diff options
author | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-03 01:58:51 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-03 01:58:51 -0300 |
commit | cc5000abb51b03dbba8ac05ece193d5f197fcf71 (patch) | |
tree | 64ef6a1311162bbf706164afd27fd1bc118f1391 /src | |
parent | 4c2c9a5b98804b3a676b6d72a7ac07b08a58b36a (diff) |
Fix walking animation
Diffstat (limited to 'src')
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua index 2cf232a..effd9ce 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua @@ -5,21 +5,29 @@ function motionModule.motion(dt) jump(dt) end - if character.bola.actionLeft == true then + if character.bola.actionLeft == true and character.bola.actionRight == false then walkLeft(dt) end - if character.bola.actionRight == true then + if character.bola.actionRight == true and character.bola.actionLeft == false then walkRight(dt) end - if character.bola.actionUp == true then + if character.bola.actionLeft == true and character.bola.actionRight == true then + stand(dt) + end + + if character.bola.actionUp == true and character.bola.actionDown == false then walkUp(dt) end - if character.bola.actionDown == true then + if character.bola.actionDown == true and character.bola.actionUp == false then walkDown(dt) end + + if character.bola.actionUp == true and character.bola.actionDown == true then + stand(dt) + end end function jump(dt) @@ -32,6 +40,11 @@ function jump(dt) end end +function stand(dt) + character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1) + quad.bola = character.bola.stand[math.floor(character.bola.stand.start)] +end + function walkLeft(dt) character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1) |