1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
--- apricots/apricots.cpp
+++ apricots/apricots.cpp
@@ -16,6 +16,7 @@
int main(int, char**){
#endif
+atexit(SDL_Quit);
// Initialize data
gamedata g;
init_data(g);
--- apricots/sampleio.cpp
+++ apricots/sampleio.cpp
@@ -74,12 +74,9 @@
alListenerfv(AL_ORIENTATION, front );
// Load in samples
- ALvoid* data = malloc(5 * (512 * 3) * 1024);
alGenBuffers(numsamples, samples);
for (int i = 0; i < numsamples; i++){
- ALsizei freq;
- ALboolean fileok;
// Evil OpenAL portability fix done here
#ifdef _WIN32
ALenum format;
@@ -87,15 +84,12 @@
alutLoadWAVFile(filenames[i],&format,&data,&filelen,&freq,&trash);
fileok = (alGetError() == AL_NO_ERROR);
#else
- ALsizei format;
- ALsizei trash;
- fileok = alutLoadWAV(filenames[i],&data,&format,&filelen,&trash,&freq);
+ samples[i] = alutCreateBufferFromFile(filenames[i]);
#endif
- if (!fileok){
+ if (samples[i] == AL_NONE){
cerr << "sampleio: could not open " << filenames[i] << endl;
exit(1);
}
- alBufferData(samples[i], format, data, filelen, freq);
}
// Generate Sources
@@ -107,7 +101,6 @@
alSourcefv(sources[j], AL_ORIENTATION, back );
}
- free(data);
}
--- configure.in
+++ configure.in
@@ -100,7 +100,8 @@
dnl Check for OpenAL
AC_CHECK_HEADER(AL/al.h,[CXXFLAGS="$CXXFLAGS -DAP_AUDIO_OPENAL"])
-AC_CHECK_LIB( openal, alutInit)
+AC_CHECK_LIB( openal, alGetError)
+AC_CHECK_LIB( alut, alutInit)
KDE_CHECK_EXTRA_LIBS
all_libraries="$all_libraries $USER_LDFLAGS"
|