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-rw-r--r--extra/foobillard/06_show_ball_to_hit255
1 files changed, 0 insertions, 255 deletions
diff --git a/extra/foobillard/06_show_ball_to_hit b/extra/foobillard/06_show_ball_to_hit
deleted file mode 100644
index 9c49f58cc..000000000
--- a/extra/foobillard/06_show_ball_to_hit
+++ /dev/null
@@ -1,255 +0,0 @@
-Index: foobillard-3.0a/src/billard.c
-===================================================================
---- foobillard-3.0a.orig/src/billard.c 2006-10-12 16:45:04.000000000 +0200
-+++ foobillard-3.0a/src/billard.c 2006-10-12 16:45:23.000000000 +0200
-@@ -31,6 +31,8 @@
- void * (*billard_malloc)( size_t size ) = malloc;
- void (*billard_free)( void * ptr ) = free;
-
-+SnookerState snooker_state={SN_PLAY_RED};
-+
- void setfunc_create_scene( void (*func)( BallsType * balls ) )
- {
- create_scene=func;
-Index: foobillard-3.0a/src/billard.h
-===================================================================
---- foobillard-3.0a.orig/src/billard.h 2006-10-12 16:45:05.000000000 +0200
-+++ foobillard-3.0a/src/billard.h 2006-10-12 16:45:23.000000000 +0200
-@@ -76,9 +76,30 @@
- #define BALL_HALF 2
- #define BALL_ANY 0
-
-+typedef enum
-+{
-+ SN_PLAY_RED,
-+ SN_PLAY_ANY_COLOR,
-+ SN_PLAY_YELLOW,
-+ SN_PLAY_GREEN,
-+ SN_PLAY_BROWN,
-+ SN_PLAY_BLUE,
-+ SN_PLAY_PINK,
-+ SN_PLAY_BLACK,
-+ SN_DONE
-+}
-+SnookerBallToPlay;
-+
-+typedef struct
-+{
-+ SnookerBallToPlay to_play;
-+}
-+SnookerState;
-+
- #ifndef BILLARD_C
- extern void (*create_scene)( BallsType * balls );
- extern void (*create_walls)( BordersType * walls );
-+extern SnookerState snooker_state;
- #endif
-
- void create_0hole_walls( BordersType * walls ); /* carambol */
-Index: foobillard-3.0a/src/billard3d.c
-===================================================================
---- foobillard-3.0a.orig/src/billard3d.c 2006-10-12 16:45:08.000000000 +0200
-+++ foobillard-3.0a/src/billard3d.c 2006-10-12 16:45:23.000000000 +0200
-@@ -829,6 +829,7 @@
- player[act_player].place_cue_ball=1;
- human_player_roster.player[0].cue_ball=0; human_player_roster.player[1].cue_ball=0;
- human_player_roster.player[act_player].place_cue_ball=1;
-+ snooker_state.to_play=SN_PLAY_RED;
- }
- }
-
-@@ -1787,6 +1788,7 @@
- /* score text */
- for(i=0;i<2;i++){
- char str[256];
-+ char *color;
- switch(gametype){
- case GAME_8BALL: strcpy(str,"0"); break;
- case GAME_9BALL:
-@@ -1805,7 +1807,44 @@
- sprintf( str, "%d", player[i].score );
- break;
- case GAME_SNOOKER:
-- sprintf( str, "%c%03d %s", (player[i].score<0)?'-':'+', abs(player[i].score), player[i].snooker_on_red ? "red":"col" );
-+ switch(snooker_state.to_play)
-+ {
-+ case SN_PLAY_RED:
-+ color="red";
-+ break;
-+ case SN_PLAY_ANY_COLOR:
-+ color="color";
-+ break;
-+ case SN_PLAY_YELLOW:
-+ color="yellow";
-+ break;
-+ case SN_PLAY_GREEN:
-+ color="green";
-+ break;
-+ case SN_PLAY_BROWN:
-+ color="brown";
-+ break;
-+ case SN_PLAY_BLUE:
-+ color="blue";
-+ break;
-+ case SN_PLAY_PINK:
-+ color="pink";
-+ break;
-+ case SN_PLAY_BLACK:
-+ color="black";
-+ break;
-+ case SN_DONE:
-+ color="";
-+ break;
-+ }
-+ if(i==act_player)
-+ {
-+ sprintf( str, "%.3d %s", player[i].score, color);
-+ }
-+ else
-+ {
-+ sprintf( str, "%.3d", player[i].score);
-+ }
- break;
- }
- textObj_setText( player[i].score_text, str );
-Index: foobillard-3.0a/src/evaluate_move.c
-===================================================================
---- foobillard-3.0a.orig/src/evaluate_move.c 2006-10-12 16:45:12.000000000 +0200
-+++ foobillard-3.0a/src/evaluate_move.c 2006-10-12 16:45:23.000000000 +0200
-@@ -30,26 +30,6 @@
-
- #define MAX(x,y) ((x)>(y)?(x):(y));
-
--typedef enum
--{
-- SN_PLAY_RED,
-- SN_PLAY_ANY_COLOR,
-- SN_PLAY_YELLOW,
-- SN_PLAY_GREEN,
-- SN_PLAY_BROWN,
-- SN_PLAY_BLUE,
-- SN_PLAY_PINK,
-- SN_PLAY_BLACK,
-- SN_DONE
--}
--SnookerBallToPlay;
--
--typedef struct
--{
-- SnookerBallToPlay to_play;
--}
--SnookerState;
--
-
- void spot_snooker_ball(BallsType *balls,int nr);
-
-@@ -400,7 +380,6 @@
- #define act_player (*pact_player)
- #define IS_RED(x) ( x==1 || x>=8 )
- int red_balls_are_in_game=0;
-- static SnookerState st={SN_PLAY_RED};
- int color_to_pot;
- int i;
- int act_score=0;
-@@ -409,7 +388,7 @@
- int ball_out;
- int other_player=(act_player==1)?0:1;
- int b1hit = BM_get_1st_ball_hit(); if (b1hit>=8) b1hit=1;
-- if(st.to_play==SN_DONE)
-+ if(snooker_state.to_play==SN_DONE)
- {
- BM_reset_move_info();
- return;
-@@ -417,7 +396,7 @@
-
- if( player[act_player].place_cue_ball ) player[act_player].place_cue_ball=0;
- printf("EVAL start\n");
-- printf("EVAL to_play=%d\n",st.to_play);
-+ printf("EVAL to_play=%d\n",snooker_state.to_play);
- printf("EVAL b1hit=%d\n",b1hit);
- for(i=0;i<pballs->nr;i++){
- if( IS_RED(pballs->ball[i].nr) && pballs->ball[i].in_game ){
-@@ -436,7 +415,7 @@
- textObj_setText(last_fault_text, "White ball is potted");
- }
-
-- switch(st.to_play)
-+ switch(snooker_state.to_play)
- {
- case SN_PLAY_RED:
- color_to_pot=1;
-@@ -476,7 +455,7 @@
- if( BM_get_ball_out(i))
- spot_snooker_ball(pballs,i);
- }
-- st.to_play=SN_PLAY_ANY_COLOR;
-+ snooker_state.to_play=SN_PLAY_ANY_COLOR;
- break;
- case SN_PLAY_ANY_COLOR:
- if(b1hit==1)
-@@ -512,9 +491,9 @@
- }
- }
- if(red_balls_are_in_game)
-- st.to_play=SN_PLAY_RED;
-+ snooker_state.to_play=SN_PLAY_RED;
- else
-- st.to_play=SN_PLAY_YELLOW;
-+ snooker_state.to_play=SN_PLAY_YELLOW;
-
- for(i=2;i<8;i++)
- {
-@@ -528,7 +507,7 @@
- case SN_PLAY_BLUE:
- case SN_PLAY_PINK:
- case SN_PLAY_BLACK:
-- color_to_pot=st.to_play;
-+ color_to_pot=snooker_state.to_play;
- if(b1hit!=color_to_pot)
- {
- foul=1;
-@@ -562,9 +541,9 @@
- }
- }
- }
-- if(!foul && act_score>0) st.to_play++;
-+ if(!foul && act_score>0) snooker_state.to_play++;
-
-- for(i=st.to_play;i<8;i++)
-+ for(i=snooker_state.to_play;i<8;i++)
- {
- if( BM_get_ball_out(i))
- spot_snooker_ball(pballs,i);
-@@ -590,13 +569,13 @@
- printf("EVAL next player\n");
- if(red_balls_are_in_game)
- {
-- st.to_play=SN_PLAY_RED;
-+ snooker_state.to_play=SN_PLAY_RED;
- }
- else
- {
-- if(st.to_play<=SN_PLAY_ANY_COLOR)
-+ if(snooker_state.to_play<=SN_PLAY_ANY_COLOR)
- {
-- st.to_play=SN_PLAY_YELLOW;
-+ snooker_state.to_play=SN_PLAY_YELLOW;
- }
- }
- player[act_player].queue_view=*pqueue_view;
-@@ -605,11 +584,11 @@
- *pqueue_view=player[act_player].queue_view;
- }
-
-- player[act_player].snooker_on_red=st.to_play==SN_PLAY_RED;
-- player[act_player].snooker_next_color=st.to_play;
-- printf("EVAL to_play=%d\n",st.to_play);
-+ player[act_player].snooker_on_red=snooker_state.to_play==SN_PLAY_RED;
-+ player[act_player].snooker_next_color=snooker_state.to_play;
-+ printf("EVAL to_play=%d\n",snooker_state.to_play);
-
-- if(st.to_play==SN_DONE)
-+ if(snooker_state.to_play==SN_DONE)
- {
- int other_player;
-