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-rw-r--r--libre/angband-libre/libre.patch814
1 files changed, 0 insertions, 814 deletions
diff --git a/libre/angband-libre/libre.patch b/libre/angband-libre/libre.patch
deleted file mode 100644
index a044bc6fe..000000000
--- a/libre/angband-libre/libre.patch
+++ /dev/null
@@ -1,814 +0,0 @@
-diff --git a/copying.txt b/copying.txt
-index fe1f289..82263b1 100644
---- a/copying.txt
-+++ b/copying.txt
-@@ -23,14 +23,6 @@ exceptions:
- only under the terms of the Creative Commons Attribution 3.0 licence:
- http://creativecommons.org/licenses/by/3.0/
-
-- * Shockbolt's (64x64) graphics are distributed under the licence at the end
-- of this file. Currently some of the tiles in the 64x64.png tilesheet were
-- resized from tiles made by David Gervais for the 32x32 set.
--
-- * The sounds are licenced under the Creative Commons Attribution-NonCommercial-
-- Sharealike licence. They were created by Dubtrain <angband@dubtrain.com>.
-- You can find them in Wave format at http://www.dubtrain.com/angband/.
--
- * The font files are all by Leon Marrick and/or Sheldon Simms III and/or Nick
- McConnell, all of whom have agreed to their Angband work being released
- under the GPL.
-@@ -393,25 +385,3 @@ proprietary programs. If your program is a subroutine library, you may
- consider it more useful to permit linking proprietary applications with the
- library. If this is what you want to do, use the GNU Lesser General
- Public License instead of this License.
--
--------------------------------------------------------------------------------
--
--The Shockbolt Angband 64x64/128x64 tileset is copyright (C) Raymond Gaustadnes
--2012. It can be found in the file lib/xtra/graf/128x128.png.
--
--Permission is granted to:
--* use the tileset with in-development and released versions of Angband
--* distribute and make copies of the tileset with in-development and released
-- versions of Angband, as long as no fee is charged for it
--* incorporate tiles designed by the author for variants of Angband and use and
-- distribute them with Angband under the terms above
--
--Permission is not granted to:
--* modify the tileset without the author's permission.
--* incorporate tiles designed for ToME that do not appear in the Angband tileset.
--* use or distribute the tileset with other games or projects. If you want to
-- use and distribute the tileset with other games or projects, you must obtain
-- explicit permission from the author. Non-commercial games or projects may
-- be granted permission to use them, and if so, use will be allowed as long
-- as the game or project remains non-commercial. To use them in commercial
-- games, a non-exclusive licence must be acquired from the author.
-diff --git a/lib/xtra/graf/Makefile b/lib/xtra/graf/Makefile
-index e1e9111..ec54051 100644
---- a/lib/xtra/graf/Makefile
-+++ b/lib/xtra/graf/Makefile
-@@ -1,6 +1,6 @@
- MKPATH=../../../mk/
- include $(MKPATH)buildsys.mk
-
--DATA = 8x8.png 8x16.png 16x16.png 32x32.png 64x64.png mr_att.png graphics.txt
-+DATA = 8x8.png 8x16.png 16x16.png 32x32.png mr_att.png graphics.txt
- PACKAGE = xtra/graf
-
-diff --git a/lib/xtra/graf/graphics.txt b/lib/xtra/graf/graphics.txt
-index 28078fc..02f32ab 100644
---- a/lib/xtra/graf/graphics.txt
-+++ b/lib/xtra/graf/graphics.txt
-@@ -47,8 +47,3 @@ N:4:Nomad's tiles
- I:16:16:8x16.png
- P:nomad
- X:0:0:0
--
--N:5:Shockbolt's tiles
--I:64:64:64x64.png
--P:shock
--X:1:29:31
-diff --git a/lib/xtra/sound/Makefile b/lib/xtra/sound/Makefile
-index 0fb522b..a4337fd 100644
---- a/lib/xtra/sound/Makefile
-+++ b/lib/xtra/sound/Makefile
-@@ -1,78 +1,7 @@
- MKPATH=../../../mk/
- include $(MKPATH)buildsys.mk
-
--DATA = sound.cfg \
-- amb_bell_metal1.mp3 mco_scurry_dry.mp3 plm_drop_boot.mp3 \
-- amb_bell_metal2.mp3 mco_shake_roll.mp3 plm_eat_bite.mp3 \
-- amb_bell_tibet1.mp3 mco_snarl_short.mp3 plm_floor_creak.mp3 \
-- amb_bell_tibet2.mp3 mco_spray_long.mp3 plm_floor_creak2.mp3 \
-- amb_bell_tibet3.mp3 mco_squish_hit.mp3 plm_glass_break.mp3 \
-- amb_door_doom.mp3 mco_squish_snap.mp3 plm_glass_breaking.mp3 \
-- amb_door_iron.mp3 mco_strange_music.mp3 plm_glass_smashing.mp3 \
-- amb_dungeon_echo.mp3 mco_strange_thwoink.mp3 plm_jar_ding.mp3 \
-- amb_dungeon_echowet.mp3 mco_thoing_backwards.mp3 plm_levelup.mp3 \
-- amb_gong_chinese.mp3 mco_thoing_deep.mp3 plm_lock_case.mp3 \
-- amb_gong_low.mp3 mco_thud_crash.mp3 plm_lock_distant.mp3 \
-- amb_gong_strike.mp3 mco_tube_hit.mp3 plm_metal_clank.mp3 \
-- amb_gong_undertone.mp3 plc_bell_warn.mp3 plm_metal_sharpen.mp3 \
-- amb_guitar_chord.mp3 plc_die_laugh.mp3 plm_open_case.mp3 \
-- amb_pulse_low.mp3 plc_hit_anvil.mp3 plm_spell1.mp3 \
-- amb_thunder_rain.mp3 plc_hit_anvil2.mp3 plm_spell2.mp3 \
-- amb_thunder_roll.mp3 plc_hit_arrow.mp3 plm_spell3.mp3 \
-- id_bad_aww.mp3 plc_hit_body.mp3 plm_use_staff.mp3 \
-- id_bad_dang.mp3 plc_hit_groan.mp3 plm_wood_thud.mp3 \
-- id_bad_hmm.mp3 plc_hit_grunt.mp3 plm_zap_rod.mp3 \
-- id_bad_hmph.mp3 plc_hit_grunt2.mp3 pls_bell_bowl.mp3 \
-- id_bad_ohh.mp3 plc_hit_hay.mp3 pls_bell_chime_new.mp3 \
-- id_ego_whoa.mp3 plc_miss_arrow.mp3 pls_bell_glass.mp3 \
-- id_ego_woohoo.mp3 plc_miss_arrow2.mp3 pls_bell_hibell_soft.mp3 \
-- id_ego_yeah.mp3 plc_miss_swish.mp3 pls_bell_mute.mp3 \
-- id_ego_yeah2.mp3 plm_aim_wand.mp3 pls_bell_sustain.mp3 \
-- id_ego_yes.mp3 plm_bang_ceramic.mp3 pls_breathe_in.mp3 \
-- id_good_hey.mp3 plm_bang_dumpster.mp3 pls_man_argoh.mp3 \
-- id_good_hey2.mp3 plm_bang_metal.mp3 pls_man_gulp_new.mp3 \
-- id_good_hmm.mp3 plm_book_pageturn.mp3 pls_man_oooh.mp3 \
-- id_good_huh.mp3 plm_bottle_clinks.mp3 pls_man_scream2.mp3 \
-- id_good_ooh.mp3 plm_break_canister.mp3 pls_man_sigh.mp3 \
-- id_good_ooo.mp3 plm_break_glass.mp3 pls_man_sniff.mp3 \
-- id_good_wow.mp3 plm_break_glass2.mp3 pls_man_sob.mp3 \
-- mco_attack_breath.mp3 plm_break_plates.mp3 pls_man_spit.mp3 \
-- mco_attack_spray.mp3 plm_break_shatter.mp3 pls_man_ugh.mp3 \
-- mco_bite_chew.mp3 plm_break_smash.mp3 pls_man_yell.mp3 \
-- mco_bite_chomp.mp3 plm_break_wood.mp3 pls_tone_blurk.mp3 \
-- mco_bite_dainty.mp3 plm_cabinet_open.mp3 pls_tone_clave6.mp3 \
-- mco_bite_gnash.mp3 plm_cabinet_shut.mp3 pls_tone_clavelo8.mp3 \
-- mco_bite_hard.mp3 plm_chain_light.mp3 pls_tone_conk.mp3 \
-- mco_bite_long.mp3 plm_chest_latch.mp3 pls_tone_elec.mp3 \
-- mco_bite_munch.mp3 plm_chest_unlatch.mp3 pls_tone_goblet.mp3 \
-- mco_bite_regular.mp3 plm_chimes_jangle.mp3 pls_tone_guiro.mp3 \
-- mco_bite_short.mp3 plm_click_dry.mp3 pls_tone_headstock.mp3 \
-- mco_bite_small.mp3 plm_click_switch.mp3 pls_tone_scrape.mp3 \
-- mco_bite_soft.mp3 plm_click_switch2.mp3 pls_tone_stick.mp3 \
-- mco_card_shuffle.mp3 plm_click_switch3.mp3 sto_bell_desk.mp3 \
-- mco_castanet_trill.mp3 plm_click_wood.mp3 sto_bell_ding.mp3 \
-- mco_ceramic_trill.mp3 plm_close_hatch.mp3 sto_bell_dingaling.mp3 \
-- mco_click_vibra.mp3 plm_coins_dump.mp3 sto_bell_jingles.mp3 \
-- mco_creature_choking.mp3 plm_coins_light.mp3 sto_bell_register1.mp3 \
-- mco_creature_groan.mp3 plm_coins_pour.mp3 sto_bell_register2.mp3 \
-- mco_creature_yelp.mp3 plm_coins_shake.mp3 sto_bell_ringing.mp3 \
-- mco_cuica_rubbing.mp3 plm_cork_pop.mp3 sto_bell_shop.mp3 \
-- mco_dino_low.mp3 plm_cork_squeak.mp3 sto_coins_countertop.mp3 \
-- mco_dino_slur.mp3 plm_door_bolt.mp3 sto_man_haha.mp3 \
-- mco_dino_talk.mp3 plm_door_creak.mp3 sto_man_hey.mp3 \
-- mco_dino_yawn.mp3 plm_door_creakshut.mp3 sto_man_whoohaha.mp3 \
-- mco_dub_wobble.mp3 plm_door_dungeon.mp3 sum_angel_song.mp3 \
-- mco_frog_trill.mp3 plm_door_echolock.mp3 sum_bell_crystal.mp3 \
-- mco_hit_whip.mp3 plm_door_entrance.mp3 sum_bell_hand.mp3 \
-- mco_howl_croak.mp3 plm_door_knob.mp3 sum_bell_tone.mp3 \
-- mco_howl_deep.mp3 plm_door_latch.mp3 sum_chime_jangle.mp3 \
-- mco_howl_distressed.mp3 plm_door_open.mp3 sum_ghost_moan.mp3 \
-- mco_howl_high.mp3 plm_door_opening.mp3 sum_ghost_oooo.mp3 \
-- mco_howl_long.mp3 plm_door_rusty.mp3 sum_ghost_wail.mp3 \
-- mco_liquid_squirt.mp3 plm_door_shut.mp3 sum_gong_temple.mp3 \
-- mco_man_mumble.mp3 plm_door_slam.mp3 sum_laugh_evil2.mp3 \
-- mco_mouse_squeaks.mp3 plm_door_squeaky.mp3 sum_lion_growl.mp3 \
-- mco_rubber_thud.mp3 plm_door_wooden.mp3 sum_piano_scrape.mp3
-+DATA = sound.cfg
-
- PACKAGE = xtra/sound
-
-diff --git a/lib/xtra/sound/sound.cfg b/lib/xtra/sound/sound.cfg
-index a3f483f..41de805 100644
---- a/lib/xtra/sound/sound.cfg
-+++ b/lib/xtra/sound/sound.cfg
-@@ -9,21 +9,6 @@
- # hit = hit.mp3 hit1.mp3
- #
-
--#
--# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009
--#
--# Licensed under a Creative Commons non-commercial agreement
--#
--# Inspired by the original Craig's Angband Sound Patch.
--#
--# But with all new sounds.
--#
--# contact angband@dubtrain.com
--#
--# download zipped archive at www.dubtrain.com/angband
--#
--#
--
- [Sound]
-
- #
-@@ -31,484 +16,484 @@
- #
-
- # Town during the day.
--ambient_day = amb_thunder_rain.mp3
-+ambient_day =
-
- # Town during the night.
--ambient_nite = amb_guitar_chord.mp3 amb_thunder_roll.mp3
-+ambient_nite =
-
- # Dungeon levels 1-20 (50'-1000')
--ambient_dng1 = amb_door_iron.mp3 amb_bell_metal1.mp3
-+ambient_dng1 =
-
- # Dungeon levels 21-40 (1050'-2000')
--ambient_dng2 = amb_bell_tibet1.mp3 amb_bell_metal2.mp3 amb_gong_strike.mp3
-+ambient_dng2 =
-
- # Dungeon levels 41-60 (2050'-3000')
--ambient_dng3 = amb_bell_tibet2.mp3 amb_dungeon_echo.mp3 amb_pulse_low.mp3
-+ambient_dng3 =
-
- # Dungeon levels 61-80 (3050'-4000')
--ambient_dng4 = amb_bell_tibet3.mp3 amb_dungeon_echowet.mp3 amb_gong_undertone.mp3
-+ambient_dng4 =
-
- # Dungeon levels 81 and beyond (4050'-)
--ambient_dng5 = amb_door_doom.mp3 amb_gong_chinese.mp3 amb_gong_low.mp3
-+ambient_dng5 =
-
- #
- # Store sounds
- #
-
- # The shopkeep bought a worthless item.
--store1 = sto_man_hey.mp3
-+store1 =
-
- # The shopkeep paid too much for an item.
--store2 = id_bad_dang.mp3
-+store2 =
-
- # The shopkeep got away with a good bargain.
--store3 = sto_man_haha.mp3
-+store3 =
-
- # The shopkeep got away with a great bargain.
--store4 = sto_man_whoohaha.mp3
-+store4 =
-
- # You make a normal transaction (buying or selling).
--store5 = sto_coins_countertop.mp3 sto_bell_register1.mp3 sto_bell_register2.mp3
-+store5 =
-
- # You enter a store.
--store_enter = sto_bell_desk.mp3 sto_bell_ding.mp3 sto_bell_dingaling.mp3 sto_bell_jingles.mp3 sto_bell_ringing.mp3 sto_bell_shop.mp3
-+store_enter =
-
- # You enter your home.
--store_home = plm_door_entrance.mp3
-+store_home =
-
- # You leave a store.
--store_leave = plm_door_bolt.mp3
-+store_leave =
-
- #
- # Player sounds - combat
- #
-
- # You succeed in a melee attack against a monster.
--hit = plc_hit_hay.mp3 plc_hit_body.mp3
-+hit =
-
- # It was a good hit!
--hit_good = plc_hit_anvil.mp3
-+hit_good =
-
- # It was a great hit!
--hit_great = plc_hit_groan.mp3
-+hit_great =
-
- # It was a superb hit!
--hit_superb = plc_hit_grunt.mp3
-+hit_superb =
-
- # It was a *GREAT* hit!
--hit_hi_great = plc_hit_grunt2.mp3
-+hit_hi_great =
-
- # It was a *SUPERB* hit!
--hit_hi_superb = plc_hit_anvil2.mp3
-+hit_hi_superb =
-
- # You miss a melee attack against a monster.
--miss = plc_miss_arrow2.mp3
-+miss =
-
- # You fire a missile.
--shoot = plc_miss_swish.mp3 plc_miss_arrow.mp3
-+shoot =
-
- # You hit something with a missile.
--shoot_hit = plc_hit_arrow.mp3
-+shoot_hit =
-
- # You receive a hitpoint warning.
--hitpoint_warn = plc_bell_warn.mp3
-+hitpoint_warn =
-
- # You die.
--death = plc_die_laugh.mp3
-+death =
-
- #
- # Player sounds - status changes
- #
-
- # You become blind.
--blind = pls_tone_conk.mp3
-+blind =
-
- # You become confused.
--confused = pls_man_ugh.mp3
-+confused =
-
- # You become poisoned.
--poisoned = pls_tone_guiro.mp3
-+poisoned =
-
- # You become afraid.
--afraid = pls_man_yell.mp3
-+afraid =
-
- # You become paralyzed.
--paralyzed = pls_man_gulp_new.mp3
-+paralyzed =
-
- # You feel drugged (chaos effects).
--drugged = pls_breathe_in.mp3
-+drugged =
-
- # You become slower.
--slow = pls_man_sigh.mp3
-+slow =
-
- # You become stunned.
--stun = pls_bell_mute.mp3
-+stun =
-
- # You suffer a cut.
--cut = pls_man_argoh.mp3
-+cut =
-
- # A stat is drained
--drain_stat = pls_tone_headstock.mp3
-+drain_stat =
-
- # You recover from a condition (blind, confused, etc.)
--recover = pls_bell_chime_new.mp3
-+recover =
-
- # You become faster.
--speed = pls_bell_sustain.mp3
-+speed =
-
- # You attain a mystic shield.
--shield = pls_bell_bowl.mp3
-+shield =
-
- # You become blessed.
--blessed = sum_angel_song.mp3
-+blessed =
-
- # You feel heroic.
--hero = pls_tone_goblet.mp3
-+hero =
-
- # You are bold.
--bold = pls_bell_hibell_soft.mp3
-+bold =
-
- # You become berserk.
--berserk = pls_man_scream2.mp3
-+berserk =
-
- # You feel protected from evil.
--prot_evil = pls_bell_glass.mp3
-+prot_evil =
-
- # You feel invulnerable. (does any item/spell do this anymore?)
--invuln = pls_tone_blurk.mp3
-+invuln =
-
- # You can see invisible things.
--see_invis = pls_tone_clave6.mp3
-+see_invis =
-
- # You can see the infrared spectrum
--infrared = pls_tone_clavelo8.mp3
-+infrared =
-
- # You become resistant to acid.
--res_acid = pls_man_sniff.mp3
-+res_acid =
-
- # You become resistant to electricity.
--res_elec = pls_tone_elec.mp3
-+res_elec =
-
- # You become resistant to fire.
--res_fire = pls_tone_scrape.mp3
-+res_fire =
-
- # You become resistant to cold.
--res_cold = pls_tone_stick.mp3
-+res_cold =
-
- # You become resistant to poison.
--res_pois = pls_man_spit.mp3
-+res_pois =
-
- # You become hungry.
--hungry = pls_man_sob.mp3
-+hungry =
-
- #
- # Player sounds - misc.
- #
-
- # You pick up money worth less than 200 au.
--money1 = plm_coins_light.mp3 plm_coins_shake.mp3
-+money1 =
-
- # You pick up money worth between 200 and 600 au.
--money2 = plm_chain_light.mp3 plm_coins_pour.mp3
-+money2 =
-
- # You pick up money worth 600 au or more.
--money3 = plm_coins_dump.mp3
-+money3 =
-
- # You (or a monster) drop something on the ground.
--drop = plm_drop_boot.mp3
-+drop =
-
- # You gain (or regain) a level.
--level = plm_levelup.mp3
-+level =
-
- # You successfully study a spell or prayer.
--study = plm_book_pageturn.mp3
-+study =
-
- # You teleport or phase door.
--teleport = plm_chimes_jangle.mp3
-+teleport =
-
- # You quaff a potion.
--quaff = plm_bottle_clinks.mp3 plm_cork_pop.mp3 plm_cork_squeak.mp3
-+quaff =
-
- # You zap a rod.
--zap_rod = plm_zap_rod.mp3
-+zap_rod =
-
- # You take a step. (unimplemented)
- walk =
-
- # You teleport someone else away.
--tpother = plm_chimes_jangle.mp3
-+tpother =
-
- # You bump into a wall or door.
--hitwall = plm_wood_thud.mp3
-+hitwall =
-
- # You eat something.
--eat = plm_eat_bite.mp3
-+eat =
-
- # You successfully dig through something.
--dig = plm_metal_clank.mp3
-+dig =
-
- # You open a door.
--opendoor = plm_door_bolt.mp3 plm_door_creak.mp3 plm_door_dungeon.mp3 plm_door_entrance.mp3 plm_door_open.mp3 plm_door_opening.mp3 plm_door_rusty.mp3 plm_door_squeaky.mp3
-+opendoor =
-
- # You shut a door.
--shutdoor = plm_bang_dumpster.mp3 plm_cabinet_shut.mp3 plm_close_hatch.mp3 plm_door_creakshut.mp3 plm_door_latch.mp3 plm_door_shut.mp3 plm_door_slam.mp3
-+shutdoor =
-
- # You teleport from a level (including via recall).
--tplevel = sum_bell_crystal.mp3
-+tplevel =
-
- # Default "bell" sound for system messages.
--bell = plm_jar_ding.mp3
-+bell =
-
- # You try to open something that's not a door.
--nothing_to_open = plm_click_switch2.mp3 plm_door_knob.mp3
-+nothing_to_open =
-
- # You fail to pick a lock.
--lockpick_fail = plm_click_dry.mp3 plm_click_switch.mp3 plm_click_wood.mp3 plm_door_echolock.mp3 plm_door_wooden.mp3
-+lockpick_fail =
-
- # You pick a lock.
--lockpick = plm_break_wood.mp3 plm_cabinet_open.mp3 plm_chest_unlatch.mp3 plm_lock_case.mp3 plm_lock_distant.mp3 plm_open_case.mp3
-+lockpick =
-
- # You disarm a trap.
--disarm = plm_bang_ceramic.mp3 plm_chest_latch.mp3 plm_click_switch3.mp3
-+disarm =
-
- # You go up stairs.
--stairs_up = plm_floor_creak2.mp3
-+stairs_up =
-
- # You go down stairs.
--stairs_down = plm_floor_creak.mp3
-+stairs_down =
-
- # You activate an artifact.
--act_artifact = plm_aim_wand.mp3
-+act_artifact =
-
- # You use a staff.
--use_staff = plm_use_staff.mp3
-+use_staff =
-
- # An object is destroyed.
--destroy = plm_bang_metal.mp3 plm_break_canister.mp3 plm_break_glass.mp3 plm_break_glass2.mp3 plm_break_plates.mp3 plm_break_shatter.mp3 plm_break_smash.mp3 plm_glass_breaking.mp3 plm_glass_break.mp3 plm_glass_smashing.mp3
-+destroy =
-
- # You wield or take off something.
--wield = plm_metal_sharpen.mp3
-+wield =
-
- # You wield a cursed item.
--cursed = pls_man_oooh.mp3
-+cursed =
-
- # You notice something (generic notice)
--notice = id_bad_hmm.mp3
-+notice =
-
- # You notice something about your equipment or inventory.
--pseudo_id = id_good_hmm.mp3
-+pseudo_id =
-
- # You successfully cast a spell.
--cast_spell = plm_spell1.mp3 plm_spell2.mp3 plm_spell3.mp3
-+cast_spell =
-
- # You successfully pray a prayer.
--pray_prayer = sum_angel_song.mp3
-+pray_prayer =
-
- #
- # Monster Sounds - combat
- #
-
- # A monster flees in terror.
--flee = mco_creature_yelp.mp3
-+flee =
-
- # A monster is killed.
--kill = mco_howl_croak.mp3 mco_howl_deep.mp3 mco_howl_distressed.mp3 mco_howl_high.mp3 mco_howl_long.mp3
-+kill =
-
- # A unique is killed.
--kill_unique = sum_ghost_wail.mp3
-+kill_unique =
-
- # Morgoth, Lord of Darkness is killed.
--kill_king = amb_guitar_chord.mp3
-+kill_king =
-
- # Attack - hit
--mon_hit = mco_hit_whip.mp3
-+mon_hit =
-
- # Attack - touch
--mon_touch = mco_click_vibra.mp3
-+mon_touch =
-
- # Attack - punch
--mon_punch = mco_squish_snap.mp3
-+mon_punch =
-
- # Attack - kick
--mon_kick = mco_rubber_thud.mp3
-+mon_kick =
-
- # Attack - claw
--mon_claw = mco_ceramic_trill.mp3 mco_scurry_dry.mp3
-+mon_claw =
-
- # Attack - bite
--mon_bite = mco_snarl_short.mp3 mco_bite_soft.mp3 mco_bite_munch.mp3 mco_bite_long.mp3 mco_bite_short.mp3 mco_bite_gnash.mp3 mco_bite_chomp.mp3 mco_bite_regular.mp3 mco_bite_small.mp3 mco_bite_dainty.mp3 mco_bite_hard.mp3 mco_bite_chew.mp3
-+mon_bite =
-
- # Attack - sting
--mon_sting = mco_castanet_trill.mp3 mco_tube_hit.mp3
-+mon_sting =
-
- # Attack - butt
--mon_butt = mco_cuica_rubbing.mp3 mco_thud_crash.mp3
-+mon_butt =
-
- # Attack - crush
--mon_crush = mco_dino_low.mp3 mco_squish_hit.mp3
-+mon_crush =
-
- # Attack - engulf
--mon_engulf = mco_dino_talk.mp3 mco_dino_yawn.mp3
-+mon_engulf =
-
- # Attack - crawl
--mon_crawl = mco_card_shuffle.mp3 mco_shake_roll.mp3
-+mon_crawl =
-
- # Attack - drool
--mon_drool = mco_creature_choking.mp3 mco_liquid_squirt.mp3
-+mon_drool =
-
- # Attack - spit
--mon_spit = mco_attack_spray.mp3
-+mon_spit =
-
- # Attack - gaze
--mon_gaze = mco_thoing_backwards.mp3
-+mon_gaze =
-
- # Attack - wail
--mon_wail = mco_dino_low.mp3
-+mon_wail =
-
- # Attack - release spores
--mon_spore = mco_dub_wobble.mp3 mco_spray_long.mp3
-+mon_spore =
-
- # Attack - beg for money
--mon_beg = mco_man_mumble.mp3
-+mon_beg =
-
- # Attack - insult
--mon_insult = mco_strange_thwoink.mp3
-+mon_insult =
-
- # Attack - moan
--mon_moan = mco_strange_music.mp3
-+mon_moan =
-
- # Attack - shriek
--mon_shriek = mco_mouse_squeaks.mp3
-+mon_shriek =
-
- # Spell - create traps
--mon_create_trap = mco_thoing_deep.mp3
-+mon_create_trap =
-
- # Spell - cause fear
--mon_cast_fear = mco_creature_groan.mp3 mco_dino_slur.mp3
-+mon_cast_fear =
-
- # Multiply (breed explosively)
--multiply = mco_frog_trill.mp3
-+multiply =
-
- #
- # Summons
- #
-
- # Summon one or more monsters.
--summon_monster = sum_chime_jangle.mp3
-+summon_monster =
-
- # Summon angels.
--summon_ainu = sum_angel_song.mp3
-+summon_ainu =
-
- # Summon undead.
--summon_undead = sum_ghost_oooo.mp3
-+summon_undead =
-
- # Summon animals.
--summon_animal = sum_lion_growl.mp3
-+summon_animal =
-
- # Summon spiders.
--summon_spider = sum_piano_scrape.mp3
-+summon_spider =
-
- # Summon hounds.
--summon_hound = sum_lion_growl.mp3
-+summon_hound =
-
- # Summon hydras.
--summon_hydra = sum_piano_scrape.mp3
-+summon_hydra =
-
- # Summon demons.
--summon_demon = sum_ghost_wail.mp3 sum_laugh_evil2.mp3
-+summon_demon =
-
- # Summon dragon.
--summon_dragon = sum_piano_scrape.mp3
-+summon_dragon =
-
- # Summon greater undead.
--summon_gr_undead = sum_ghost_moan.mp3
-+summon_gr_undead =
-
- # Summon greater dragons.
--summon_gr_dragon = sum_gong_temple.mp3
-+summon_gr_dragon =
-
- # Summon greater demons.
--summon_gr_demon = sum_ghost_moan.mp3
-+summon_gr_demon =
-
- # Summon Ringwraiths.
--summon_ringwraith = sum_bell_hand.mp3
-+summon_ringwraith =
-
- # Summon uniques.
--summon_unique = sum_bell_tone.mp3
-+summon_unique =
-
- #
- # Breath weapons
- #
-
- # Breathe frost.
--breathe_frost = mco_attack_breath.mp3
-+breathe_frost =
-
- # Breathe electricity.
--breathe_elec = mco_attack_breath.mp3
-+breathe_elec =
-
- # Breathe acid.
--breathe_acid = mco_attack_breath.mp3
-+breathe_acid =
-
- # Breathe gas.
--breathe_gas = mco_attack_breath.mp3
-+breathe_gas =
-
- # Breathe fire.
--breathe_fire = mco_attack_breath.mp3
-+breathe_fire =
-
- # Breathe confusion.
--breathe_confusion = mco_attack_breath.mp3
-+breathe_confusion =
-
- # Breathe disenchantment.
--breathe_disenchant = mco_attack_breath.mp3
-+breathe_disenchant =
-
- # Breathe chaos.
--breathe_chaos = mco_attack_breath.mp3
-+breathe_chaos =
-
- # Breathe shards.
--breathe_shards = mco_attack_breath.mp3
-+breathe_shards =
-
- # Breathe sound.
--breathe_sound = mco_attack_breath.mp3
-+breathe_sound =
-
- # Breathe light.
--breathe_light = mco_attack_breath.mp3
-+breathe_light =
-
- # Breathe darkness.
--breathe_dark = mco_attack_breath.mp3
-+breathe_dark =
-
- # Breathe nether.
--breathe_nether = mco_attack_breath.mp3
-+breathe_nether =
-
- # Breathe nexus.
--breathe_nexus = mco_attack_breath.mp3
-+breathe_nexus =
-
- # Breathe time.
--breathe_time = mco_attack_breath.mp3
-+breathe_time =
-
- # Breathe inertia.
--breathe_inertia = mco_attack_breath.mp3
-+breathe_inertia =
-
- # Breathe gravity.
--breathe_gravity = mco_attack_breath.mp3
-+breathe_gravity =
-
- # Breathe plasma.
--breathe_plasma = mco_attack_breath.mp3
-+breathe_plasma =
-
- # Breathe force.
--breathe_force = mco_attack_breath.mp3
-+breathe_force =
-
- # Breathe the elements (power dragon scale mail).
--breathe_elements = mco_attack_breath.mp3
-+breathe_elements =
-
- #
- # Identifying Items
- #
-
- # Identify a bad item (including bad ego items and artifacts).
--identify_bad = id_bad_aww.mp3 id_bad_dang.mp3 id_bad_hmm.mp3 id_bad_hmph.mp3 id_bad_ohh.mp3
-+identify_bad =
-
- # Identify a good ego item.
--identify_ego = id_ego_whoa.mp3 id_ego_woohoo.mp3 id_ego_yeah.mp3 id_ego_yeah2.mp3 id_ego_yes.mp3
-+identify_ego =
-
- # Identify a good artifact.
--identify_art = id_good_hey.mp3 id_good_hey2.mp3 id_good_hmm.mp3 id_good_huh.mp3 id_good_ooh.mp3 id_good_ooo.mp3 id_good_wow.mp3
-+identify_art =
-