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-rw-r--r--community-testing/spring/PKGBUILD45
-rw-r--r--community-testing/spring/gcc46.patch67
2 files changed, 112 insertions, 0 deletions
diff --git a/community-testing/spring/PKGBUILD b/community-testing/spring/PKGBUILD
new file mode 100644
index 000000000..38ce61979
--- /dev/null
+++ b/community-testing/spring/PKGBUILD
@@ -0,0 +1,45 @@
+# $Id: PKGBUILD 47908 2011-05-26 01:20:52Z svenstaro $
+# Maintainer: Sven-Hendrik Haase <sh@lutzhaase.com>
+# Contributor: Arkham <arkham at archlinux dot us>
+# Contributor: Christoph Zeiler <archNOSPAM_at_moonblade.dot.org>
+
+pkgname=spring
+pkgver=0.82.7.1
+pkgrel=4
+pkgdesc='A free 3D real-time-strategy (RTS) game engine'
+arch=('i686' 'x86_64')
+url="http://springrts.com/"
+license=('GPL')
+depends=('openal' 'glew' 'boost-libs' 'freetype2' 'devil' 'libvorbis')
+makedepends=('boost' 'cmake' 'zip' 'lzma-utils' 'p7zip' 'python' 'java-environment')
+optdepends=('python: python-based bots'
+ 'java-runtime: java-based bots')
+source=(http://downloads.sourceforge.net/sourceforge/springrts/${pkgname}_${pkgver}_src.tar.lzma
+ gcc46.patch)
+md5sums=('378cf0b18a5dd5b840964e5945778503'
+ 'e9586b611db1ed04fe4f0c5982fda7d2')
+
+build() {
+ bsdtar -xf ${pkgname}_${pkgver}_src.tar.lzma
+
+ cd spring_$pkgver
+
+ sed -i '1i\
+ #include <list>' rts/lib/lobby/Connection.h
+ patch -Np1 < $srcdir/gcc46.patch
+ cmake . \
+ -DCMAKE_INSTALL_PREFIX=/usr \
+ -DDATADIR=share/spring
+ make
+}
+
+package() {
+ cd spring_$pkgver
+
+ make DESTDIR=$pkgdir install
+
+ install -d $pkgdir/etc/spring
+ echo '$HOME/.spring' > $pkgdir/etc/spring/datadir
+}
+
+# vim sw=2:ts=2 et:
diff --git a/community-testing/spring/gcc46.patch b/community-testing/spring/gcc46.patch
new file mode 100644
index 000000000..4f6865cac
--- /dev/null
+++ b/community-testing/spring/gcc46.patch
@@ -0,0 +1,67 @@
+From: Jan Dittberner <jandd@debian.org>
+Subject: Patch for FTBFS with g++ 4.6.0
+Bug-Debian: http://bugs.debian.org/625097
+Bug: http://springrts.com/mantis/view.php?id=2415
+--- a/AI/Skirmish/E323AI/AAStar.h
++++ b/AI/Skirmish/E323AI/AAStar.h
+@@ -4,6 +4,7 @@
+ #include <queue>
+ #include <vector>
+ #include <list>
++#include <cstddef> // for NULL
+
+ class AAStar {
+ public:
+--- a/rts/Rendering/ShadowHandler.cpp
++++ b/rts/Rendering/ShadowHandler.cpp
+@@ -318,6 +318,11 @@
+ xmid = 1.0f - (sqrt(fabs(x2)) / (sqrt(fabs(x2)) + sqrt(fabs(x1))));
+ ymid = 1.0f - (sqrt(fabs(y2)) / (sqrt(fabs(y2)) + sqrt(fabs(y1))));
+
++ shadowParams.x = xmid;
++ shadowParams.y = ymid;
++ shadowParams.z = p17;
++ shadowParams.w = p18;
++
+ shadowMatrix[ 0] = cross1.x / maxLengthX;
+ shadowMatrix[ 4] = cross1.y / maxLengthX;
+ shadowMatrix[ 8] = cross1.z / maxLengthX;
+--- a/rts/Rendering/ShadowHandler.h
++++ b/rts/Rendering/ShadowHandler.h
+@@ -38,7 +38,7 @@
+ CMatrix44f shadowMatrix;
+ void CalcMinMaxView(void);
+
+- const float4 GetShadowParams() const { return float4(xmid, ymid, p17, p18); }
++ const float4& GetShadowParams() const { return shadowParams; }
+
+ enum ShadowGenProgram {
+ SHADOWGEN_PROGRAM_MODEL = 0,
+@@ -76,6 +76,7 @@
+ //! to write the (FBO) depth-buffer texture
+ std::vector<Shader::IProgramObject*> shadowGenProgs;
+
++ float4 shadowParams;
+ float x1, x2, y1, y2;
+ float xmid, ymid;
+ float p17, p18;
+--- a/rts/Rendering/GLContext.cpp
++++ b/rts/Rendering/GLContext.cpp
+@@ -9,6 +9,7 @@
+ #include "GLContext.h"
+
+ #include <list>
++#include <cstddef> // for NULL
+
+
+ using namespace std;
+--- a/rts/System/MemPool.h
++++ b/rts/System/MemPool.h
+@@ -4,6 +4,7 @@
+ #define _MEM_POOL_H_
+
+ #include <new>
++#include <cstddef> // for NULL
+
+ const size_t MAX_MEM_SIZE=200;
+