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# Maintainer: Sven-Hendrik Haase <sh@lutzhaase.com>
pkgname=openshadinglanguage
pkgver=1.3.0
pkgrel=2
pkgdesc="Advanced shading language for production GI renderers"
arch=(i686 x86_64)
url="http://code.google.com/p/openshadinglanguage/"
license=('custom')
depends=('boost-libs' 'openimageio' 'openexr' 'llvm' 'intel-tbb' 'freetype2' 'libpng' 'libtiff')
makedepends=('boost' 'cmake' 'clang')
source=(https://github.com/imageworks/OpenShadingLanguage/archive/Release-${pkgver}.tar.gz)
md5sums=('1e8c47475cb092cec0aada843b2893ed')
build() {
cd OpenShadingLanguage-Release-$pkgver/src
[[ -d build ]] && rm -r build
mkdir build && cd build
# TODO: Remove LLVM_STATIC with llvm 3.3 when we'll have shared libs
# Check blender for crash with llvm pipe (run LIBGL_ALWAYS_SOFTWARE=1 blender)
cmake \
-DCMAKE_INSTALL_PREFIX=/usr \
-DLLVM_STATIC=ON \
..
make
}
package() {
cd OpenShadingLanguage-Release-$pkgver/src/build
make DESTDIR="$pkgdir/" install
mkdir -p $pkgdir/usr/share/OSL/
mkdir -p $pkgdir/usr/share/licenses/$pkgname
mv $pkgdir/usr/LICENSE $pkgdir/usr/share/licenses/$pkgname # TODO: Tell upstream about this shit
mv $pkgdir/usr/{CHANGES,README.md,INSTALL} $pkgdir/usr/share/OSL/
mv $pkgdir/usr/doc $pkgdir/usr/share/OSL/doc
mv $pkgdir/usr/shaders $pkgdir/usr/share/OSL/shaders
}
# vim:set ts=2 sw=2 et:
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