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authorDavisLWebb <davislwebb@ymail.com>2014-05-01 17:05:18 -0400
committerDavisLWebb <davislwebb@ymail.com>2014-05-01 17:05:18 -0400
commit3b468df40d1b12ab35820375bbe68ffde4f7ba99 (patch)
tree0b93b4b17ad39cd30e80e0e5a951bfe6b17034f6
parent0612648cc0b6a075d84f1212f33f7e52cff218c7 (diff)
Fixed my fuckups on the s3retro.md
-rw-r--r--doc/Sprint3-Retrospective.md92
1 files changed, 46 insertions, 46 deletions
diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md
index 29af9ff..4473321 100644
--- a/doc/Sprint3-Retrospective.md
+++ b/doc/Sprint3-Retrospective.md
@@ -17,16 +17,12 @@ several days.
+---------------------------------------------------------+------+------------+----+
| [Search](#search) | 5 | Tomer | 6 |
+---------------------------------------------------------+------+------------+----+
-| [Remote Game UserNames](#remote_user) | 3 | Davis | 12 |
-+---------------------------------------------------------+------+------------+----+
| [Email verification](#email-verify) | 8 | Luke | 2 |
+---------------------------------------------------------+------+------------+----+
| [Alternate Scoring and pairing methods](#alt-score-par) | 5 | G, A, D | 7,8|
+---------------------------------------------------------+------+------------+----+
| [Tournament preference interface](#tourn-prefer) | 3 | Andrew | 9 |
+---------------------------------------------------------+------+------------+----+
-| [More types of seeded settings](#seed) | 2 | Andrew | 9 |
-+---------------------------------------------------------+------+------------+----+
| [Asynchronous Riot Pulls](#async) | 5 | Nathaniel | 11 |
+---------------------------------------------------------+------+------------+----+
| [Map out brackets scaffolding](#brack-scaff) | 5 | Tomer | 10 |
@@ -41,8 +37,7 @@ several days.
+---------------------------------------------------------+------+------------+----+
| [Alerts](#alerts) | 3 | Guntas | 4 |
+---------------------------------------------------------+------+------------+----+
-| [Project Leaguer Logo](#logo) | spike| G, D | 1 |
-+---------------------------------------------------------+------+------------+----+
+
@@ -52,48 +47,14 @@ several days.
+=========================================================+======+============+====+
| [Expand Peer Evaluation](#peer-expansion) | 3 | G, A, D | 7 |
+---------------------------------------------------------+------+------------+----+
+| [Remote Game UserNames](#remote_user) | 3 | Davis | 12 |
++---------------------------------------------------------+------+------------+----+
+| [More types of seeded settings](#seed) | 2 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| [Project Leaguer Logo](#logo) | spike| G, D | 1 |
++---------------------------------------------------------+------+------------+----+
-## Remote Game UserNames (#remote_user)
-
- The idea behind remote usernames is that a Leaguer user would be able to add
-a username from another online service to our database (such as add their riot
-username to our database) so that information from that outer source could be used
-in our tournament statistics. This is constructed by adding a reference to the user
-to the remote_username column of the SQL database and giving it a value. This value
-is a hash that can contain any sort of information needed.
-
-## Project Leaguer Logo (#logo))
-
- The point of the Leaguer logo is to set a definitive symbol for our product. The
-current logo is a rough draft and will more than likely not be truly done for some time
-if ever. For now, we have a decent looking logo and are planning on placing it into the
-product documents. Other than that, this is not yet complete.
-
-## More types of seeded settings (#seed)
-
-The idea behind the seeding settings is have different methods of team
-creation. The seeding methods we have currently are:
- I. Early bird
- - Which is the method of creating a team based on who joins the
- tournament first. So if there are five players per team, then
- the first five players to join the tournament would be on team
- one and so on.
-
- II. Random
- - Which will take an array of the players and shuffle them, as
- to randomize their order, and then place them in teams based on the
- maximum team size. So the first five in team one, the next five in
- team two, and so on.
-
- III. Fair Ranked
- - Which will place users of a tournament into teams based on their
- skill level. This will ensure the five best players of a tournament
- are not on the same team, as to allow fair gameplay.
-
-Early bird and random seeding are completed, but fair ranked has yet
-to be done.
-
+---------------------------------------------------------+------+------------+----+
| Tasks Not Implemented | Size | Person | US |
+=========================================================+======+============+====+
@@ -226,6 +187,45 @@ calculate the score provided the stats are in the database. For WinnerTakesAll a
FibonacciWithPeerBlowout we do have views and data being collected from the interface
and used to calculate score.
+## Remote Game UserNames (#remote_user)
+
+ The idea behind remote usernames is that a Leaguer user would be able to add
+a username from another online service to our database (such as add their riot
+username to our database) so that information from that outer source could be used
+in our tournament statistics. This is constructed by adding a reference to the user
+to the remote_username column of the SQL database and giving it a value. This value
+is a hash that can contain any sort of information needed.
+
+## Project Leaguer Logo (#logo))
+
+ The point of the Leaguer logo is to set a definitive symbol for our product. The
+current logo is a rough draft and will more than likely not be truly done for some time
+if ever. For now, we have a decent looking logo and are planning on placing it into the
+product documents. Other than that, this is not yet complete.
+
+## More types of seeded settings (#seed)
+
+The idea behind the seeding settings is have different methods of team
+creation. The seeding methods we have currently are:
+ I. Early bird
+ - Which is the method of creating a team based on who joins the
+ tournament first. So if there are five players per team, then
+ the first five players to join the tournament would be on team
+ one and so on.
+
+ II. Random
+ - Which will take an array of the players and shuffle them, as
+ to randomize their order, and then place them in teams based on the
+ maximum team size. So the first five in team one, the next five in
+ team two, and so on.
+
+ III. Fair Ranked
+ - Which will place users of a tournament into teams based on their
+ skill level. This will ensure the five best players of a tournament
+ are not on the same team, as to allow fair gameplay.
+
+Early bird and random seeding are completed, but fair ranked has yet
+to be done.
# Not implemented