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# File: Makefile.std
# This is not a very "nice" Makefile, but it usually works.
#
# Note that you may have to make modifications below according
# to your machine, available libraries, compilation options,
# and your "visual module" of choice. This Makefile is intended
# for use with Unix machines running X11, gtk, (n)curses, termcap,
# or VT100, Slang, Linux VCS or SVGA library,
# or possibly for "Atari" or "Amiga" computers with "Curses" ports,
# see below for more information.
#
# Note that "main-mac.c", the visual module for the Macintosh,
# must be compiled in a special way, see elsewhere.
#
# Note that "main-win.c", the visual module for Windows,
# must be compiled in a special way, see elsewhere.
#
# Note that "main-ibm.c", "main-dos.c", and "main-emx.c",
# the visual modules for various types of IBM-PC computers,
# must be compiled with special Makefiles, see elsewhere.
#
# Note that "main-ros.c", the visual module for RISC OS,
# must be compiled with "Makefile.ros", see elsewhere.
#
# Note that "main-ami.c", the visual module for the Amiga,
# must be compiled with "Makefile.ami", see elsewhere.
#
# If you are able to construct "main-xxx.c" and/or "Makefile.xxx"
# files for a currently unsupported system, please send them to
# Robert Ruehlmann < rr9@thangorodrim.net > for inclusion in future
# versions.
#
# This Makefile comes with "default" dependencies that may be obsolete.
#
#
# The "source" and "object" files.
#
SRCS = \
z-util.c z-virt.c z-form.c z-rand.c z-term.c \
variable.c tables.c util.c cave.c \
object1.c object2.c monster1.c monster2.c \
xtra1.c xtra2.c spells1.c spells2.c \
melee1.c melee2.c save.c effects.c feature.c files.c \
cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c \
store.c birth.c load.c quest.c squelch.c \
wizard1.c wizard2.c obj-info.c \
generate.c dungeon.c init1.c init2.c randart.c \
main-cap.c main-gcu.c main-x11.c main-xaw.c main.c \
main-gtk.c main-lsl.c main-sla.c main-vcs.c main-xpj.c main-lfb.c \
maid-x11.c \
use-obj.c
OBJS = \
z-util.o z-virt.o z-form.o z-rand.o z-term.o \
variable.o tables.o util.o cave.o \
object1.o object2.o monster1.o monster2.o \
xtra1.o xtra2.o spells1.o spells2.o \
melee1.o melee2.o save.o effects.o feature.o files.o \
cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o \
store.o birth.o load.o quest.o squelch.o \
wizard1.o wizard2.o obj-info.o \
generate.o dungeon.o init1.o init2.o randart.o \
main-cap.o main-gcu.o main-x11.o main-xaw.o main.o \
main-gtk.o main-lsl.o main-sla.o main-vcs.o main-xpj.o main-lfb.o \
maid-x11.o \
use-obj.o
##
## Following are some "system" definitions
##
## No changes are needed to compile a version that will run on both
## X11 and Curses, in debugging mode, with maximal warnings, on many
## normal Unix machines of the Sun OS variety (non-solaris).
##
## To use an "alternative" definition, simply "modify" (or "replace")
## the definition below with one that you like. For example, you can
## change the compiler to "cc", or remove the "debugging" options, or
## remove the X11 or Curses support, etc, as desired.
##
## With X11, XAW or GTK, you can add -D"USE_XPJ" to CFLAGS to get the
## 3d-projection module "xpj".
##
## See also "config.h" and "h-config.h" for important information.
##
## Some "examples" are given below, they can be used by simply
## removing the FIRST column of "#" signs from the "block" of lines
## you wish to use, and commenting out "standard" block below.
##
## This is not intended to be a "good" Makefile, just a "simple" one.
##
#
# This is my compiler of choice, it seems to work most everywhere.
#
CC = gcc
#
# Standard version (see main-x11.c and main-gcu.c)
#
# This version supports both "X11" and "curses" in a single executable.
#
# You may have to add various X11 include/library directories to the
# "CFLAGS", if your machine places files in a weird location.
#
# You may be able to remove "-ltermcap" on some machines (ex: Solaris).
#
# You may have to replace "-lcurses" with "-lncurses" to use the
# "new curses" library instead of the "old curses" library, and
# you may have to add "-I/usr/include/ncurses" to the "CFLAGS".
#
# See "main-gcu.c" and "config.h" for some optional "curses" defines,
# including "USE_GETCH" and "USE_CURS_SET". Note that "config.h" will
# attempt to "guess" at many of these flags based on your system.
#
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU"
#LIBS = -lX11 -lcurses -ltermcap
##
## Variation -- Only support "main-x11.c" (not "main-gcu.c")
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11"
#LIBS = -lX11
##
## Variation -- Only support "main-gcu.c" (not "main-x11.c")
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU"
#LIBS = -lcurses -ltermcap
##
## Variation -- Use "main-xaw.c" instead of "main-x11.c"
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_XAW" -D"USE_GCU"
#LIBS = -lXaw -lXmu -lXt -lX11 -lcurses -ltermcap
##
## Variation -- Use "main-gtk.c" instead of "main-x11.c"
## Note: gtk-config adds GTK and X11 includes and libraries as appropriate.
##
#CFLAGS = -Wall -O `gtk-config --cflags` -g -D"USE_GTK" -D"USE_GCU"
#LIBS = `gtk-config --libs` -lcurses -ltermcap
##
## Variation -- Use "main-cap.c" instead of "main-gcu.c"
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_CAP"
#LIBS = -lX11 -ltermcap
##
## Variation -- Only work on simple vt100 terminals
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_CAP" -D"USE_HARDCODE"
##
## Variation -- compile for Linux
##
## Allows the use of Angband in the console using ncurses,
## as well as under X11.
##
#CFLAGS = -I/usr/X11R6/include -I/usr/include/ncurses -Wall \
# -O2 -fno-strength-reduce -D"HAVE_MKSTEMP" \
# -D"USE_X11" -D"USE_GCU" -D"USE_NCURSES" -g
#LIBS = -L/usr/X11R6/lib -lXaw -lXext -lSM -lICE -lXmu -lXt -lX11 -lncurses
##
## Variation -- compile for Linux
##
## Allows the use of Angband in the console using curses.
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -pipe -D"USE_GCU"
#LIBS = -lcurses
##
## Variation -- compile for Linux
##
## Allows the use of Angband in X11 using the Athena Widget set.
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -pipe -g -D"USE_XAW"
#LIBS = -L/usr/X11R6/lib -lXaw -lXext -lSM -lICE -lXmu -lXt -lX11
##
## Variation -- this might work better than the suggestion above
##
CFLAGS = -I/usr/include/ncurses \
-Wall -O2 -fno-strength-reduce -fomit-frame-pointer \
-D"USE_X11" -D"USE_GCU" \
-D"USE_TPOSIX" -D"USE_CURS_SET"
LIBS = -lX11 -lncurses
LDFLAGS = -s
##
## Variation -- compile for Solaris
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"SOLARIS"
#LIBS = -lX11 -lsocket -lcurses
##
## Variation -- compile for SGI Indigo runnig Irix
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"SGI"
#LIBS = -lX11 -lcurses -ltermcap -lsun
##
## Variation -- compile for Dec ALPHA OSF/1 v2.0
##
#CC = cc
##CFLAGS = -std -O -g3 -Olimit 4000 -D"USE_X11" -D"USE_GCU"
#CFLAGS = -std -g -D"USE_X11" -D"USE_GCU"
#LIBS = -lX11 -lcurses -ltermcap -lrpcsvc
##
## Variation -- compile for Interactive Unix (ISC) systems
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"ISC"
#LIBS = -lX11 -lcurses -lnsl_s -linet -lcposix
##
## Variation -- Support fat binaries under NEXTSTEP
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU" -arch m68k -arch i386
#LIBS = -lcurses -ltermcap
##
## Variation -- Support Linux + SVGA library
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -D"USE_LSL"
#LIBS = -lz -lvgagl -lvga
##
## Variation -- Support Linux "vcs" (Virtual Console memory) module
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -D"USE_VCS"
#LIBS =
##
## Variation -- Support S-Lang library
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -D"USE_SLA" -I/usr/include/slang
#LIBS = -lslang
#
# Default target.
#
all: nppangband
#
# Install the game.
#
install: nppangband
cp nppangband ..
#
# Build the "NPPAngband" program
#
nppangband: $(OBJS)
$(CC) $(CFLAGS) $(LDFLAGS) -o nppangband $(OBJS) $(LIBS)
#
# Clean up old junk
#
clean:
-rm -f *.o nppangband
#
# Generate dependencies automatically
#
depend:
makedepend -D__MAKEDEPEND__ $(SRCS)
#
# Hack -- some file dependencies
#
HDRS = \
h-basic.h \
h-define.h h-type.h h-system.h h-config.h
INCS = \
angband.h \
config.h defines.h types.h externs.h \
z-term.h z-rand.h z-util.h z-virt.h z-form.h $(HDRS)
birth.o: birth.c $(INCS)
cave.o: cave.c $(INCS)
cmd1.o: cmd1.c $(INCS)
cmd2.o: cmd2.c $(INCS)
cmd3.o: cmd3.c $(INCS)
cmd4.o: cmd4.c $(INCS)
cmd5.o: cmd5.c $(INCS)
cmd6.o: cmd6.c $(INCS)
dungeon.o: dungeon.c $(INCS)
effects.o: effects.c $(INCS)
feature.o: feature.c $(INCS)
files.o: files.c $(INCS)
generate.o: generate.c $(INCS)
init1.o: init1.c $(INCS) init.h
init2.o: init2.c $(INCS) init.h
load.o: load.c $(INCS) init.h
maid-x11.o: maid-x11.c $(INCS) maid-x11.h
main-cap.o: main-cap.c $(INCS) main.h
main-gcu.o: main-gcu.c $(INCS) main.h
main-gtk.o: main-gtk.c $(INCS) main.h maid-x11.h
main-lsl.o: main-lsl.c $(INCS) main.h
main-sla.o: main-sla.c $(INCS) main.h
main-vcs.o: main-vcs.c $(INCS) main.h
main-x11.o: main-x11.c $(INCS) main.h maid-x11.h
main-xaw.o: main-xaw.c $(INCS) main.h maid-x11.h
main-xpj.o: main-xpj.c $(INCS) main.h maid-x11.h
main-lfb.o: main-lfb.c $(INCS) main.h
main.o: main.c $(INCS) main.h
melee1.o: melee1.c $(INCS)
melee2.o: melee2.c $(INCS)
monster1.o: monster1.c $(INCS)
monster2.o: monster2.c $(INCS)
obj-info.o: obj-info.c $(INCS)
object1.o: object1.c $(INCS)
object2.o: object2.c $(INCS)
quest.o: quest.c $(INCS)
randart.o: randart.c $(INCS) init.h
save.o: save.c $(INCS)
spells1.o: spells1.c $(INCS)
spells2.o: spells2.c $(INCS)
squelch.o: squelch.c $(INCS)
store.o: store.c $(INCS)
tables.o: tables.c $(INCS)
use-obj.o: use-obj.c $(INCS)
util.o: util.c $(INCS)
variable.o: variable.c $(INCS)
wizard1.o: wizard1.c $(INCS)
wizard2.o: wizard2.c $(INCS)
xtra1.o: xtra1.c $(INCS)
xtra2.o: xtra2.c $(INCS)
z-form.o: z-form.c $(HDRS) z-form.h z-util.h z-virt.h
z-rand.o: z-rand.c $(HDRS) z-rand.h
z-term.o: z-term.c $(HDRS) z-term.h z-virt.h
z-util.o: z-util.c $(HDRS) z-util.h
z-virt.o: z-virt.c $(HDRS) z-virt.h z-util.h
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