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path: root/libre-multilib/lib32-sdl-libre/libre.patch
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--- src/video/fbcon/riva_mmio.h		2012-01-19 04:30:06.000000000 -0200
+++ /dev/null				2012-04-01 13:58:27.776718756 -0300
@@ -1,449 +0,0 @@
-/***************************************************************************\
-|*                                                                           *|
-|*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *|
-|*                                                                           *|
-|*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *|
-|*     international laws.  Users and possessors of this source code are     *|
-|*     hereby granted a nonexclusive,  royalty-free copyright license to     *|
-|*     use this code in individual and commercial software.                  *|
-|*                                                                           *|
-|*     Any use of this source code must include,  in the user documenta-     *|
-|*     tion and  internal comments to the code,  notices to the end user     *|
-|*     as follows:                                                           *|
-|*                                                                           *|
-|*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *|
-|*                                                                           *|
-|*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *|
-|*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *|
-|*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *|
-|*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *|
-|*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *|
-|*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *|
-|*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *|
-|*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *|
-|*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *|
-|*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *|
-|*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *|
-|*                                                                           *|
-|*     U.S. Government  End  Users.   This source code  is a "commercial     *|
-|*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|
-|*     consisting  of "commercial  computer  software"  and  "commercial     *|
-|*     computer  software  documentation,"  as such  terms  are  used in     *|
-|*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|
-|*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *|
-|*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
-|*     all U.S. Government End Users  acquire the source code  with only     *|
-|*     those rights set forth herein.                                        *|
-|*                                                                           *|
-\***************************************************************************/
-
-#ifndef __RIVA_HW_H__
-#define __RIVA_HW_H__
-#define RIVA_SW_VERSION 0x00010003
-
-/*
- * Typedefs to force certain sized values.
- */
-typedef Uint8  U008;
-typedef Uint16 U016;
-typedef Uint32 U032;
-
-/*
- * HW access macros.
- */
-#define NV_WR08(p,i,d)  (((U008 *)(p))[i]=(d))
-#define NV_RD08(p,i)    (((U008 *)(p))[i])
-#define NV_WR16(p,i,d)  (((U016 *)(p))[(i)/2]=(d))
-#define NV_RD16(p,i)    (((U016 *)(p))[(i)/2])
-#define NV_WR32(p,i,d)  (((U032 *)(p))[(i)/4]=(d))
-#define NV_RD32(p,i)    (((U032 *)(p))[(i)/4])
-#define VGA_WR08(p,i,d) NV_WR08(p,i,d)
-#define VGA_RD08(p,i)   NV_RD08(p,i)
-
-/*
- * Define supported architectures.
- */
-#define NV_ARCH_03  0x03
-#define NV_ARCH_04  0x04
-#define NV_ARCH_10  0x10
-/***************************************************************************\
-*                                                                           *
-*                             FIFO registers.                               *
-*                                                                           *
-\***************************************************************************/
-
-/*
- * Raster OPeration. Windows style ROP3.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BB];
-    U032 Rop3;
-} RivaRop;
-/*
- * 8X8 Monochrome pattern.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BD];
-    U032 Shape;
-    U032 reserved03[0x001];
-    U032 Color0;
-    U032 Color1;
-    U032 Monochrome[2];
-} RivaPattern;
-/*
- * Scissor clip rectangle.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BB];
-    U032 TopLeft;
-    U032 WidthHeight;
-} RivaClip;
-/*
- * 2D filled rectangle.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop[1];
-    U032 reserved01[0x0BC];
-    U032 Color;
-    U032 reserved03[0x03E];
-    U032 TopLeft;
-    U032 WidthHeight;
-} RivaRectangle;
-/*
- * 2D screen-screen BLT.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BB];
-    U032 TopLeftSrc;
-    U032 TopLeftDst;
-    U032 WidthHeight;
-} RivaScreenBlt;
-/*
- * 2D pixel BLT.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop[1];
-    U032 reserved01[0x0BC];
-    U032 TopLeft;
-    U032 WidthHeight;
-    U032 WidthHeightIn;
-    U032 reserved02[0x03C];
-    U032 Pixels;
-} RivaPixmap;
-/*
- * Filled rectangle combined with monochrome expand.  Useful for glyphs.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BB];
-    U032 reserved03[(0x040)-1];
-    U032 Color1A;
-    struct
-    {
-        U032 TopLeft;
-        U032 WidthHeight;
-    } UnclippedRectangle[64];
-    U032 reserved04[(0x080)-3];
-    struct
-    {
-        U032 TopLeft;
-        U032 BottomRight;
-    } ClipB;
-    U032 Color1B;
-    struct
-    {
-        U032 TopLeft;
-        U032 BottomRight;
-    } ClippedRectangle[64];
-    U032 reserved05[(0x080)-5];
-    struct
-    {
-        U032 TopLeft;
-        U032 BottomRight;
-    } ClipC;
-    U032 Color1C;
-    U032 WidthHeightC;
-    U032 PointC;
-    U032 MonochromeData1C;
-    U032 reserved06[(0x080)+121];
-    struct
-    {
-        U032 TopLeft;
-        U032 BottomRight;
-    } ClipD;
-    U032 Color1D;
-    U032 WidthHeightInD;
-    U032 WidthHeightOutD;
-    U032 PointD;
-    U032 MonochromeData1D;
-    U032 reserved07[(0x080)+120];
-    struct
-    {
-        U032 TopLeft;
-        U032 BottomRight;
-    } ClipE;
-    U032 Color0E;
-    U032 Color1E;
-    U032 WidthHeightInE;
-    U032 WidthHeightOutE;
-    U032 PointE;
-    U032 MonochromeData01E;
-} RivaBitmap;
-/*
- * 3D textured, Z buffered triangle.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BC];
-    U032 TextureOffset;
-    U032 TextureFormat;
-    U032 TextureFilter;
-    U032 FogColor;
-/* This is a problem on LynxOS */
-#ifdef Control
-#undef Control
-#endif
-    U032 Control;
-    U032 AlphaTest;
-    U032 reserved02[0x339];
-    U032 FogAndIndex;
-    U032 Color;
-    float ScreenX;
-    float ScreenY;
-    float ScreenZ;
-    float EyeM;
-    float TextureS;
-    float TextureT;
-} RivaTexturedTriangle03;
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BB];
-    U032 ColorKey;
-    U032 TextureOffset;
-    U032 TextureFormat;
-    U032 TextureFilter;
-    U032 Blend;
-/* This is a problem on LynxOS */
-#ifdef Control
-#undef Control
-#endif
-    U032 Control;
-    U032 FogColor;
-    U032 reserved02[0x39];
-    struct
-    {
-        float ScreenX;
-        float ScreenY;
-        float ScreenZ;
-        float EyeM;
-        U032 Color;
-        U032 Specular;
-        float TextureS;
-        float TextureT;
-    } Vertex[16];
-    U032 DrawTriangle3D;
-} RivaTexturedTriangle05;
-/*
- * 2D line.
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop[1];
-    U032 reserved01[0x0BC];
-    U032 Color;             /* source color               0304-0307*/
-    U032 Reserved02[0x03e];
-    struct {                /* start aliased methods in array   0400-    */
-        U032 point0;        /* y_x S16_S16 in pixels            0-   3*/
-        U032 point1;        /* y_x S16_S16 in pixels            4-   7*/
-    } Lin[16];              /* end of aliased methods in array      -047f*/
-    struct {                /* start aliased methods in array   0480-    */
-        U032 point0X;       /* in pixels, 0 at left                0-   3*/
-        U032 point0Y;       /* in pixels, 0 at top                 4-   7*/
-        U032 point1X;       /* in pixels, 0 at left                8-   b*/
-        U032 point1Y;       /* in pixels, 0 at top                 c-   f*/
-    } Lin32[8];             /* end of aliased methods in array      -04ff*/
-    U032 PolyLin[32];       /* y_x S16_S16 in pixels         0500-057f*/
-    struct {                /* start aliased methods in array   0580-    */
-        U032 x;             /* in pixels, 0 at left                0-   3*/
-        U032 y;             /* in pixels, 0 at top                 4-   7*/
-    } PolyLin32[16];        /* end of aliased methods in array      -05ff*/
-    struct {                /* start aliased methods in array   0600-    */
-        U032 color;         /* source color                     0-   3*/
-        U032 point;         /* y_x S16_S16 in pixels            4-   7*/
-    } ColorPolyLin[16];     /* end of aliased methods in array      -067f*/
-} RivaLine;
-/*
- * 2D/3D surfaces
- */
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BE];
-    U032 Offset;
-} RivaSurface;
-typedef volatile struct
-{
-    U032 reserved00[4];
-    U016 FifoFree;
-    U016 Nop;
-    U032 reserved01[0x0BD];
-    U032 Pitch;
-    U032 RenderBufferOffset;
-    U032 ZBufferOffset;
-} RivaSurface3D;
-    
-/***************************************************************************\
-*                                                                           *
-*                        Virtualized RIVA H/W interface.                    *
-*                                                                           *
-\***************************************************************************/
-
-struct _riva_hw_inst;
-struct _riva_hw_state;
-/*
- * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
- */
-typedef struct _riva_hw_inst
-{
-    /*
-     * Chip specific settings.
-     */
-    U032 Architecture;
-    U032 Version;
-    U032 CrystalFreqKHz;
-    U032 RamAmountKBytes;
-    U032 MaxVClockFreqKHz;
-    U032 RamBandwidthKBytesPerSec;
-    U032 EnableIRQ;
-    U032 IO;
-    U032 VBlankBit;
-    U032 FifoFreeCount;
-    U032 FifoEmptyCount;
-    /*
-     * Non-FIFO registers.
-     */
-    volatile U032 *PCRTC;
-    volatile U032 *PRAMDAC;
-    volatile U032 *PFB;
-    volatile U032 *PFIFO;
-    volatile U032 *PGRAPH;
-    volatile U032 *PEXTDEV;
-    volatile U032 *PTIMER;
-    volatile U032 *PMC;
-    volatile U032 *PRAMIN;
-    volatile U032 *FIFO;
-    volatile U032 *CURSOR;
-    volatile U032 *CURSORPOS;
-    volatile U032 *VBLANKENABLE;
-    volatile U032 *VBLANK;
-    volatile U008 *PCIO;
-    volatile U008 *PVIO;
-    volatile U008 *PDIO;
-    /*
-     * Common chip functions.
-     */
-    int  (*Busy)(struct _riva_hw_inst *);
-    void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int);
-    void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
-    void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
-    void (*SetStartAddress)(struct _riva_hw_inst *,U032);
-    void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032);
-    void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032);
-    int  (*ShowHideCursor)(struct _riva_hw_inst *,int);
-    void (*LockUnlock)(struct _riva_hw_inst *, int);
-    /*
-     * Current extended mode settings.
-     */
-    struct _riva_hw_state *CurrentState;
-    /*
-     * FIFO registers.
-     */
-    RivaRop                 *Rop;
-    RivaPattern             *Patt;
-    RivaClip                *Clip;
-    RivaPixmap              *Pixmap;
-    RivaScreenBlt           *Blt;
-    RivaBitmap              *Bitmap;
-    RivaLine                *Line;
-    RivaTexturedTriangle03  *Tri03;
-    RivaTexturedTriangle05  *Tri05;
-} RIVA_HW_INST;
-/*
- * Extended mode state information.
- */
-typedef struct _riva_hw_state
-{
-    U032 bpp;
-    U032 width;
-    U032 height;
-    U032 repaint0;
-    U032 repaint1;
-    U032 screen;
-    U032 pixel;
-    U032 horiz;
-    U032 arbitration0;
-    U032 arbitration1;
-    U032 vpll;
-    U032 pllsel;
-    U032 general;
-    U032 config;
-    U032 cursor0;
-    U032 cursor1;
-    U032 cursor2;
-    U032 offset0;
-    U032 offset1;
-    U032 offset2;
-    U032 offset3;
-    U032 pitch0;
-    U032 pitch1;
-    U032 pitch2;
-    U032 pitch3;
-} RIVA_HW_STATE;
-
-/*
- * FIFO Free Count. Should attempt to yield processor if RIVA is busy.
- */
-
-#define RIVA_FIFO_FREE(hwptr,cnt)                                  \
-{                                                                  \
-   while (FifoFreeCount < (cnt))                                   \
-	FifoFreeCount = hwptr->FifoFree >> 2;                      \
-   FifoFreeCount -= (cnt);                                         \
-}
-#endif /* __RIVA_HW_H__ */
-
--- src/video/fbcon/SDL_fbriva.c	2012-01-19 04:30:06.000000000 -0200
+++ src/video/fbcon/SDL_fbriva.c	2012-04-01 15:10:10.108451467 -0300
@@ -24,12 +24,10 @@
 #include "SDL_video.h"
 #include "../SDL_blit.h"
 #include "SDL_fbriva.h"
-#include "riva_mmio.h"
 #include "riva_regs.h"
 
 
 static int FifoEmptyCount = 0;
-static int FifoFreeCount = 0;
 
 /* Wait for vertical retrace */
 static void WaitVBL(_THIS)
@@ -41,20 +39,6 @@
 	while ( !(*port & 0x08) )
 		;
 }
-static void NV3WaitIdle(_THIS)
-{
-	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
-	while ( (Rop->FifoFree < FifoEmptyCount) ||
-	        (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
-		;
-}
-static void NV4WaitIdle(_THIS)
-{
-	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
-	while ( (Rop->FifoFree < FifoEmptyCount) ||
-	        (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
-		;
-}
 
 #if 0 /* Not yet implemented? */
 /* Sets video mem colorkey and accelerated blit function */
@@ -74,7 +58,6 @@
 {
 	int dstX, dstY;
 	int dstW, dstH;
-	RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);
 
 	/* Don't blit to the display surface when switched away */
 	if ( switched_away ) {
@@ -93,13 +76,6 @@
 	dstX += rect->x;
 	dstY += rect->y;
 
-	RIVA_FIFO_FREE(Bitmap, 1);
-	Bitmap->Color1A = color;
-
-	RIVA_FIFO_FREE(Bitmap, 2);
-	Bitmap->UnclippedRectangle[0].TopLeft     = (dstX << 16) | dstY; 
-	Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;
-
 	FB_AddBusySurface(dst);
 
 	if ( dst == this->screen ) {
@@ -115,7 +91,6 @@
 	int srcX, srcY;
 	int dstX, dstY;
 	int dstW, dstH;
-	RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);
 
 	/* FIXME: For now, only blit to display surface */
 	if ( dst->pitch != SDL_VideoSurface->pitch ) {
@@ -142,11 +117,6 @@
 	dstX += dstrect->x;
 	dstY += dstrect->y;
 
-	RIVA_FIFO_FREE(Blt, 3);
-	Blt->TopLeftSrc  = (srcY << 16) | srcX;
-	Blt->TopLeftDst  = (dstY << 16) | dstX;
-	Blt->WidthHeight = (dstH  << 16) | dstW;
-
 	FB_AddBusySurface(src);
 	FB_AddBusySurface(dst);
 
@@ -185,23 +155,15 @@
 
 void FB_RivaAccel(_THIS, __u32 card)
 {
-	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
 
 	/* We have hardware accelerated surface functions */
 	this->CheckHWBlit = CheckHWBlit;
 	wait_vbl = WaitVBL;
 	switch (card) {
-	    case FB_ACCEL_NV3:
-		wait_idle = NV3WaitIdle;
-		break;
-	    case FB_ACCEL_NV4:
-		wait_idle = NV4WaitIdle;
-		break;
 	    default:
 		/* Hmm... FIXME */
 		break;
 	}
-	FifoEmptyCount = Rop->FifoFree;
 
 	/* The Riva has an accelerated color fill */
 	this->info.blit_fill = 1;
--- src/video/fbcon/SDL_fbvideo.c.orig	2011-09-08 17:30:03.670583685 +0200
+++ src/video/fbcon/SDL_fbvideo.c	2011-09-08 17:30:24.230582737 +0200
@@ -46,7 +46,6 @@
 #include "SDL_fbevents_c.h"
 #include "SDL_fb3dfx.h"
 #include "SDL_fbmatrox.h"
-#include "SDL_fbriva.h"
 
 /*#define FBCON_DEBUG*/
 
@@ -769,13 +768,6 @@
 #endif
 			FB_3DfxAccel(this, finfo.accel);
 			break;
-		    case FB_ACCEL_NV3:
-		    case FB_ACCEL_NV4:
-#ifdef FBACCEL_DEBUG
-			printf("NVidia hardware accelerator!\n");
-#endif
-			FB_RivaAccel(this, finfo.accel);
-			break;
 		    default:
 #ifdef FBACCEL_DEBUG
 			printf("Unknown hardware accelerator.\n");