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-rw-r--r--extra/glamor-egl/glamor_gl_dispatch.h137
1 files changed, 0 insertions, 137 deletions
diff --git a/extra/glamor-egl/glamor_gl_dispatch.h b/extra/glamor-egl/glamor_gl_dispatch.h
deleted file mode 100644
index b3fc3a629..000000000
--- a/extra/glamor-egl/glamor_gl_dispatch.h
+++ /dev/null
@@ -1,137 +0,0 @@
-typedef struct glamor_gl_dispatch {
- /* Transformation functions */
- void (*glMatrixMode) (GLenum mode);
- void (*glLoadIdentity) (void);
- void (*glViewport) (GLint x, GLint y, GLsizei width,
- GLsizei height);
- /* Drawing functions */
- void (*glRasterPos2i) (GLint x, GLint y);
-
- /* Vertex Array */
- void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
-
- /* Elements Array*/
- void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
-
- /* Raster functions */
- void (*glReadPixels) (GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels);
-
- void (*glDrawPixels) (GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- void (*glPixelStorei) (GLenum pname, GLint param);
- /* Texture Mapping */
-
- void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
- void (*glTexImage2D) (GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid * pixels);
- /* 1.1 */
- void (*glGenTextures) (GLsizei n, GLuint * textures);
- void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
- void (*glBindTexture) (GLenum target, GLuint texture);
- void (*glTexSubImage2D) (GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- /* MISC */
- void (*glFlush) (void);
- void (*glFinish) (void);
- void (*glGetIntegerv) (GLenum pname, GLint * params);
- const GLubyte *(*glGetString) (GLenum name);
- void (*glScissor) (GLint x, GLint y, GLsizei width,
- GLsizei height);
- void (*glEnable) (GLenum cap);
- void (*glDisable) (GLenum cap);
- void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
- void (*glLogicOp) (GLenum opcode);
-
- /* 1.3 */
- void (*glActiveTexture) (GLenum texture);
-
- /* GL Extentions */
- void (*glGenBuffers) (GLsizei n, GLuint * buffers);
- void (*glBufferData) (GLenum target, GLsizeiptr size,
- const GLvoid * data, GLenum usage);
- GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
- GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLboolean (*glUnmapBuffer) (GLenum target);
- void (*glBindBuffer) (GLenum target, GLuint buffer);
- void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
-
- void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level);
- void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
- void (*glDeleteFramebuffers) (GLsizei n,
- const GLuint * framebuffers);
- void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
- GLenum (*glCheckFramebufferStatus) (GLenum target);
- void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
- GLint srcY1, GLint dstX0, GLint dstY0,
- GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
- void (*glVertexAttribPointer) (GLuint index, GLint size,
- GLenum type, GLboolean normalized,
- GLsizei stride,
- const GLvoid * pointer);
- void (*glDisableVertexAttribArray) (GLuint index);
- void (*glEnableVertexAttribArray) (GLuint index);
- void (*glBindAttribLocation) (GLuint program, GLuint index,
- const GLchar * name);
-
- void (*glLinkProgram) (GLuint program);
- void (*glShaderSource) (GLuint shader, GLsizei count,
- const GLchar * *string,
- const GLint * length);
- void (*glUseProgram) (GLuint program);
- void (*glUniform1i) (GLint location, GLint v0);
- void (*glUniform1f) (GLint location, GLfloat v0);
- void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
- GLfloat v2, GLfloat v3);
- void (*glUniform1fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniform2fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniform4fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniformMatrix3fv) (GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value);
- GLuint (*glCreateProgram) (void);
- GLuint (*glDeleteProgram) (GLuint);
- GLuint (*glCreateShader) (GLenum type);
- void (*glCompileShader) (GLuint shader);
- void (*glAttachShader) (GLuint program, GLuint shader);
- void (*glDeleteShader) (GLuint shader);
- void (*glGetShaderiv) (GLuint shader, GLenum pname,
- GLint * params);
- void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
- GLsizei * length, GLchar * infoLog);
- void (*glGetProgramiv) (GLuint program, GLenum pname,
- GLint * params);
- void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
- GLsizei * length, GLchar * infoLog);
- GLint (*glGetUniformLocation) (GLuint program,
- const GLchar * name);
-
-} glamor_gl_dispatch;
-
-
-typedef void *(*get_proc_address_t) (const char *);
-
-_X_EXPORT Bool
-glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
- int gl_version,
- get_proc_address_t get_proc_address);
-
-
-_X_EXPORT Bool
-glamor_gl_dispatch_init(ScreenPtr screen,
- struct glamor_gl_dispatch *dispatch,
- int gl_version);