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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua22
1 files changed, 4 insertions, 18 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
index f432a5a..ce93300 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
@@ -1,24 +1,13 @@
local animationModule = {}
function animationModule.animation(dt)
- character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps)
- character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps)
- character.bola.jump.start = character.bola.jump.start + (dt * character.bola.jump.fps)
-
frames = {
bola = require 'scripts.bola.frames'
}
game = {
- animation = function(start, frames, loop, restart)
- --[[if restart == true then
- start = start - start + 1
- elseif restart == false or restart == nil then
- start = start
- end--]]
- if restart == true then
- start = 1
- end
+ animation = function(start, fps, frames, loop)
+ start = start + (fps * dt)
if math.floor(start) > frames then
if loop > 0 then
if loopCounter == nil then
@@ -32,7 +21,7 @@ function animationModule.animation(dt)
end
elseif loop == 0 or loop == false then
start = frames
- elseif loop == -1 or loop == true or loop == nil then
+ elseif loop == -1 or loop == true then
start = 1
end
end
@@ -40,10 +29,7 @@ function animationModule.animation(dt)
end
}
- character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1, false)
- character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1, false)
- character.bola.jump.start = game.animation(character.bola.jump.start, frames.bola.jump, -1, false)
-
+ character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1)
quad = {
bola = character.bola.stand[math.floor(character.bola.stand.start)]
}