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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-24 05:38:07 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-24 11:31:56 -0300
commit6fd92054f1e06ba8d10060ce0e980d0ba8b57ee1 (patch)
treea960fea580333288d0120b057fdd643c2bbea69a /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
parent7c0b99d56d0f25cd22f9914f0a17fcf581fb945d (diff)
Minor fix in origin.{crouchDown,standUp}, Add crouchDown/standUp(), replace love.keyboard.isDown to love.keyboard.isScancodeDown and add restart on game.animation()
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
index e3c714e..fb7fddd 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
@@ -12,7 +12,12 @@ function animationModule.animation(dt)
}
game = {
- animation = function(start, frames, loop)
+ animation = function(start, frames, loop, restart)
+ if restart == true then
+ start = start - start + 1
+ elseif restart == false or restart == nil then
+ start = start
+ end
if math.floor(start) > frames then
if loop > 0 then
if loopCounter == nil then
@@ -24,9 +29,9 @@ function animationModule.animation(dt)
else
start = frames
end
- elseif loop == 0 then
+ elseif loop == 0 or loop == false then
start = frames
- elseif loop == -1 or loop == nil then
+ elseif loop == -1 or loop == true or loop == nil then
start = 1
end
end
@@ -34,11 +39,11 @@ function animationModule.animation(dt)
end
}
- character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1)
- character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1)
- character.bola.crouchDown.start = game.animation(character.bola.crouchDown.start, frames.bola.crouchDown, 0)
- character.bola.crouch.start = game.animation(character.bola.crouch.start, frames.bola.crouch, -1)
- character.bola.standUp.start = game.animation(character.bola.standUp.start, frames.bola.standUp, 0)
+ character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1, false)
+ character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1, false)
+ character.bola.crouchDown.start = game.animation(character.bola.crouchDown.start, frames.bola.crouchDown, 0, false)
+ character.bola.crouch.start = game.animation(character.bola.crouch.start, frames.bola.crouch, -1, false)
+ character.bola.standUp.start = game.animation(character.bola.standUp.start, frames.bola.standUp, 0, false)
transform = {
bola = {