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diff -wbBur simgear-2.10.0/simgear/scene/material/EffectGeode.cxx simgear-2.10.0.q/simgear/scene/material/EffectGeode.cxx
--- simgear-2.10.0/simgear/scene/material/EffectGeode.cxx 2011-06-29 18:58:56.000000000 +0400
+++ simgear-2.10.0.q/simgear/scene/material/EffectGeode.cxx 2013-07-25 16:14:24.268934729 +0400
@@ -80,15 +80,15 @@
int n = _effect->getGenerator(Effect::TANGENT);
tsg->generate(geometry, 0); // 0 is normal_unit, but I have no idea what that is!
if (n != -1 && !geometry->getVertexAttribArray(n))
- geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getTangentArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+ geometry->setVertexAttribArray(n, tsg->getTangentArray(), osg::Array::BIND_PER_VERTEX);
n = _effect->getGenerator(Effect::BINORMAL);
if (n != -1 && !geometry->getVertexAttribArray(n))
- geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getBinormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+ geometry->setVertexAttribArray(n, tsg->getBinormalArray(), osg::Array::BIND_PER_VERTEX);
n = _effect->getGenerator(Effect::NORMAL);
if (n != -1 && !geometry->getVertexAttribArray(n))
- geometry->setVertexAttribData(n, osg::Geometry::ArrayData(tsg->getNormalArray(), osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+ geometry->setVertexAttribArray(n, tsg->getNormalArray(), osg::Array::BIND_PER_VERTEX);
}
}
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