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Diffstat (limited to 'pcr/supermodel/multiuser.patch')
-rw-r--r--pcr/supermodel/multiuser.patch107
1 files changed, 0 insertions, 107 deletions
diff --git a/pcr/supermodel/multiuser.patch b/pcr/supermodel/multiuser.patch
deleted file mode 100644
index 9cb93e02c..000000000
--- a/pcr/supermodel/multiuser.patch
+++ /dev/null
@@ -1,107 +0,0 @@
-diff --git a/Src/OSD/SDL/Main.cpp b/Src/OSD/SDL/Main.cpp
---- a/Src/OSD/SDL/Main.cpp
-+++ b/Src/OSD/SDL/Main.cpp
-@@ -307,7 +307,6 @@
- Configuration file management and input settings.
- ******************************************************************************/
-
--#define CONFIG_FILE_PATH "Config/Supermodel.ini"
- #define CONFIG_FILE_COMMENT ";\n" \
- "; Supermodel Configuration File\n" \
- ";\n"
-@@ -315,9 +314,13 @@
- // Create and configure inputs
- static bool ConfigureInputs(CInputs *Inputs, bool configure)
- {
-+ char configFilePath[512];
-+
-+ sprintf(configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME"));
-+
- // Open and parse configuration file
- CINIFile INI;
-- INI.Open(CONFIG_FILE_PATH); // doesn't matter if it exists or not, will get overwritten
-+ INI.Open(configFilePath); // doesn't matter if it exists or not, will get overwritten
- INI.SetDefaultSectionName("Global");
- INI.Parse();
-
-@@ -338,9 +341,9 @@
- Inputs->WriteToINIFile(&INI, "Global");
-
- if (OKAY != INI.Write(CONFIG_FILE_COMMENT))
-- ErrorLog("Unable to save configuration to '%s'.", CONFIG_FILE_PATH);
-+ ErrorLog("Unable to save configuration to '%s'.", configFilePath);
- else
-- printf("Configuration successfully saved to '%s'.\n", CONFIG_FILE_PATH);
-+ printf("Configuration successfully saved to '%s'.\n", configFilePath);
- }
- else
- puts("Configuration aborted...");
-@@ -412,9 +415,13 @@
- // Read settings (from a specific section) from the config file
- static void ReadConfigFile(const char *section)
- {
-+ char configFilePath[512];
-+
-+ sprintf(configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME"));
-+
- CINIFile INI;
-
-- INI.Open(CONFIG_FILE_PATH);
-+ INI.Open(configFilePath);
- INI.SetDefaultSectionName("Global"); // required to read settings not associated with a specific section
- INI.Parse();
- ApplySettings(&INI, section);
-@@ -498,10 +505,10 @@
- static void SaveState(CModel3 *Model3)
- {
- CBlockFile SaveState;
-- char filePath[24];
-+ char filePath[512];
- int fileVersion = STATE_FILE_VERSION;
-
-- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, saveSlot);
-+ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, saveSlot);
- if (OKAY != SaveState.Create(filePath, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION))
- {
- ErrorLog("Unable to save state to '%s'.", filePath);
-@@ -522,11 +529,11 @@
- static void LoadState(CModel3 *Model3)
- {
- CBlockFile SaveState;
-- char filePath[24];
-+ char filePath[512];
- int fileVersion;
-
- // Generate file path
-- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, saveSlot);
-+ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, saveSlot);
-
- // Open and check to make sure format is correct
- if (OKAY != SaveState.Load(filePath))
-@@ -558,10 +565,10 @@
- static void SaveNVRAM(CModel3 *Model3)
- {
- CBlockFile NVRAM;
-- char filePath[24];
-+ char filePath[512];
- int fileVersion = NVRAM_FILE_VERSION;
-
-- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
-+ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id);
- if (OKAY != NVRAM.Create(filePath, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION))
- {
- ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", filePath);
-@@ -581,11 +588,11 @@
- static void LoadNVRAM(CModel3 *Model3)
- {
- CBlockFile NVRAM;
-- char filePath[24];
-+ char filePath[512];
- int fileVersion;
-
- // Generate file path
-- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
-+ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id);
-
- // Open and check to make sure format is correct
- if (OKAY != NVRAM.Load(filePath))