalize();
+@@ -952,7 +952,7 @@
+ if (!decRate) {
+ return 0.0f;
+ }
+- return fabs(speed*speed / decRate);
++ return math::fabs(speed*speed / decRate);
+ }
+
+ float3 CClassicGroundMoveType::Here()
+@@ -1043,7 +1043,7 @@
+ const float zmove = (owner->mapPos.y + owner->zsize / 2) * SQUARE_SIZE;
+ const float xmove = (owner->mapPos.x + owner->xsize / 2) * SQUARE_SIZE;
+
+- if (fabs(owner->frontdir.x) > fabs(owner->frontdir.z)) {
++ if (math::fabs(owner->frontdir.x) > math::fabs(owner->frontdir.z)) {
+ if (newmp.y < owner->mapPos.y) {
+ haveCollided |= CheckColV(newmp.y, newmp.x, newmp.x + owner->xsize - 1, zmove - 3.99f, owner->mapPos.y);
+ newmp = owner->GetMapPos();
+@@ -1261,20 +1261,20 @@
+ float xp = start.x;
+ float zp = start.z;
+
+- if (floor(start.x) == floor(to.x)) {
++ if (math::floor(start.x) == math::floor(to.x)) {
+ if (dz > 0.0f) {
+- for (int a = 1; a < floor(to.z); ++a)
++ for (int a = 1; a < math::floor(to.z); ++a)
+ lineTable[yt][xt].push_back(int2(0, a));
+ } else {
+- for (int a = -1; a > floor(to.z); --a)
++ for (int a = -1; a > math::floor(to.z); --a)
+ lineTable[yt][xt].push_back(int2(0, a));
+ }
+- } else if (floor(start.z) == floor(to.z)) {
++ } else if (math::floor(start.z) == math::floor(to.z)) {
+ if (dx > 0.0f) {
+- for (int a = 1; a < floor(to.x); ++a)
++ for (int a = 1; a < math::floor(to.x); ++a)
+ lineTable[yt][xt].push_back(int2(a, 0));
+ } else {
+- for (int a = -1; a > floor(to.x); --a)
++ for (int a = -1; a > math::floor(to.x); --a)
+ lineTable[yt][xt].push_back(int2(a, 0));
+ }
+ } else {
+@@ -1283,14 +1283,14 @@
+
+ while (keepgoing) {
+ if (dx > 0.0f) {
+- xn = (floor(xp) + 1.0f - xp) / dx;
++ xn = (math::floor(xp) + 1.0f - xp) / dx;
+ } else {
+- xn = (floor(xp) - xp) / dx;
++ xn = (math::floor(xp) - xp) / dx;
+ }
+ if (dz > 0.0f) {
+- zn = (floor(zp) + 1.0f - zp) / dz;
++ zn = (math::floor(zp) + 1.0f - zp) / dz;
+ } else {
+- zn = (floor(zp) - zp) / dz;
++ zn = (math::floor(zp) - zp) / dz;
+ }
+
+ if (xn < zn) {
+@@ -1302,10 +1302,10 @@
+ }
+
+ keepgoing =
+- fabs(xp - start.x) < fabs(to.x - start.x) &&
+- fabs(zp - start.z) < fabs(to.z - start.z);
++ math::fabs(xp - start.x) < math::fabs(to.x - start.x) &&
++ math::fabs(zp - start.z) < math::fabs(to.z - start.z);
+
+- lineTable[yt][xt].push_back( int2(int(floor(xp)), int(floor(zp))) );
++ lineTable[yt][xt].push_back( int2(int(math::floor(xp)), int(math::floor(zp))) );
+ }
+
+ lineTable[yt][xt].pop_back();
+@@ -1335,7 +1335,7 @@
+ const MoveDef& md = *(owner->unitDef->moveDef);
+ const float cmod = movemath->GetPosSpeedMod(md, moveSquareX * 2, moveSquareY * 2);
+
+- if (fabs(owner->frontdir.x) < fabs(owner->frontdir.z)) {
++ if (math::fabs(owner->frontdir.x) < math::fabs(owner->frontdir.z)) {
+ if (newMoveSquareX > moveSquareX) {
+ const float nmod = movemath->GetPosSpeedMod(md, newMoveSquareX * 2, newMoveSquareY * 2);
+ if (cmod > 0.01f && nmod <= 0.01f) {
+diff -ru spring_89.0/rts/Sim/MoveTypes/GroundMoveType.cpp /home/svenstaro/src/spring/rts/Sim/MoveTypes/GroundMoveType.cpp
+--- spring_89.0/rts/Sim/MoveTypes/GroundMoveType.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/MoveTypes/GroundMoveType.cpp 2012-07-13 06:34:43.249393836 +0200
+@@ -1808,20 +1808,20 @@
+ float xp = start.x;
+ float zp = start.z;
+
+- if (floor(start.x) == floor(to.x)) {
++ if (math::floor(start.x) == math::floor(to.x)) {
+ if (dz > 0.0f) {
+- for (int a = 1; a <= floor(to.z); ++a)
++ for (int a = 1; a <= math::floor(to.z); ++a)
+ lineTable[yt][xt].push_back(int2(0, a));
+ } else {
+- for (int a = -1; a >= floor(to.z); --a)
++ for (int a = -1; a >= math::floor(to.z); --a)
+ lineTable[yt][xt].push_back(int2(0, a));
+ }
+- } else if (floor(start.z) == floor(to.z)) {
++ } else if (math::floor(start.z) == math::floor(to.z)) {
+ if (dx > 0.0f) {
+- for (int a = 1; a <= floor(to.x); ++a)
++ for (int a = 1; a <= math::floor(to.x); ++a)
+ lineTable[yt][xt].push_back(int2(a, 0));
+ } else {
+- for (int a = -1; a >= floor(to.x); --a)
++ for (int a = -1; a >= math::floor(to.x); --a)
+ lineTable[yt][xt].push_back(int2(a, 0));
+ }
+ } else {
+@@ -1830,14 +1830,14 @@
+
+ while (keepgoing) {
+ if (dx > 0.0f) {
+- xn = (floor(xp) + 1.0f - xp) / dx;
++ xn = (math::floor(xp) + 1.0f - xp) / dx;
+ } else {
+- xn = (floor(xp) - xp) / dx;
++ xn = (math::floor(xp) - xp) / dx;
+ }
+ if (dz > 0.0f) {
+- zn = (floor(zp) + 1.0f - zp) / dz;
++ zn = (math::floor(zp) + 1.0f - zp) / dz;
+ } else {
+- zn = (floor(zp) - zp) / dz;
++ zn = (math::floor(zp) - zp) / dz;
+ }
+
+ if (xn < zn) {
+@@ -1851,7 +1851,7 @@
+ keepgoing =
+ math::fabs(xp - start.x) <= math::fabs(to.x - start.x) &&
+ math::fabs(zp - start.z) <= math::fabs(to.z - start.z);
+- int2 pt(int(floor(xp)), int(floor(zp)));
++ int2 pt(int(math::floor(xp)), int(math::floor(zp)));
+
+ static const int MIN_IDX = -int(LINETABLE_SIZE / 2);
+ static const int MAX_IDX = -MIN_IDX;
+diff -ru spring_89.0/rts/Sim/MoveTypes/HoverAirMoveType.cpp /home/svenstaro/src/spring/rts/Sim/MoveTypes/HoverAirMoveType.cpp
+--- spring_89.0/rts/Sim/MoveTypes/HoverAirMoveType.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/MoveTypes/HoverAirMoveType.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -325,7 +325,7 @@
+ {
+ #define NOZERO(x) std::max(x, 0.0001f)
+
+- const float driftSpeed = fabs(owner->unitDef->dlHoverFactor);
++ const float driftSpeed = math::fabs(owner->unitDef->dlHoverFactor);
+ float3 deltaVec = goalPos - owner->pos;
+ float3 deltaDir = float3(deltaVec.x, 0.0f, deltaVec.z);
+ float l = NOZERO(deltaDir.Length2D());
+@@ -342,7 +342,7 @@
+ deltaDir -= owner->speed;
+ l = deltaDir.SqLength2D();
+ if (l > (maxSpeed * maxSpeed)) {
+- deltaDir *= maxSpeed / NOZERO(sqrt(l));
++ deltaDir *= maxSpeed / NOZERO(math::sqrt(l));
+ }
+ wantedSpeed = owner->speed + deltaDir;
+
+diff -ru spring_89.0/rts/Sim/MoveTypes/StrafeAirMoveType.cpp /home/svenstaro/src/spring/rts/Sim/MoveTypes/StrafeAirMoveType.cpp
+--- spring_89.0/rts/Sim/MoveTypes/StrafeAirMoveType.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/MoveTypes/StrafeAirMoveType.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -412,7 +412,7 @@
+ }
+ }
+
+- if (fabs(owner->rightdir.y) < maxAileron * 3.0f * speedf || owner->updir.y < 0.0f) {
++ if (math::fabs(owner->rightdir.y) < maxAileron * 3.0f * speedf || owner->updir.y < 0.0f) {
+ elevator = 1;
+ }
+ UpdateAirPhysics(0, aileron, elevator, 1, owner->frontdir);
+@@ -528,13 +528,13 @@
+ if (goalDir.dot(frontdir) < -0.2f + inefficientAttackTime * 0.002f && frontdir.y > -0.2f && speedf > 2.0f && gs->randFloat() > 0.996f)
+ maneuver = 1;
+
+- if (goalDir.dot(frontdir) < -0.2f + inefficientAttackTime * 0.002f && fabs(frontdir.y) < 0.2f && gs->randFloat() > 0.996f && gHeightAW + 400 < pos.y) {
++ if (goalDir.dot(frontdir) < -0.2f + inefficientAttackTime * 0.002f && math::fabs(frontdir.y) < 0.2f && gs->randFloat() > 0.996f && gHeightAW + 400 < pos.y) {
+ maneuver = 2;
+ maneuverSubState = 0;
+ }
+
+ // roll
+- if (speedf > 0.45f && pos.y + owner->speed.y * 60 * fabs(frontdir.y) + std::min(0.0f, float(updir.y)) * 150 > gHeightAW + 60 + fabs(rightdir.y) * 150) {
++ if (speedf > 0.45f && pos.y + owner->speed.y * 60 * math::fabs(frontdir.y) + std::min(0.0f, float(updir.y)) * 150 > gHeightAW + 60 + math::fabs(rightdir.y) * 150) {
+ const float goalBankDif = goalDotRight + rightdir.y * 0.2f;
+ if (goalBankDif > maxAileron * speedf * 4.0f) {
+ aileron = 1;
+@@ -706,7 +706,7 @@
+ } else if (goalBankDif < -maxAileron * speedf * 4 && rightdir.y < maxBank) {
+ aileron = -1;
+ } else {
+- if (fabs(rightdir.y) < maxBank) {
++ if (math::fabs(rightdir.y) < maxBank) {
+ aileron = goalBankDif / (maxAileron * speedf * 4);
+ } else {
+ if (rightdir.y < 0.0f && goalBankDif < 0.0f) {
+@@ -762,7 +762,7 @@
+ } else if (hdif > (maxElevator * speedf * speedf * 20) && frontdir.y < maxPitch) {
+ elevator = 1;
+ } else {
+- if (fabs(frontdir.y) < maxPitch)
++ if (math::fabs(frontdir.y) < maxPitch)
+ elevator = hdif / (maxElevator * speedf * speedf * 20);
+ }
+ }
+diff -ru spring_89.0/rts/Sim/Path/Default/PathEstimator.cpp /home/svenstaro/src/spring/rts/Sim/Path/Default/PathEstimator.cpp
+--- spring_89.0/rts/Sim/Path/Default/PathEstimator.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Path/Default/PathEstimator.cpp 2012-07-13 06:34:42.939393819 +0200
+@@ -201,7 +201,7 @@
+
+ void CPathEstimator::CalcOffsetsAndPathCosts(int thread) {
+ //! reset FPU state for synced computations
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+
+ // NOTE: EstimatePathCosts() [B] is temporally dependent on CalculateBlockOffsets() [A],
+ // A must be completely finished before B_i can be safely called. This means we cannot
+diff -ru spring_89.0/rts/Sim/Path/QTPFS/PathManager.cpp /home/svenstaro/src/spring/rts/Sim/Path/QTPFS/PathManager.cpp
+--- spring_89.0/rts/Sim/Path/QTPFS/PathManager.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Path/QTPFS/PathManager.cpp 2012-07-13 06:34:43.016060490 +0200
+@@ -251,7 +251,7 @@
+
+
+ void QTPFS::PathManager::InitNodeLayersThreaded(const SRectangle& rect) {
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+
+ char loadMsg[512] = {'\0'};
+ const char* fmtString = "[PathManager::%s] using %u threads for %u node-layers (cached? %s)";
+@@ -310,7 +310,7 @@
+ }
+ #endif
+
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ }
+
+ void QTPFS::PathManager::InitNodeLayersThread(
+@@ -360,7 +360,7 @@
+
+
+ void QTPFS::PathManager::UpdateNodeLayersThreaded(const SRectangle& rect) {
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+
+ #ifdef QTPFS_OPENMP_ENABLED
+ {
+@@ -375,7 +375,7 @@
+ }
+ #endif
+
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ }
+
+ void QTPFS::PathManager::UpdateNodeLayersThread(
+@@ -569,7 +569,7 @@
+ SCOPED_TIMER("PathManager::Update");
+
+ #ifdef QTPFS_ENABLE_THREADED_UPDATE
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+
+ // allow ThreadUpdate to run one iteration
+ condThreadUpdate->notify_one();
+@@ -579,7 +579,7 @@
+ // wait for the ThreadUpdate iteration to finish
+ condThreadUpdated->wait(lock);
+
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #else
+ ThreadUpdate();
+ #endif
+diff -ru spring_89.0/rts/Sim/Projectiles/ExplosionGenerator.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/ExplosionGenerator.cpp
+--- spring_89.0/rts/Sim/Projectiles/ExplosionGenerator.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/ExplosionGenerator.cpp 2012-07-13 06:34:43.082727161 +0200
+@@ -262,7 +262,7 @@
+ damage *= gfxMod;
+ damage = std::max(damage, 0.0f);
+
+- const float sqrtDmg = sqrt(damage);
++ const float sqrtDmg = math::sqrt(damage);
+ const float camLength = camVect.Length();
+ float moveLength = radius * 0.03f;
+
+@@ -283,7 +283,7 @@
+ if (airExplosion || waterExplosion) { smokeDamage *= 0.6f; }
+
+ if (smokeDamage > 0.01f) {
+- smokeDamageSQRT = sqrt(smokeDamage);
++ smokeDamageSQRT = math::sqrt(smokeDamage);
+ smokeDamageISQRT = 1.0f / (smokeDamageSQRT * 0.35f);
+ }
+
+@@ -507,17 +507,17 @@
+ }
+ case OP_SAWTOOTH: {
+ // this translates to modulo except it works with floats
+- val -= (*(float*) code) * floor(val / (*(float*) code));
++ val -= (*(float*) code) * math::floor(val / (*(float*) code));
+ code += 4;
+ break;
+ }
+ case OP_DISCRETE: {
+- val = (*(float*) code) * floor(val / (*(float*) code));
++ val = (*(float*) code) * math::floor(val / (*(float*) code));
+ code += 4;
+ break;
+ }
+ case OP_SINE: {
+- val = (*(float*) code) * sin(val);
++ val = (*(float*) code) * math::sin(val);
+ code += 4;
+ break;
+ }
+@@ -538,12 +538,12 @@
+ break;
+ }
+ case OP_POW: {
+- val = pow(val, (*(float*) code));
++ val = math::pow(val, (*(float*) code));
+ code += 4;
+ break;
+ }
+ case OP_POWBUFF: {
+- val = pow(val, buffer[(*(int*) code)]);
++ val = math::pow(val, buffer[(*(int*) code)]);
+ code += 4;
+ break;
+ }
+diff -ru spring_89.0/rts/Sim/Projectiles/PieceProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/PieceProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/PieceProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/PieceProjectile.cpp 2012-07-13 06:34:43.069393827 +0200
+@@ -111,7 +111,7 @@
+ oldSmokeDir.Normalize();
+ const float3 camDir = (pos - camera->pos).Normalize();
+
+- if (camera->pos.distance(pos) + (1 - fabs(camDir.dot(oldSmokeDir))) * 3000 < 200) {
++ if (camera->pos.distance(pos) + (1 - math::fabs(camDir.dot(oldSmokeDir))) * 3000 < 200) {
+ drawTrail = false;
+ }
+
+@@ -334,7 +334,7 @@
+
+ if (!drawTrail) {
+ float3 camDir = (pos - camera->pos).Normalize();
+- if (camera->pos.distance(pos) + (1 - fabs(camDir.dot(dir))) * 3000 > 300) {
++ if (camera->pos.distance(pos) + (1 - math::fabs(camDir.dot(dir))) * 3000 > 300) {
+ drawTrail = true;
+ }
+ }
+@@ -373,7 +373,7 @@
+ const float3 dif2 = (oldSmokePos - camera->pos).Normalize();
+ const float3 dir2 = (dif2.cross(oldSmokeDir)).Normalize();
+
+- float a1 = ((1 - 0.0f / (Smoke_Time)) * 255) * (0.7f + fabs(dif.dot(dir)));
++ float a1 = ((1 - 0.0f / (Smoke_Time)) * 255) * (0.7f + math::fabs(dif.dot(dir)));
+ float alpha = std::min(255.0f, std::max(0.f, a1));
+ col[0] = (unsigned char) (color * alpha);
+ col[1] = (unsigned char) (color * alpha);
+@@ -381,7 +381,7 @@
+ col[3] = (unsigned char) (alpha);
+
+ unsigned char col2[4];
+- float a2 = ((1 - float(age2) / (Smoke_Time)) * 255) * (0.7f + fabs(dif2.dot(oldSmokeDir)));
++ float a2 = ((1 - float(age2) / (Smoke_Time)) * 255) * (0.7f + math::fabs(dif2.dot(oldSmokeDir)));
+
+ if (age < 8)
+ a2 = 0;
+diff -ru spring_89.0/rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp
+--- spring_89.0/rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -188,7 +188,7 @@
+ particles[i].size = particleSize + gu->usRandFloat()*particleSizeSpread;
+ particles[i].pos = pos;
+
+- particles[i].speed = ((up * emitMul.y) * cos(ay) - ((right * emitMul.x) * cos(az) - (forward * emitMul.z) * sin(az)) * sin(ay)) * (particleSpeed + (gu->usRandFloat() * particleSpeedSpread));
++ particles[i].speed = ((up * emitMul.y) * math::cos(ay) - ((right * emitMul.x) * math::cos(az) - (forward * emitMul.z) * math::sin(az)) * math::sin(ay)) * (particleSpeed + (gu->usRandFloat() * particleSpeedSpread));
+ }
+
+ drawRadius = (particleSpeed + particleSpeedSpread) * (particleLife * particleLifeSpread);
+@@ -232,7 +232,7 @@
+ const float az = gu->usRandFloat() * 2 * PI;
+ const float ay = (emitRot + emitRotSpread*gu->usRandFloat()) * (PI / 180.0);
+
+- float3 pspeed = ((up * emitMul.y) * cos(ay) - ((right * emitMul.x) * cos(az) - (forward * emitMul.z) * sin(az)) * sin(ay)) * (particleSpeed + (gu->usRandFloat() * particleSpeedSpread));
++ float3 pspeed = ((up * emitMul.y) * math::cos(ay) - ((right * emitMul.x) * math::cos(az) - (forward * emitMul.z) * math::sin(az)) * math::sin(ay)) * (particleSpeed + (gu->usRandFloat() * particleSpeedSpread));
+
+ CGenericParticleProjectile* particle = new CGenericParticleProjectile(pos + explosionPos, pspeed, owner);
+
+diff -ru spring_89.0/rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/SmokeTrailProjectile.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -124,7 +124,7 @@
+ if (lastSegment) {
+ a1 = 0;
+ }
+- a1 *= 0.7f + fabs(dif1.dot(dir1));
++ a1 *= 0.7f + math::fabs(dif1.dot(dir1));
+ float alpha = std::min(255.f, std::max(0.f, a1));
+ col[0] = (unsigned char) (color * alpha);
+ col[1] = (unsigned char) (color * alpha);
+@@ -136,7 +136,7 @@
+ if (firstSegment) {
+ a2 = 0;
+ }
+- a2 *= 0.7f + fabs(dif2.dot(dir2));
++ a2 *= 0.7f + math::fabs(dif2.dot(dir2));
+ alpha = std::min(255.f, std::max(0.0f, a2));
+ col2[0] = (unsigned char) (color * alpha);
+ col2[1] = (unsigned char) (color * alpha);
+@@ -153,7 +153,7 @@
+
+ unsigned char col3[4];
+ float a2 = (1 - (float)(age + 4) / lifeTime) * 255;
+- a2 *= 0.7f + fabs(dif3.dot(middir));
++ a2 *= 0.7f + math::fabs(dif3.dot(middir));
+ alpha = std::min(255.0f, std::max(0.0f, a2));
+ col3[0] = (unsigned char) (color * alpha);
+ col3[1] = (unsigned char) (color * alpha);
+diff -ru spring_89.0/rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/SpherePartProjectile.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -49,7 +49,7 @@
+ const float yp = (y + ypart) / 16.0f*PI - PI/2;
+ for (int x = 0; x < 5; ++x) {
+ float xp = (x + xpart) / 32.0f*2*PI;
+- vectors[y*5 + x] = float3(sin(xp)*cos(yp), sin(yp), cos(xp)*cos(yp));
++ vectors[y*5 + x] = float3(math::sin(xp)*math::cos(yp), math::sin(yp), math::cos(xp)*math::cos(yp));
+ }
+ }
+ pos = centerPos+vectors[12] * sphereSize;
+@@ -86,7 +86,7 @@
+ float alpha =
+ baseAlpha *
+ (1.0f - min(1.0f, float(age + globalRendering->timeOffset) / (float) ttl)) *
+- (1.0f - fabs(y + ybase - 8.0f) / 8.0f * 1.0f);
++ (1.0f - math::fabs(y + ybase - 8.0f) / 8.0f * 1.0f);
+
+ col[0] = (unsigned char) (color.x * 255.0f * alpha);
+ col[1] = (unsigned char) (color.y * 255.0f * alpha);
+@@ -94,7 +94,7 @@
+ col[3] = ((unsigned char) (40 * alpha)) + 1;
+ va->AddVertexQTC(centerPos + vectors[y*5 + x] * interSize, texx, texy, col);
+ va->AddVertexQTC(centerPos + vectors[y*5 + x + 1] * interSize, texx, texy, col);
+- alpha = baseAlpha * (1.0f - min(1.0f, (float)(age + globalRendering->timeOffset) / (float) ttl)) * (1 - fabs(y + 1 + ybase - 8.0f) / 8.0f*1.0f);
++ alpha = baseAlpha * (1.0f - min(1.0f, (float)(age + globalRendering->timeOffset) / (float) ttl)) * (1 - math::fabs(y + 1 + ybase - 8.0f) / 8.0f*1.0f);
+
+ col[0] = (unsigned char) (color.x * 255.0f * alpha);
+ col[1] = (unsigned char) (color.y * 255.0f * alpha);
+diff -ru spring_89.0/rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/Unsynced/WakeProjectile.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -79,7 +79,7 @@
+ float interSize = size + sizeExpansion * globalRendering->timeOffset;
+ float interRot = rotation + rotSpeed * globalRendering->timeOffset;
+
+- const float3 dir1 = float3(cos(interRot), 0, sin(interRot)) * interSize;
++ const float3 dir1 = float3(math::cos(interRot), 0, math::sin(interRot)) * interSize;
+ const float3 dir2 = dir1.cross(UpVector);
+
+ #define wt projectileDrawer->waketex
+diff -ru spring_89.0/rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -96,7 +96,7 @@
+ drawRadius = radius + maxSpeed * 8;
+
+ float3 camDir = (pos - camera->pos).ANormalize();
+- if ((camera->pos.distance(pos) * 0.2f + (1 - fabs(camDir.dot(dir))) * 3000) < 200) {
++ if ((camera->pos.distance(pos) * 0.2f + (1 - math::fabs(camDir.dot(dir))) * 3000) < 200) {
+ drawTrail = false;
+ }
+
+@@ -229,8 +229,8 @@
+ // is too close or height difference too large)
+ const float horDiff = (targPos - pos).Length2D() + 0.01f;
+ const float verDiff = (targPos.y - pos.y) + 0.01f;
+- const float dirDiff = fabs(targetDir.y - dir.y);
+- const float ratio = fabs(verDiff / horDiff);
++ const float dirDiff = math::fabs(targetDir.y - dir.y);
++ const float ratio = math::fabs(verDiff / horDiff);
+
+ dir.y -= (dirDiff * ratio);
+ } else {
+@@ -295,7 +295,7 @@
+ if (!drawTrail) {
+ const float3 camDir = (pos - camera->pos).ANormalize();
+
+- if ((camera->pos.distance(pos) * 0.2f + (1 - fabs(camDir.dot(dir))) * 3000) > 300) {
++ if ((camera->pos.distance(pos) * 0.2f + (1 - math::fabs(camDir.dot(dir))) * 3000) > 300) {
+ drawTrail = true;
+ }
+ }
+@@ -343,7 +343,7 @@
+ dir2.ANormalize();
+
+ float a1 = (1.0f / (SMOKE_TIME)) * 255;
+- a1 *= 0.7f + fabs(dif.dot(dir));
++ a1 *= 0.7f + math::fabs(dif.dot(dir));
+ const float alpha1 = std::min(255.0f, std::max(0.0f, a1));
+ col[0] = (unsigned char) (color * alpha1);
+ col[1] = (unsigned char) (color * alpha1);
+@@ -357,7 +357,7 @@
+ a2 = 0;
+ }
+
+- a2 *= 0.7f + fabs(dif2.dot(oldDir));
++ a2 *= 0.7f + math::fabs(dif2.dot(oldDir));
+ const float alpha2 = std::min(255.0f, std::max(0.0f, a2));
+ col2[0] = (unsigned char) (color * alpha2);
+ col2[1] = (unsigned char) (color * alpha2);
+diff -ru spring_89.0/rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -90,13 +90,13 @@
+ }
+ }
+
+- maxGoodDif = cos(tracking * 0.6f);
++ maxGoodDif = math::cos(tracking * 0.6f);
+ curSpeed = speed.Length();
+ dir = speed / curSpeed;
+ oldSmokeDir = dir;
+
+ const float3 camDir = (pos - camera->pos).ANormalize();
+- const float camDist = (camera->pos.distance(pos) * 0.2f) + ((1.0f - fabs(camDir.dot(dir))) * 3000);
++ const float camDist = (camera->pos.distance(pos) * 0.2f) + ((1.0f - math::fabs(camDir.dot(dir))) * 3000);
+
+ drawTrail = (camDist >= 200.0f);
+ drawRadius = maxSpeed * 8.0f;
+@@ -304,7 +304,7 @@
+
+ if (!drawTrail) {
+ const float3 camDir = (pos - camera->pos).ANormalize();
+- const float camDist = (camera->pos.distance(pos) * 0.2f + (1 - fabs(camDir.dot(dir))) * 3000);
++ const float camDist = (camera->pos.distance(pos) * 0.2f + (1 - math::fabs(camDir.dot(dir))) * 3000);
+
+ drawTrail = (camDist > 300.0f);
+ }
+@@ -335,11 +335,11 @@
+
+ const float a1 =
+ ((1.0f - (0.0f / SMOKE_TIME)) * 255) *
+- (0.7f + fabs(dif1.dot(dir)));
++ (0.7f + math::fabs(dif1.dot(dir)));
+ const float a2 =
+ (age < 8)? 0.0f:
+ ((1.0f - (age2 / SMOKE_TIME)) * 255) *
+- (0.7f + fabs(dif2.dot(oldSmokeDir)));
++ (0.7f + math::fabs(dif2.dot(oldSmokeDir)));
+ const int alpha1 = std::min(255, (int) std::max(0.0f, a1));
+ const int alpha2 = std::min(255, (int) std::max(0.0f, a2));
+
+diff -ru spring_89.0/rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp /home/svenstaro/src/spring/rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp
+--- spring_89.0/rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp 2012-07-10 00:10:07.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp 2012-07-13 06:34:43.249393836 +0200
+@@ -252,8 +252,8 @@
+ const float dot = speed.dot(normal);
+
+ pos -= speed;
+- speed -= (speed + normal * fabs(dot)) * (1 - weaponDef->bounceSlip);
+- speed += (normal * (fabs(dot))) * (1 + weaponDef->bounceRebound);
++ speed -= (speed + normal * math::fabs(dot)) * (1 - weaponDef->bounceSlip);
++ speed += (normal * (math::fabs(dot))) * (1 + weaponDef->bounceRebound);
+ pos += speed;
+
+ if (weaponDef->bounceExplosionGenerator) {
+diff -ru spring_89.0/rts/Sim/Units/CommandAI/MobileCAI.cpp /home/svenstaro/src/spring/rts/Sim/Units/CommandAI/MobileCAI.cpp
+--- spring_89.0/rts/Sim/Units/CommandAI/MobileCAI.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Units/CommandAI/MobileCAI.cpp 2012-07-13 06:34:43.079393827 +0200
+@@ -770,7 +770,7 @@
+ b2 = w->TryTargetRotate(orderTarget, c.GetID() == CMD_MANUALFIRE);
+ b3 = Square(w->range - (w->relWeaponPos).Length()) > (orderTarget->pos.SqDistance(owner->pos));
+ b4 = w->TryTargetHeading(GetHeadingFromVector(-diff.x, -diff.z), orderTarget->pos, orderTarget != NULL, orderTarget);
+- edgeFactor = fabs(w->targetBorder);
++ edgeFactor = math::fabs(w->targetBorder);
+ }
+
+ const float diffLength2D = diff.Length2D();
+diff -ru spring_89.0/rts/Sim/Units/CommandAI/TransportCAI.cpp /home/svenstaro/src/spring/rts/Sim/Units/CommandAI/TransportCAI.cpp
+--- spring_89.0/rts/Sim/Units/CommandAI/TransportCAI.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Units/CommandAI/TransportCAI.cpp 2012-07-13 06:34:43.079393827 +0200
+@@ -349,7 +349,7 @@
+ if (rx <= spread)
+ continue;
+
+- rx = sqrt(rx);
++ rx = math::sqrt(rx);
+
+ const float minx = std::max( spread, center.x - rx);
+ const float maxx = std::min(float(gs->mapx * SQUARE_SIZE - spread), center.x + rx);
+@@ -676,7 +676,7 @@
+ am->ForceHeading(unloadHeading);
+ am->maxDrift = 1;
+ if ((owner->pos.SqDistance(pos) < 64) &&
+- (owner->updir.dot(UpVector) > 0.99f) && fabs(owner->heading - unloadHeading) < AIRTRANSPORT_DOCKING_ANGLE) {
++ (owner->updir.dot(UpVector) > 0.99f) && math::fabs(owner->heading - unloadHeading) < AIRTRANSPORT_DOCKING_ANGLE) {
+ if (!SpotIsClearIgnoreSelf(pos, unit)) {
+ // chosen spot is no longer clear to land, choose a new one
+ // if a new spot cannot be found, don't unload at all
+diff -ru spring_89.0/rts/Sim/Units/UnitDef.cpp /home/svenstaro/src/spring/rts/Sim/Units/UnitDef.cpp
+--- spring_89.0/rts/Sim/Units/UnitDef.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Units/UnitDef.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -399,9 +399,9 @@
+ selfDCountdown = udTable.GetInt("selfDestructCountdown", 5);
+
+ speed = udTable.GetFloat("maxVelocity", 0.0f) * GAME_SPEED;
+- speed = fabs(speed);
++ speed = math::fabs(speed);
+ rSpeed = udTable.GetFloat("maxReverseVelocity", 0.0f) * GAME_SPEED;
+- rSpeed = fabs(rSpeed);
++ rSpeed = math::fabs(rSpeed);
+
+ fireState = udTable.GetInt("fireState", canFireControl? FIRESTATE_NONE: FIRESTATE_FIREATWILL);
+ fireState = std::min(fireState, int(FIRESTATE_FIREATWILL));
+@@ -462,8 +462,8 @@
+ useSmoothMesh = udTable.GetBool("useSmoothMesh", true);
+
+
+- maxAcc = fabs(udTable.GetFloat("acceleration", 0.5f)); // no negative values
+- maxDec = fabs(udTable.GetFloat("brakeRate", 3.0f * maxAcc)) * (canfly? 0.1f: 1.0f); // no negative values
++ maxAcc = math::fabs(udTable.GetFloat("acceleration", 0.5f)); // no negative values
++ maxDec = math::fabs(udTable.GetFloat("brakeRate", 3.0f * maxAcc)) * (canfly? 0.1f: 1.0f); // no negative values
+
+ turnRate = udTable.GetFloat("turnRate", 0.0f);
+ turnInPlace = udTable.GetBool("turnInPlace", true);
+@@ -709,7 +709,7 @@
+ seismicSignature = udTable.GetFloat("seismicSignature", -1.0f);
+ if (seismicSignature == -1.0f) {
+ if (!canFloat && !canHover && !canfly) {
+- seismicSignature = sqrt(mass / 100.0f);
++ seismicSignature = math::sqrt(mass / 100.0f);
+ } else {
+ seismicSignature = 0.0f;
+ }
+diff -ru spring_89.0/rts/Sim/Units/UnitHandler.cpp /home/svenstaro/src/spring/rts/Sim/Units/UnitHandler.cpp
+--- spring_89.0/rts/Sim/Units/UnitHandler.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Units/UnitHandler.cpp 2012-07-13 06:34:43.076060493 +0200
+@@ -419,8 +419,8 @@
+ // look for a nearby geothermal feature if we need one
+ for (std::vector<CFeature*>::const_iterator fi = features.begin(); fi != features.end(); ++fi) {
+ if ((*fi)->def->geoThermal
+- && fabs((*fi)->pos.x - pos.x) < (xsize * 4 - 4)
+- && fabs((*fi)->pos.z - pos.z) < (zsize * 4 - 4)) {
++ && math::fabs((*fi)->pos.x - pos.x) < (xsize * 4 - 4)
++ && math::fabs((*fi)->pos.z - pos.z) < (zsize * 4 - 4)) {
+ canBuild = BUILDSQUARE_OPEN;
+ break;
+ }
+@@ -589,7 +589,7 @@
+ BuildInfo bi(cmd);
+ tempF1 = pos + dir * ((bi.pos.y - pos.y) / dir.y) - bi.pos;
+
+- if (bi.def && (bi.GetXSize() / 2) * SQUARE_SIZE > fabs(tempF1.x) && (bi.GetZSize() / 2) * SQUARE_SIZE > fabs(tempF1.z)) {
++ if (bi.def && (bi.GetXSize() / 2) * SQUARE_SIZE > math::fabs(tempF1.x) && (bi.GetZSize() / 2) * SQUARE_SIZE > math::fabs(tempF1.z)) {
+ return cmd;
+ }
+ }
+diff -ru spring_89.0/rts/Sim/Weapons/BombDropper.cpp /home/svenstaro/src/spring/rts/Sim/Weapons/BombDropper.cpp
+--- spring_89.0/rts/Sim/Weapons/BombDropper.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Weapons/BombDropper.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -62,7 +62,7 @@
+ const float s = -owner->speed.y;
+ const float sq = (s - 2*d) / -((weaponDef->myGravity == 0) ? mapInfo->map.gravity : -(weaponDef->myGravity));
+ if (sq > 0) {
+- predict = s / ((weaponDef->myGravity == 0) ? mapInfo->map.gravity : -(weaponDef->myGravity)) + sqrt(sq);
++ predict = s / ((weaponDef->myGravity == 0) ? mapInfo->map.gravity : -(weaponDef->myGravity)) + math::sqrt(sq);
+ } else {
+ predict = 0;
+ }
+diff -ru spring_89.0/rts/Sim/Weapons/Cannon.cpp /home/svenstaro/src/spring/rts/Sim/Weapons/Cannon.cpp
+--- spring_89.0/rts/Sim/Weapons/Cannon.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Weapons/Cannon.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -169,7 +169,7 @@
+
+ int ttl = 0;
+ float sqSpeed2D = dir.SqLength2D() * projectileSpeed * projectileSpeed;
+- int predict = (int)ceil((sqSpeed2D == 0) ? (-2 * projectileSpeed * dir.y / gravity)
++ int predict = (int)math::ceil((sqSpeed2D == 0) ? (-2 * projectileSpeed * dir.y / gravity)
+ : math::sqrt(diff.SqLength2D() / sqSpeed2D));
+ if(weaponDef->flighttime > 0) {
+ ttl = weaponDef->flighttime;
+@@ -216,9 +216,9 @@
+ // try to cache results, sacrifice some (not much too much even for a pewee) accuracy
+ // it saves a dozen or two expensive calculations per second when 5 guardians
+ // are shooting at several slow- and fast-moving targets
+- if (fabs(diff.x - lastDiff.x) < (SQUARE_SIZE / 4.0f) &&
+- fabs(diff.y - lastDiff.y) < (SQUARE_SIZE / 4.0f) &&
+- fabs(diff.z - lastDiff.z) < (SQUARE_SIZE / 4.0f)) {
++ if (math::fabs(diff.x - lastDiff.x) < (SQUARE_SIZE / 4.0f) &&
++ math::fabs(diff.y - lastDiff.y) < (SQUARE_SIZE / 4.0f) &&
++ math::fabs(diff.z - lastDiff.z) < (SQUARE_SIZE / 4.0f)) {
+ return lastDir;
+ }
+
+@@ -237,7 +237,7 @@
+ // FIXME: temporary safeguards against FP overflow
+ // (introduced by extreme off-map unit positions; the term
+ // DFsq * Dsq * ... * dy should never even approach 1e38)
+- if (Dsq < 1e12f && fabs(dy) < 1e6f) {
++ if (Dsq < 1e12f && math::fabs(dy) < 1e6f) {
+ const float root1 = v*v*v*v + 2.0f*v*v*g*dy - g*g*DFsq;
+
+ if (root1 >= 0.0f) {
+diff -ru spring_89.0/rts/Sim/Weapons/WeaponDefHandler.cpp /home/svenstaro/src/spring/rts/Sim/Weapons/WeaponDefHandler.cpp
+--- spring_89.0/rts/Sim/Weapons/WeaponDefHandler.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/Sim/Weapons/WeaponDefHandler.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -126,9 +126,9 @@
+
+ // should really be tan but TA seem to cap it somehow
+ // should also be 7fff or ffff theoretically but neither seems good
+- wd.accuracy = sin((accuracy) * PI / 0xafff);
+- wd.sprayAngle = sin((sprayAngle) * PI / 0xafff);
+- wd.movingAccuracy = sin((movingAccuracy) * PI / 0xafff);
++ wd.accuracy = math::sin((accuracy) * PI / 0xafff);
++ wd.sprayAngle = math::sin((sprayAngle) * PI / 0xafff);
++ wd.movingAccuracy = math::sin((movingAccuracy) * PI / 0xafff);
+
+ wd.targetMoveError = wdTable.GetFloat("targetMoveError", 0.0f);
+ wd.leadLimit = wdTable.GetFloat("leadLimit", -1.0f);
+@@ -375,7 +375,7 @@
+
+
+ const float gd = max(30.0f, wd.damages[0] / 20.0f);
+- const float defExpSpeed = (8.0f + (gd * 2.5f)) / (9.0f + (sqrt(gd) * 0.7f)) * 0.5f;
++ const float defExpSpeed = (8.0f + (gd * 2.5f)) / (9.0f + (math::sqrt(gd) * 0.7f)) * 0.5f;
+ wd.explosionSpeed = wdTable.GetFloat("explosionSpeed", defExpSpeed);
+
+ // Dynamic Damage
+@@ -461,7 +461,7 @@
+ wd.hitSound.setVolume(0, 5.0f);
+ wd.hitSound.setVolume(1, 5.0f);
+ } else {
+- float fireSoundVolume = sqrt(wd.damages[0] * 0.5f);
++ float fireSoundVolume = math::sqrt(wd.damages[0] * 0.5f);
+
+ if (wd.type == "LaserCannon") {
+ fireSoundVolume *= 0.5f;
+@@ -472,7 +472,7 @@
+ if ((fireSoundVolume > 100.0f) &&
+ ((wd.type == "MissileLauncher") ||
+ (wd.type == "StarburstLauncher"))) {
+- fireSoundVolume = 10.0f * sqrt(hitSoundVolume);
++ fireSoundVolume = 10.0f * math::sqrt(hitSoundVolume);
+ }
+
+ if (wd.damageAreaOfEffect > 8.0f) {
+@@ -564,7 +564,7 @@
+
+ if (inverted == true) {
+ for(int i = 0; i < damageArrayHandler->GetNumTypes(); ++i) {
+- dynDamages[i] = damages[i] - (1 - pow(1 / range * travDist, exp)) * damages[i];
++ dynDamages[i] = damages[i] - (1 - math::pow(1 / range * travDist, exp)) * damages[i];
+
+ if (damageMin > 0)
+ dynDamages[i] = max(damages[i] * ddmod, dynDamages[i]);
+@@ -577,7 +577,7 @@
+ }
+ else {
+ for(int i = 0; i < damageArrayHandler->GetNumTypes(); ++i) {
+- dynDamages[i] = (1 - pow(1 / range * travDist, exp)) * damages[i];
++ dynDamages[i] = (1 - math::pow(1 / range * travDist, exp)) * damages[i];
+
+ if (damageMin > 0)
+ dynDamages[i] = max(damages[i] * ddmod, dynDamages[i]);
+diff -ru spring_89.0/rts/System/Matrix44f.cpp /home/svenstaro/src/spring/rts/System/Matrix44f.cpp
+--- spring_89.0/rts/System/Matrix44f.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/Matrix44f.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -72,8 +72,8 @@
+
+ *this=Mul(rm);
+ */
+- const float sr = sin(rad);
+- const float cr = cos(rad);
++ const float sr = math::sin(rad);
++ const float cr = math::cos(rad);
+
+ float a=m[4];
+ m[4] = cr*a - sr*m[8];
+@@ -107,8 +107,8 @@
+
+ *this = Mul(rm);
+ */
+- const float sr = sin(rad);
+- const float cr = cos(rad);
++ const float sr = math::sin(rad);
++ const float cr = math::cos(rad);
+
+ float a=m[0];
+ m[0] = cr*a + sr*m[8];
+@@ -142,8 +142,8 @@
+
+ *this = Mul(rm);
+ */
+- const float sr = sin(rad);
+- const float cr = cos(rad);
++ const float sr = math::sin(rad);
++ const float cr = math::cos(rad);
+
+ float a=m[0];
+ m[0] = cr*a - sr*m[4];
+@@ -165,8 +165,8 @@
+
+ void CMatrix44f::Rotate(float rad, const float3& axis)
+ {
+- const float sr = sin(rad);
+- const float cr = cos(rad);
++ const float sr = math::sin(rad);
++ const float cr = math::cos(rad);
+
+ for(int a=0;a<3;++a){
+ float3 v(m[a*4],m[a*4+1],m[a*4+2]);
+diff -ru spring_89.0/rts/System/myMath.cpp /home/svenstaro/src/spring/rts/System/myMath.cpp
+--- spring_89.0/rts/System/myMath.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/myMath.cpp 2012-07-13 06:34:43.072727160 +0200
+@@ -44,7 +44,7 @@
+ }
+
+ // Set single precision floating point math.
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #if defined(__SUPPORT_SNAN__) && !defined(USE_GML)
+ streflop::feraiseexcept(streflop::FPU_Exceptions(FE_INVALID | FE_DIVBYZERO | FE_OVERFLOW));
+ #endif
+@@ -58,7 +58,7 @@
+ #pragma omp parallel
+ {
+ //good_fpu_control_registers("OMP-Init");
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #if defined(__SUPPORT_SNAN__) && !defined(USE_GML)
+ streflop::feraiseexcept(streflop::FPU_Exceptions(FE_INVALID | FE_DIVBYZERO | FE_OVERFLOW));
+ #endif
+@@ -77,8 +77,8 @@
+ for (int a = 0; a < NUM_HEADINGS; ++a) {
+ float ang = (a - (NUM_HEADINGS / 2)) * 2 * PI / NUM_HEADINGS;
+ float2 v;
+- v.x = sin(ang);
+- v.y = cos(ang);
++ v.x = math::sin(ang);
++ v.y = math::cos(ang);
+ headingToVectorTable[a] = v;
+ }
+
+@@ -107,9 +107,9 @@
+ float3 ret;
+ float h = heading * TAANG2RAD;
+ float p = pitch * TAANG2RAD;
+- ret.x = sin(h) * cos(p);
+- ret.y = sin(p);
+- ret.z = cos(h) * cos(p);
++ ret.x = math::sin(h) * math::cos(p);
++ ret.y = math::sin(p);
++ ret.z = math::cos(h) * math::cos(p);
+ return ret;
+ }
+
+@@ -138,7 +138,7 @@
+ float3 dir(l2-l1);
+ float3 pdir(p-l1);
+ float length = dir.Length();
+- if (fabs(length) < 1e-4f)
++ if (math::fabs(length) < 1e-4f)
+ return l1;
+ float c = dir.dot(pdir) / length;
+ if (c < 0) c = 0;
+diff -ru spring_89.0/rts/System/Net/Socket.cpp /home/svenstaro/src/spring/rts/System/Net/Socket.cpp
+--- spring_89.0/rts/System/Net/Socket.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/Net/Socket.cpp 2012-07-13 06:34:42.939393819 +0200
+@@ -73,7 +73,7 @@
+ //! (date of note: 08/05/10)
+ //! something in from_string() is invalidating the FPU flags
+ //! tested on win2k and linux (not happening there)
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #endif
+
+ return addr;
+@@ -94,7 +94,7 @@
+ #ifdef STREFLOP_H
+ //! (date of note: 08/22/10)
+ //! something in resolve() is invalidating the FPU flags
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #endif
+
+ return resolveIt;
+diff -ru spring_89.0/rts/System/OffscreenGLContext.cpp /home/svenstaro/src/spring/rts/System/OffscreenGLContext.cpp
+--- spring_89.0/rts/System/OffscreenGLContext.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/OffscreenGLContext.cpp 2012-07-13 06:34:42.939393819 +0200
+@@ -259,7 +259,7 @@
+ #ifdef STREFLOP_H
+ // init streflop to make it available for synced computations, too
+ // redundant? threads copy the FPU state of their parent.
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #endif
+
+ try {
+diff -ru spring_89.0/rts/System/Sound/SoundSource.h /home/svenstaro/src/spring/rts/System/Sound/SoundSource.h
+--- spring_89.0/rts/System/Sound/SoundSource.h 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/Sound/SoundSource.h 2012-07-13 06:34:42.836060480 +0200
+@@ -7,7 +7,6 @@
+
+ #include <al.h>
+ #include <boost/noncopyable.hpp>
+-#include <boost/thread/recursive_mutex.hpp>
+
+ class IAudioChannel;
+ class float3;
+diff -ru spring_89.0/rts/System/SpringApp.cpp /home/svenstaro/src/spring/rts/System/SpringApp.cpp
+--- spring_89.0/rts/System/SpringApp.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/SpringApp.cpp 2012-07-13 06:34:42.982727155 +0200
+@@ -385,7 +385,7 @@
+ #ifdef STREFLOP_H
+ //! Something in SDL_SetVideoMode (OpenGL drivers?) messes with the FPU control word.
+ //! Set single precision floating point math.
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #endif
+
+ //! setup GL smoothing
+@@ -1009,7 +1009,7 @@
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+- streflop_init<streflop::Simple>(); // SDL_PollEvent may modify FPU flags
++ streflop::streflop_init<streflop::Simple>(); // SDL_PollEvent may modify FPU flags
+ input.PushEvent(event);
+ }
+ }
+diff -ru spring_89.0/rts/System/Sync/FPUCheck.cpp /home/svenstaro/src/spring/rts/System/Sync/FPUCheck.cpp
+--- spring_89.0/rts/System/Sync/FPUCheck.cpp 2012-07-10 00:10:08.000000000 +0200
++++ /home/svenstaro/src/spring/rts/System/Sync/FPUCheck.cpp 2012-07-13 06:34:42.939393819 +0200
+@@ -85,7 +85,7 @@
+ LOG_L(L_WARNING, "[%s] Sync warning: (env.x87_mode) FPUCW 0x%04X instead of 0x%04X or 0x%04X (\"%s\")", __FUNCTION__, fenv.x87_mode, x87_a, x87_b, text);
+
+ // Set single precision floating point math.
+- streflop_init<streflop::Simple>();
++ streflop::streflop_init<streflop::Simple>();
+ #if defined(__SUPPORT_SNAN__) && !defined(USE_GML)
+ streflop::feraiseexcept(streflop::FPU_Exceptions(FE_INVALID | FE_DIVBYZERO | FE_OVERFLOW));
+ #endif