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authorroot <root@rshg054.dnsready.net>2012-09-26 00:54:07 -0700
committerroot <root@rshg054.dnsready.net>2012-09-26 00:54:07 -0700
commit483f8b3ac46ac2d40e8cc2f9c25365741bebc791 (patch)
tree296f95ddbf8e5cd3ddfeea60e88a64b3593f9e1e /libre
parentfca7e8a735bd3ae5114a3cdf12efbce3b1d10224 (diff)
Wed Sep 26 00:54:06 PDT 2012
Diffstat (limited to 'libre')
-rw-r--r--libre/lib32-mesa-demos-libre/PKGBUILD45
-rwxr-xr-xlibre/lib32-mesa-demos-libre/mesa-demos-libre.patch1192
-rw-r--r--libre/lib32-sdl-libre/PKGBUILD60
-rw-r--r--libre/lib32-sdl-libre/fix_joystick_misc_axes.diff13
-rw-r--r--libre/lib32-sdl-libre/libre.patch578
-rw-r--r--libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch63
-rw-r--r--libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch13
-rw-r--r--libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch23
-rw-r--r--libre/sdl-libre/PKGBUILD11
-rw-r--r--libre/sdl-libre/libsdl-1.2.15-resizing.patch63
10 files changed, 2058 insertions, 3 deletions
diff --git a/libre/lib32-mesa-demos-libre/PKGBUILD b/libre/lib32-mesa-demos-libre/PKGBUILD
new file mode 100644
index 000000000..1719f138d
--- /dev/null
+++ b/libre/lib32-mesa-demos-libre/PKGBUILD
@@ -0,0 +1,45 @@
+# $Id: PKGBUILD 94667 2010-10-09 11:21:35Z andyrtr $
+# Maintainer: Jan de Groot <jgc@archlinux.org>
+# Maintainer: Andreas Radke <andyrtr@archlinux.org>
+# Maintainer (Parabola): André Silva <emulatorman@lavabit.com>
+
+_pkgbasename=mesa-demos-libre
+pkgname=lib32-$_pkgbasename
+pkgver=8.0.1
+pkgrel=2
+arch=(x86_64)
+pkgdesc="Mesa demos and tools (32-bit), libre"
+url="http://mesa3d.sourceforge.net"
+license=('custom')
+depends=('lib32-glew>=1.5.6' mesa-demos-libre)
+provides=("lib32-mesa-demos=$pkgver")
+replaces=('lib32-mesa-demos')
+conflicts=('lib32-mesa-demos')
+makedepends=(gcc-multilib)
+source=(ftp://ftp.freedesktop.org/pub/mesa/demos/${pkgver}/mesa-demos-${pkgver}.tar.bz2
+ mesa-demos-libre.patch)
+md5sums=('320c2a4b6edc6faba35d9cb1e2a30bf4'
+ '1858e95d40ac9e5e0b59753ce9e673e3')
+
+build() {
+ export CC="gcc -m32"
+ export CXX="g++ -m32"
+ export PKG_CONFIG_PATH="/usr/lib32/pkgconfig"
+
+ cd "${srcdir}/mesa-demos-${pkgver}"
+ patch -Np1 -i "${srcdir}/mesa-demos-libre.patch"
+ ./configure --prefix=/usr
+ make
+}
+
+package() {
+ cd "${srcdir}/mesa-demos-${pkgver}"
+ make DESTDIR="${pkgdir}" install
+
+ for i in "$pkgdir/usr/bin/"*; do
+ mv "$i" "$i"32
+ done
+
+ mkdir -p "$pkgdir/usr/share/licenses"
+ ln -s mesa-demos "$pkgdir/usr/share/licenses/lib32-mesa-demos"
+}
diff --git a/libre/lib32-mesa-demos-libre/mesa-demos-libre.patch b/libre/lib32-mesa-demos-libre/mesa-demos-libre.patch
new file mode 100755
index 000000000..c5261f8e9
--- /dev/null
+++ b/libre/lib32-mesa-demos-libre/mesa-demos-libre.patch
@@ -0,0 +1,1192 @@
+diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/Makefile.am mesa-demos-8.0.1//src/demos/Makefile.am
+--- Desktop/mesa-demos-8.0.1//src/demos/Makefile.am 2010-07-13 14:46:40.000000000 -0400
++++ mesa-demos-8.0.1/src/demos/Makefile.am 2011-06-04 15:34:18.000000000 -0400
+@@ -62,7 +62,6 @@ bin_PROGRAMS = \
+ morph3d \
+ multiarb \
+ paltex \
+- pointblast \
+ projtex \
+ ray \
+ readpix \
+@@ -71,7 +70,6 @@ bin_PROGRAMS = \
+ shadowtex \
+ singlebuffer \
+ spectex \
+- spriteblast \
+ stex3d \
+ teapot \
+ terrain \
+diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/Makefile.in mesa-demos-8.0.1//src/demos/Makefile.in
+--- Desktop/mesa-demos-8.0.1//src/demos/Makefile.in 2010-07-13 14:53:23.000000000 -0400
++++ mesa-demos-8.0.1/src/demos/Makefile.in 2011-06-04 15:35:32.000000000 -0400
+@@ -73,11 +73,10 @@ host_triplet = @host@
+ @HAVE_GLUT_TRUE@ ipers$(EXEEXT) isosurf$(EXEEXT) \
+ @HAVE_GLUT_TRUE@ lodbias$(EXEEXT) morph3d$(EXEEXT) \
+ @HAVE_GLUT_TRUE@ multiarb$(EXEEXT) paltex$(EXEEXT) \
+-@HAVE_GLUT_TRUE@ pointblast$(EXEEXT) projtex$(EXEEXT) \
+-@HAVE_GLUT_TRUE@ ray$(EXEEXT) readpix$(EXEEXT) reflect$(EXEEXT) \
+-@HAVE_GLUT_TRUE@ renormal$(EXEEXT) shadowtex$(EXEEXT) \
+-@HAVE_GLUT_TRUE@ singlebuffer$(EXEEXT) spectex$(EXEEXT) \
+-@HAVE_GLUT_TRUE@ spriteblast$(EXEEXT) stex3d$(EXEEXT) \
++@HAVE_GLUT_TRUE@ projtex$(EXEEXT) ray$(EXEEXT) readpix$(EXEEXT) \
++@HAVE_GLUT_TRUE@ reflect$(EXEEXT) renormal$(EXEEXT) \
++@HAVE_GLUT_TRUE@ shadowtex$(EXEEXT) singlebuffer$(EXEEXT) \
++@HAVE_GLUT_TRUE@ spectex$(EXEEXT) stex3d$(EXEEXT) \
+ @HAVE_GLUT_TRUE@ teapot$(EXEEXT) terrain$(EXEEXT) \
+ @HAVE_GLUT_TRUE@ tessdemo$(EXEEXT) texcyl$(EXEEXT) \
+ @HAVE_GLUT_TRUE@ texenv$(EXEEXT) textures$(EXEEXT) \
+@@ -188,9 +187,6 @@ multiarb_DEPENDENCIES = ../util/libutil.
+ paltex_SOURCES = paltex.c
+ paltex_OBJECTS = paltex.$(OBJEXT)
+ paltex_LDADD = $(LDADD)
+-pointblast_SOURCES = pointblast.c
+-pointblast_OBJECTS = pointblast.$(OBJEXT)
+-pointblast_LDADD = $(LDADD)
+ projtex_SOURCES = projtex.c
+ projtex_OBJECTS = projtex.$(OBJEXT)
+ projtex_DEPENDENCIES = ../util/libutil.la
+@@ -215,9 +211,6 @@ singlebuffer_LDADD = $(LDADD)
+ spectex_SOURCES = spectex.c
+ spectex_OBJECTS = spectex.$(OBJEXT)
+ spectex_LDADD = $(LDADD)
+-spriteblast_SOURCES = spriteblast.c
+-spriteblast_OBJECTS = spriteblast.$(OBJEXT)
+-spriteblast_LDADD = $(LDADD)
+ stex3d_SOURCES = stex3d.c
+ stex3d_OBJECTS = stex3d.$(OBJEXT)
+ stex3d_LDADD = $(LDADD)
+@@ -285,21 +278,20 @@ SOURCES = arbfplight.c arbfslight.c arbo
+ fbo_firecube.c fbotexture.c fire.c fogcoord.c fplight.c \
+ fslight.c gamma.c gearbox.c gears.c geartrain.c glinfo.c \
+ gloss.c gltestperf.c ipers.c isosurf.c lodbias.c morph3d.c \
+- multiarb.c paltex.c pointblast.c projtex.c ray.c readpix.c \
+- reflect.c renormal.c shadowtex.c singlebuffer.c spectex.c \
+- spriteblast.c stex3d.c teapot.c terrain.c tessdemo.c texcyl.c \
+- texenv.c textures.c trispd.c $(tunnel_SOURCES) tunnel2.c \
+- vao_demo.c winpos.c
++ multiarb.c paltex.c projtex.c ray.c readpix.c reflect.c \
++ renormal.c shadowtex.c singlebuffer.c spectex.c stex3d.c \
++ teapot.c terrain.c tessdemo.c texcyl.c texenv.c textures.c \
++ trispd.c $(tunnel_SOURCES) tunnel2.c vao_demo.c winpos.c
+ DIST_SOURCES = arbfplight.c arbfslight.c arbocclude.c bounce.c \
+ clearspd.c copypix.c cubemap.c dinoshade.c dissolve.c \
+ drawpix.c engine.c fbo_firecube.c fbotexture.c fire.c \
+ fogcoord.c fplight.c fslight.c gamma.c gearbox.c gears.c \
+ geartrain.c glinfo.c gloss.c gltestperf.c ipers.c isosurf.c \
+- lodbias.c morph3d.c multiarb.c paltex.c pointblast.c projtex.c \
+- ray.c readpix.c reflect.c renormal.c shadowtex.c \
+- singlebuffer.c spectex.c spriteblast.c stex3d.c teapot.c \
+- terrain.c tessdemo.c texcyl.c texenv.c textures.c trispd.c \
+- $(tunnel_SOURCES) tunnel2.c vao_demo.c winpos.c
++ lodbias.c morph3d.c multiarb.c paltex.c projtex.c ray.c \
++ readpix.c reflect.c renormal.c shadowtex.c singlebuffer.c \
++ spectex.c stex3d.c teapot.c terrain.c tessdemo.c texcyl.c \
++ texenv.c textures.c trispd.c $(tunnel_SOURCES) tunnel2.c \
++ vao_demo.c winpos.c
+ ETAGS = etags
+ CTAGS = ctags
+ DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
+@@ -653,9 +645,6 @@ multiarb$(EXEEXT): $(multiarb_OBJECTS) $
+ paltex$(EXEEXT): $(paltex_OBJECTS) $(paltex_DEPENDENCIES)
+ @rm -f paltex$(EXEEXT)
+ $(AM_V_CCLD)$(LINK) $(paltex_OBJECTS) $(paltex_LDADD) $(LIBS)
+-pointblast$(EXEEXT): $(pointblast_OBJECTS) $(pointblast_DEPENDENCIES)
+- @rm -f pointblast$(EXEEXT)
+- $(AM_V_CCLD)$(LINK) $(pointblast_OBJECTS) $(pointblast_LDADD) $(LIBS)
+ projtex$(EXEEXT): $(projtex_OBJECTS) $(projtex_DEPENDENCIES)
+ @rm -f projtex$(EXEEXT)
+ $(AM_V_CCLD)$(LINK) $(projtex_OBJECTS) $(projtex_LDADD) $(LIBS)
+@@ -680,9 +669,6 @@ singlebuffer$(EXEEXT): $(singlebuffer_OB
+ spectex$(EXEEXT): $(spectex_OBJECTS) $(spectex_DEPENDENCIES)
+ @rm -f spectex$(EXEEXT)
+ $(AM_V_CCLD)$(LINK) $(spectex_OBJECTS) $(spectex_LDADD) $(LIBS)
+-spriteblast$(EXEEXT): $(spriteblast_OBJECTS) $(spriteblast_DEPENDENCIES)
+- @rm -f spriteblast$(EXEEXT)
+- $(AM_V_CCLD)$(LINK) $(spriteblast_OBJECTS) $(spriteblast_LDADD) $(LIBS)
+ stex3d$(EXEEXT): $(stex3d_OBJECTS) $(stex3d_DEPENDENCIES)
+ @rm -f stex3d$(EXEEXT)
+ $(AM_V_CCLD)$(LINK) $(stex3d_OBJECTS) $(stex3d_LDADD) $(LIBS)
+@@ -756,7 +742,6 @@ distclean-compile:
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/morph3d.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/multiarb.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/paltex.Po@am__quote@
+-@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/pointblast.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/projtex.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ray.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/readpix.Po@am__quote@
+@@ -765,7 +750,6 @@ distclean-compile:
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shadowtex.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/singlebuffer.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/spectex.Po@am__quote@
+-@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/spriteblast.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/stex3d.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/teapot.Po@am__quote@
+ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/terrain.Po@am__quote@
+diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/pointblast.c mesa-demos-8.0.1//src/demos/pointblast.c
+--- Desktop/mesa-demos-8.0.1//src/demos/pointblast.c 2010-07-07 13:57:15.000000000 -0400
++++ mesa-demos-8.0.1/src/demos/pointblast.c 1969-12-31 19:00:00.000000000 -0500
+@@ -1,504 +0,0 @@
+-
+-/* Copyright (c) Mark J. Kilgard, 1997. */
+-
+-/* This program is freely distributable without licensing fees
+- and is provided without guarantee or warrantee expressed or
+- implied. This program is -not- in the public domain. */
+-
+-/* This example demonstrates how to render particle effects
+- with OpenGL. A cloud of pinkish/orange particles explodes with the
+- particles bouncing off the ground. When the EXT_point_parameters
+- is present , the particle size is attenuated based on eye distance. */
+-
+-
+-#include <stdio.h>
+-#include <stdlib.h>
+-#include <string.h>
+-#include <math.h> /* for cos(), sin(), and sqrt() */
+-#ifdef _WIN32
+-#include <windows.h>
+-#endif
+-#include <GL/glew.h>
+-#include <GL/glut.h>
+-
+-/* Some <math.h> files do not define M_PI... */
+-#ifndef M_PI
+-#define M_PI 3.14159265
+-#endif
+-
+-#if 0 /* For debugging. */
+-#undef GL_EXT_point_parameters
+-#endif
+-
+-static GLfloat angle = -150; /* in degrees */
+-static int spin = 0;
+-static int moving, begin;
+-static int newModel = 1;
+-static float theTime;
+-static int repeat = 1;
+-static int blend = 1;
+-int useMipmaps = 1;
+-int linearFiltering = 1;
+-
+-static GLfloat constant[3] = { 1/5.0, 0.0, 0.0 };
+-static GLfloat linear[3] = { 0.0, 1/5.0, 0.0 };
+-static GLfloat theQuad[3] = { 0.25, 0.0, 1/60.0 };
+-
+-#define MAX_POINTS 2000
+-
+-static int numPoints = 200;
+-
+-static GLfloat pointList[MAX_POINTS][3];
+-static GLfloat pointTime[MAX_POINTS];
+-static GLfloat pointVelocity[MAX_POINTS][2];
+-static GLfloat pointDirection[MAX_POINTS][2];
+-static int colorList[MAX_POINTS];
+-static int animate = 1, motion = 0;
+-
+-static GLfloat colorSet[][4] = {
+- /* Shades of red. */
+- { 0.7, 0.2, 0.4, 0.5 },
+- { 0.8, 0.0, 0.7, 0.5 },
+- { 1.0, 0.0, 0.0, 0.5 },
+- { 0.9, 0.3, 0.6, 0.5 },
+- { 1.0, 0.4, 0.0, 0.5 },
+- { 1.0, 0.0, 0.5, 0.5 },
+-};
+-
+-#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0]))
+-
+-#define DEAD (NUM_COLORS+1)
+-
+-
+-#if 0 /* drand48 might be better on Unix machines */
+-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48())
+-#else
+-static float float_rand(void) { return rand() / (float) RAND_MAX; }
+-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand())
+-#endif
+-
+-#define MEAN_VELOCITY 3.0
+-#define GRAVITY 2.0
+-
+-/* Modeling units of ground extent in each X and Z direction. */
+-#define EDGE 12
+-
+-static void
+-makePointList(void)
+-{
+- float angle, velocity, direction;
+- int i;
+-
+- motion = 1;
+- for (i=0; i<numPoints; i++) {
+- pointList[i][0] = 0.0;
+- pointList[i][1] = 0.0;
+- pointList[i][2] = 0.0;
+- pointTime[i] = 0.0;
+- angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
+- direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0;
+- pointDirection[i][0] = cos(direction);
+- pointDirection[i][1] = sin(direction);
+- velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0);
+- pointVelocity[i][0] = velocity * cos(angle);
+- pointVelocity[i][1] = velocity * sin(angle);
+- colorList[i] = rand() % NUM_COLORS;
+- }
+- theTime = 0.0;
+-}
+-
+-static void
+-updatePointList(void)
+-{
+- float distance;
+- int i;
+-
+- static double t0 = -1.;
+- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+- if (t0 < 0.0)
+- t0 = t;
+- dt = t - t0;
+- t0 = t;
+-
+- motion = 0;
+- for (i=0; i<numPoints; i++) {
+- distance = pointVelocity[i][0] * theTime;
+-
+- /* X and Z */
+- pointList[i][0] = pointDirection[i][0] * distance;
+- pointList[i][2] = pointDirection[i][1] * distance;
+-
+- /* Z */
+- pointList[i][1] =
+- (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i];
+-
+- /* If we hit the ground, bounce the point upward again. */
+- if (pointList[i][1] <= 0.0) {
+- if (distance > EDGE) {
+- /* Particle has hit ground past the distance duration of
+- the particles. Mark particle as dead. */
+- colorList[i] = NUM_COLORS; /* Not moving. */
+- continue;
+- }
+-
+- pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */
+- pointTime[i] = 0.0; /* Reset the particles sense of up time. */
+- }
+- motion = 1;
+- pointTime[i] += dt;
+- }
+- theTime += dt;
+- if (!motion && !spin) {
+- if (repeat) {
+- makePointList();
+- } else {
+- glutIdleFunc(NULL);
+- }
+- }
+-}
+-
+-static void
+-idle(void)
+-{
+- updatePointList();
+- if (spin) {
+- angle += 0.3;
+- newModel = 1;
+- }
+- glutPostRedisplay();
+-}
+-
+-static void
+-visible(int vis)
+-{
+- if (vis == GLUT_VISIBLE) {
+- if (animate && (motion || spin)) {
+- glutIdleFunc(idle);
+- }
+- } else {
+- glutIdleFunc(NULL);
+- }
+-}
+-
+-static void
+-recalcModelView(void)
+-{
+- glPopMatrix();
+- glPushMatrix();
+- glRotatef(angle, 0.0, 1.0, 0.0);
+- newModel = 0;
+-}
+-
+-static void
+-redraw(void)
+-{
+- int i;
+-
+- glDepthMask(GL_TRUE);
+- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+- if (newModel)
+- recalcModelView();
+-
+-
+- /* Draw the floor. */
+-/* glEnable(GL_TEXTURE_2D);*/
+- glColor3f(0.5, 1.0, 0.5);
+- glBegin(GL_QUADS);
+- glTexCoord2f(0.0, 0.0);
+- glVertex3f(-EDGE, -0.05, -EDGE);
+- glTexCoord2f(20.0, 0.0);
+- glVertex3f(EDGE, -0.05, -EDGE);
+- glTexCoord2f(20.0, 20.0);
+- glVertex3f(EDGE, -0.05, EDGE);
+- glTexCoord2f(0.0, 20.0);
+- glVertex3f(-EDGE, -0.05, EDGE);
+- glEnd();
+-
+- /* Allow particles to blend with each other. */
+- glDepthMask(GL_FALSE);
+-
+- if (blend)
+- glEnable(GL_BLEND);
+-
+- glDisable(GL_TEXTURE_2D);
+- glBegin(GL_POINTS);
+- for (i=0; i<numPoints; i++) {
+- /* Draw alive particles. */
+- if (colorList[i] != DEAD) {
+- glColor4fv(colorSet[colorList[i]]);
+- glVertex3fv(pointList[i]);
+- }
+- }
+- glEnd();
+-
+- glDisable(GL_BLEND);
+-
+- glutSwapBuffers();
+-}
+-
+-/* ARGSUSED2 */
+-static void
+-mouse(int button, int state, int x, int y)
+-{
+- /* Scene can be spun around Y axis using left
+- mouse button movement. */
+- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
+- moving = 1;
+- begin = x;
+- }
+- if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
+- moving = 0;
+- }
+-}
+-
+-/* ARGSUSED1 */
+-static void
+-mouseMotion(int x, int y)
+-{
+- if (moving) {
+- angle = angle + (x - begin);
+- begin = x;
+- newModel = 1;
+- glutPostRedisplay();
+- }
+-}
+-
+-static void
+-menu(int option)
+-{
+- switch (option) {
+- case 0:
+- makePointList();
+- break;
+-#ifdef GL_ARB_point_parameters
+- case 1:
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant);
+- break;
+- case 2:
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear);
+- break;
+- case 3:
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+- break;
+-#endif
+- case 4:
+- blend = 1;
+- break;
+- case 5:
+- blend = 0;
+- break;
+-#ifdef GL_ARB_point_parameters
+- case 6:
+- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0);
+- break;
+- case 7:
+- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0);
+- break;
+-#endif
+- case 8:
+- glEnable(GL_POINT_SMOOTH);
+- break;
+- case 9:
+- glDisable(GL_POINT_SMOOTH);
+- break;
+- case 10:
+- glPointSize(2.0);
+- break;
+- case 11:
+- glPointSize(4.0);
+- break;
+- case 12:
+- glPointSize(8.0);
+- break;
+- case 13:
+- spin = 1 - spin;
+- if (animate && (spin || motion)) {
+- glutIdleFunc(idle);
+- } else {
+- glutIdleFunc(NULL);
+- }
+- break;
+- case 14:
+- numPoints = 200;
+- break;
+- case 15:
+- numPoints = 500;
+- break;
+- case 16:
+- numPoints = 1000;
+- break;
+- case 17:
+- numPoints = 2000;
+- break;
+- case 666:
+- exit(0);
+- }
+- glutPostRedisplay();
+-}
+-
+-/* ARGSUSED1 */
+-static void
+-key(unsigned char c, int x, int y)
+-{
+- switch (c) {
+- case 13:
+- animate = 1 - animate; /* toggle. */
+- if (animate && (motion || spin)) {
+- glutIdleFunc(idle);
+- } else {
+- glutIdleFunc(NULL);
+- }
+- break;
+- case ' ':
+- animate = 1;
+- makePointList();
+- glutIdleFunc(idle);
+- break;
+- case 27:
+- exit(0);
+- }
+-}
+-
+-/* Nice floor texture tiling pattern. */
+-static char *circles[] = {
+- "....xxxx........",
+- "..xxxxxxxx......",
+- ".xxxxxxxxxx.....",
+- ".xxx....xxx.....",
+- "xxx......xxx....",
+- "xxx......xxx....",
+- "xxx......xxx....",
+- "xxx......xxx....",
+- ".xxx....xxx.....",
+- ".xxxxxxxxxx.....",
+- "..xxxxxxxx......",
+- "....xxxx........",
+- "................",
+- "................",
+- "................",
+- "................",
+-};
+-
+-static void
+-makeFloorTexture(void)
+-{
+- GLubyte floorTexture[16][16][3];
+- GLubyte *loc;
+- int s, t;
+-
+- /* Setup RGB image for the texture. */
+- loc = (GLubyte*) floorTexture;
+- for (t = 0; t < 16; t++) {
+- for (s = 0; s < 16; s++) {
+- if (circles[t][s] == 'x') {
+- /* Nice blue. */
+- loc[0] = 0x1f;
+- loc[1] = 0x1f;
+- loc[2] = 0x8f;
+- } else {
+- /* Light gray. */
+- loc[0] = 0xca;
+- loc[1] = 0xca;
+- loc[2] = 0xca;
+- }
+- loc += 3;
+- }
+- }
+-
+- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+-
+- if (useMipmaps) {
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+- GL_LINEAR_MIPMAP_LINEAR);
+- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16,
+- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
+- } else {
+- if (linearFiltering) {
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+- } else {
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+- }
+- glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
+- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
+- }
+-}
+-
+-int
+-main(int argc, char **argv)
+-{
+- int i;
+-
+- glutInitWindowSize(300, 300);
+- glutInit(&argc, argv);
+- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
+-
+- for (i=1; i<argc; i++) {
+- if(!strcmp("-noms", argv[i])) {
+- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+- printf("forcing no multisampling\n");
+- } else if(!strcmp("-nomipmaps", argv[i])) {
+- useMipmaps = 0;
+- } else if(!strcmp("-nearest", argv[i])) {
+- linearFiltering = 0;
+- }
+- }
+-
+- glutCreateWindow("point burst");
+- glewInit();
+- glutDisplayFunc(redraw);
+- glutMouseFunc(mouse);
+- glutMotionFunc(mouseMotion);
+- glutVisibilityFunc(visible);
+- glutKeyboardFunc(key);
+- glutCreateMenu(menu);
+- glutAddMenuEntry("Reset time", 0);
+- glutAddMenuEntry("Constant", 1);
+- glutAddMenuEntry("Linear", 2);
+- glutAddMenuEntry("Quadratic", 3);
+- glutAddMenuEntry("Blend on", 4);
+- glutAddMenuEntry("Blend off", 5);
+- glutAddMenuEntry("Threshold 1", 6);
+- glutAddMenuEntry("Threshold 10", 7);
+- glutAddMenuEntry("Point smooth on", 8);
+- glutAddMenuEntry("Point smooth off", 9);
+- glutAddMenuEntry("Point size 2", 10);
+- glutAddMenuEntry("Point size 4", 11);
+- glutAddMenuEntry("Point size 8", 12);
+- glutAddMenuEntry("Toggle spin", 13);
+- glutAddMenuEntry("200 points ", 14);
+- glutAddMenuEntry("500 points ", 15);
+- glutAddMenuEntry("1000 points ", 16);
+- glutAddMenuEntry("2000 points ", 17);
+- glutAddMenuEntry("Quit", 666);
+- glutAttachMenu(GLUT_RIGHT_BUTTON);
+-
+- if (!glutExtensionSupported("GL_ARB_point_parameters")) {
+- fprintf(stderr, "Sorry, GL_ARB_point_parameters is not supported.\n");
+- return -1;
+- }
+-
+- glShadeModel(GL_FLAT);
+- glEnable(GL_DEPTH_TEST);
+- glEnable(GL_POINT_SMOOTH);
+- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+- glPointSize(8.0);
+-#if GL_ARB_point_parameters
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+-#endif
+- glMatrixMode(GL_PROJECTION);
+- gluPerspective( /* field of view in degree */ 40.0,
+- /* aspect ratio */ 1.0,
+- /* Z near */ 0.5, /* Z far */ 40.0);
+- glMatrixMode(GL_MODELVIEW);
+- gluLookAt(0.0, 1.0, 8.0, /* eye location */
+- 0.0, 1.0, 0.0, /* center is at (0,0,0) */
+- 0.0, 1.0, 0.); /* up is in postivie Y direction */
+- glPushMatrix(); /* dummy push so we can pop on model
+- recalc */
+-
+- makePointList();
+- makeFloorTexture();
+-
+- glutMainLoop();
+- return 0; /* ANSI C requires main to return int. */
+-}
+diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/spriteblast.c mesa-demos-8.0.1//src/demos/spriteblast.c
+--- Desktop/mesa-demos-8.0.1//src/demos/spriteblast.c 2010-07-07 13:57:15.000000000 -0400
++++ mesa-demos-8.0.1/src/demos/spriteblast.c 1969-12-31 19:00:00.000000000 -0500
+@@ -1,555 +0,0 @@
+-
+-/* Copyright (c) Mark J. Kilgard, 1997. */
+-
+-/* This program is freely distributable without licensing fees
+- and is provided without guarantee or warrantee expressed or
+- implied. This program is -not- in the public domain. */
+-
+-/* This example demonstrates how to render particle effects
+- with OpenGL. A cloud of pinkish/orange particles explodes with the
+- particles bouncing off the ground. When the EXT_point_parameters
+- is present , the particle size is attenuated based on eye distance. */
+-
+-
+-/* Modified by Brian Paul to test GL_ARB_point_sprite */
+-
+-
+-#include <stdio.h>
+-#include <stdlib.h>
+-#include <string.h>
+-#include <math.h> /* for cos(), sin(), and sqrt() */
+-#ifdef _WIN32
+-#include <windows.h>
+-#endif
+-#include <GL/glew.h>
+-#include <GL/glut.h>
+-
+-/* Some <math.h> files do not define M_PI... */
+-#ifndef M_PI
+-#define M_PI 3.14159265
+-#endif
+-
+-#if 0 /* For debugging. */
+-#undef GL_EXT_point_parameters
+-#endif
+-
+-static GLfloat angle = -150; /* in degrees */
+-static int spin = 0;
+-static int moving, begin;
+-static float theTime;
+-static int repeat = 1;
+-static int blend = 1;
+-int useMipmaps = 1;
+-int linearFiltering = 1;
+-
+-static GLfloat constant[3] = { .2, 0.0, 0.0 };
+-static GLfloat linear[3] = { .0, .1, 0.0 };
+-static GLfloat theQuad[3] = { .005, 0.1, 1/600.0 };
+-
+-#define MAX_POINTS 2000
+-
+-static int numPoints = 200;
+-
+-static GLfloat pointList[MAX_POINTS][3];
+-static GLfloat pointTime[MAX_POINTS];
+-static GLfloat pointVelocity[MAX_POINTS][2];
+-static GLfloat pointDirection[MAX_POINTS][2];
+-static int colorList[MAX_POINTS];
+-static int animate = 1, motion = 0, org = 0, sprite = 1, smooth = 1;
+-
+-static GLfloat colorSet[][4] = {
+- /* Shades of red. */
+- { 0.7, 0.2, 0.4, 0.5 },
+- { 0.8, 0.0, 0.7, 0.5 },
+- { 1.0, 0.0, 0.0, 0.5 },
+- { 0.9, 0.3, 0.6, 0.5 },
+- { 1.0, 0.4, 0.0, 0.5 },
+- { 1.0, 0.0, 0.5, 0.5 },
+-};
+-
+-#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0]))
+-
+-#define DEAD (NUM_COLORS+1)
+-
+-
+-/* GL */
+-static GLint spritePattern[16][16] = {
+- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+- { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 },
+- { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0 },
+- { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0 },
+- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
+-};
+-
+-
+-
+-
+-#if 0 /* drand48 might be better on Unix machines */
+-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48())
+-#else
+-static float float_rand(void) { return rand() / (float) RAND_MAX; }
+-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand())
+-#endif
+-
+-#define MEAN_VELOCITY 3.0
+-#define GRAVITY 2.0
+-
+-/* Modeling units of ground extent in each X and Z direction. */
+-#define EDGE 12
+-
+-static void
+-makePointList(void)
+-{
+- float angle, velocity, direction;
+- int i;
+-
+- motion = 1;
+- for (i=0; i<numPoints; i++) {
+- pointList[i][0] = 0.0;
+- pointList[i][1] = 0.0;
+- pointList[i][2] = 0.0;
+- pointTime[i] = 0.0;
+- angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
+- direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0;
+- pointDirection[i][0] = cos(direction);
+- pointDirection[i][1] = sin(direction);
+- velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0);
+- pointVelocity[i][0] = velocity * cos(angle);
+- pointVelocity[i][1] = velocity * sin(angle);
+- colorList[i] = rand() % NUM_COLORS;
+- }
+- theTime = 0.0;
+-}
+-
+-static void
+-updatePointList(void)
+-{
+- float distance;
+- int i;
+-
+- static double t0 = -1.;
+- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+- if (t0 < 0.0)
+- t0 = t;
+- dt = t - t0;
+- t0 = t;
+-
+- motion = 0;
+- for (i=0; i<numPoints; i++) {
+- distance = pointVelocity[i][0] * theTime;
+-
+- /* X and Z */
+- pointList[i][0] = pointDirection[i][0] * distance;
+- pointList[i][2] = pointDirection[i][1] * distance;
+-
+- /* Z */
+- pointList[i][1] =
+- (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i];
+-
+- /* If we hit the ground, bounce the point upward again. */
+- if (pointList[i][1] <= 0.0) {
+- if (distance > EDGE) {
+- /* Particle has hit ground past the distance duration of
+- the particles. Mark particle as dead. */
+- colorList[i] = NUM_COLORS; /* Not moving. */
+- continue;
+- }
+-
+- pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */
+- pointTime[i] = 0.0; /* Reset the particles sense of up time. */
+- }
+- motion = 1;
+- pointTime[i] += dt;
+- }
+- theTime += dt;
+- if (!motion && !spin) {
+- if (repeat) {
+- makePointList();
+- } else {
+- glutIdleFunc(NULL);
+- }
+- }
+-}
+-
+-static void
+-idle(void)
+-{
+- updatePointList();
+- if (spin) {
+- angle += 0.3;
+- }
+- glutPostRedisplay();
+-}
+-
+-static void
+-visible(int vis)
+-{
+- if (vis == GLUT_VISIBLE) {
+- if (animate && (motion || spin)) {
+- glutIdleFunc(idle);
+- }
+- } else {
+- glutIdleFunc(NULL);
+- }
+-}
+-
+-static void
+-redraw(void)
+-{
+- int i;
+-
+- glDepthMask(GL_TRUE);
+- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+-
+- glPushMatrix();
+- glRotatef(15.0, 1.0, 0.0, 0.0);
+- glRotatef(angle, 0.0, 1.0, 0.0);
+-
+-
+- /* Draw the floor. */
+-/* glEnable(GL_TEXTURE_2D);*/
+- glColor3f(0.1, 0.5, 1.0);
+- glBegin(GL_QUADS);
+- glTexCoord2f(0.0, 0.0);
+- glVertex3f(-EDGE, -0.05, -EDGE);
+- glTexCoord2f(20.0, 0.0);
+- glVertex3f(EDGE, -0.05, -EDGE);
+- glTexCoord2f(20.0, 20.0);
+- glVertex3f(EDGE, -0.05, EDGE);
+- glTexCoord2f(0.0, 20.0);
+- glVertex3f(-EDGE, -0.05, EDGE);
+- glEnd();
+-
+- /* Allow particles to blend with each other. */
+- glDepthMask(GL_FALSE);
+-
+- if (blend)
+- glEnable(GL_BLEND);
+-
+- if (sprite) {
+- glEnable(GL_TEXTURE_2D);
+-#ifdef GL_ARB_point_sprite
+- glEnable(GL_POINT_SPRITE_ARB);
+-#endif
+- }
+-
+- glColor3f(1,1,1);
+- glBegin(GL_POINTS);
+- for (i=0; i<numPoints; i++) {
+- /* Draw alive particles. */
+- if (colorList[i] != DEAD) {
+- if (!sprite) glColor4fv(colorSet[colorList[i]]);
+- glVertex3fv(pointList[i]);
+- }
+- }
+- glEnd();
+-
+- glDisable(GL_TEXTURE_2D);
+-#ifdef GL_ARB_point_sprite
+- glDisable(GL_POINT_SPRITE_ARB);
+-#endif
+- glDisable(GL_BLEND);
+-
+- glPopMatrix();
+-
+- glutSwapBuffers();
+-}
+-
+-/* ARGSUSED2 */
+-static void
+-mouse(int button, int state, int x, int y)
+-{
+- /* Scene can be spun around Y axis using left
+- mouse button movement. */
+- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
+- moving = 1;
+- begin = x;
+- }
+- if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
+- moving = 0;
+- }
+-}
+-
+-/* ARGSUSED1 */
+-static void
+-mouseMotion(int x, int y)
+-{
+- if (moving) {
+- angle = angle + (x - begin);
+- begin = x;
+- glutPostRedisplay();
+- }
+-}
+-
+-static void
+-menu(int option)
+-{
+- switch (option) {
+- case 0:
+- makePointList();
+- break;
+-#ifdef GL_ARB_point_parameters
+- case 1:
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant);
+- break;
+- case 2:
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear);
+- break;
+- case 3:
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+- break;
+-#endif
+- case 4:
+- blend = 1;
+- break;
+- case 5:
+- blend = 0;
+- break;
+-#ifdef GL_ARB_point_parameters
+- case 6:
+- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0);
+- break;
+- case 7:
+- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0);
+- break;
+-#endif
+- case 8:
+- glEnable(GL_POINT_SMOOTH);
+- smooth = 1;
+- break;
+- case 9:
+- glDisable(GL_POINT_SMOOTH);
+- smooth = 0;
+- break;
+- case 10:
+- glPointSize(16.0);
+- break;
+- case 11:
+- glPointSize(32.0);
+- break;
+- case 12:
+- glPointSize(64.0);
+- break;
+- case 13:
+- spin = 1 - spin;
+- if (animate && (spin || motion)) {
+- glutIdleFunc(idle);
+- } else {
+- glutIdleFunc(NULL);
+- }
+- break;
+- case 14:
+- numPoints = 200;
+- break;
+- case 15:
+- numPoints = 500;
+- break;
+- case 16:
+- numPoints = 1000;
+- break;
+- case 17:
+- numPoints = 2000;
+- break;
+- case 666:
+- exit(0);
+- }
+- glutPostRedisplay();
+-}
+-
+-/* ARGSUSED1 */
+-static void
+-key(unsigned char c, int x, int y)
+-{
+- switch (c) {
+- case 13:
+- animate = 1 - animate; /* toggle. */
+- if (animate && (motion || spin)) {
+- glutIdleFunc(idle);
+- } else {
+- glutIdleFunc(NULL);
+- }
+- break;
+- case ' ':
+- animate = 1;
+- makePointList();
+- glutIdleFunc(idle);
+- break;
+- case 'o':
+- case 'O':
+- org ^= 1;
+-#ifdef GL_VERSION_2_0
+-#ifdef GL_ARB_point_parameters
+- glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN,
+- org ? GL_LOWER_LEFT : GL_UPPER_LEFT);
+-#endif
+-#endif
+- glutPostRedisplay();
+- break;
+- case 't':
+- case 'T':
+- sprite ^= 1;
+- glutPostRedisplay();
+- break;
+- case 's':
+- case 'S':
+- (smooth ^= 1) ? glEnable(GL_POINT_SMOOTH) : glDisable(GL_POINT_SMOOTH);
+- glutPostRedisplay();
+- break;
+- case '0':
+- glPointSize(1.0);
+- glutPostRedisplay();
+- break;
+- case '1':
+- glPointSize(16.0);
+- glutPostRedisplay();
+- break;
+- case '2':
+- glPointSize(32.0);
+- glutPostRedisplay();
+- break;
+- case '3':
+- glPointSize(64.0);
+- glutPostRedisplay();
+- break;
+- case '4':
+- glPointSize(128.0);
+- glutPostRedisplay();
+- break;
+- case 27:
+- exit(0);
+- }
+-}
+-
+-
+-
+-static void
+-makeSprite(void)
+-{
+- GLubyte texture[16][16][4];
+- int i, j;
+-
+- if (!glutExtensionSupported("GL_ARB_point_sprite")) {
+- printf("Sorry, this demo requires GL_ARB_point_sprite.\n");
+- exit(0);
+- }
+- if (!glutExtensionSupported("GL_ARB_point_parameters")) {
+- printf("Sorry, this demo requires GL_ARB_point_parameters.\n");
+- exit(0);
+- }
+-
+- for (i = 0; i < 16; i++) {
+- for (j = 0; j < 16; j++) {
+- if (spritePattern[i][j]) {
+- texture[i][j][0] = 255;
+- texture[i][j][1] = 255;
+- texture[i][j][2] = 255;
+- texture[i][j][3] = 255;
+- }
+- else {
+- texture[i][j][0] = 255;
+- texture[i][j][1] = 0;
+- texture[i][j][2] = 0;
+- texture[i][j][3] = 0;
+- }
+- }
+- }
+-
+- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+- texture);
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+-#ifdef GL_ARB_point_sprite
+- glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
+-#endif
+-}
+-
+-
+-static void
+-reshape(int width, int height)
+-{
+- GLfloat h = (GLfloat) height / (GLfloat) width;
+-
+- glViewport(0, 0, (GLint) width, (GLint) height);
+- glMatrixMode(GL_PROJECTION);
+- glLoadIdentity();
+- glFrustum(-1.0, 1.0, -h, h, 2.0, 30.0);
+- glMatrixMode(GL_MODELVIEW);
+- glLoadIdentity();
+- glTranslatef(0.0, 0.0, -10.0);
+-}
+-
+-int
+-main(int argc, char **argv)
+-{
+- int i;
+-
+- glutInitWindowSize(600,300);
+- glutInit(&argc, argv);
+- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
+-
+- for (i=1; i<argc; i++) {
+- if(!strcmp("-noms", argv[i])) {
+- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+- printf("forcing no multisampling\n");
+- } else if(!strcmp("-nomipmaps", argv[i])) {
+- useMipmaps = 0;
+- } else if(!strcmp("-nearest", argv[i])) {
+- linearFiltering = 0;
+- }
+- }
+- glutCreateWindow("sprite blast");
+- glewInit();
+- glutReshapeFunc(reshape);
+- glutDisplayFunc(redraw);
+- glutMouseFunc(mouse);
+- glutMotionFunc(mouseMotion);
+- glutVisibilityFunc(visible);
+- glutKeyboardFunc(key);
+- glutCreateMenu(menu);
+- glutAddMenuEntry("Reset time", 0);
+- glutAddMenuEntry("Constant", 1);
+- glutAddMenuEntry("Linear", 2);
+- glutAddMenuEntry("Quadratic", 3);
+- glutAddMenuEntry("Blend on", 4);
+- glutAddMenuEntry("Blend off", 5);
+- glutAddMenuEntry("Threshold 1", 6);
+- glutAddMenuEntry("Threshold 10", 7);
+- glutAddMenuEntry("Point smooth on", 8);
+- glutAddMenuEntry("Point smooth off", 9);
+- glutAddMenuEntry("Point size 16", 10);
+- glutAddMenuEntry("Point size 32", 11);
+- glutAddMenuEntry("Point size 64", 12);
+- glutAddMenuEntry("Toggle spin", 13);
+- glutAddMenuEntry("200 points ", 14);
+- glutAddMenuEntry("500 points ", 15);
+- glutAddMenuEntry("1000 points ", 16);
+- glutAddMenuEntry("2000 points ", 17);
+- glutAddMenuEntry("Quit", 666);
+- glutAttachMenu(GLUT_RIGHT_BUTTON);
+-
+- makePointList();
+- makeSprite();
+-
+- glShadeModel(GL_FLAT);
+- glEnable(GL_DEPTH_TEST);
+- glEnable(GL_POINT_SMOOTH);
+- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+- glPointSize(32.0);
+-#ifdef GL_ARB_point_parameters
+- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
+-#endif
+-
+- glutMainLoop();
+- return 0; /* ANSI C requires main to return int. */
+-}
diff --git a/libre/lib32-sdl-libre/PKGBUILD b/libre/lib32-sdl-libre/PKGBUILD
new file mode 100644
index 000000000..a1fa02a0a
--- /dev/null
+++ b/libre/lib32-sdl-libre/PKGBUILD
@@ -0,0 +1,60 @@
+# $Id$
+# Maintainer: Jan Alexander Steffens (heftig) <jan.steffens@gmail.com>
+# Contributor: Allan McRae <allan@archlinux.org>
+# Contributor: dorphell <dorphell@archlinux.org>
+# Maintainer (Parabola): André Silva <emulatorman@lavabit.com>
+
+_pkgbasename=sdl-libre
+pkgname=lib32-$_pkgbasename
+pkgver=1.2.15
+pkgrel=3
+pkgdesc="A library for portable low-level access to a video framebuffer, audio output, mouse, and keyboard (32-bit)"
+arch=('x86_64')
+url="http://www.libsdl.org"
+license=('LGPL')
+provides=("lib32-sdl=${pkgver}")
+conflicts=('lib32-sdl')
+replaces=('lib32-sdl')
+depends=('lib32-libxext' 'lib32-libxrender' 'lib32-libx11' $_pkgbasename)
+makedepends=('lib32-alsa-lib' 'lib32-mesa' 'lib32-libpulse' gcc-multilib)
+optdepends=('lib32-alsa-lib: ALSA audio driver'
+ 'lib32-libpulse: PulseAudio audio driver')
+options=('!libtool')
+source=(http://www.libsdl.org/release/SDL-${pkgver}.tar.gz
+ sdl-1.2.14-fix-mouse-clicking.patch
+ sdl-1.2.14-disable-mmx.patch
+ fix_joystick_misc_axes.diff
+ libsdl-1.2.15-resizing.patch
+ libre.patch)
+md5sums=('9d96df8417572a2afb781a7c4c811a85'
+ '04d8c179f125e04bcd4c9d60e013c2d7'
+ 'e5c16b7611f62c7cb25f0534eff68852'
+ '687586a108b597a2a6b73070c1d37e51'
+ '3dd50347d8856160a9cbd7f80383a1f8'
+ '5c665f72b8a2adc97a91f6db6f2da79a')
+
+build() {
+ export CC="gcc -m32"
+ export CXX="g++ -m32"
+ export PKG_CONFIG_PATH="/usr/lib32/pkgconfig"
+
+ cd SDL-$pkgver
+ patch -Np1 -i ../sdl-1.2.14-fix-mouse-clicking.patch
+ patch -Np1 -i ../sdl-1.2.14-disable-mmx.patch
+ patch -Np1 -i ../fix_joystick_misc_axes.diff
+ patch -Np1 -i ../libsdl-1.2.15-resizing.patch
+ patch -Np0 -i ../libre.patch
+ ./configure --prefix=/usr --disable-nasm --enable-alsa \
+ --with-x --disable-rpath --disable-static --libdir=/usr/lib32
+ make
+}
+
+package() {
+ cd SDL-$pkgver
+ make DESTDIR="$pkgdir" install
+
+ rm -rf "$pkgdir"/usr/{include,share}
+
+ cd "$pkgdir/usr/bin"
+ mv sdl-config sdl-config-32
+}
diff --git a/libre/lib32-sdl-libre/fix_joystick_misc_axes.diff b/libre/lib32-sdl-libre/fix_joystick_misc_axes.diff
new file mode 100644
index 000000000..75e3755c9
--- /dev/null
+++ b/libre/lib32-sdl-libre/fix_joystick_misc_axes.diff
@@ -0,0 +1,13 @@
+diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c
+index ee43974..80e46e4 100644
+--- a/src/joystick/linux/SDL_sysjoystick.c
++++ b/src/joystick/linux/SDL_sysjoystick.c
+@@ -702,7 +702,7 @@ static SDL_bool EV_ConfigJoystick(SDL_Joystick *joystick, int fd)
+ ++joystick->nbuttons;
+ }
+ }
+- for ( i=0; i<ABS_MISC; ++i ) {
++ for ( i=0; i<ABS_MAX; ++i ) {
+ /* Skip hats */
+ if ( i == ABS_HAT0X ) {
+ i = ABS_HAT3Y;
diff --git a/libre/lib32-sdl-libre/libre.patch b/libre/lib32-sdl-libre/libre.patch
new file mode 100644
index 000000000..72f7da56a
--- /dev/null
+++ b/libre/lib32-sdl-libre/libre.patch
@@ -0,0 +1,578 @@
+--- src/video/fbcon/riva_mmio.h 2012-01-19 04:30:06.000000000 -0200
++++ /dev/null 2012-04-01 13:58:27.776718756 -0300
+@@ -1,449 +0,0 @@
+-/***************************************************************************\
+-|* *|
+-|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *|
+-|* *|
+-|* NOTICE TO USER: The source code is copyrighted under U.S. and *|
+-|* international laws. Users and possessors of this source code are *|
+-|* hereby granted a nonexclusive, royalty-free copyright license to *|
+-|* use this code in individual and commercial software. *|
+-|* *|
+-|* Any use of this source code must include, in the user documenta- *|
+-|* tion and internal comments to the code, notices to the end user *|
+-|* as follows: *|
+-|* *|
+-|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *|
+-|* *|
+-|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
+-|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
+-|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
+-|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
+-|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
+-|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
+-|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
+-|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
+-|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
+-|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
+-|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
+-|* *|
+-|* U.S. Government End Users. This source code is a "commercial *|
+-|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
+-|* consisting of "commercial computer software" and "commercial *|
+-|* computer software documentation," as such terms are used in *|
+-|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
+-|* ment only as a commercial end item. Consistent with 48 C.F.R. *|
+-|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
+-|* all U.S. Government End Users acquire the source code with only *|
+-|* those rights set forth herein. *|
+-|* *|
+-\***************************************************************************/
+-
+-#ifndef __RIVA_HW_H__
+-#define __RIVA_HW_H__
+-#define RIVA_SW_VERSION 0x00010003
+-
+-/*
+- * Typedefs to force certain sized values.
+- */
+-typedef Uint8 U008;
+-typedef Uint16 U016;
+-typedef Uint32 U032;
+-
+-/*
+- * HW access macros.
+- */
+-#define NV_WR08(p,i,d) (((U008 *)(p))[i]=(d))
+-#define NV_RD08(p,i) (((U008 *)(p))[i])
+-#define NV_WR16(p,i,d) (((U016 *)(p))[(i)/2]=(d))
+-#define NV_RD16(p,i) (((U016 *)(p))[(i)/2])
+-#define NV_WR32(p,i,d) (((U032 *)(p))[(i)/4]=(d))
+-#define NV_RD32(p,i) (((U032 *)(p))[(i)/4])
+-#define VGA_WR08(p,i,d) NV_WR08(p,i,d)
+-#define VGA_RD08(p,i) NV_RD08(p,i)
+-
+-/*
+- * Define supported architectures.
+- */
+-#define NV_ARCH_03 0x03
+-#define NV_ARCH_04 0x04
+-#define NV_ARCH_10 0x10
+-/***************************************************************************\
+-* *
+-* FIFO registers. *
+-* *
+-\***************************************************************************/
+-
+-/*
+- * Raster OPeration. Windows style ROP3.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 Rop3;
+-} RivaRop;
+-/*
+- * 8X8 Monochrome pattern.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BD];
+- U032 Shape;
+- U032 reserved03[0x001];
+- U032 Color0;
+- U032 Color1;
+- U032 Monochrome[2];
+-} RivaPattern;
+-/*
+- * Scissor clip rectangle.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 TopLeft;
+- U032 WidthHeight;
+-} RivaClip;
+-/*
+- * 2D filled rectangle.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop[1];
+- U032 reserved01[0x0BC];
+- U032 Color;
+- U032 reserved03[0x03E];
+- U032 TopLeft;
+- U032 WidthHeight;
+-} RivaRectangle;
+-/*
+- * 2D screen-screen BLT.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 TopLeftSrc;
+- U032 TopLeftDst;
+- U032 WidthHeight;
+-} RivaScreenBlt;
+-/*
+- * 2D pixel BLT.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop[1];
+- U032 reserved01[0x0BC];
+- U032 TopLeft;
+- U032 WidthHeight;
+- U032 WidthHeightIn;
+- U032 reserved02[0x03C];
+- U032 Pixels;
+-} RivaPixmap;
+-/*
+- * Filled rectangle combined with monochrome expand. Useful for glyphs.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 reserved03[(0x040)-1];
+- U032 Color1A;
+- struct
+- {
+- U032 TopLeft;
+- U032 WidthHeight;
+- } UnclippedRectangle[64];
+- U032 reserved04[(0x080)-3];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipB;
+- U032 Color1B;
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClippedRectangle[64];
+- U032 reserved05[(0x080)-5];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipC;
+- U032 Color1C;
+- U032 WidthHeightC;
+- U032 PointC;
+- U032 MonochromeData1C;
+- U032 reserved06[(0x080)+121];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipD;
+- U032 Color1D;
+- U032 WidthHeightInD;
+- U032 WidthHeightOutD;
+- U032 PointD;
+- U032 MonochromeData1D;
+- U032 reserved07[(0x080)+120];
+- struct
+- {
+- U032 TopLeft;
+- U032 BottomRight;
+- } ClipE;
+- U032 Color0E;
+- U032 Color1E;
+- U032 WidthHeightInE;
+- U032 WidthHeightOutE;
+- U032 PointE;
+- U032 MonochromeData01E;
+-} RivaBitmap;
+-/*
+- * 3D textured, Z buffered triangle.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BC];
+- U032 TextureOffset;
+- U032 TextureFormat;
+- U032 TextureFilter;
+- U032 FogColor;
+-/* This is a problem on LynxOS */
+-#ifdef Control
+-#undef Control
+-#endif
+- U032 Control;
+- U032 AlphaTest;
+- U032 reserved02[0x339];
+- U032 FogAndIndex;
+- U032 Color;
+- float ScreenX;
+- float ScreenY;
+- float ScreenZ;
+- float EyeM;
+- float TextureS;
+- float TextureT;
+-} RivaTexturedTriangle03;
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BB];
+- U032 ColorKey;
+- U032 TextureOffset;
+- U032 TextureFormat;
+- U032 TextureFilter;
+- U032 Blend;
+-/* This is a problem on LynxOS */
+-#ifdef Control
+-#undef Control
+-#endif
+- U032 Control;
+- U032 FogColor;
+- U032 reserved02[0x39];
+- struct
+- {
+- float ScreenX;
+- float ScreenY;
+- float ScreenZ;
+- float EyeM;
+- U032 Color;
+- U032 Specular;
+- float TextureS;
+- float TextureT;
+- } Vertex[16];
+- U032 DrawTriangle3D;
+-} RivaTexturedTriangle05;
+-/*
+- * 2D line.
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop[1];
+- U032 reserved01[0x0BC];
+- U032 Color; /* source color 0304-0307*/
+- U032 Reserved02[0x03e];
+- struct { /* start aliased methods in array 0400- */
+- U032 point0; /* y_x S16_S16 in pixels 0- 3*/
+- U032 point1; /* y_x S16_S16 in pixels 4- 7*/
+- } Lin[16]; /* end of aliased methods in array -047f*/
+- struct { /* start aliased methods in array 0480- */
+- U032 point0X; /* in pixels, 0 at left 0- 3*/
+- U032 point0Y; /* in pixels, 0 at top 4- 7*/
+- U032 point1X; /* in pixels, 0 at left 8- b*/
+- U032 point1Y; /* in pixels, 0 at top c- f*/
+- } Lin32[8]; /* end of aliased methods in array -04ff*/
+- U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/
+- struct { /* start aliased methods in array 0580- */
+- U032 x; /* in pixels, 0 at left 0- 3*/
+- U032 y; /* in pixels, 0 at top 4- 7*/
+- } PolyLin32[16]; /* end of aliased methods in array -05ff*/
+- struct { /* start aliased methods in array 0600- */
+- U032 color; /* source color 0- 3*/
+- U032 point; /* y_x S16_S16 in pixels 4- 7*/
+- } ColorPolyLin[16]; /* end of aliased methods in array -067f*/
+-} RivaLine;
+-/*
+- * 2D/3D surfaces
+- */
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BE];
+- U032 Offset;
+-} RivaSurface;
+-typedef volatile struct
+-{
+- U032 reserved00[4];
+- U016 FifoFree;
+- U016 Nop;
+- U032 reserved01[0x0BD];
+- U032 Pitch;
+- U032 RenderBufferOffset;
+- U032 ZBufferOffset;
+-} RivaSurface3D;
+-
+-/***************************************************************************\
+-* *
+-* Virtualized RIVA H/W interface. *
+-* *
+-\***************************************************************************/
+-
+-struct _riva_hw_inst;
+-struct _riva_hw_state;
+-/*
+- * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
+- */
+-typedef struct _riva_hw_inst
+-{
+- /*
+- * Chip specific settings.
+- */
+- U032 Architecture;
+- U032 Version;
+- U032 CrystalFreqKHz;
+- U032 RamAmountKBytes;
+- U032 MaxVClockFreqKHz;
+- U032 RamBandwidthKBytesPerSec;
+- U032 EnableIRQ;
+- U032 IO;
+- U032 VBlankBit;
+- U032 FifoFreeCount;
+- U032 FifoEmptyCount;
+- /*
+- * Non-FIFO registers.
+- */
+- volatile U032 *PCRTC;
+- volatile U032 *PRAMDAC;
+- volatile U032 *PFB;
+- volatile U032 *PFIFO;
+- volatile U032 *PGRAPH;
+- volatile U032 *PEXTDEV;
+- volatile U032 *PTIMER;
+- volatile U032 *PMC;
+- volatile U032 *PRAMIN;
+- volatile U032 *FIFO;
+- volatile U032 *CURSOR;
+- volatile U032 *CURSORPOS;
+- volatile U032 *VBLANKENABLE;
+- volatile U032 *VBLANK;
+- volatile U008 *PCIO;
+- volatile U008 *PVIO;
+- volatile U008 *PDIO;
+- /*
+- * Common chip functions.
+- */
+- int (*Busy)(struct _riva_hw_inst *);
+- void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int);
+- void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
+- void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
+- void (*SetStartAddress)(struct _riva_hw_inst *,U032);
+- void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032);
+- void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032);
+- int (*ShowHideCursor)(struct _riva_hw_inst *,int);
+- void (*LockUnlock)(struct _riva_hw_inst *, int);
+- /*
+- * Current extended mode settings.
+- */
+- struct _riva_hw_state *CurrentState;
+- /*
+- * FIFO registers.
+- */
+- RivaRop *Rop;
+- RivaPattern *Patt;
+- RivaClip *Clip;
+- RivaPixmap *Pixmap;
+- RivaScreenBlt *Blt;
+- RivaBitmap *Bitmap;
+- RivaLine *Line;
+- RivaTexturedTriangle03 *Tri03;
+- RivaTexturedTriangle05 *Tri05;
+-} RIVA_HW_INST;
+-/*
+- * Extended mode state information.
+- */
+-typedef struct _riva_hw_state
+-{
+- U032 bpp;
+- U032 width;
+- U032 height;
+- U032 repaint0;
+- U032 repaint1;
+- U032 screen;
+- U032 pixel;
+- U032 horiz;
+- U032 arbitration0;
+- U032 arbitration1;
+- U032 vpll;
+- U032 pllsel;
+- U032 general;
+- U032 config;
+- U032 cursor0;
+- U032 cursor1;
+- U032 cursor2;
+- U032 offset0;
+- U032 offset1;
+- U032 offset2;
+- U032 offset3;
+- U032 pitch0;
+- U032 pitch1;
+- U032 pitch2;
+- U032 pitch3;
+-} RIVA_HW_STATE;
+-
+-/*
+- * FIFO Free Count. Should attempt to yield processor if RIVA is busy.
+- */
+-
+-#define RIVA_FIFO_FREE(hwptr,cnt) \
+-{ \
+- while (FifoFreeCount < (cnt)) \
+- FifoFreeCount = hwptr->FifoFree >> 2; \
+- FifoFreeCount -= (cnt); \
+-}
+-#endif /* __RIVA_HW_H__ */
+-
+--- src/video/fbcon/SDL_fbriva.c 2012-01-19 04:30:06.000000000 -0200
++++ src/video/fbcon/SDL_fbriva.c 2012-04-01 15:10:10.108451467 -0300
+@@ -24,12 +24,10 @@
+ #include "SDL_video.h"
+ #include "../SDL_blit.h"
+ #include "SDL_fbriva.h"
+-#include "riva_mmio.h"
+ #include "riva_regs.h"
+
+
+ static int FifoEmptyCount = 0;
+-static int FifoFreeCount = 0;
+
+ /* Wait for vertical retrace */
+ static void WaitVBL(_THIS)
+@@ -41,20 +39,6 @@
+ while ( !(*port & 0x08) )
+ ;
+ }
+-static void NV3WaitIdle(_THIS)
+-{
+- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+- while ( (Rop->FifoFree < FifoEmptyCount) ||
+- (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
+- ;
+-}
+-static void NV4WaitIdle(_THIS)
+-{
+- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+- while ( (Rop->FifoFree < FifoEmptyCount) ||
+- (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
+- ;
+-}
+
+ #if 0 /* Not yet implemented? */
+ /* Sets video mem colorkey and accelerated blit function */
+@@ -74,7 +58,6 @@
+ {
+ int dstX, dstY;
+ int dstW, dstH;
+- RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);
+
+ /* Don't blit to the display surface when switched away */
+ if ( switched_away ) {
+@@ -93,13 +76,6 @@
+ dstX += rect->x;
+ dstY += rect->y;
+
+- RIVA_FIFO_FREE(Bitmap, 1);
+- Bitmap->Color1A = color;
+-
+- RIVA_FIFO_FREE(Bitmap, 2);
+- Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY;
+- Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;
+-
+ FB_AddBusySurface(dst);
+
+ if ( dst == this->screen ) {
+@@ -115,7 +91,6 @@
+ int srcX, srcY;
+ int dstX, dstY;
+ int dstW, dstH;
+- RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);
+
+ /* FIXME: For now, only blit to display surface */
+ if ( dst->pitch != SDL_VideoSurface->pitch ) {
+@@ -142,11 +117,6 @@
+ dstX += dstrect->x;
+ dstY += dstrect->y;
+
+- RIVA_FIFO_FREE(Blt, 3);
+- Blt->TopLeftSrc = (srcY << 16) | srcX;
+- Blt->TopLeftDst = (dstY << 16) | dstX;
+- Blt->WidthHeight = (dstH << 16) | dstW;
+-
+ FB_AddBusySurface(src);
+ FB_AddBusySurface(dst);
+
+@@ -185,23 +155,15 @@
+
+ void FB_RivaAccel(_THIS, __u32 card)
+ {
+- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
+
+ /* We have hardware accelerated surface functions */
+ this->CheckHWBlit = CheckHWBlit;
+ wait_vbl = WaitVBL;
+ switch (card) {
+- case FB_ACCEL_NV3:
+- wait_idle = NV3WaitIdle;
+- break;
+- case FB_ACCEL_NV4:
+- wait_idle = NV4WaitIdle;
+- break;
+ default:
+ /* Hmm... FIXME */
+ break;
+ }
+- FifoEmptyCount = Rop->FifoFree;
+
+ /* The Riva has an accelerated color fill */
+ this->info.blit_fill = 1;
+--- src/video/fbcon/SDL_fbvideo.c.orig 2011-09-08 17:30:03.670583685 +0200
++++ src/video/fbcon/SDL_fbvideo.c 2011-09-08 17:30:24.230582737 +0200
+@@ -46,7 +46,6 @@
+ #include "SDL_fbevents_c.h"
+ #include "SDL_fb3dfx.h"
+ #include "SDL_fbmatrox.h"
+-#include "SDL_fbriva.h"
+
+ /*#define FBCON_DEBUG*/
+
+@@ -769,13 +768,6 @@
+ #endif
+ FB_3DfxAccel(this, finfo.accel);
+ break;
+- case FB_ACCEL_NV3:
+- case FB_ACCEL_NV4:
+-#ifdef FBACCEL_DEBUG
+- printf("NVidia hardware accelerator!\n");
+-#endif
+- FB_RivaAccel(this, finfo.accel);
+- break;
+ default:
+ #ifdef FBACCEL_DEBUG
+ printf("Unknown hardware accelerator.\n");
diff --git a/libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch b/libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch
new file mode 100644
index 000000000..0655a13e1
--- /dev/null
+++ b/libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch
@@ -0,0 +1,63 @@
+Description: Revert change that breaks window corner resizing
+ http://bugzilla.libsdl.org/show_bug.cgi?id=1430
+Author: Andrew Caudwell <acaudwell@gmail.com>
+Last-Update: 2012-04-10
+Bug-Debian: http://bugs.debian.org/665779
+
+diff -r c787fb1b5699 src/video/x11/SDL_x11events.c
+--- a/src/video/x11/SDL_x11events.c Mon Feb 20 23:51:08 2012 -0500
++++ b/src/video/x11/SDL_x11events.c Mon Mar 26 12:26:52 2012 +1300
+@@ -57,12 +57,6 @@
+ static SDLKey MISC_keymap[256];
+ SDLKey X11_TranslateKeycode(Display *display, KeyCode kc);
+
+-/*
+- Pending resize target for ConfigureNotify (so outdated events don't
+- cause inappropriate resize events)
+-*/
+-int X11_PendingConfigureNotifyWidth = -1;
+-int X11_PendingConfigureNotifyHeight = -1;
+
+ #ifdef X_HAVE_UTF8_STRING
+ Uint32 Utf8ToUcs4(const Uint8 *utf8)
+@@ -825,16 +819,6 @@
+ #ifdef DEBUG_XEVENTS
+ printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height);
+ #endif
+- if ((X11_PendingConfigureNotifyWidth != -1) &&
+- (X11_PendingConfigureNotifyHeight != -1)) {
+- if ((xevent.xconfigure.width != X11_PendingConfigureNotifyWidth) &&
+- (xevent.xconfigure.height != X11_PendingConfigureNotifyHeight)) {
+- /* Event is from before the resize, so ignore. */
+- break;
+- }
+- X11_PendingConfigureNotifyWidth = -1;
+- X11_PendingConfigureNotifyHeight = -1;
+- }
+ if ( SDL_VideoSurface ) {
+ if ((xevent.xconfigure.width != SDL_VideoSurface->w) ||
+ (xevent.xconfigure.height != SDL_VideoSurface->h)) {
+diff -r c787fb1b5699 src/video/x11/SDL_x11events_c.h
+--- a/src/video/x11/SDL_x11events_c.h Mon Feb 20 23:51:08 2012 -0500
++++ b/src/video/x11/SDL_x11events_c.h Mon Mar 26 12:26:52 2012 +1300
+@@ -27,8 +27,3 @@
+ extern void X11_InitOSKeymap(_THIS);
+ extern void X11_PumpEvents(_THIS);
+ extern void X11_SetKeyboardState(Display *display, const char *key_vec);
+-
+-/* Variables to be exported */
+-extern int X11_PendingConfigureNotifyWidth;
+-extern int X11_PendingConfigureNotifyHeight;
+-
+diff -r c787fb1b5699 src/video/x11/SDL_x11video.c
+--- a/src/video/x11/SDL_x11video.c Mon Feb 20 23:51:08 2012 -0500
++++ b/src/video/x11/SDL_x11video.c Mon Mar 26 12:26:52 2012 +1300
+@@ -1182,8 +1182,6 @@
+ current = NULL;
+ goto done;
+ }
+- X11_PendingConfigureNotifyWidth = width;
+- X11_PendingConfigureNotifyHeight = height;
+ } else {
+ if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
+ current = NULL;
diff --git a/libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch b/libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch
new file mode 100644
index 000000000..1bb6e0e47
--- /dev/null
+++ b/libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch
@@ -0,0 +1,13 @@
+# and another one from FS#26020
+
+--- a/src/video/SDL_yuv_sw.c 2009-10-13 06:07:15.000000000 +0700
++++ b/src/video/SDL_yuv_sw.c 2011-09-20 19:26:30.247742620 +0700
+@@ -89,6 +89,8 @@
+ #include "SDL_yuvfuncs.h"
+ #include "SDL_yuv_sw_c.h"
+
++#undef __OPTIMIZE__
++
+ /* The functions used to manipulate software video overlays */
+ static struct private_yuvhwfuncs sw_yuvfuncs = {
+ SDL_LockYUV_SW,
diff --git a/libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch b/libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch
new file mode 100644
index 000000000..7d3e5acfc
--- /dev/null
+++ b/libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch
@@ -0,0 +1,23 @@
+--- SDL-1.2.14/src/video/x11/SDL_x11events.c.orig 2010-04-08 11:57:05.003169834 -0700
++++ SDL-1.2.14/src/video/x11/SDL_x11events.c 2010-04-08 12:33:51.690926340 -0700
+@@ -423,12 +423,15 @@
+ if ( xevent.xcrossing.mode == NotifyUngrab )
+ printf("Mode: NotifyUngrab\n");
+ #endif
+- if ( this->input_grab == SDL_GRAB_OFF ) {
+- posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
++ if ( (xevent.xcrossing.mode != NotifyGrab) &&
++ (xevent.xcrossing.mode != NotifyUngrab) ) {
++ if ( this->input_grab == SDL_GRAB_OFF ) {
++ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
++ }
++ posted = SDL_PrivateMouseMotion(0, 0,
++ xevent.xcrossing.x,
++ xevent.xcrossing.y);
+ }
+- posted = SDL_PrivateMouseMotion(0, 0,
+- xevent.xcrossing.x,
+- xevent.xcrossing.y);
+ }
+ break;
+
diff --git a/libre/sdl-libre/PKGBUILD b/libre/sdl-libre/PKGBUILD
index c4eabb9db..9822d5df7 100644
--- a/libre/sdl-libre/PKGBUILD
+++ b/libre/sdl-libre/PKGBUILD
@@ -1,4 +1,4 @@
-# $Id: PKGBUILD 165847 2012-09-01 12:22:15Z heftig $
+# $Id: PKGBUILD 166672 2012-09-15 09:39:11Z heftig $
# Maintainer: Jan Alexander Steffens (heftig) <jan.steffens@gmail.com>
# Contributor: Allan McRae <allan@archlinux.org>
# Contributor: dorphell <dorphell@archlinux.org>
@@ -8,7 +8,7 @@
pkgname=sdl-libre
pkgver=1.2.15
-pkgrel=2
+pkgrel=3
pkgdesc="A library for portable low-level access to a video framebuffer, audio output, mouse, and keyboard"
arch=('i686' 'x86_64')
url="http://www.libsdl.org"
@@ -18,16 +18,20 @@ conflicts=('sdl')
replaces=('sdl')
depends=('glibc' 'libxext' 'libxrender' 'libx11')
makedepends=('alsa-lib' 'mesa' 'libpulse')
+optdepends=('alsa-lib: ALSA audio driver'
+ 'libpulse: PulseAudio audio driver')
options=('!libtool')
source=(http://www.libsdl.org/release/SDL-${pkgver}.tar.gz
sdl-1.2.14-fix-mouse-clicking.patch
sdl-1.2.14-disable-mmx.patch
fix_joystick_misc_axes.diff
+ libsdl-1.2.15-resizing.patch
libre.patch)
md5sums=('9d96df8417572a2afb781a7c4c811a85'
'04d8c179f125e04bcd4c9d60e013c2d7'
'e5c16b7611f62c7cb25f0534eff68852'
'687586a108b597a2a6b73070c1d37e51'
+ '3dd50347d8856160a9cbd7f80383a1f8'
'5c665f72b8a2adc97a91f6db6f2da79a')
build() {
@@ -35,8 +39,9 @@ build() {
patch -Np1 -i ../sdl-1.2.14-fix-mouse-clicking.patch
patch -Np1 -i ../sdl-1.2.14-disable-mmx.patch
patch -Np1 -i ../fix_joystick_misc_axes.diff
+ patch -Np1 -i ../libsdl-1.2.15-resizing.patch
patch -Np0 -i ../libre.patch
- ./configure --prefix=/usr --disable-nasm --enable-alsa --enable-esd \
+ ./configure --prefix=/usr --disable-nasm --enable-alsa \
--with-x --disable-rpath --disable-static
make
}
diff --git a/libre/sdl-libre/libsdl-1.2.15-resizing.patch b/libre/sdl-libre/libsdl-1.2.15-resizing.patch
new file mode 100644
index 000000000..0655a13e1
--- /dev/null
+++ b/libre/sdl-libre/libsdl-1.2.15-resizing.patch
@@ -0,0 +1,63 @@
+Description: Revert change that breaks window corner resizing
+ http://bugzilla.libsdl.org/show_bug.cgi?id=1430
+Author: Andrew Caudwell <acaudwell@gmail.com>
+Last-Update: 2012-04-10
+Bug-Debian: http://bugs.debian.org/665779
+
+diff -r c787fb1b5699 src/video/x11/SDL_x11events.c
+--- a/src/video/x11/SDL_x11events.c Mon Feb 20 23:51:08 2012 -0500
++++ b/src/video/x11/SDL_x11events.c Mon Mar 26 12:26:52 2012 +1300
+@@ -57,12 +57,6 @@
+ static SDLKey MISC_keymap[256];
+ SDLKey X11_TranslateKeycode(Display *display, KeyCode kc);
+
+-/*
+- Pending resize target for ConfigureNotify (so outdated events don't
+- cause inappropriate resize events)
+-*/
+-int X11_PendingConfigureNotifyWidth = -1;
+-int X11_PendingConfigureNotifyHeight = -1;
+
+ #ifdef X_HAVE_UTF8_STRING
+ Uint32 Utf8ToUcs4(const Uint8 *utf8)
+@@ -825,16 +819,6 @@
+ #ifdef DEBUG_XEVENTS
+ printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height);
+ #endif
+- if ((X11_PendingConfigureNotifyWidth != -1) &&
+- (X11_PendingConfigureNotifyHeight != -1)) {
+- if ((xevent.xconfigure.width != X11_PendingConfigureNotifyWidth) &&
+- (xevent.xconfigure.height != X11_PendingConfigureNotifyHeight)) {
+- /* Event is from before the resize, so ignore. */
+- break;
+- }
+- X11_PendingConfigureNotifyWidth = -1;
+- X11_PendingConfigureNotifyHeight = -1;
+- }
+ if ( SDL_VideoSurface ) {
+ if ((xevent.xconfigure.width != SDL_VideoSurface->w) ||
+ (xevent.xconfigure.height != SDL_VideoSurface->h)) {
+diff -r c787fb1b5699 src/video/x11/SDL_x11events_c.h
+--- a/src/video/x11/SDL_x11events_c.h Mon Feb 20 23:51:08 2012 -0500
++++ b/src/video/x11/SDL_x11events_c.h Mon Mar 26 12:26:52 2012 +1300
+@@ -27,8 +27,3 @@
+ extern void X11_InitOSKeymap(_THIS);
+ extern void X11_PumpEvents(_THIS);
+ extern void X11_SetKeyboardState(Display *display, const char *key_vec);
+-
+-/* Variables to be exported */
+-extern int X11_PendingConfigureNotifyWidth;
+-extern int X11_PendingConfigureNotifyHeight;
+-
+diff -r c787fb1b5699 src/video/x11/SDL_x11video.c
+--- a/src/video/x11/SDL_x11video.c Mon Feb 20 23:51:08 2012 -0500
++++ b/src/video/x11/SDL_x11video.c Mon Mar 26 12:26:52 2012 +1300
+@@ -1182,8 +1182,6 @@
+ current = NULL;
+ goto done;
+ }
+- X11_PendingConfigureNotifyWidth = width;
+- X11_PendingConfigureNotifyHeight = height;
+ } else {
+ if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
+ current = NULL;